Overview[]
These monsters are all what is left of an alternate Earth where the alternate Requiem succeeded in his plans. Portal Corp knows of this dimension and can bring heroes here... if there's a reason powerful enough.
Villain types[]
Minions[]
Werewolf[]
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
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You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
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Claw Swipe
Melee, Cone, Heavy Lethal, Foe Knockback | |
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Werewolves claw attack cover a wide cone and can knockback its foes. |
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Resistance
Auto, Self +Resistances: All Damage. Resist: Immobilization | |
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Werewolves are highly resistant to all damage and Immobilization. |
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Wolf Jumping
Self Auto, +Jump, +Speed | |
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Werewolves can inherently jump real high and travel very fast. |
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Lieutenants[]
Werewolf Champion[]
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
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Claw Swipe
Melee, Cone, Heavy Lethal, Foe Knockback | |
---|---|
Werewolves claw attack cover a wide cone and can knockback its foes. |
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Resistance
Auto, Self +Resistances: All Damage. Resist: Immobilization | |
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Werewolves are highly resistant to all damage and Immobilization. |
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Wolf Jumping
Self Auto, +Jump, +Speed | |
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Werewolves can inherently jump real high and travel very fast. |
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Bosses[]
Werewolf Lord[]
These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
|
Claw Swipe
Melee, Cone, Heavy Lethal, Foe Knockback | |
---|---|
Werewolves claw attack cover a wide cone and can knockback its foes. |
|
Resistance
Auto, Self +Resistances: All Damage. Resist: Immobilization | |
---|---|
Werewolves are highly resistant to all damage and Immobilization. |
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Wolf Jumping
Self Auto, +Jump, +Speed | |
---|---|
Werewolves can inherently jump real high and travel very fast. |
|
Archvillains[]
Requiem[]
Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Dark Matter Detonation
Ranged, Targeted Area of Effect, Moderate Damage, Foe Knockback, -Recharge, -Speed | |
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You hurl a blast of dark matter that violently explodes on impact, damaging all foes near the target. All affected targets attack and movement speed are slowed. Some foes may be knocked down. Damage: Moderate; Recharge: Slow. |
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Gravitic Emanation
(Ranged) Foe Disorient, -Recharge, -Speed | |
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You have been Disoriented, and your attack and movement rate have been Slowed by a Gravitic Emanation. |
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Resistance
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Archvillain Class resistances |
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Named bosses[]
- Greywulf (Werewolf Lord)
- Scar (Werewolf Lord)