Warshade
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Overview
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Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms (Dark Nova and Black Dwarf). Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes, only available to players who have reached level 20 with at least one Hero. All Warshades are of Science origin.
Alignment: Hero
The Warshade's power sets are:
Primary: Offense
Secondary: Defense
The Warshade has Medium Hit Points and does Medium damage.
Warshades are created as Heroes but can follow the alignment and morality missions to become Villians, Rogues or Vigilantes.
Weakness
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| Quantum Array Gun
(Ranged, Negative/Nicti) Foe -Recharge, -Speed | |
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Power Sets
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Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Power Sets
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A Warshade's primary power set is designed specifically for offense. It is:
Secondary Power Sets
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A Warshade's secondary power set is designed for defense. It is:
Inherent Powers
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- Dark Sustenance
- Shadow Step Gained at level 1
- Shadow Recall Gained at level 10
See Also
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- Shadowstar, the initial contact for all Warshades
External Links
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- Issue 3 Feature Update for Kheldians on official City of Heroes site