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Sunstorm

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Overview

Sunstorm

Peacebringer Coordinator
Zone Atlas Park
Coordinates (-16, -18, -351.5)
Level Range 1-50
Introduced by Coyote
Introduces Detective Jose Brogan
Vic Johansson
Enemy groups Skulls
Hellions
Council
Void Hunters
Circle of Thorns
Vahzilok
Nictus


Sunstorm is a City of Heroes contact located in the Atlas Plaza neighborhood of Atlas Park at coordinates (-16, 18, -351.5). Sunstorm is a Natural origin contact.

Contents


Introductions

Contact Introduced By

Nobody. Sunstorm is the initial contact for Peacebringers.

New Contact(s)

You should think about talking to Detective Jose Brogan. He's pretty intense, but he's a great cop and a good person to know if you are looking for information on the Lost. His beat is Atlas Park.

Detective Brogan will let you in on some interesting cases.

Vic Johansson's good police. He'll steer you towards some interesting opportunities involving the Lost, and help smooth things over with law enforcement. His beat is Kings Row.

Vic is good people. You will enjoy working with him.

Information

Peacebringer Coordinator

When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match its own as a host. When it spied a uniformed human facing certain death against insurmountable odds to stop a tide of unliving monsters, it thought that it had found a soldier who would be a perfect match. It offered the embattled Sgt. Benjamin Carter the opportunity to bond, and form a powerful Kheldian Peacebringer. The two joined in that moment to form the being called Sunstorm, and handily defeated the surrounding Vahzilok.

What Perihelion didn't realize was that Sgt. Carter wasn't a soldier like it expected, but an upstanding member of the Paragon Police Department. As a result, Sunstorm is not as martial and merciless as Perihelion, having been tempered by Carter's high ideals. This has turned out to be quite a blessing. Sunstorm is often able to see new solutions to problems.

Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth. While he holds no real rank over the rest of his kind, wise Peacebringers listen to what he has to say.

Initial Contact

Welcome to the start of your new life as a Peacebringer. I know you probably have a lot of questions, so let's get started.

Store

The Peace Killers (Story Arc)

Souvenir

Levels: 5 - 10

A non-functional Quantum Array Gun

When you bonded with a Kheldian energy being and were transformed into a Peacebringer, you knew that these great new powers you'd been given could earn you new enemies. It was on a mission to find out about some of the new enemies you'd encountered that you discovered the origins of

The Peace Killers.

It all started when you were asked to investigate the origins of the mysterious new Quantum Array weapons designed specifically to hurt Kheldians. The First step in your investigation took you into battle with the Skulls. A Skull leader had been bragging about the new weapons he was about to get. You applied some pressure, and found out where the Skulls were storing their Quantum Array Guns.

Moving on that information, you hit the warehouse the Skulls were stockpiling their new gear in, only to find that the Hellions were also on the scene. In your battle to secure the warehouse, you learned from one of the defeated Hellions that they were about to make a weapons buy themselves.

Wasting little time, you went it to break up the deal. You found Council operatives on the scene making the deal with the Hellions, and learned that a new shipment of weapons had just come into town and was just being tested before the sale.

You found the Council's test site and defeated them, securing the shipment of Quantum Array weapons in the process. You also discovered that the weapons were being manufactured by the Council themselves.

With information gained in your last adventure, you were able to locate the base where the Quantum Array Guns were being sent. You cleaned out the base, and learned two interesting facts. First, that the Council is having a lot of trouble producing Quantum Array Guns to Arakhn's specifications. Secondly, that the Void Hunters Mercenaries are being sent out by the Council to work with many villain groups as a second way to strike against the Kheldians.

You bravely struck a Council base that had been supporting Void Hunter Mercenaries. You captured the base commander, and discovered that the Void Hunters had been created specifically to attack Kheldians, using something called a 'Nictus fragment'

The full details and ramifications of what you discovered may take some time, but for now you've shed light on the forces arrayed against you and all other Peacebringers. With a foe as implacable as the Council, it's a battle that is sure to last for a long time to come.

Find the source of the Quantum Array weapons

The Peace Killers
Part: One


Sunstorm
Briefing

Reports from our people and from the Warshades we keep in contact with have confirmed that someone has been supplying the city's criminal organizations with new weapons designed specifically to harm us, and empowered mercenaries whose abilities are inimical to our existence. It is imperative that we discover who is supplying these Quantum Array weapons and why.

I have received a lead from friends on the police force that the Skulls have just received a shipment of these weapons. Finding that shipment could be the first step in finding the source of these weapons.

Mission Acceptance

I am sending you to a small cavern hideout owned by the Skulls. Your goal will be to confront Wrack, a well-connected lieutenant in the Skulls who has been talking about the new weapons he is about to receive. Get what information you can from him, and we will proceed from there.

Mission Objective(s)

  • Get information from Wrack

You got the information you were looking for from Wrack's group.

Enemies

Skulls

Notable NPCs

Wrack: You gonna get beaten!

We gots all the quantum guns we need!
After you defeat him, the Skull Bonedaddy called Wrack told you:

'Yeah, we gots all the quantum guns we need. We have 'em stored up in a warehouse we got squared away. We Skulls will be tops when we get 'em onto the street. When we have that kind of protection, you freaks will have to go beat on the Hellions. So the way I figure it, we win!'

With a bit more persuasion it wasn't difficult to get him to tell you where the warehouse was located.


Sunstorm
Debriefing

This information will be certainly helpful to us. Now that we know where the Skulls' new shipment of quantum array weapons are waiting, the next move will be to take them out.

Capture the shipment of armaments before they hit the streets

The Peace Killers
Part: Two


Sunstorm
Briefing

Since you discovered the location where the Skulls are storing their caches of new weapons, it is only right that the honor of taking those weapons from our enemies goes to you as well. I have every confidence you will be able to capture this shipment of armaments before they hit the streets of the city.

Mission Acceptance

You will need to defeat all of the foes protecting the warehouse where the weapons are being kept. The Skulls keep several of the doors locked at all times, so you will need to defeat guards to find keys in order to progress.

Mission Objective(s)

This warehouse is in remarkably good shape for a Skulls hang out. They must not have been here long.

  • Defeat all foes in warehouse
    • 2 keys to find, Get information

This crate is full of deadly Quantum Array weapons

Enemies

Skulls
Hellions

A set of keys
One of these keys probably fits a locked door around here.
Security Keys
One of these security keys probably fits a locked door around here.
This whole thing's a waste of our time.
One of the defeated Hellions told you:

'This whole thing's a waste of our time. We have our own shipment of quantum array guns coming in after we finish the deal. I don't even know why they sent me here. Unless they want to get rid of me because I'm getting too powerful! That's it! Those jerks! Well, I'll show them! I'll tell you where the deal's going down, Hero. That'll teach them not to mess with my power!'

The information you received may be accurate, but you need to finish this mission first.


Sunstorm
Debriefing

Securing that shipment of quantum array weapons will certainly be a great help to all of us. What may be even more important, though, is discovering that upcoming deal the Outcasts are making for more of these weapons. It may be a lead to help discover where they are coming from.

Stop the Hellions' arm deal and find out where the Quantum Array weapons are coming from

The Peace Killers
Part: Three


Sunstorm
Briefing

As you discovered, the Hellions, like all of the gangs and villains in the city, seek their own source of quantum array weapons. You have already proven your ability to handle these situations against the Skulls, and you were the one who discovered the deal. It's time to continue the investigation, stop the deal, and find out where these weapons are coming from.

Mission Acceptance

Though the majority of foes you'll face on this mission will be Hellions, your primary goal will be to find out who they are meeting with to get these weapons. Whoever this source may be, you must keep word of your investigation from getting back to them, so you will need to defeat or capture all of the enemies at the meeting.

Mission Objective(s)

  • Defeat all foes at weapons deal
    • Find information

You defeated all of the Hellions, and found a clue on one of the Council soldiers.

Enemies

Hellions
Council

An array of tests
Though none of the Council soldiers you captured were willing to talk, you found a sheet of instructions for testing quantum array weapons on one of them. Even better, the instructions were printed out on the letterhead of a company long suspected to be a Council front.

Sunstorm
Debriefing

So, the Hellions were dealing with the Council. It's not quite absolute proof that the Council are the ones supplying these quantum array weapons, but it's close. From the information you found, it looks like they're running quality tests on a new shipment of these guns. That will be the next place to investigate.

Intercept the quantum array weapons shipment undergoing testing

The Peace Killers
Part: Four


Sunstorm
Briefing

The information you found tells us that the Council is testing a shipment of quantum array weapons that have just arrived in the city. This shipment must be intercepted, both to stem the flow of these weapons and to look for proof about who is producing them.

Mission Acceptance

You need to secure the quantum array weapons in order to keep them out of the hands of our enemies. You'll also need to find and defeat a Dr. Rotheman, who's in charge of the weapon testing. Finally, you need to look for information about where these weapons are coming from, and if the Council is truly responsible.

Mission Objective(s)

  • Defeat Dr. Rotheman and his men
    • 4 crates of weapons, Find information

You defeated Dr. Rotheman, secured the quantum array weapon shipment, and found out where the shipment was going to and coming from.

Enemies

Council

Notable NPCs

  • Dr. Rotheman
Shipping orders
These shipping records detail the shipments of Quantum Array weapons into Paragon City. Dozens of shipments have come in, though you notice that many are sent back due to malfunctions. Most importantly, the weapons are being shipped from, and faulty ones returned to the same place: Striga Isle, home base of the Council.

Sunstorm
Debriefing

The information you found confirms it. These weapons were made on Striga Isle, the Council's stronghold. The Council are the ones behind the new weapons, but why? They already have the mercenary Void Hunters in their employ, so why would they need the quantum array weapons as well? Perhaps the answers can be found at the Council base those weapons were headed to.

Strike Council Base and scour it for information

The Peace Killers
Part: Five


Sunstorm
Briefing

The next step will be strike at the Council base the weapons you captured were intended to reach. We now know where the Quantum Array weapons are being manufactured and who is doing it, but there's still much we don't know. The only way to find out more will be to strike that base and scour it for information.

Mission Acceptance

You must secure the entire base, defeating all foes within it, as well as search for any information about the Council's programs against us. I know that you will succeed.

Mission Objective(s)

The outer defenses of this Council base were down, like they were waiting for a delivery of weapons that will never arrive.

  • Defeat all Council in base
    • 2 pieces of information to find

You secured the base and found several pieces of valuable information.

Enemies

Council

A report on manufacturing
The text of this extensive report, written by the leader of the base, details the numerous problems that Council engineers are having producing Quantum Array weapons to Arakhn's specifications. According to the report they are having difficulty working with the strange quantum engineering the weapons require. This has kept them from producing quantum array guns in sufficient numbers to flood the streets.
Freelancer report
This report details the successes and failures that a Colonel Zaus, the leader of a Council Void Hunter support base, has had selling the services of the Void Hunter mercenaries in his command. The report talks about negotiations with groups ranging from the Circle of Thorns to the Devouring Earth, and even the Rularuu! Luckily, there's enough detail in the report to reconstruct some details of where Colonel Zaus's base may be located.

Sunstorm
Debriefing

From the information you found, it seems that the Council is having some trouble manufacturing these Quantum Array Guns. However, they still have the Void Hunter mercenaries. I have a suspicion that I can't confirm, but the answer may be waiting at the base controlled by this Colonel Zaus. Combined with that I already know, you may have found enough information to locate his lair.

Strike the Void Hunter base and defeat Colonel Zaus and his men

The Peace Killers
Part: Six


Sunstorm
Briefing

The Void Hunter base you discovered is your final target. Taking it out won't stop the Void Hunters, but will set them back and at the same time help us to learn more about this enemy.

A word of warning. I have good information that there is a Void Hunter at that base, but he's not your goal. You will not need to defeat the Void Hunter to finish this. It may be better to avoid him if it's possible. There's no need to fight a Void Hunter on his own ground when you can get the information we want by defeating Colonel Zaus.

Mission Acceptance

Remember that your target is Colonel Zaus and his aides. The worst case scenario is that there will be a Void Hunter liaison on his staff, but I trust that you'll be able to handle any such situation.

Mission Objective(s)

Hidden deep beneath the streets, this Council base has been set up to support the Void Hunter Mercenaries

  • Defeat Col. Zaus & his men
    • 2 pieces of information to find

You have taken the Void Hunter support base, and captured its commander.

Enemies

Council
Void Hunters

Notable NPCs

Colonel Zaus: Don't worry. Our Void Hunters should be able to stop them with ease.

A list of candidates
These pages of names list Council soldiers selected as potential candidates for various enhancement programs. There are pages of potential Cor Leonis and Vampyr subjects listed, but the last set of names draws most of your interest. It's a list of candidates for a process called 'Nictus Fragment Integration'.

There are two lists: one set to be transformed into some un-named form, and a second list of prospective candidates for the process that's been annotated by Colonel Zaus. Zaus' notes separate the candidates into two groups. Those whom he thinks will have the flexibility to work with other groups as Void Hunter mercenaries, and those he thinks should work within the Council, due to their loyalty.

Production reports
These appear to be production reports, surreptitiously sent to Colonel Zaus from a friend of his in the Council's Engineering corps. The reports show that the Council hasn't been able to increase the manufacturing rate of Quantum Array weapons, and so are recommending a greater reliance on Void Hunter mercenaries.

Sunstorm
Debriefing

Now we know. The Council is producing and distributing both the Quantum Array weapons and the Void Hunter mercenaries. The Quantum array guns are bad enough, but what really worries me is the 'Nictus Fragment Integration' process they are using. That can't be good. It's a two pronged attack, pointed directly at the throat of every Kheldian not allied with the Council, and it's being masterminded by Arakhn herself. You have done very well in uncovering this. Now that we are aware of our true enemy, I know that with Peacebringers like you rising through the ranks, we shall overcome any challenge the Council throws in our way.


War and Peacebringers (Story Arc)

Levels: 10 - 15

The Renegade Dossier

The names are plainly listed in this dossier: Coldstar. Moonbow. Lightburner. FullAlbedo. Brightshift. 5 Peacebringers. 5 Renegades. 5 Names that will live in infamy among Peacebringer and Warshade alike. You've kept this dossier on the 5 Peacebringers who all went renegade to remind you of a dirty incident in Peacebringer history you recall as:

War and Peacebringers

It all started when Sunstorm asked you to investigate the recent disappearance of several Peacebringers. you spoke with Shadowstar, who told you that the Circle of Thorns had shown some interest in Kheldians. The mystic in charge of that project had recently escaped from Ziggursky Prison, so you pressed on Circle mystics on the streets to track him down.

You found and defeated the Circle mystic Aeoch, but he told you that he had nothing to do with the missing Peacebringers. However, Aeoch did point you towards a Lt. Morely of the Council, who was researching Warshade movements and organization under Requiem's orders.

You investigated the base, and found not only Lt. Morely and his report on Warshade activity, but Coldstar, one of the missing Peacebringers. Instead of thanking you for the rescue, Coldstar called you a traitor and attacked!

After his capture, Coldstar claimed that all the missing Peacebringers had started working with the Council to wipe out the Warshades, who they thought were a threat to the resolve of the Peacebringers in the war against Nictus. To see if he was telling the truth, you investigated the location where Coldstar had said that Moonbow, another of the missing Peacebringers, was supposed to be. Moonbow's attack confirmed it, as did a list of the renegades. The list also had the name of a 5th rogue!

Now that you had a list of the Renegades, you went to Shadowstar so that she could warn the Warshades. She told you with mounting horror that the 5th Rogue, Lightburner, had taken Shadowstar's daughter, the reporter Lillian Issan, on a mission against the Vahzilok! You followed them and were able to rescue Lillian and defeat the renegade, who revealed that they only wanted Lillian as bait for Shadowstar!

You tracked down the last two rogues, defeating them and putting an end to their plan to assassinate Shadowstar, but many questions remain. Who in the Council was working with the rogues and why? What did Requiem have to do with the operation, and who or what is the mysterious Arakhn? Sunstorm asked you to come back when you were around security level 15 to continue the investigations.

Talk to Shadowstar

War and Peacebringers
Part: One


Sunstorm
Briefing

I'm glad to see you. With all that's happened, I thought that maybe you'd become a victim as well. You see, several other Peacebringers have disappeared in the last few days, and I don't know what might have happened to them. I'm almost out of leads, but I was thinking about another recent case, and it gives me an idea. One of Shadowstar's Warshades was abducted and then recovered from the Circle of Thorns. These incidents might be related. Could you talk to Shadowstar and get the details of that incident?

Mission Acceptance

We Peacebringers have made a lot of enemies here, but the Warshades aren't among them. If Shadowstar knows anything that can help, she's sure to tell us.

And take this. It's a list of the missing Peacebringers, and when they were last seen. You should familiarize yourself with it. It may help out.

The missing Kheldians
This dossier has the names of the four missing Peacebringers:

Coldstar
Last seen investigating the Circle of Thorns by himself. Never reported back to his contact.
Investigation was inconclusive.

Moonbow
Last seen during a raid on a Vahzilok facility. Teammates say he went to search for a captive and disappeared.
Investigation was inconclusive.

Fullalbedo
Last seen hunting Council squads in Boomtown. Teammates report that she simply dropped off of their radar and they never saw her again.
Investigation was inconclusive.

Brightshift
Last seen by Ms. Liberty after achieving a new security level.
Investigation was inconclusive.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

I was told you were coming, and I am glad to see you have arrived safely. One of our number was abducted recently, but we were able to find those responsible and recover the victim. The Circle of Thorns captured one of our number called Shadowcatcher, and sought to divine the secrets of Kheldian integration by splitting him back into his human and Kheldian components. Both the human and Kheldian parts of Shadowcatcher were rescued, and are even now learning to re-integrate, so we thought that this was ended. However, I have learned that the leader of the project, a mystic called 'Researcher Aeoch' has escaped. He may be trying to start his experiments again. I suggest that you seek out members of the Circle of Thorns and pry Aeoch's location from them.

Thank you for coming to speak with us. I hope you find your missing ones.

Mission Objective(s)

  • Defeat 10 Circle of Thorns

One of the defeated Circle cultists was willing to tell you all that you wanted to know.

Enemies

Circle of Thorns

A cultist's confession
After you defeated them, one of the Circle Cultists buckled and told you:

'I'll tell you where to find Aeoch! After he escaped from Ziggursky, he made it back to the city below. Our home, Oranbega. He's there now, preparing his reports for his masters. I'll tell you where to go, but all you'll find there is your death.'

Disturbing though his words were, the cultist's directions seem to be legitimate.


Sunstorm
Debriefing

It's no guarantee, but this Aeoch might be the right place to start. I'm putting this part of the investigation into your hands. I know you won't let me down.

Defeat Aeoch & Cronies

War and Peacebringers
Part: Two


Sunstorm
Briefing

The information you found about this 'Researcher Aeoch' from the Circle of Thorns and his experiments on Warshades make him a prime suspect in the disappearance of our fellow Peacebringers. You have his current location, the job now is to bring him in.

Mission Acceptance

Aeoch is certain to be well guarded, and is likely not a pushover even on his own. Be careful. We don't want to lose any more people today.

Mission Objective(s)

You followed the cultists instructions until ancient caves gave way to monolithic stones older still.

  • Defeat Aeoch & Cronies

You defeated Aeoch and clobbered his cronies.

Enemies

Circle of Thorns

Notable NPCs

Guardian Hazebek: You shall go no farther!

Researcher Aeoch: Whatever you wanted, you shall find only my fury.

'It was not I, but...'
After you defeated him, the Circle Of Thorns mystic called Aeoch tolf you:

'I'm sorry to disappoint you. I have nothing to do with your missing Peacebringers. Our research is concluded. We had hoped to learn more about how you creatures integrate with humans, and those experiments are complete. So it was not I, but I might know something that can help you.'

'Shortly before you arrived we were visited by a representative from the Council who sought any information about Warshade organization and movements we might have gleaned. He was insufferable in his demands and we gave him nothing in return, but he was here under Requiem's protection, so we allowed him to leave alive to avoid a conflict. We did, however, dispatch a spirit to follow him. I'll tell you where to go. I have no doubt that this calamity I find myself in somehow is his fault.'

'His name was Lt. Morely, by the way. Tell him I said hello.'


Sunstorm
Debriefing

I don't like to take the word of a criminal cultist at face value, but this is still a lead. We know the Council are interested in us, and they are at the top of the list of suspects. Aeoch's visitor might know something. I'll see if I can confirm any of this information before you go in. I don't want to lose any more people.

Take out the Council base and search it for information

War and Peacebringers
Part: Three


Sunstorm
Briefing

I've checked Aeoch's information out with some of my contacts and while no one can confirm it, the location he gave does look like it might be a Council base. I'm reluctant to ask you to investigate, but it's the only lead we have. I don't know what you might find in there, but right now the only option to find our missing fellow Peacebringers is to take out that Council base and search it for information.

Mission Acceptance

You will need to take out all the Council troops in the base and check and check its computer system for any clues. Be careful, though. Something about all of this still feels wrong to me.

Mission Objective(s)

  • Defeat all Council in base
    • Access Council Computer

You secured the base and located the information on the computer, but the most shocking revelation was the foe you battled.

Enemies

Council
Nictus

Notable NPCs

Lt. Morely: It's definitely a Peacebringer. Warn Coldstar that they've discovered him.

Coldstar: I'm not missing! I've finally found the truth, traitor!

A report on Warshade activity
This well researched report details the activities of many Warshades, pinpointing which ones have the most well connected social networks, and which ones are relative loners. It indexes this against the estimated difficulty to terminate them, and the damage it would cause to the Warshades to do so.

Sunstorm
Debriefing

Coldstar? Coldstar was the second to go missing. He's one of the most dedicated and tireless in the battle against the Nictus. I can't believe that he was working with the Council. I don't know what this could all mean. Maybe he was mind controlled or brainwashed. We'll talk to him. We'll find the truth. This is all wrong, this is all wrong.

Verify some of Coldstar's confession

War and Peacebringers
Part: Four


Sunstorm
Briefing

I can't believe that Coldstar was working with the Council, but what he's said after you captured him is even worse. Coldstar claims that all of our missing Peacebringers have gone over to the Council, because the Council agreed to help them eradicate the Warshades. Coldstar and the others feel that the Warshades are a huge threat to the war against the Nictus because they're undermining our resolve. Coldstar's said a lot of things, but we still can't be sure he's telling the truth. Not until his claims are checked out. That's what I need to ask you to do.

Mission Acceptance

Coldstar let the location of Moonbow slip out. We have to know if Moonbow is a captive, or one of them. Your objective will be to find Moonbow, and either free her or capture her. You'll also need to look for any more evidence that corroborates or disproves Coldstar's story.

It could be a trap, or it could tell us whether Coldstar's telling the truth. For all of our sakes, I hope that he's lying. I thought that the Peacebringer extremists might have been tempered by merging with humans, like I was. Or that they would at least give the Warshades a chance.

Mission Objective(s)

According to Coldstar, this warehouse is a staging ground where the rogues and Council plan to strike at the Warshades.

  • Bring Moonbow Home
    • Find evidence, 2 keys to find, Defeat Moonbow

You found Moonbow and defeated her in battle, confirming Coldstar's story. You also found a list of renegades.

Enemies

Council
Nictus

Notable NPCs

Moonbow: The Warshades' very existence imperils our cause. They must be wiped out.

Warehouse key
This key should open a locked door over here.
Security key
This key should open a locked door over here.
The renegade dossier
This Council document lists the rogue Peacebringers who have pledged to help eradicate the Warshades. Coldstar, Moonbow, Fullalbedo and Brightshift are all listed, though no locations are mentioned. However, this document also names a fifth renegade, named Lightburner, who hasn't yet disappeared from the ranks like the rest.

Sunstorm
Debriefing

It's all true. These rogues, these renegades, they've decided that even the thought that a Nictus might convert and defect to the Warshades is enough to weaken our resolve to stop the Nictus. They probably see themselves as tragic heroes, sacrificing themselves by working with the Council in order to save our mission. They're idiots. But dangerous idiots. I'll try to bring in Lightburner before he can do any harm, but this is far from over.

Deliver the warning to Shadowstar

War and Peacebringers
Part: Five


Sunstorm
Briefing

Now that we know about these Renegades, we have to warn the Warshades. I'm trying to track them down, particularly Lightburner, the only one who hasn't disappeared on his own yet. Until that's done, can you deliver the warning to Shadowstar? She has to know who the rogues are and what they're after if she's going to protect her people.

Mission Acceptance

Thank you. This has to be done in person, there's no way of knowing if the rogues have compromised our communications.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

This is grave news, but it is lightened by your warning. Please accept my thanks for this warning. I will send word should one of the rogues turn up.

Wait a moment!

I see the name 'Lightburner' on the list of rogues! This Lightburner, he was just here! He was talking to Lillian, my daughter. She's a reporter, and when she told him she was investigating the Vahzilok, he invited her along on a mission against them. I gave her permission to go, thinking she would be safe with a Kheldian to guard her and that she should meet more Peacebringers and learn about them. Now I fear for her safety. You must help me. I beg you, help me find my daughter Lillian.

Mission Objective(s)

Pieces of paper torn from a steno pad with the word 'Help!' written on them float in the water.

  • Defeat Lightburner & cronies
    • Find Lillian, Defeat Lightburner

You defeated Lightburner and rescued Shadowstar's daughter Lillian from the Vahzilok.

Enemies

Council
Vahzilok
Nictus

Notable NPCs

Lightburner: If it means anything, we won't hurt the girl. She's just bait for her mother.

'The girl was just bait'
After you defeated the rogue Peacebringer Lightburner he told you:

'I'm kid of glad you came. This whole thing didn't sit well with me. The girl was just bait, anyway, to draw in her mother. Fullalbedo and Brightshift are supposed to finish her off as soon as we get the Quantum guns from the Council. Arakhn said she'd have them for us, but I heard Requiem delayed the shipment to spite her. They're all scum, but we had to work with them. Every second the Warshades exist is a second they make us question our purpose. And every time we question, we grow weaker against the Nictus'


Sunstorm
Debriefing

Shadowstar's daughter Lillian is safe, and now we have 3 of the 5 rogues, all thanks to your efforts. That only leaves 2, Fullalbedo and Brightshift. These were our people before they became fanatics, but that doesn't excuse their actions. They have to be stopped before they can make an attack on Shadowstar.

Recapture the remaining Kheldian Renegades

War and Peacebringers
Part: Six


Sunstorm
Briefing

We've been able to piece together the location of the last 2 renegades. They're at a Council base waiting for a shipment of Quantum Array Guns. They plan to use them to ambush Shadowstar. Initially they were planning to draw her in using Lillian, but thanks to you that plan's not going to happen. This gives us the opportunity we need. We can put a stop to the Renegades' plans if we strike them now, but it won't be easy.

Mission Acceptance

Your main goal is to capture Fullalbedo and Brightshift, but they are sure to have a full contingent of Council troops there to aid them. There may also be some Quantum array guns that have been shipped in. Capture any of those you can.

Mission Objective(s)

The depths of this Council base hides the last two renegades.

  • Capture the Renegades
    • Defeat Fullalbedo, Defeat Brightshift

You defeated the last two Renegades, and stopped the plot to assassinate Shadowstar.

Enemies

Council
Nictus

Notable NPCs

Fullalbedo: You won't stop us! Shadowstar will die!

Brightshift: I apologize for nothing! I regret nothing! The only change I'd make would be to kill you first!

Quantum Array weapons
You found this crate of disassembled Quantum array weapons while hunting down several renegade Peacebringers. These were no doubt going to be used in their planned assassination of Shadowstar

Sunstorm
Debriefing

You've brought the renegades down before too much damage was done, and for that we're all in your debt. When word of the rogues first got out, there were many among the Warshades who thought it was a sign of our true intentions against them. But your success against the renegades has proven otherwise, and also helped to remind our fellow Peacebringers that we all must work together.

I've spoken with Shadowstar about this whole event, and we've come to the conclusion that both sides need to work together more in future so that incidents like this don't happen again. From this point forward, we'll be sharing more information and working together on some cases. It's the start of a new era in the war against the Nictus. This planet has proven once more that we needn't fight alone.

I'll keep looking into this, but things are only to get more dangerous. Talk to me again when you're around Security level 15. There may be more for you then.

Winslowe and the Cosmotron (Story Arc)

Souvenir

Levels: 20 - 25

A piece of the Cosmotron

This strange piece of polished metal is all that remains of a device that caused a great deal of conflict. It reminds you of the case of a man who meant to help the world, and a machine he made which unknowingly threatened every Kheldian and Nictus on Earth in a case you call

Winslowe and the Cosmotron

When the Sky Raiders attacked the Paradyne Labs on the eve of a major new announcement, it drew your attention. There had long been rumors that the Council was secretly funding the research of Dr. Winslowe, and now Winslowe and his new invention were the targets of the Sky Raider attack. Though the Sky Raiders did escape with Dr. Winslowe and his device, you stopped them from blowing up the building to cover their tracks. You were also warned that a Peacebringer had recently disappeared, so you needed to be careful.

You pursued the Sky Raiders to a cargo ship where they'd hidden themselves after the raid. You were able to rescue Dr. Winslowe, who told you about the amazing device he'd built, the Cosmotron: A machine capable of tapping the inherent energy of the cosmos to provide limitless clean power. He knew nothing about secret Council funding, and was horrified at the idea of his invention's power in their hands. The Sky Raiders still had the Cosmotron, but you were getting close. There was also a report of a Warshade who'd gone missing, but Winslowe and the Cosmotron seemed a higher priority.

The Sky Raiders attempted to sell the Cosmotron to the highest bidder, drawing gangs and villains from all over the city. You crashed the auction, but in the confusion Council agents made off with the device. When you got back, you found out that another Council team had kidnapped the Professor as well!

You went to Striga Island and broke Dr. Winslowe free from the Council. He told you the awful truth he'd learned: His device wasn't tapping a cosmic power source, but was actually draining energy from Kheldians and Nictus! Some had even been drawn into the device and consumed! You also learned that different Council factions were fighting over Winslowe and the Cosmotron. Arakhn and Requiem were both fighting over it, but there seemed to be evidence of a third faction, as well.

A lucky break revealed where the Council was keeping the Cosmotron, but only because the Sky Raiders were going to try and steal it back! You fought through the chaos, and found that a mysterious faction within the Council had already disassembled the device for study. What's more, they were planning on building a massive version of it to destroy all Kheldians on Earth, including the Nictus.

A quick plan was put together. SERAPH still had working codes to the Council computer network, and the information about the Cosmotron had been confined to the anti-Kheldian conspirators within the Council. By using a computer worm, that information could be wiped out. Dr. Winslowe, overcome by grief at what he'd made, tried to do it himself, but was captured. You rescued the Doctor, and ran the program from inside a Council base. Archon Swann, the madman in charge of the Cosmotron affair, warned you that there were more like him who wanted to see all the Kheldians and Nictus on Earth purged, and that they still had further plans.

The investigations may take some time, and you were encouraged to continue to improve your powers in the mean time. The next phase of the investigation should be ready when you're around Security Level 25.

Stop the Sky Raider attack and talk to Dr. Winslowe

Briefing

The police are reporting a Sky Raider attack in progress that I think you should know about. The Sky Raiders are attacking Paradyne Labs, a research firm that's supposed to be on the verge of some major announcement about a new energy system created by a Dr. Winslowe. The attack alone is enough to draw attention, but some records captured from Council research labs indicate that Paradyne might have been getting some of its funding from the Council through back channels. The attack must be stopped, but this could also be a chance to discover why the Council is interested in Paradyne and Dr. Winslowe's energy system.

The Sky Raiders can be very dangerous. They will likely have taken hostages, and may have planted bombs to delay your progress while they accomplish their goals.

There's one more thing you should know about. A Peacebringer has disappeared. We don't think she's gone renegade, but we don't have any clues to what may have happened to her. It could be the Circle of Thorns, the Council, or another threat we don't know about. So be careful, and stay focused.

Mission Objective(s)

  • Defeat Lt. Phineas and his men
    • X bombs left

You saved Paradyne Labs, but the Sky Raiders had already absconded with Dr. Winslowe and his device.

Enemies

Sky Raiders

Notable NPCs

  • Lt. Phineas (Captain) (Lieutenant)


Entry pass card
This pass card should get you into the lab'smain facilities.
Security pass card
This pass card should get you into the lab's secured section.
Raid Time Table
You found this time table on Lt. Phineas during the attack on Paradyne labs. According to what's been checked off, the Sky Raiders have already taken Dr. Winslowe and a device called the "Cosmotron". There may be enough information on here to piece together where the Raiders have taken them.


Debriefing

While the Sky Raiders did get away with Winslowe, you stopped the attack on the labs and saved the lives of many people. The information you found on Lt. Phineas should help locate where the Sky Raiders are keeping Winslowe and his machine. I have a feeling that this is the beginning of something big.


Strike Sky Raider fall-back point to rescue Dr. Winslowe

Briefing

We've been able to pinpoint the location of the Sky Raiders' fall-back point using the information you discovered in the Sky Raider attack in Paradyne labs. We think that they're lying low there until they can get Dr. Winslowe and his device out of the country. The Sky Raiders aren't going to give him and his machine up without a fight, but this could be the last chance to save Dr. Winslowe and get his machine out of the Sky Raiders' hands.

The Sky Raiders have taken over a cargo ship in Talos Island. You'll need to defeat all the enemies on that vessel to secure it. Dr. Winslowe and his machine should be aborad, unless something else has gone wrong.

Mission Objective(s)

  • Defeat all foes on cargo ship

You rescued Dr. Winslowe, but the Sky Raiders escaped with the Cosmotron in the chaos of the three way battle with the Council

Enemies

Sky Raiders
Council


Notable NPCs


Signed orders
These orders are from a Council base on Striga Island. They tell this unit of Council troops to secure Dr. Winslowe and his machine to all costs. There's an additional note in beautiful cursive letters written on the orders:

Brave soldiers of the Council:
Know that this mission is of particular import to me. Should you succeeed in capturing Dr. Winslowe alive and delivering him to me, you will all be well rewarded. But if he should perish, then I shall be gravely disappointed. It is important that we convince the good Doctor to tell us why Requiem has been so interested in his research. Who knows what that pompous egomaniac has been up to without proper guidance all these years.

It could bring limitless destruction
After you rescued him, Dr. Winslowe told you:

"You must listen! They still have my machine, the Cosmotron! I had no idea that any of the money was coming from the Council, or I never would have gone to the prototype phase. The thought of all that power in the wrong hands shakes me to the core.
The Cosmotron works using advanced applications of M-Theory, tapping the vibrations of the 10th-dimensional membrane of our universe to derive limitless clean power. It will change the world! But in the wrong hands, it could bring limitless destruction.

The Cosmotron must be recovered!"


Debriefing

Dr. Winslowe is safe, but that may be the least of our worries. If what he says about this "Cosmotron" is true, then it could change the world if used responsibly. In the wrong hands, it might enslave the world or destroy it. We've had a Warshade go missing and I was going to ask youto look into the disappearance, but I think this takes priority.


Recover the Cosmotron from the Sky Raiders auction

Briefing

We have discovered that the Sky Raiders are planning to sell the Cosmotron to the highest bidder. This will attract gangs and villain organizations from all over the city, but it's imperative that none of them end up with the Cosmotron. From what we know, there will be representatives from the Freakshow, the Family, the Warriors, the Council and of course the Sky Raiders all there. It's dangerous, but we need you to go in and try to get the Cosmotron before one of those groups walks away with it.

You'll have to locate the Cosmotron and defeat whoever is guarding it. Then get out of there alive. We've lost contact with several more Peacebringers and Warshades, and neither of us wants to lose any more people.

Mission Objective(s)

  • Recover the Cosmotron
    • Find the Cosmotron

By the time you had gotten there, the Council had finally absconded with the Cosmotron. But there was worse news to come.

Enemies

Sky Raiders
Council
The Lost
Tsoo
The Family
Warriors
Freakshow


Notable NPCs


Sealed orders
You found these orders on a defeated Council Lycanthrope

"Your goal is the recovery of Dr. Winslowe's device, the Cosmotron. As your unit is comprised of men who have been with me even before we returned to the Council, I have every confidence you will return the Cosmotron to me. The recent disappearances among Nictus toadies of Arakhn's makes me think that my theories are correct.

Of course, if the way to the regroup point is blocked by heroic action, then take the device to Striga and deliver it to the Center's troops. He can be trusted with it's care until we can recommence our research."

Cosmotronless
When you opened the crate, you found that the Cosmotron had already been taken. However, a brass insignia from a Council Cor Leonis trooper that had fallen inside the crate gives you a good idea who now has the device.


Debriefing

The Council has the Cosmotron, but it gets worse. While you were fighting them to try and recover it, another Council squad kidnapped Dr. Winslowe. We believe that they're taking him to Striga Island. The Council now has both the Doctor and his device, but they haven't won yet.


Rescue Dr. Winslowe on Striga Island

Briefing

The Council now has both Doctor Winslowe and his device, but from what we've been able to track, it seems that they're not being held in the same place. It's as if the Council troops who took the Doctor and the troops that took the Cosmotron aren't communicating with each other. That's bad for them, but good for us. It should make getting both to safety much easier. The first step is going to be rescuing Dr. Winslowe on Striga Island.

We know where Dr. Winslowe is being held. Your main objective will be to free him from his captors. Hopefully, they won't be expecting a rescue attempt so soon.

Mission Objective(s)

  • Rescue Dr. Winslowe

You rescued Dr. Winslowe and discovered, as he had, the terrible truth about the Cosmotron.

Enemies

Council


Notable NPCs


What have I made?
When you rescued him, an overwrought Dr. Winslowe told you:

"You have to tell them I'm sorry. I had no idea! No idea what it was really doing! I was so horribly wrong, but it seemed to be working. The Cosmotron was drawing power, but I was wrongabout the source! My calculations were off, but I just accepted the result. What have I done? The Cosmotron!
It's not drawing power from the universe! It'sdrawing power from you! From all the Kheldians! It's tapping into your cosmic linkages and sucking the life out of you! I've been over the readings! It's already swallowed some poor souls whole. Now the Council wants to tune it, make it into a weapon.

These majestic visitors from the universe are being eaten alive in the cosmic maw of my own creation! What have I done? What have I done!"

A copied email
This piece of email is adressed to Arakhn, but seems to have been copied surreptitiously. This kind of spying is common among the Council. The letter reads:

"My dear Arakhn:
Something has been brought before me that I can no longer ignore. This spat between you and Requiem seems to be flaring up again over this device. And others are noticing. Arakhn, how long have we known each other? I still remember when first I saw you back in 1926 when I tried to get you to join us. I still remember the many long talks we'd share, sipping wine late into the night. And I also remember when Requiem first appeared, and this fight between you first started. You have not aged a day my sweet friend, but I have grown old, Arakhn, and even my patience wears thin. You are both Nictus. Can you not, as a favor to your oldest friend, as your duty to this organization, and to your own best interest, just stop fighting each other? Maestro has not been the only one to express displeasure at this bickering, and though I treasure our friendship, do not think that I won't take over this operation if you two can't work together.

-The Center"

From the looks of things, whoever copied this email also forfarded it to another adress.


Debriefing

Dr. Winslowe is safe and back in the city, and he's told us everything. I can't believe it. All the missing haven't been kidnapped, they were consumed during test runs of the Cosmotron. If the Council can find a way to tune it and make it a weapon, then it could be the end for us all.


Recover the Cosmotron during the Sky Raiders attack

Briefing

We've had another break, but it's not necessarily lucky. An undercover police officer working the Sky Raider beat may have uncovered the location of the Cosmotron. Unfortunately, the Sky Raiders are being paid to attack and recover it. We have the location on Striga Island, and the time that they plan to make the attack. If you can infiltrate the Council base where the Cosmotron is being held and recover it during the chaos of the battle, we may be able to put an end to this once and for all.

From what we now know, Dr. Winslowe's Cosmotron could be the biggest threat to our people since the Nictus themselves. In order to stop it, you will need to recover the device, defeat the leaders of the base where it was kept, and check the Council network to see what they know about it.

Mission Objective(s)

  • Secure the Cosmotron
    • X computers to check
    • Find the Cosmotron

You recovered the original Cosmotron, but discovered that the Council now has the ability to make one themselves!

Enemies

Council
Sky Raiders


Notable NPCs


A report on the Cosmotron
You found this report on Dr. Winslowe's Cosmotron, written by an Archon Swann to another party within the Council. In the report, Swann confirms that the Cosmotron could probably be turned into a weapon. Swann even proposes a much larger version of it that could wipe out all the Kheldians on Earthwithin minutes. Interestingly, this report was only ever sent to one other person. It's not linked to the Council's database. It's almost as if this Archon Swann wanted to keep the report confidential.
The Cosmotron, disassembled
The parts in these boxes once made up the Cosmotron. Now the deadly device has been taken apart and thoroughly examined. The Council surely understands how to build one of their own now.
A forwarded email
This piece of email was adressed to Requiem, but it seems that it was forwarded to an account on this computer surreptitiously. This kind of spying is common among the Council's upper echelons. It reads:

"Requiem:
I had hoped that I would not have to speak with you about this. I had hoped that working on your own, as the head of your own organization for so many years would have helped. But I cannot ignore the constant in-fighting between you and Arakhn any longer. It has jeopardized this entire operation with Dr. Winslowe's device, and several within the Council have noticed it. I know that you are unhappy under Arakhn's command, but I also know that you understand the political necessity of it. There are many who do not trust you and who have never trusted you just because of their fear of the Nictus, but I am not among their number and will not be among their number unless you force me. Remember that I was the one who funded your old organization. If the only repayment I received was that you and Arakhn could learn to work together, I would be more than satisfied.

-The Center"

It appears that this message was forwarded to another person as well, but you have no clue who.


Debriefing

You've recovered the Cosmotron, and that was very good work. Unfortunately, now that the Council's studied it, we're still not safe. From the look of the report, though, that information may have been contained within a small faction of the Council. That could help us a great deal. We have a plan, but it's going to be dangerous. We're almost ready to go for the end game, and we're going to need your help to do it.


Corrupt the Council's Cosmotron files and save Dr. Winslowe from his own foolishness

Briefing

We had a plan to handle the fact that some faction within the Council now has the plans for the Cosmotron, but there's been a problem. SERAPH has been able to develop a computer worm that can track down all references to the Cosmotron in the Council's databases, and change them just enough so that they won't be able to build a working one. The plan was to send you in to use the program at the base the Sky Raiders had been ordered to deliver the Cosmotron to. At least that was the plan until Dr. Winslowe decided to take matters into his own hands. He's gone to Striga to try and fix it himself. You'll have to savehim before he gets himself killed.

Your three objectives are to get Dr. Winslowe out alive, to infect the Council computers with the virus, and to defeat Archon Swann, so he can't spread what he knows.
Dr. Winslowe is still overcome with guilt and shame for the deaths he unknowningly caused. While it is true that we would be safer if he were to perish along with his invention, I know that his family needs him. Sometimes we have to sacrifice our safety to do the right thing. That's why we are Peacebringers and Warshades, and not Nictus.

C0sM0tR0n.exe
This disk contains a powerful program designed to over-write certain sections of t