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Overview Edit

Wilma Peterson
WilmaPeterson1
Zone Independence Port
Coordinates (-2184, 0, 4724)
Level Range 20-24
Enemy groups Badge villain freakshow Freakshow

Badge villain family The Family
Badge villain tsoo Tsoo

Badges Badge stature 05 Pwnz Badge


Wilma Peterson is a City of Heroes contact located in the Justice Quay neighborhood of Independence Port at coordinates (-2184, 0, 4724). Wilma Peterson is a Technology origin contact. Her level range is 20-24.


Introductions Edit

Contact Introduced By Edit

  • (Unknown)

New Contact(s) Edit

  • (Unknown)

Description

Information Edit

Hazardous Waste Disposal Expert

With aliens, super-powered villains, and magical monsters roaming Paragon City's streets and burrowing beneath its ground, it's no wonder that all manner of unusual detritus ends up cast about the city. It's the job of people like Wilma Peterson to make sure it's all disposed of safety. She coordinates waste disposal teams in their efforts to recover materials that might prove dangerous in the wrong hands. These include everything from leftover Rikti technology to the mutagenic fluids left behind when a Devouring Earth creature is destroyed. Wilma often works hand in hand with heroes to help her clean up more dangerous locales, and she likes to pass on any information she discovers in the course of a day's work. Wilma's proud of her work, which is important to the city's environment, and she doesen't take kindly to being teased about being a garbage woman.

Initial Contact Edit

We both have jobs to do. Let's stick to business and keep the wisecracks out of it.

Store Edit

  • Inspirations

Badge Mission Edit

Retrieve the stolen weapons from the Freakshow Edit

Briefing

There's been a great deal of chaos on the streets of the city, and a good deal of it has been started by a gang called the Freakshow. This highly factionalized group of nihilistic anarchists has become dangerous, fueled by a drug called Excelsior and their unwavering hatred of 'the system.' Their tenacity and wild abandon make them dangerous opponents. I just got a tip that the Freakshow have taken raided the Lockhart Aerotech weapons lab and made off with a mighty arsenal. Will you retrieve the stolen weapons from the Freakshow?

The Freakshow aren't just thugs with guns. They're well armed, well equipped, and crazy. With all of the Excelsior in their systems, many Freaks can barely feel pain. What's more, lots of them have undergone radical cybernetic surgery to turn themselves into walking death machines. So this isn't going to be easy.

FreakshowHideout1

The Freakshow hideout

Mission Objective(s)

Scientific notes litter the floor, each one detailing advances that are now part of the Freakshow's arsenal.

  • Defeat Freak leader, his crew
    • 6 weapons caches remaining

You have secured the weapons and defeated the Freakshow.

Enemies

Badge villain freakshow Freakshow

Notable NPCs

  • The PwNxx0rz! (Tank)


Icon clue generic
Advanced weapons
These weapons are all highly advanced, some of them bordering on the exotic. You can only imagine how much havoc the Freakshow could have wrought with them.

Badge

The Pwnz badge is awarded upon mission completion.

Badge stature 05 Pwnz

You have arrested one of the higher ranking members of the Freakshow.

Debriefing

You did everyone a big favor. The Freakshow get most of their technology through theft, and I'm sure you'll agree they don't need to get any more dangerous. Here, you should take some of the weapons you confiscated. I'm sure you'll make better us of them than the Freaks would.

Temporary Power

After the mission debriefing, the hero will earn the Confiscated Beanbag temporary power.

Temporary ConfiscatedBeanbag Confiscated Beanbag Auto: Ranged, Minor Damage (Smashing), Foe Disorient
You confiscated this weapon from a Freakshow base. It fires a single, non-lethal beanbag that can seriously disorient a target. You have 50 beanbags.

Story Arc Edit

Souvenir Edit

Iron Hand's Badge

Detective Jackson gave you Iron Hand's badge after you apprehended the disloyal agent. It's a constant reminder that life in Paragon City can be treacherous, even to hardened professionals.

A Hand of Iron

Your routine missions against the Freakshow were going well. Perhaps too well. Your contact informed you that your constant thwarting of Freakshow schemes had put an undercover cop in danger! The Freaks suspected they had a mole.

You hit the streets, defeating Freak after Freak in an attempt to divert suspicion from the mole. If you could only make your actions seem random, not directed, perhaps the Freaks would let their suspicions slide. In one battle, you recovered a list of names from a defeated Freak. You took the list to Det. Rondel Jackson, who was dismayed to learn that his officer's name was among those listed. It seemed the Freaks' suspicions might be on the money.

Det. Jackson asked you to rescue his agent, Iron Hand. After an intense battle with the Freaks, you learned that Iron Had had indeed become one of them. His undercover persona had become his life.

Prevent Freakshow from making off with the electronics Edit

Briefing

The Freakshow have broken into a warehouse full of electronic parts, which they no doubt plan to use for their cybernetic enhancements. If you get over there right now, you may be just in time to prevent the Freakshow from making off with the electronics.

Our informants are the only thing keeping us in step with the Freakshow.

Mission Objective(s)

  • Smashed bottles and bad techno music betray the presence of the Freakshow.
    • Bust electronics thief and his crew

You have defeated the Freakshow.

Enemies

Badge villain freakshow Freakshow

Debriefing

With my information and your skill, we will certainly shut the Freakshow down.

Patrol the area and prevent the Freakshow assaults Edit

Briefing

The Freakshow have increased their activity in one of my patrol zones. It seems they're targeting specific business folk for assault. I need you to patrol the area and prevent the Freakshow assaults.

This kind of activity hurts the economy of Paragon City.

Mission Objective(s)

Debriefing

Thanks for stopping those Freakshow assaults. If we let the Freaks intimidate Paragon City's business men, they may well achieve the anarchy they crave.

Hey, I got a message from a friend of mine, Detective Rondel Jackson. Your recent Freakshow encounters have put one of his undercover agents in jeopardy. It seems the Freaks are beginning to suspect they have a mole, simply because you often happen to be at the right place at the right time

Cull the numbers of the Freakshow Edit

Briefing

We need to divert suspicion from that undercover agent who infiltrated the Freakshow. I want you to go cull the numbers of the Freakshow. If you start taking on Freaks at random, they may begin to realize that you don't have inside information about their activities.

If this doesn't work, Det. Jackson may have a hard time pulling his man out of their.

Mission Objective(s)

  • Divert suspicion from mole
    • Defeat 20 Freakshow

You found a list of names on one of the Freakshow you defeated.

Enemies

Badge villain freakshow Freakshow

Icon clue generic
List of names
You recovered this list of names from the body of one of the Freakshow members you defeated.

Debriefing

One of the Freaks was carrying this list? Hmm. I don't recognize any of the names, but I'll ask Det. Jackson. Maybe the list has something to do with that undercover agent he placed among the Freakshow.

Take the list to Det. Rondel Jackson Edit

Briefing

This list of names you found on the Freakshow may mean something to Det. Rondel Jackson. Would you take the list to Jackson? I need to hear his take on it.

Hopefully, Jackson will be able to make some sense of those names.

Mission Objective(s)

  • Deliver list to Det. Jackson

Debriefing

Hmm, it looks like the Freaks put together a list of possible moles in their operation. Wait a minute! This guy, that's our undercover cop! His code name is Iron Hand. Thanks, I will try to pull him out of their right away.

Debriefing

So, the Freaks might be wise to that undercover agent? That doesn't sound good for this Iron Hand fellow. I'll see if there's anything else you can do to help.

Go talk to Det. Jackson Edit

Briefing

You should go talk to Det. Jackson. He's concerned about Iron Hand, that undercover agent he placed with the Freakshow. It sounds like the agent's in danger, and Det. Jackson could really use your help.

Thanks. Please do anything Jackson asks of you.

Mission Objective(s)

  • Talk to Det. Jackson

Briefing

Thanks for meeting with me. I haven't heard from Iron Hand all day, and he's not responding to his pager. His last known location was a Freakshow hideout. Please get over there and see if you can find any sign of him. If you learn anything, report back to me.

Mission Objective(s)

These sewers have been blocked off by piles of debris. It looks like the Freaks don't want to be found.

  • Defeat base leader and his crew

After questioning the Freakshow gangers, you learn that Iron Hand has left the base. He's with a group of Freaks who are hell-bent on some secret objective.

Enemies

Badge villain freakshow Freakshow

Notable NPCs

Mission Objective(s)

  • Take info to Det. Jackson

Briefing

Iron Hand's with that group? Oh, man. Word on the street is that they're going to assault a Council base. I need you to head over there and get Iron Hand to safety.

Mission Objective(s)

The sounds of battle ring out from the base. In this melee, it won't be easy to get Iron Hand out unscathed.

  • Rescue Iron Hand

You have defeated the Freakshow and apprehended Iron Hand.

Enemies

Badge villain freakshow Freakshow

Notable NPCs

Debriefing

Det. Jackson wanted me to pass this on to you. He said that Iron Hand was deep undercover for a while, but they never thought they'd lose him like that. It happens every once in a while, most frequently with the Freakshow. Their hedonistic lifestyle makes it easy for them to ferret out agents, and even easier for the agents to succumb to their self-indulgent ways. Jackson wanted to extend his thanks to you for your help, and your discretion.

Here, take Iron Hand's police badge. He won't be needing it, now that he's joined the Freakshow. And you should have a reminder of the price we all pay to make this city safe.

Missions Edit

Deliver package to Stephanie Peebles Edit

Briefing

Have you ever been to Striga Isle? There's a woman there named Stephanie Peebles who needs our help. She's got all she can do trying to hold Port Noble together against the onslaught of the Council. Will you take this package over to Stephanie? I'd appreciate it if you didn't look inside.

The Council has managed to entrench itself on Striga Isle but good. If you can give Stephanie any assistance against them, I'm sure she'll be grateful. Of course, I hope you won't forget about your old friends here in Paragon City. We'll always be grateful for your help too.

Mission Objective(s)

  • Go see Stephanie Peebles

Icon clue generic
Mysterious package
This package, intended for Stephanie Peebles, has a strange scent. Try as you might, you can't quite place it.
Debriefing

Thanks for the package, I'm grateful. So, what do you think of Port Noble? Doesn't look like much, maybe? Well, it's my home. I've been doing what I can to kick those Council goons out, but I need more help. I'd appreciate it if you could stick around.

Otherwise, you can keep following leads from your other contacts. I'll always be here, and I'll always be grateful for assistance.

See Siren's Call Liaison Edit

Briefing

I don't know if you realized this, but as we speak, Paragon City is under assault. Over in Siren's Call, Lord Recluse and his men are making every effort to get themselves a foothold. If we let them manage it, we'll be in serious trouble. I'd appreciate it if you'd go speak with the Longbow Warzone Liaison over in Steel Canyon. She could use the help of heroes like you.

Siren's Call is a PVP zone, where you may be killed by other players.

The Warzone Liaison can help you get the right contacts in Siren's Call.

Mission Objective(s)

  • Talk to Warzone Liaison

Debriefing

If you're ready to take on a real challenge, you can be a big help to Longbow here in Siren's Call. We have to push Arachnos out. If you're willling, you can talk to Agent Brinson. He's got a number of missions that will swing the battle in Longbow's favor. Or you can talk to the Security Chief at the Longbow Base; he can tell you all about bounties.

Siren's Call is a PVP zone. If you enter, you may be killed by other players. Do not enter if you are not willing to risk this.

Debriefing

I hope the Warzone Liaison gave you the info you need to help out in Siren's Call. It would be a shame to lose that zone to Arachnos.

Investigate the warehouse and destroy any Superadine you find Edit

Briefing

We have an opportunity to strike a powerful blow against the Family, but you'll have to act quickly. We have traced a significant portion of their Superadine operation through a warehouse in Independence Port. I need you to investigate that warehouse and destroy any Superadine you find. We think they may be aware of our surveillance. You only have 75 minutes to investigate the warehouse.

This could be big. We've been trying for years to get evidence on the Family's drug dealing.

An acrid chemical smell pervades this area.

Mission Objective(s)

  • Investigate Family warehouse (Timed, 75 minutes)
    • 4 Drugs, 2 Labs, 5 Chemicals, Evidence

Enemies

Badge villain family The Family
You're history, pal!
You're cruisin' for a bruisin'!

Notable NPCs

  • None


Icon clue generic
Family files
These files prove conclusively that the Superadine lab you destroyed was owned and operated by ranking Family members. This evidence, along with your testimony, should be enough to put these evildoers in jail.


Debriefing

That was a Herculean effort. Shutting down that warehouse will put a huge dent in the Family's Superadine operation.

Stop the destruction Edit

Briefing

I just got a call from the Paragon City Museum of Art and Antiquities. It seems the Freakshow just stormed into one of their storage warehouses, and they're busting up everything in sight. I need you to get over there and stop them from destroying those items. Can you do it?

The Freaks have been there for a while, so I don't expect you to save everything inside. But if you can't save at least one important item, we'll have to consider this mission a failure.

I don't know what the Freakshow's aim is here. Proceed with caution.

You hear a voice yell out, "When was the Ming Dynasty, anyway?"

Mission Objective(s)

  • Defeat all Freaks, save any item
    • 3 items in jeopardy

Enemies

Badge villain freakshow Freakshow


Notable NPCs

Debriefing

You saved a lot of important items from the Freakshow. You should be proud. As for the Freakshow's aim, well, I guess they didn't have one, apart from rampant destruction. That's how the Freaks entertain themselves. It's too bad it's the rest of society that pays the price.

Stop the Tsoo attacks on the Family Edit

Briefing

I hear the Tsoo are planning to attack a couple of key Family front business today. I need you to get over to Independence Port and stop the Tsoo attacks on the Family. We can't let innocent people get caught up in this gang war.

Just don't expect the Family to be grateful for your intervention.

The lock has been forced, and the door hangs dizzily on one hinge.

Mission Objective(s)

  • Bust gang leaders, their crews
    • Locate the office manager, 4 bombs to disarm

Enemies

Badge villain family The Family

Badge villain tsoo Tsoo


Notable NPCs

  • Office manager (NPC Hostage)

Until today, I tought this was a legitimate bussiness. Obviously, I couldn't have been more wrong! If you want me to testify, it's the least I can do.

Qotes

The two mission's bosses will be fighting among them in the last room, and will say the following:

Capo Muscle: We're gonna make mincemeat outta you!
Sorcerer: We hear you. Chao-xing


Icon clue generic
The office manager's story
When you rescued the office manager, he told you:

"Until today, I tought this was a legitimate business. Obviously, I couldn't have been more wrong! If you want me to testify, it's the least I can do!"


Mission Objective(s)

You hear a spray of bullets ricochet off the walls

  • Bust gang leaders, their crews
    • 4 bombs to disarm

Enemies

Badge villain family The Family

Badge villain tsoo Tsoo


Notable NPCs

  • None

Quotes

This mission will have several groups of Tsoo and Family thugs fighting among them. They all say the following:

Tsoo Minion: You will fall before us!
Family Minion: These jokers don't know who they're messing with.

(aggroed)

Tsoo Minion: The Tsoo will not be stopped.
Family Minion: You're going down, punk.

Same as in the first half, the two bosses will be fighting each other when you enter:

Capo Muscle: Pound these suckers into the next week!
Ancestor Spirit: You cannot possibly stand before us.

(aggroed)

Capo Muscle: Hero leaves in a body bag!
Ancestor Spirit: All of them must fall!

Debriefing

That office manager you rescued is going to testify, that means a lot of Family bosses put in jail. Outstanding work. Just outstanding!

Infiltrate the Freakshow and recover the stolen Chameleon SuitEdit

Briefing

The Freakshow are always on the lookout for new technology they can put to use causing mayhem. Their leader, a man called Dreck, recently ordered the Freakshow to steal a holographic disguise suit that was in development over at the university. They got away with one of the two prototypes, but the second one was saved by a quick-thinking student. That's where you come in. I want you to infiltrate the Freakshow and recover the stolen Chameleon Suit.

The Chameleon Suit only has a limited power supply. It should last about 15 minutes.

Temporary Power

Upon accepting this mission, a hero will receive the Freakshow Disguise temporary power.

Temporary FreakshowDisguise Freakshow Disguise Self Stealth
This suit can cause you to look like a member of the Freakshow without actually undergoing the hazardous cybernetic surgery. You can pass completely unnoticed by the Freakshow. However, if you take any aggressive actions, your cover will be blown, and the diguise will no longer be effective. Disables the use of Stealth related powers while worn. This disguise will last one hour of real time.

Mission Objective(s)

Nothing seems unusual to you about this sewer section, but you know that somewhere within lurks an army of dangerous Freaks.

  • Recover stolen Chameleon Suit

You have recovered the stolen suit.

Enemies

Badge villain freakshow Freakshow

Notable NPCs

  • Trenton (Boss) (Tank)

I don't want that suit leaving these tunnels!


Icon clue generic
Stolen Chameleon Suit
This version of the suit has been modified by the Freakshow to imitate specific members of the Paragon City government.


Debriefing

If the Freakshow had used that disguise to infiltrate City Hall, I can't even imagine the chaos they could have caused. You have the city's gratitude.

Take the fight back to the Freakshow Edit

Briefing

Every faction of the Freakshow follows the word of one man, the leader they call Dreck. Dreck's latest edict is for the Freakshow to take every possible opportunity to defeat the city's heroes and prove that they have the power to rule the city. The city's heroes will just have to take the fight right back to them. I've heard that the Freaks are particularly active in Talos Island and Independence Port, but they'll most likely confront you anywhere you go.

The Freakshow can be tenacious, but I think you've got what it takes to beat them.

Mission Objective(s)

  • Combat Freakshow menace
    • Defeat 20 Freakshow

Missing Mission Completion Text

Enemies

Badge villain freakshow Freakshow

Debriefing

I understand that Dreck has stepped back from his latest edict to the Freakshow. He hasn't mentioned you by name, but I think he was a little alarmed by the way you stepped up to the challenge.

See Dark Astoria Security Chief Edit

Briefing

I need you to report to the Security Chief for Dark Astoria and help fight the Banished Pantheon. He didn't give me any details, but he sounded swamped.

Dark Astoria can get under your skin if you let it. Just focus on the job at hand.

Mission Objective(s)

  • Assist the Dark Astoria Security Chief

Briefing

The Pantheon is causing a lot of trouble around here, especially in Romero Heights and Raimi Arcade. Take this briefing and get out there.

Icon clue generic
Dark Astoria briefing
The maps say 'Astoria', but this place has always been 'Dark Astoria' to the people of Paragon City. The cemetery up there dates back to the prehistoric era, and there's sort of a spooky quality to it. Of course, very few people go in there anymore—not since the dead started crawling out of the ground! We're pretty sure it's the Banished Pantheon behind it all. They've got the magic to do it. You get rid of a few zombies, more come back. Even worse, there's a giant zombie in there. That's why the authorities have abandoned the place. Heroes should go in there only in small teams.

Mission Objective(s)

  • Keep the peace in Dark Astoria
    • Defeat 20 Banished Pantheon

Missing Mission Completion Text

Enemies

Badge villain banished Banished Pantheon

Debriefing

You seem to have come through that all right. You have nerves of steel.


Show the Family that extortion isn't welcome Edit

Briefing

I've been hearing a lot of complaints about the Family lately. It seems those thugs think they can bully any business owner in town. I want you to hit the streets and show the Family that extortion isn't welcome in this town.

The Family has controlled the businesses in Independence Port for some time. I'd suggest starting your sweep around there.

Mission Objective(s)

  • Combat Family menace
    • Defeat 20 Family

Missing Mission Completion Text

Enemies

Badge villain family The Family

Debriefing

The Family may think they run things in this town, but they are sorely mistaken. Thanks for making that clear.

Go to Independence Port and stop the Family protests Edit

Briefing

I guess you've heard that a Family captain, Johnnie Two Shoes, is being tried tomorrow for murder and comspiracy? Well, I can assure you the thugs over in Independence Port are aware of it! They've been protesting by wreaking havoc on city property. Someone's got to get over to Independence Port and stop the Family protests. Can you do it?

Tempers are particularly high in Wave Landing and Crey Cove. I recommend starting in one of those neighborhoods.

Mission Objective(s)

  • Fight Family in Independence Port
    • Defeat 20 Family

Missing Mission Completion Text

Enemies

Badge villain family The Family

Debriefing

The Family hates to see one of their men put in jail. Thanks for keeping them from taking it out on the city.

Head off the Freaks' violence Edit

Briefing

There are rumors around that the Freakshow is planning something in Talos Island to protest the capture of Upstart, one of their faction leaders. So far, they don't seem to have any plans, but if the number of Freaks reaches a critical mass, they won't need a plan to set the whole zone on fire. It would be a good thing if you could head off the Freaks' violence. I've heard that a lot of them are congregating near New Thebes and Argo Highway, but you can probably find Freakshow all over.

As I mentioned, the Freaks don't seem to have a plan, yet, so there's still time. A few public defeats by heroes such as yourself should cool them down.

Mission Objective(s)

  • Defeat Freakshow in Talos Island
    • Defeat 20 Freakshow

Missing Mission Completion Text

Enemies

Badge villain freakshow Freakshow

Debriefing

You've reminded the Freakshow that the city's protectors are watching. The people of Paragon City owe you again.

Make it clear that the Freaks don't belong anywhere near the reactor Edit

Briefing

The Terra Volta reactor powers the force fields that keep the civilized parts of the city safe, so it's become quite a target for extermist groups like the Freakshow. I need you to get over to Terra Volta and make it clear that the Freaks don't belong anywhere near that reactor. Reactor technicians have reported seeing Freakshow near the Challenger Technology Complex and the Raysun Petroleum facility. Maybe you should start in one of those areas.

Terra Volta's pretty scary these days. I'd recommend taking some allies with you.

Mission Objective(s)

  • Combat Freakshow in Terra Volta
    • Defeat 20 Freakshow

Missing Mission Completion Text

Enemies

Badge villain freakshow Freakshow

Debriefing

It's heroes like you who keep Terra Volta running. You've done good work today.

Go to Independence Port and show the Family they don't own the docks Edit

Briefing

It seems Independence Port is at the center of the Family's Superadine ring. I want to bust that ring wide open! Get over to Independence Port and show the Family that they don't run the docks.

Bell Point and Patriot Wharf are hotbeds for drug runners. You might want to start in one of those areas.

Mission Objective(s)

  • Fight Family in Independence Port
    • Defeat 20 Family

Missing Mission Completion Info

Enemies

Badge villain family The Family

Debriefing

The Family is at the very heart of the Superadine trade. If we can stop them, we may win Paragon City's war on drugs.

External Links Edit

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