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Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms (Dark Nova and Black Dwarf). Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
The Warshade's power sets are:
The Warshade has Medium Hit Points and does Medium damage.
Warshades are created as Heroes but can follow the alignment and morality missions to become Villians, Rogues or Vigilantes.
Quantum Array Gun
(Ranged, Negative/Nicti) Foe -Recharge, -Speed
Power Sets Edit
Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Power Sets Edit
A Warshade's primary power set is designed specifically for offense. It is:
Secondary Power Sets Edit
A Warshade's secondary power set is designed for defense. It is:
Inherent Powers Edit
See Also Edit
- Shadowstar, the initial contact for all Warshades
External Links Edit
- Issue 3 Feature Update for Kheldians on official City of Heroes site