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Unai Kemen

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Overview Edit

Unai Kemen
UnaiKemen1
Portal Corp Security Chief
Zone Peregrine Island
Coordinates (-1519.5, 0.5, -3425)
Level Range 45-50
Introduced by Tina Macintyre
Introduces Harvey Maylor
Enemy groups Badge villain hydra Hydra

Badge villain freakshow Freakshow
Badge villain malta Knives of Artemis
Badge villain family The Family
Badge villain devouring Devouring Earth
Badge villain nemesis Nemesis
Badge villain banished Banished Pantheon
Badge villain cot Circle of Thorns
Badge villain clockwork Psychic Clockwork
Badge croatoa Banisher Ghosts
Badge villain council Council Empire
Badge villain crey Paragon Protectors
Badge villain praetorians Praetorians
Badge villain malta Malta Operatives

Badges Badge tourist 01 Multidimensional


Unai Kemen is a City of Heroes contact located in the Portal Court neighborhood of Peregrine Island at coordinates (-1519.5, 0.5, -3425). Unai Kemen is a Natural origin contact. His level range is 45-50.


Introductions Edit

Contact Introduced By Edit

New Contact(s) Edit

Prior to Introduction Edit

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Information Edit

Portal Corp Security Chief

Unai Kemen was given his name by a set of young Basque twin girls that he was hired to bodyguard. In their language it means 'Strong Shepperd'. Tragically, the girls were killed by a super powered villain and Unai retired. It was years before he was contacted by Portal Corporation to coordinate their security. He refused at first, but relented when the Freedom Phalanx sent Statesman to encourage him. Unai still has no idea why he was asked to assume so much responsibility, but he is determined not to fail again.

Initial Contact Edit

The situation here on Peregrine Island is growing quite grave.

Trust Earned Edit

First:

I am grateful for your assistance, friend. I offer these Enhancements to you. Please call upon me if you are in need.

Second:

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Store Edit

  • Inspirations
  • Level 45 Technology Single Origin Enhancements (?% base costs)
  • Level 50 Technology Single Origin Enhancements (?% base costs)

Badge Mission Edit

Retrieve Hydra DNA Samples Edit

Briefing

I've got a situation I'd like you to handle. The Rikti have unleashed a biological weapon on a large section of Founders' Falls. Lots of people are sick, and the doctors aren't getting anywhere. They only thing they've determined for sure is that the disease is linked to Hydra Man DNA. Dr. Steven Sheridan needs a wide sample of the DNA in order to begin figuring out a cure. I need you to get to the Hydra dimension and get some samples of their DNA. It may be our only chance of saving the Rikti's victims.

It's been determined that the Hydra Men are the innocent victims of the Rikti's machinations. Do what you have to do to get those samples, but take care to cause no permanent harm.

Icon clue generic
Medical kit
This medical kit contains several dozen syringes with extra sharp needles, meant for piercing the Hydra Men's tough hide and extracting their blood. Each syringe is designed to deliver a dose of antibiotics upon insertion, to prevent any accidental harm to the Hydra Men.

Mission Objective(s)

You can't help but feel sorry for the Hydra Men, the peaceful victims of the Rikti war effort. If you can get the DNA peacefully, you'll jump at the chance. If you can't, you'll use utmost caution.

  • Get samples from all Hydra men
    • Defeat all enemies

You got enough samples of Hydra Man DNA.

Badge

Badge tourist 01 Multidimensional

The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.

Mission Objective(s)

  • Take samples to Dr. Sheridan

Icon clue generic
DNA samples
Your medical kit now contains samples of DNA from a large selection of Hydra Men. You only wish you could have taken them peacefully.
Briefing

Good job. These samples you took from the Hydra Men should help us not only construct a cure for the Rikti's new plague, but a vaccine as well. It's too bad you had to take them from the Hydra Men by force. If only I could devise some way of communicating with those creatures! Perhaps then they could find some consolation in the fact that they're helping to foil a plot cooked up by their Rikti kidnappers!

Debriefing

Dr. Sheridan has already had great progress with his cure for the Rikti plague. I must say, you performed admirably in a tough situation. Quick, efficient, and with no permanent damage to any Hydra Men. I'm glad to have worked with you on this.

Story Arc Edit

Find the missing scientists Edit

Briefing

Something's happened, something bad. A group of Portal Corporation scientists set up a observation post in the dimension of the Hydra Men. Their plan was to stay out of sight and collect data, but something seems to have gone wrong. I can't contact the team at all! I need you to go in there and find those scientists. Don't come back without them.

Mission Acceptance

Contact was perfect until just this morning, but suddenly the team's signal went all wonky. I really don't know what to expect.

Unnecessary Solicitation

We still don't know where Portal Corp's scientists are!

Mission Objective(s)

You wish Portal Corporation would keep better track of their scientists.

  • Seek the missing scientists
    • 2 Clues to find

You found only one trace of the missing scientists: their research notes.

Icon clue generic
The research team's notes
Though you found no sign of Portal Corporation's researchers in the Hydra Men's dimension, you did find some of their notes. It seems they had been sidetracked from their goal of studying the Hydra Men. Instead, they were focusing all of their attention on the strange dimensional ruptures that sometimes spontaneously crop up, linking two worlds together.

Notable NPCs

Enemies

Badge villain hydra Hydra

Debriefing

No scientists, huh? But a dimensional rupture the size of a Volkswagen. Well, I think you know what I'm about to tell you. Portal Corporation's scientists are lost somewhere within the multiverse. Lucky I've got you to help me find them.

Go see Tina Macintyre Edit

Talk to Tina Macintyre Edit

Briefing

Portal Corporation's scientists are lost somewhere in the multiverse, and we need to find them quickly. Unfortunately, looking for a group of people in the multiverse is a bit like looking for a needle in a haystack. Actually, it's nowhere near that easy. That's why I've asked Dr. Tina Macintyre to help us out. Go see if she can cook up anything to speed this search along.

Mission Acceptance

Tina knows what it's like to lose her comrades. I can assure you, no one is more dedicated to this mission than she.

Unnecessary Solicitation

I think Tina can help us find those missing scientists.

Mission Objective(s)

  • Talk to Tina Macintyre

Briefing

Unai spoke to me about the missing scientists, and I think I've developed something to help you find them. I'm calling it a dimensional triangulator. You'll have to visit several dimensions to get enough data, but it should help me pinpoint the dimension our wayward scientists have landed on. While you're searching, keep an eye out for dimensional ruptures. They've been giving us a lot of trouble lately.

Icon clue generic
Dimensional triangulator
Tina Macintyre invented this device to help you find the missing Portal Corporation scientists. It should be able to pinpoint their location within the multiverse.

Get data from 1st dimension Edit

Unnecessary Solicitation

That dimensional triangulator wont't do us any good in this world. You've got to take it for a spin.

Mission Objective(s)

In this world, or in any other, the Freaks' choice of music is always solid metal.

  • Get data from 1st dimension
    • 3 ruptures to catalog

You have collected enough data from this dimension.

Enemies

Badge villain freakshow Freakshow

Get data from 2nd dimension Edit

Unnecessary Solicitation

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Mission Objective(s)

According to Tina Macintyre, this dimension's Knives of Artemis are firmly in control. You only hope they're not as brutal as the Knives of your own world.

  • Get data from 2nd dimension
    • 7 ruptures to catalog

You have collected enough data from this dimension.

Enemies

Badge villain malta Knives of Artemis

Get data from last dimension Edit

Unnecessary Solicitation

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Mission Objective(s)

Tina Macintyre couldn't tell you who you'd face in this unexplored dimension.

  • Get data from last dimension
    • 11 ruptures to catalog

You have collected enough data from this dimension.

Enemies

Badge villain family The Family

Debriefing

I have to admire your gumption. You stuck it out through three brutal dimensions, just to get us the data we need. I'll get the techs to work on this; with any luck, we'll soon have the location of the missing scientists. You say you found a total of 21 dimensional ruptures on your travels? They'll want to know about that, I'm sure. These ruptures are getting out of hand!


Extract the missing scientists Edit

Briefing

Ok, Portal Corporation analyzed all the data you brought us. It was a little sketchy, but we think we've narrowed down the location of our missing scientists. Now all you need to do is extract them.

Mission Acceptance

I have to warn you, the world we're sending you to is inhabited exclusively by the Devouring Earth. Chances are they'll make your job a little harder.

Unnecessary Solicitation

We need Portal Corp's scientists back safe and sound.

Mission Objective(s)

This lush landscape would truly seem like a paradise, were it not for the nearby presence of the Devouring Earth.

  • Extract the missing scientists
    • 6 scientists to save

You rescued the Portal Corporation scientists.

Icon clue generic
The scientists' confusion
When you rescued the Portal Corporation scientists, they all seemed greatly confused. None of them could even speak a coherent sentence.

Notable NPCs

  • 6 Portal Corporation scientist (Hostages)

Enemies

Badge villain devouring Devouring Earth

Debriefing

Thanks for getting those scientists back for us. I only wish they were in better condition. I haven't been able to get a single straight answer out of them, they just keep saying things like, 'The carrot ate my socks.' Something has addled their brains, and we need to find out what.

Collect the results of Dr. Sheridan's examination Edit

Briefing

Portal Corporation is extremely grateful to you for rescuing those scientists. I just wish we knew what was wrong with them! They're still speaking nothing but gibberish! We sent them over to Dr. Steven Sheridan for a quick check up. Will you go collect the results?

Mission Acceptance

Sheridan's the best doc I know. Maybe he can get to the bottom of this.

Unnecessary Solicitation

I need to know what Sheridan has to say about those addled Portal Corporation scientists.

Mission Objective(s)

  • Talk to Dr. Steven Sheridan

Debriefing

I've examined the Portal Corporation scientists, and even I was amazed at my findings. I believe that you actually only saved half the scientists. Not half their number; half of each person! Allow me to explain.

When you first went looking for the scientists, you found only a dimensional rupture. Well, it's my belief that this rupture actually fractured the scientists, splitting them into two people. One half got sent to the Devouring Earth's world. And the other half? Still lost somewhere within the multiverse. Perhaps the rest of the Portal's brain trust can help you figure out where.

Debriefing

So, each scientist you saved is actually just half of the original person? Well, if Sheridan says so. I gues we'll need to locate the other halves, then see if we can find a way to unite them.

Rescue the scientists' other halves Edit

Briefing

So, Steven Sheridan thinks the Portal scientists were torn in two, and one half is still out there, somewhere in the multiverse. I guess that explains the sketchy data we got the last time you tried to pinpoint their location. I had the techs check out that data again, and they thing they've figured out the location of the scientists ' other halves. Will you go rescue them?

Mission Acceptance

You'll be heading for a dimension packed with Nemesis soldiers. Watch your back.

Unnecessary Solicitation

Half a scientist isn't much good to Portal Corporation. We need the full deal.

Mission Objective(s)

Portal Corporation has charted many dimensions ruled by one version of Nemesis or another. They are rich and varied, but all equally deadly.

  • Rescue scientists' other halves
    • 6 scientists to save

You rescued the scientists' other halves.

Notable NPCs

  • Portal Corporation scientist (6 Hostages)

Enemies

Badge villain nemesis Nemesis

Debriefing

Good work. You rescued the scientists' other halves. Now all we have to do is figure out how to rejoin them. I'm not good at this whole dimensional fabric mumbo jumbo. This may take some doing.

Speak to Azuria about reuniting the scientists' disparate halves Edit

Talk to Azuria Edit

Briefing

You know, I have to admit I sort of hoped that once you had rescued both halves of the Portal Corporation scientists, they would just snap back together. You know, their dimensional fabric would just knit itself right up. But I guess that's not the way it works; each scientist is still in two pieces. And still spouting nothing but nonsense. The technicians are stumped, and I think w may need to give science a rest and try a magical solution. Will you go speak to Azuria about reuniting the scientists' disparate halves?

Mission Acceptance

This is new ground we're treading on. I really hope Azuria can help.

Unnecessary Solicitation

I need to know if Azuria can help us.

Mission Objective(s)

  • Talk to Azuria

Briefing

I would like to help you, but this is uncharted territory. I suspect that no one on this world knows of a spell that can reunite a person torn apart by a dimensional rupture. I do have an idea, though. I once heard that Portal Corporation had located a dimension filled with peaceful Oranbegans, a pacifist society that never turned into the bloodthirsty Circle of Thorns. Perhaps you can seek them out? Their society was based entirely on magic; I imagine their lore is millennia beyond our own.

Defeat all villains in area Edit

Unnecessary Solicitation

Azuria sent you to the Oranbegans for help. I'm sure she knows what she's doing.

Mission Objective(s)

A screech rips though the air. It seems the Oranbegans are under attack!

  • Defeat all villains in area
    • 4 mages to save, 7 ruptures to close

You rescued the mages from the Banished Pantheon!

Icon clue generic
The Oranbegan's story
One of the Oranbegan mages you rescued told you:

'Those hideous creatures came from a split in the Aether. A dimensional rupture, as you call it. Lately, such ruptures have been a plague upon the multiverse. Even our greatest mystics cannot determine the cause of these ruptures, but they are becoming a grave threat. I will tell you how to help your scientists; after all, it is a simple spell. But in return, you must seek the cause of these ruptures.'

Enemies

Badge villain banished Banished Pantheon

Notable NPCs

  • Oranbegan (4 Hostages)

Notes

  • There is a Circle of Thorn portal room in this mission that spawns Circle of Thorns Behemoths. Defeating the portals is not necessary to completing the mission.

Debriefing

Good work! If this Oranbegan ritual works, we'll have our scientists back, good as new! Of course, I don't think that means we can rest on our laurels. I'm pretty worried about these dimensional ruptures; everything we've heard indicates that they're becoming a huge problem. Not just for us, but for other dimensions. If that's true, then the fate of the entire multiverse may well rest on your shoulders. Not much pressure, eh?

Recover the Tome of Persephone Edit

Briefing

According to those Circle of Thorns mages you rescued, we need to get our hands on the Tome of Persephone before we can perform this ritual. Only problem is, the Tome of Persephone was destroyed long, long ago, back when Nero was emperor of Rome. I've located a dimension that has an existing copy of the tome. Unfortunately, it's a dimension full of Circle mages, and they aren't nearly as friendly as the last ones. The tome's sure to be well-guarded, but we've got to have it. Will you recover the Tome of Persephone?

Mission Acceptance

Persephone lived her live half in sunlight, half in shadow. Her tome contains many rituals dealing with the union of two disparate objects or beings.

Unnecessary Solicitation

We need that tome.

Mission Objective(s)

These caves have been furnished with lavish gold candlesticks and lovely marble sculptures.

  • Recover the Tome of Persephone
    • Find the tome!

You found the Tome of Persephone!

Notable NPCs

Enemies

Badge villain cot Circle of Thorns

Debriefing

Great work. That tome is the last thing we need to perform the spell that will help those altered Portal scientists. I must say, it's remarkable how varied the multiverse is. On one dimension, the Oranbegans are as peaceful as can be. On another, they'll tear your head off at a moment's notice!

Take the tome to Azuria Edit

Briefing

Azuria's agreed to perform the ritual that will reunite the sundered Portal scientists. All she needs is that Tome of Persephone; then she can get to work. Will you take the tome to her?

Mission Acceptance

If Azuria can't help those scientists, no one can.

Unnecessary Solicitation

Azuria needs that tome!

Mission Objective(s)

  • Take the tome to Azuria

Debriefing

Thank you. If the information provided by the Oranbegans was correct, I should be able to perform the ritual to reunite the sundered halves of those poor scientists. It will take some time.

I must warn you of something. I have sensed a presence reaching out from the Aether. A most malevolent presence. It may be that a conscious mind is behind these dreadful dimensional ruptures. If that's so, I fear you must be the one to face it down.

Debriefing

Well, the tome is in good hands now: Azuria's. If anyone can help those scientists, it's her. I'll keep looking into these dimensional ruptures. Something tells me we're not done with them yet.

Stop the villains and close the ruptures Edit

Briefing

You did good work helping those Portal scientists. But it looks as if the mages you rescued are correct: the number of dimensional ruptures is increasing exponentially! A rupture opened just minutes ago right here in Paragon City! We need to close it, but, more importantly, we need to get rid of the creatures that came through. I've got reports of psychic Clockwork in the old Walldorf Factory. I need you to stop those Clockwork and close that rupture!

Mission Acceptance

This is bad. We need to deal with these ruptures before all the dangers of the multiverse wind up in our back yard!

Unnecessary Solicitation

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Icon clue generic
Dimensional stabilizer
The second generation of Portal Corp's dimensional stabilizer, this device should close the dimensional ruptures that have opened in Paragon City.

Mission Objective(s)

The Clockwork King's world is one of Portal Corporation's restricted dimensions. It's terrifying to think that his creations are in Paragon City!

  • Defeat all Clockwork at factory
    • Close the rupture!

You defeated the Clockwork and closed the dimensional rupture.

Enemies

Badge villain clockwork Psychic Clockwork

Debriefing

Whew, I owe you for that one. You did a good, clean job, and you did it fast. If these ruptures keep opening, I'm going to have to start calling in all my favors from the hero community. We simply can't let another dimension's villains get a foothold in Paragon City! It can't happen!


Defeat the villains and close the rupture Edit

Briefing

Portal is still working around the clock to stay on top of the rupture situation. I've got another rupture open at the Jamison Office Park, and I need you to take care of it. We got a force field up quickly, but there are still a lot of people trapped inside. Get over to Jamison, stop the villains, and close the rupture!

Mission Acceptance

According to reports, that office park is full of some sort of malevolent ghosts!

Mission Objective(s)

The ghosts of dimension Alpha Upsilon 24-2 are resentful of their fate. They're more than likely to take out their frustrations on innocent civilians.

  • Defeat all ghosts in area
    • Close the rupture!

You defeated the villains and closed the dimensional rupture.

Enemies

Badge croatoa Banisher Ghosts

Debriefing

Thanks for dealing with that dimensional rupture. I still can hardly believe that villains from all over the multiverse are spilling into Paragon City! We've been treating the symptoms for far too long; we've got to find a way to fight the disease. Somehow, we've got to stop those ruptures from occurring!


Talk to Tina Macintyre Edit

Briefing

While you were closing up those dimensional ruptures that opened across the city, Azuria's been preparing the spell that will reunite the Portal scientists whose dimensional fabric was torn in two. She's about ready to fire it up. Maybe, just maybe, we'll learn something from those scientists when she's through. In the meantime, I need you to go have another talk with Tina Macintyre. She's been studying the dimensional ruptures non-stop.

Mission Acceptance

Tina's pretty worried about these ruptures.

Unnecessary Solicitation

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Mission Objective(s)

  • Talk to Tina Macintyre

Debriefing

Listen, I've been studying what happened to those scientists, and it may be a harbinger of greater dangers to come. I think those scientists were split by a rupture. It opened up right where they were standing, and they were ripped apart at the dimensional seams. I believe that what happened to those scientists could happen to an entire dimension! If these ruptures keep opening in Paragon City, they could wind up tearing our dimension to shreds!

Debriefing

Looks like the rupture situation is getting worse. I've got a number of heroes working on it, but it's all I can do to keep a lid on the situation. If you see any strange baddies around, be sure to give 'em what for.

On a brighter note, the ritual to reunite the severed scientists was successful. They're back to normal, and talking like human beings again. I have to tell you, the debriefing was a little scary. Just before they got lost, the scientists were hard at work studying the dimensional ruptures. They were beginning to think that the ruptures were caused deliberately. Someone, or something is trying to tear the multiverse apart.


Take some readings from the ruptures Edit

Take readings from rupture Edit

Briefing

According to those scientists who got lost in the multiverse, it sounds like these dimensional ruptures might not be accidental. On the contrary, they think that someone is purposely producing the ruptures in an effort to tear whole dimensions apart! The only problem is, we don't know who. I need you to take some readings from the ruptures that have opened up around the multiverse. Can you do it?

Mission Acceptance

Portal Corporation has located three new ruptures within the multiverse. We've sealed them off in force fields, but you might have to deal with some company.

Icon clue generic
Scanning device
Designed by the ingenious minds at Portal Corporation, this scanning device should make it possible for you to record the characteristics of the dimensional ruptures.

Unnecessary Solicitation

needs text

Mission Objective(s)

It's no surprise that the Freakshow's world is a blasted mess.

  • Take readings from rupture

You got some readings from the first rupture.

Enemies

Badge villain freakshow Freakshow

Notable NPCs


Take readings from rupture Edit

Unnecessary Solicitation

needs text

Council Empire Archon

Archon Klein

Mission Objective(s)

It's always a little disturbing to set foot on the streets of the Council Empire.

  • Take readings from rupture

You got some readings from the first rupture.

Enemies

Badge villain council Council Empire

Notable NPCs


Take readings from rupture Edit

Unnecessary Solicitation

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Mission Objective(s)

A broken beaker bears the logo of a company called Crey Conglomerate.

  • Take readings from rupture

You got some readings from the first rupture.

Enemies

Badge villain crey Paragon Protectors

Notable NPCs

Debriefing

Good work. I'll get this data to the lab. Maybe we can figure out who's causing all these dimensional ruptures. Maybe we can even figure out why.


Go to Werewolf World and track down Requiem Edit

Briefing

The Portal techs had a look at that data you brought us on the dimensional ruptures. Many of them seemed to originate from a particular dimension, Lamda Rho 57-20. Around here, it's better known as Werewolf World. It's a world of perpetual nighttime, which many believe is under the control of Requiem himself. I think Requiem may be responsible for these dimensional ruptures. Will you go to Werewolf world and see if you can track him down? You may have a limited amount of time. Werewolf World has been placed on the restricted list. If you can't get back in 90 minutes, we'll have to pull the plug.

Mission Acceptance

I don't know why Requiem would want to destroy other dimensions, but it seems likely that he's behind all this chaos.

Unnecessary Solicitation

I need you to track down Requiem.

Mission Objective(s)

The staggering darkness of this world gives you a strangely peaceful feeling.

  • Seek Requiem - 1:30:00
    • Close the rupture

You feel a dark presence touch your mind.

Icon clue generic
Requiem's message
While journeying in Werewolf World, you felt a dark presence touch your mind. It said:

'This is a world of shadows, and I can hide myself easily within it. You believe me responsible for the destruction that has coursed through the multiverse. I must admit, I glory in it. You will not find me, little hero. These shadows are my only friends.'

Enemies

Badge villain praetorians Praetorians

Debriefing

Notable NPCs

So, Requiem is on that world. What's more, he thinks he can hide himself from us. I'm more convinced than ever that he's behind the rash of dimensional ruptures that are threatening to tear apart the multiverse. We need to figure out a way to bring him to light!

Talk to Peter Stemitz Edit

Briefing

I'm certain that the Requiem of Werewolf World is behind the dimensional ruptures. Why, when he touched your mind, he all but admitted it! If you can defeat him, we may bring a stop to all this chaos. We just need a way to force him to show himself. I want you to go see if Peter Stemitz has some idea of how to do it. Peter's been around a long time, and he knows a great deal about all kinds of monsters.

Mission Acceptance

We're still trying to stay on top of the rupture situation. Watch out for extra-dimensional evil-doers lurking about.

Unnecessary Solicitation

Peter's been around the block more times than you might guess. He should be able to help us.

Ambush
Procrastination may spawn an ambush by Rikti.

Mission Objective(s)

  • Talk to Peter Stemitz

Briefing

Yo! How's my favorite hero? You need a way to force Requiem to manifest? Well, I do have an idea. Requiem's not exactly what you'd call a being of pure darkness. The Nictus that fused with his soul is purely dark, but Requiem was originally human. There's a good chance that there's a part of him that still craves the light. I've seen it before. No matter how evil, it's hard for any human to completely turn his back on light forever. So what you need is a pure flame. If I were you, I'd talk to Azuria about that.

Ambush
Procrastination may spawn an ambush by Praetorians.

Mission Objective(s)

  • Ask Azuria about pure flame

Briefing

A pure flame? Yes. A clever plan. I myself cannot construct a pure flame; for that you'll need a champion of the people, someone whose inner light is fueled by the love of thousands. Take this candle to Maria Jenkins. In addition to being one of the sweetest women I know, she's earned the respect and love of this city many times over. I believe she'll be able to summon the pure flame.

Icon clue generic
Candle
Azuria gave you this pure white candle to take to Maria Jenkins. She believes that Maria will be able to use it to summon a pure flame.

Mission Objective(s)

  • Take candle to Maria Jenkins

Briefing

Azuria believes I can summon a pure flame? Well, I don't know if I have that kind of power, but I'll try my best. Let me hold the candle.

Well, I'll be! I should have known better than to doubt Azuria. Is there anything that woman doesn't know?

Icon clue generic
Pure flame
This pure flame, summoned by Maria Jenkins, appears colorless at first glance. But if you stare deeply into the flame, you can discern a multitude of colors: misty green, soft pinks, glowing copper. In fact, you find it difficult to look away.

Debriefing

So, that's pure flame, huh? Pretty beautiful, I guess. Let's just hope it's useful as well. If this will really draw Requiem into the light, we may be able to stop him from tearing the multiverse to shreds!

Defeat Requiem and all of his minions Edit

Note: Despite the mission name, you do not have to defeat all minions in Werewolf World. You only have to defeat the minion(s) with Requiem.

Briefing

If I understand this pure flame correctly, here's how it works. You carry the flame to Requiem's dimension and make your presence known. Eventually, Requiem will be drawn to the flame. He's been living in darkness for a long time; he won't be able to resist the call of the light. Once he shows himself, you've got to defeat Requiem and all of his minions. Maybe that'll put a stop to these dimensional ruptures of his. The trouble is, the technicians have detected some sort of instability in Requiem's dimension. They can only keep a portal there stable for 90 minutes.

Mission Acceptance

Remember, in any dimension, Requiem is a force to be reckoned with.

Unnecessary Solicitation

I think Requiem's behind the dimensional ruptures. He has to go down.

Mission Objective(s)

The glow of the pure flame seems to push away the darkness.

  • Defeat Requiem - 1:30:00

Success: You defeated Requiem!
Failure: You receive a transmission from Unai Kemen. You have to get out of here!

Notable NPCs

NPC Text

  • Requiem
    • (before combat): Hero comes for me. In a way, I am glad.
    • (combat start): Yes, I have watched the multiverse! And yes, I have despised it!

Enemies

Badge villain praetorians Praetorians

Debriefing

Thank goodness you're back! You got out just in time! Werewolf World just disappeared completely! All the ruptures leading to it shut down, and the Portal techs can't find it anywhere. It's gone. Ripped from the fabric of the multiverse. I guess Requiem's lust for destruction finally caught up with him.

Or... bear with me a moment. It could be that all of these ruptures were due to the disintegration of Werewolf World. As it began to disappear, it disrupted the fabric of the multiverse, creating ruptures by the thousand. Perhaps Requiem caused all this chaos by accidentally damaging his own reality. Or perhaps someone else is pulling the strings?

Souvenir Edit

Pure flame

You've kept this ever-glowing candle as a reminder of the time you spent trying desperately:

To Save a Thousand Worlds

It all began with a team of Portal Corporation scientists who had set up an observation post in the Hydra dimension. Their contact with Portal Corporation had mysteriously ceased, so you were sent to retrieve them. On the Hydra world, you found no scientists, only their notes and a large dimensional rupture.

It seemed clear that the scientists were lost somewhere in the multiverse. You went to Tina Macintyre, who gave you a dimensional triangulator. After visiting three dimensions, you collected enough data to locate the missing scientists. You also encountered a large number of dimensional ruptures.

Portal Corporation technicians analyzed your data, and you set off to retrieve the scientists. They were in good health physically, but something seemed to be terribly wrong with their minds. They spoke only gibberish.

You questioned Dr. Steven 'Science' Sheridan, who had a most surprising theory. He believed that the dimensional rupture on the Hydra world had fractured the scientists, breaking each person into two halves. You had saved only the first halves; the others remained somewhere within the multiverse.

Portal Corporation's technicians examined your dimensional data again, and pinpointed the location of the scientists' other halves. They were on a world ruled by Nemesis soldiers. You battled Nemesis' forces and recovered the scientists' other halves.

The scientists' halves still needed to be fused into one. For help, you turned to the mages of Pacifist Oranbega. When you got to their dimension, you found the mages under the attack of the Banished Pantheon. You rescued them, and learned of a ritual that would reunite the scientists with their severed halves.

In order to complete the ritual, you needed the Tome of Persephone, a volume long ago destroyed. Fortunately, an identical tome existed on a dimension ruled by Oranbegans who were not remotely peace-loving. You battled the evil Oranbegans, retrieved the tome, and still found time to contemplate the infinite variety of the multiverse.

You took the tome to Azuria, who had agreed to perform the ritual.

Then you found yourself facing a disaster: a rupture had opened at the Walldorf Factory in Paragon City! Dozens of powerful psychic Clockwork had spilled from the rupture onto the streets of your hometown! You battled back the Clockwork and closed the rupture, but your job wasn't over.

A rupture at the Jamison Office Park brought a bevy of malevolent ghosts to your city. Once again, you skunked the villains and put an end to the dimensional rupture.

While Azuria reunited the scientists' disparate halves, you went to speak to Tina Macintyre. She theorized that the force that ripped apart the scientists' dimensional fabric could do the same thing to an entire world. If you couldn't stop the dimensional ruptures, Paragon City might soon be strewn across the multiverse.

Reunited with their other halves, the scientists found they could speak normally once more. They told you that, before they were lost, they had learned that someone might be deliberately causing the ruptures. You set out into the multiverse to take readings from dimensional ruptures so Portal Corporation could evaluate this new theory.

The technicians analyzed your data and came to the conclusion that the ruptures had originated from dimension Lamda Rho 57-20, better known as Werewolf World. You went to seek out the master of Werewolf World, Requiem, but he eluded you. He did, however, briefly touch your mind. You were more convinced than ever that he was responsible for the ruptures.

You needed a way to force Requiem to show himself. You consulted Peter Stemitz, who had a bright idea. If you could find a sample of pure flame, you might be able to draw Requiem into the light. Azuria gave you a candle, and Maria Jenkins drew forth the pure flame.

You took the flame to Werewolf World and, as predicted, Requiem was drawn to it. You defeated him, and escaped from Werewolf World just before the entire dimension was torn from the fabric of the multiverse. It seemed that Requiem's dimensional tampering had caught up with him. And yet you had to wonder: how had Requiem caused all this chaos? Perhaps he had powers you had never imagined. Or perhaps there was someone else in the shadows, who had not yet been brought into light.


Missions Edit

Close the dimensional ruptures Edit

Close the dimensional ruptures Edit

Note: This is usually the first mission you receive from Unai.

Briefing

Character, I've been asked to bring you into the loop on one of the big security issues around here. Can't say I'm happy about it, but maybe you'll make me eat those words. I just hope all the good things I've heard about you are true.

It seems these scientists bit off a little more than they can chew when they designed these portals. They've been doing their best to keep things under control, but every once in a while, a dimensional rupture crops up. A little schism in the dimensional fabric. If we can't stay on top of them, these ruptures could put our entire world at risk. Someone's got to close those ruptures, and you're the hero for the job.

I have to warn you, things could get tricky. We may find ourselves dealing with limited time here.

Mission Acceptance

We've located a number of ruptures linking our world to that of the Banished Pantheon. You'll have to go there to seal them up.

Here's a dimensional stabilizer. The crew here at Portal Corporation cooked it up just a few days ago. Let's hope it's as good as they say it is.

Icon clue generic
Dimensional stabilizer
This thin, silver want looks a lot more like a TV antenna than a highly sophisticated technical device. With any luck, it'll allow you to close the dimensional ruptures linking your world to others.

Unnecessary Solicitation

Every one of those dimensional ruptures has to be closed!

Mission Objective(s)

Tales of the Banished Pantheon's world have become popular horror stories around Portal Corporation.

  • Close the dimensional ruptures
    • 20 ruptures to close

You have closed all the dimensional ruptures.

Enemies

Badge villain banished Banished Pantheon


Return to contact Edit

Mission Objective(s)

  • Return to contact

Nicely done, Character, but your job isn't over yet. I just spoke to one of the techies, and it looks like some new ruptures have cropped up on another world. Trouble is, this is one of the restricted dimensions: Omega Omicron 26-20, the Council Empire.


Close the dimensional ruptures Edit

Unnecessary Solicitation

If those dimensional ruptures stay open, we may have a Council invasion on our hands!

Mission Objective(s)

The Council of this world have worked hard to secure their dominion over the former United States. They're just now beginning to clean up the detritus of war.

  • Close the dimensional ruptures
    • 20 ruptures to close

You have closed all the dimensional ruptures.

Enemies

Badge villain council Council Empire


Return to contact Edit

Mission Objective(s)

  • Return to contact

This isn't looking good, Character. It seems that every time you close one of these ruptures, another one opens. The scientists think that some sort of permanent damage may have happened to the dimensional fabric. It's going to require some study, but for now they've come up with a quick and dirty fix: these new gadgets. Their official name is 'spatial stabilimeters,' but I heard some of the techies calling them 'dimensional Band-Aids.' That name works for me.

If you can't get these Band-Aids in place quickly, though, we may have even more problems. The techs tell me the ruptures could become permanent.

Icon clue generic
Dimensional Band-Aids
These thin metal disks must be placed at the location of the dimensional ruptures. Though they won't close the rupture entirely, they'll keep it too small for matter to travel between dimensions. Portal Corporations scientists hope that keeping these ruptures partially open will prevent new ruptures from cropping up on other dimensions.


Close the dimensional ruptures - 1:30:00 Edit

Unnecessary Solicitation

I need those ruptures dealt with, on the double!

Mission Objective(s)

  • Close the dimensional ruptures - 1:30:00
    • 20 ruptures to close

Failure - add text
Success - You have patched all the dimensional ruptures.

Enemies

Badge villain council Werewolves

Debriefing Mission Failure

need text

Debriefing Mission Successful

Got to say, I'm impressed. You handled everything those dimensions could throw at you. But from what the techies tell me, this case is far from over. You may have managed to patch up the ruptures, but there's an underlying problem that still needs fixing. When Portal Corporation has a permanent fix ready, I'll know who to call on for help.


Go to Werewolf World and fix the dimensional patches Edit

Briefing

Do you remember that strange world of werewolves, the one where you set up those dimensional patches? Well, apparently they need maintenance. If we don't keep the patches in good working order, those dimensional ruptures could split wide open. Then it'll be time to stock up on silver bullets. I'd like to prevent that from happening. Get over to Werewolf World and fix those dimensional patches. The technicians tell me you only have 90 minutes before the patches stop working at all.

Mission Acceptance

While you're there, the scientists want you to look for any clues to the nature of Werewolf World. They're always curious.

They call this gadget a 'irising stabilizer.' Whatever it is, it'll let you fix those patches.

Icon clue generic
Irising stabilizer
This small handheld device was designed by the technicians at Portal Corporation. It should help you maintain the patches keeping the dimensional ruptures on Werewolf World in check.

Unnecessary Solicitation

You've got more work to do in Werewolf World.

Mission Objective(s)

The sun never seems to shine on this blasted landscape.

  • Maintain dimensional patches - 1:30:00
    • 20 patches to fix
    • Seek clues

Failure - need text
Success - You fixed the dimensional patches and learned the history of this world.

Enemies

Badge villain council Werewolves

Notable NPCs

You pick up a strange book.

Icon clue generic
The Path of the Dark
This heavy tome details the rituals of a mysterious cult called the Path of the Dark. The last pages are filled with handwritten notes. They read:

'The Shadow Seed was brought to Paragon City, and here it was implanted. A foolish youngster called Character tried to stop me, but it was no contest. The nuisance was easily dispatched. If I had only known what was in store, perhaps I would have hoped to lose.

'The Shadow has spread far and wide, encompassing everything on this forsaken world. The people I would have ruled have been turned to darkness, or are gone forever. Only the Nictus are left, and their demon wolves, and I myself,

'Requiem'

NPC Text

Greywulf:

Before combat: "Grrrrrr."
Combat start: "GRRAAARR!"

Debriefing Mission Failure

need text

Debriefing Mission Successful

Are you telling me that Requiem is still alive somewhere on that world of werewolves? The only human left? Or half human, anyway. I hear Requiem is like Arakhn: half human, half Nictus. That degree of solitude be a hard cross to bear, even for someone as private as Requiem. Guess I can't feel too sorry for him, though. After all, he brought that doom on himself.


Extract the scientists from the Devouring Earth world Edit

Briefing

Have you ever imagined what would happen if the Devouring Earth ruled the world? Well, thanks to Portal Corporation technology, you don't have to. We've located a world in which the Devouring Earth are just about the only creatures left alive. A bunch of Portal scientists set up an observation post, but we've lost contact with them. I've been given the go-ahead for an extraction mission, and you're the only one I'll trust to lead it. You only have 90 minutes to rescue the scientists.

Mission Acceptance

It was a big group, 10 altogether. I'm counting on you to get every one of them home safely.

Mission Objective(s)

A wild creature's bellow parts the air. You can't tell whether it's angry or triumphant.

  • Rescue the scientists - 1:30:00
    • 10 scientists to save

You rescued the scientists from the Devouring Earth.

Enemies

Badge villain devouring Devouring Earth

Debriefing

It sounds like those scientists may have made some important discoveries while they were on the Devouring Earth's world, stuff that could help us fight them in our own dimension. It's thanks to you that those discoveries weren't lost forever.

Go after the thieves and bring them to justice Edit

Defeat all villains in lab Edit

Briefing

There's been an attack on a weapons storage facility in Brickstown! Oh, sure, that happens every day in Paragon City. But it's not every day that the thieves enter the building by portal! That's right. Whoever executed this attack has portal technology. Fortunately, the techs have managed to trace the thieves' dimensional static to a lab in Founders' Falls. I need you to go after the thieves and bring them to justice.

Mission Acceptance

One more thing: the portal technology the thieves were using has certain similarities to Portal Corporation's tech. There's a good chance one of our own scientists was in on this raid.

Unnecessary Solicitation

There are some weapons thieves out there just waiting for you to bring them in.

Mission Objective(s)

  • Defeat all villains in lab
    • Recover weapons, Find Dr. Levy

You recovered the weapons and learned about the Malta Group's recent activities in other dimensions.

Enemies

Badge villain malta Malta Operatives

Icon clue generic
Dr. Levy's story
When you rescued Dr. Levy from the Malta Group, he told you:

'I didn't want to help them, but they threatened me! If I didn't do as they asked, they said they'd make my family disappear. I couldn't let that happen. So I've been helping them set up portals for several months now. I introduced a little dimensional static into each one, though; I was hoping my colleagues could track them down.

'It's awful, but I even helped them set up bases on other dimensions. You've got to get to those worlds and disrupt their dimensional stabilizers. Malta's technology is still in its infancy; without those machines, they won't be able to maintain footholds in other worlds.'

Icon clue generic
Confiscated weapons
The Malta Group stole these highly advanced weapons from a Brickstown facility.

Stop Malta incursion Edit

Unnecessary Solicitation

needs text

Mission Objective(s)

  • Stop Malta incursion
    • 4 dimensional stabilizers to destroy

You stopped the first Malta incursion.

Enemies

Badge villain malta Malta Operatives

Stop 2nd Malta incursion Edit

Unnecessary Solicitation

needs text

Mission Objective(s)

  • Stop 2nd Malta incursion
    • 4 dimensional stabilizers to destroy

You stopped the 2nd Malta incursion.

Enemies

Badge villain malta Malta Operatives

Stop 3rd Malta incursion Edit

Unnecessary Solicitation

needs text

Mission Objective(s)

From the sound of gunfire, it's clear that the Malta Group is once again in battle with the locals.

  • Stop 3rd Malta incursion
    • 4 dimensional stabilizers to destroy

You stopped the final Malta incursion.

Enemies

Badge villain malta Malta Operatives
Badge villain family The Family

Debriefing

Thanks for taking care of that garbage. I still can't believe Malta got so many footholds throughout those other dimensions. It's scary. Turn your back for a second, and the whole multiverse can go straight to hell.

Set up the psychic blocker Edit

Briefing

People around here are getting pretty antsy about dimension Epsilon Tau 27-2. That's the dimension ruled over by the ultra-powerful Clockwork King. With all the dimensional ruptures that have been happening lately, there's a concern that Epsilon Tau's King may start extending his psychic tendrils into our own dimension. I need you to go to his dimension and set up a psychic blocker. That should keep him in check.

I'm sure you remember all the trouble this dimension's Clockwork King caused. We can't have another, more powerful King on our hands!

Icon clue generic
Psychic blocker
It would be hard for you to say whether this small metal disk operates by magic, science, or a mixture of the two. When placed on a large Clockwork robot, it should produce a signal that keeps the Clockwork King's energies confined to his own wasted dimension.

Mission Objective(s)

You have a sense of unease as you step onto the ruined landscape of Clockwork Earth.

  • Find biggest Clockwork

You placed all the psychic blockers.

Notable NPCs

Enemies

Badge villain clockwork Psychic Clockwork

Debriefing

You faced Babbage of Clockwork Earth? And you lived to tell about it? I'm impressed. With that psychic blocker in place on Clockwork Earth, we shouldn't have to fear any psychic meddling from that world's Clockwork King. It's clear that all the things I've heard about you were right. You know how to get the job done.

Investigate Revenant Hero World Edit

Briefing

I've got a new dimension for you to investigate. Strictly recon. No one's laid eyes on it yet, but the scientists have been getting abnormally high readings for super-powered activity. That means a hero goes in first. Guess you're nominated.

We're calling it Sigma Psi 20-7 for now. Come up with something catchier, and we'll put it in the database.

Mission Objective(s)

A torn and faded poster on the wall touts the virtues of Crey Conglomerate.

  • Investigate Sigma Psi 20-7
    • Seek clues

You learned the secrets of Sigma Psi 20-7.

Icon clue generic
Crey Conglomerate files
These files detail the progress of Sigma Psi 20-7's Revenant Hero Project. Apparently something went wrong in the mental programming of the manufactured heroes. Their creators found that the Revenant Heroes could think, and act, as one person. The last entry reads:

'The subjects have become distrustful of anyone whose thoughts they cannot share. Preliminary findings indicate this could become a problem.'

Notable NPCs

  • Protector 96703 (Boss)

Enemies

Badge villain crey Crey

Debriefing

It sounds as if the Paragon Protectors of Sigma Psi 20-7 developed some sort of hive brain. Strange. Strange, and a little impressive. I'm not sure what happened after that. Maybe they wiped out their creators. Or maybe they merely hid themselves away in that lab facility. Regardless, it seems clear that they want to be left alone. Something tells me we should honor that request.

Investigate Nemesis Automaton World Edit

Briefing

I've got a job for you to do. Portal Corporation just located a new dimension. We're calling it Tau Delta 8-7 for right now, but the first person to explore it gets to choose the unofficial name. If you're up for it, that could be you. What do you say? Want to explore a brand new dimension?

When I say brand new, of course, I merely mean newly discovered. This world has had millennia to develop and grow on its own. It's possible you'll find just about anything there, so be on your guard.

Icon clue generic
Nemesis' epitaph
The epitaph on the obelisk read:

'I no longer have any hope of saving myself from this despicable disease. One thought alone consoles me: my creations will not allow a single thing to survive me. They will rule this world forever, alone, in the name of Nemesis.'

Briefing

There was nothing left on that world but old Nemesis automatons? What happened to all the people? I think we have to assume that the Nemesis of Tau Delta 8-7 did something terrible to his world. I think you should go back. It could be that there are still people there in hiding, but they can't come out for fear of the automatons. If we allow Nemesis' leftover robots to run rampant across that planet, it'll be a dead world forever.

There have to be some sort of refueling machines in the area; even Nemesis' steam-powered creations can't run forever without some system for refilling their reservoirs. I need you to find those machines and eliminate them.

Mission Objective(s)

  • Disable refueling machines
    • 4 machines to disable

Debriefing

Good work. I'll keep sending heroes to dimension Tau Delta 8-7, until we get the entire planet cleared of automatons. If there's one thing I've learned in this job, it's this: even if it's on another world, you never, ever leave a doomsday device in working order.


Stop Dreck Edit

Briefing

I just got word of a major security breach. The Freakshow's leader, Dreck, managed to break into Portal Corporation and access another dimension. He chose dimension Nu Beta 9-7, a war world with few remaining defenses. He plans to set himself up as the lord of that dimension! As far as I'm concerned, the Freakshow are our problem, not Nu Beta 9-7's. I want you to go in there and arrest every last Freak.

We've managed to isolate the Freaks within a force field, along with a few unlucky citizens of Nu Beta 9-7. Remember, the Freakshow are nothing without Dreck. Take him into custody, and this whole problem should go away.

Mission Objective(s)

A hoot of malicious laughter echoes in the air.

  • Arrest Dreck and his henchmen
    • Complete in 90 Minutes

You stopped the Freaks' incursion into Nu Beta 9-7.

Notable NPCs

Debriefing

From what I understand, Nu Beta 9-7 just fought a terrible war against their own version of the Council. They won it, but at a terrible cost. You saw what it was like there: tumbled ruins, no cars or Light Rail, little infrastructure of any kind. Trust the Freakshow to always find the weakest prey to sink their teeth into. I hope we've given the people of Nu Beta 9-7 a shot at rebuilding their world. With Dreck in prison, this world also got a big boost.

Save Carnival of Light from Praetorians Edit

Briefing

We just got a call for help from the strangest of sources: the Carnival of Shadows! Well, actually, the Carnival of Light. It seems that on Praetorian Earth, Vanessa DeVore is actually one of the good guys. She's claiming that Neuron, one of the Praetorian supervillains, has hatched a plan to open up dimensional ruptures all over Paragon City. If they manage it, it'll be a madhouse: strange creatures and crazed villains wandering around every city block. Vanessa's willing to help us, but we have to help her first. You have to save some of her carnies from the Praetorians. It's the only way to get the information we need.

It feels weird to trust Vanessa DeVore about anything, but all signs indicate that she's shooting straight.

Unnecessary Solicitation

Remember, on Praetorian Earth the carnies are the good guys. You've got to save them all.

Mission Objective(s)

The technology in this lab is obviously worth millions. Not surprising, given the Praetorians' iron grip on their people.

  • Save carnies from Praetorians
    • 4 carnies to save

You rescued the cranies and learned the location of Neuron's secret lab.

Icon clue generic
Mistress Kay's story
When you rescued Mistress Kay from the Praetorians, she told you:

The villain Neuron has already begun his plan to flood Paragon City with dimensional ruptures. He has set up his equipment on a remote dimension; without the proper coordinates, you could never find it in time. Go swiftly, and take care of yourself. You are your world's best hope of survival.

Mission Objective(s)

This may be a remote dimension, but the lab is outfitted just as nicely as that in Neuron's home world.

  • Defeat Neuron & his robots
    • 4 devices to destroy

You foiled Neuron's plot to flood Paragon City with dimensional ruptures

Notable NPCs

Debriefing

Good work, good work. Those Praetorians are a devious lot. Neuron was incarcerated in the Zig until recently, but somehow he managed to escape. I guess it's possible that Paragon City hasn't seen the last of him.

Save the military advisor from Nemesis Edit

Briefing

Perhaps you've heard of a dimension called Gamma Upsilon 28-3. It's ruled over by a brutal Nemesis, who's opposed by a secret cadre of freedom fighters. Portal Corporation's heroes have helped those freedom fighters before. Well, it looks like it's time to do so again. I was just contacted by the leader of the resistance, Julianne Thompson. She says that her most valuable military advisor has been kidnapped and forced to work for Nemesis. If we can't save that military advisor, it may mean the end of freedom on Gamma Upsilon 28-3.

While you're there, I'd like you to find out anything you can about how Nemesis conquered that world. This request comes all the way from the FBSA.

Mission Objective(s)

  • Unknown

You rescued Alfred Yaney, Julianne Thompson's military advisor.

Icon clue generic
Alfred Yaney's story
When you rescued Alfred Yaney, he told you:

'So, you want to know how Nemesis conquered my world, eh? Well, it was a doomsday device. A powerful machine that could wipe out a whole city. Once New York was gone, and San Francisco, and Dallas, everyone agreed to serve Nemesis.

'But, listen, if you're really interested in Nemesis' tactics, you should explore some of the other dimensions he's conquered. That's right. Several dimensions are ruled by their own versions of Nemesis. That's why I was kidnapped in the first place. They want me to help them coordinate attacks on the other Nemesis dimensions. Nemesis won't be happy until he controls the entire multiverse, and he considers his other selves his steepest competition.'

Mission Objective(s)

You hear the sounds of battle. Apparently, Nemesis' interdimensional war has begun.

  • Explore 2nd Nemesis world
    • 5 citizens to save

You stopped the battle and learned the secrets of this dimension.

Icon clue generic
The citizen's story
One of the citizens you rescued told you:

'Sure, I'll tell you how Nemesis conquered my world. It's the least I can do, after you saved me from that mob. Well, it all went down like this: Nemesis found a way to permanently blot out the sun. Some sort of self-replicating smog machines or something. After that, we had no choice but to follow him. He had the only reliable methods for providing energy and light!'

Notable NPCs

  • Helpless citizen (5 Hostages)

Enemies

Badge villain nemesis Nemesis

Mission Objective(s)

According to Alfred Yaney, this is the final battle of Nemesis' dimensional war.

  • Explore 3rd Nemesis dimension
    • 5 citizens to save

You have learned much about Nemesis.

Icon clue generic
Missing clue
Missing text

Notable NPCs

  • Helpless citizen (5 Troll Hostages)

Enemies

Badge villain nemesis Nemesis

Debriefing

Three worlds, each ruled by its own version of Nemesis. It's diabolical to contemplate the many ways he found to cement his rule over those dimensions. I'll pass all your findings along to the FBSA; maybe they'll help us be ready for Nemesis' next trick.

I know you wanted to do more for those worlds, but stepping into a war between Nemeses is a bit more than Portal Corporation can bite off. I'll see what I can do te get some aid to those people; maybe we can even bring some of them to safety.

External Links Edit

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