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Overview Edit

Sunstorm
Sunstorm
Peacebringer Coordinator
Zone Atlas Park
Coordinates (-16, -18, -351.5)
Level Range 1-50
Introduced by Coyote
Introduces Detective Jose Brogan
Vic Johansson
Enemy groups Badge villain skulls Skulls
Badge villain hellions Hellions
Badge villain council Council
Badge villain voidhunter Void Hunters
Badge villain cot Circle of Thorns
Badge villain vahzilok Vahzilok
Badge villain nictus Nictus


Sunstorm is a City of Heroes contact located in the Atlas Plaza neighborhood of Atlas Park at coordinates (-16, 18, -351.5). Sunstorm is a Natural origin contact.


Introductions Edit

Contact Introduced By Edit

Nobody. Sunstorm is the initial contact for Peacebringers.

New Contact(s) Edit

You should think about talking to Detective Jose Brogan. He's pretty intense, but he's a great cop and a good person to know if you are looking for information on the Lost. His beat is Atlas Park.

Detective Brogan will let you in on some interesting cases.

Vic Johansson's good police. He'll steer you towards some interesting opportunities involving the Lost, and help smooth things over with law enforcement. His beat is Kings Row.

Vic is good people. You will enjoy working with him.

Information Edit

Peacebringer Coordinator

When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match its own as a host. When it spied a uniformed human facing certain death against insurmountable odds to stop a tide of unliving monsters, it thought that it had found a soldier who would be a perfect match. It offered the embattled Sgt. Benjamin Carter the opportunity to bond, and form a powerful Kheldian Peacebringer. The two joined in that moment to form the being called Sunstorm, and handily defeated the surrounding Vahzilok.

What Perihelion didn't realize was that Sgt. Carter wasn't a soldier like it expected, but an upstanding member of the Paragon Police Department. As a result, Sunstorm is not as martial and merciless as Perihelion, having been tempered by Carter's high ideals. This has turned out to be quite a blessing. Sunstorm is often able to see new solutions to problems.

Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth. While he holds no real rank over the rest of his kind, wise Peacebringers listen to what he has to say.

Initial Contact Edit

Welcome to the start of your new life as a Peacebringer. I know you probably have a lot of questions, so let's get started.

Store Edit

The Peace Killers (Story Arc) Edit

Souvenir Edit

Levels: 5 - 10

A non-functional Quantum Array Gun

When you bonded with a Kheldian energy being and were transformed into a Peacebringer, you knew that these great new powers you'd been given could earn you new enemies. It was on a mission to find out about some of the new enemies you'd encountered that you discovered the origins of

The Peace Killers.

It all started when you were asked to investigate the origins of the mysterious new Quantum Array weapons designed specifically to hurt Kheldians. The First step in your investigation took you into battle with the Skulls. A Skull leader had been bragging about the new weapons he was about to get. You applied some pressure, and found out where the Skulls were storing their Quantum Array Guns.

Moving on that information, you hit the warehouse the Skulls were stockpiling their new gear in, only to find that the Hellions were also on the scene. In your battle to secure the warehouse, you learned from one of the defeated Hellions that they were about to make a weapons buy themselves.

Wasting little time, you went it to break up the deal. You found Council operatives on the scene making the deal with the Hellions, and learned that a new shipment of weapons had just come into town and was just being tested before the sale.

You found the Council's test site and defeated them, securing the shipment of Quantum Array weapons in the process. You also discovered that the weapons were being manufactured by the Council themselves.

With information gained in your last adventure, you were able to locate the base where the Quantum Array Guns were being sent. You cleaned out the base, and learned two interesting facts. First, that the Council is having a lot of trouble producing Quantum Array Guns to Arakhn's specifications. Secondly, that the Void Hunters Mercenaries are being sent out by the Council to work with many villain groups as a second way to strike against the Kheldians.

You bravely struck a Council base that had been supporting Void Hunter Mercenaries. You captured the base commander, and discovered that the Void Hunters had been created specifically to attack Kheldians, using something called a 'Nictus fragment'

The full details and ramifications of what you discovered may take some time, but for now you've shed light on the forces arrayed against you and all other Peacebringers. With a foe as implacable as the Council, it's a battle that is sure to last for a long time to come.

Find the source of the Quantum Array weapons Edit

The Peace Killers
Part: One

Contact Small Sunstorm
Sunstorm
Briefing

Reports from our people and from the Warshades we keep in contact with have confirmed that someone has been supplying the city's criminal organizations with new weapons designed specifically to harm us, and empowered mercenaries whose abilities are inimical to our existence. It is imperative that we discover who is supplying these Quantum Array weapons and why.

I have received a lead from friends on the police force that the Skulls have just received a shipment of these weapons. Finding that shipment could be the first step in finding the source of these weapons.

Mission Acceptance

I am sending you to a small cavern hideout owned by the Skulls. Your goal will be to confront Wrack, a well-connected lieutenant in the Skulls who has been talking about the new weapons he is about to receive. Get what information you can from him, and we will proceed from there.

Mission Objective(s)

  • Get information from Wrack

You got the information you were looking for from Wrack's group.

Enemies

Badge villain skulls Skulls

Notable NPCs

Wrack: You gonna get beaten!

Icon clue generic
We gots all the quantum guns we need!
After you defeat him, the Skull Bonedaddy called Wrack told you:

'Yeah, we gots all the quantum guns we need. We have 'em stored up in a warehouse we got squared away. We Skulls will be tops when we get 'em onto the street. When we have that kind of protection, you freaks will have to go beat on the Hellions. So the way I figure it, we win!'

With a bit more persuasion it wasn't difficult to get him to tell you where the warehouse was located.

Contact Small Sunstorm
Sunstorm
Debriefing

This information will be certainly helpful to us. Now that we know where the Skulls' new shipment of quantum array weapons are waiting, the next move will be to take them out.

Capture the shipment of armaments before they hit the streets Edit

The Peace Killers
Part: Two

Contact Small Sunstorm
Sunstorm
Briefing

Since you discovered the location where the Skulls are storing their caches of new weapons, it is only right that the honor of taking those weapons from our enemies goes to you as well. I have every confidence you will be able to capture this shipment of armaments before they hit the streets of the city.

Mission Acceptance

You will need to defeat all of the foes protecting the warehouse where the weapons are being kept. The Skulls keep several of the doors locked at all times, so you will need to defeat guards to find keys in order to progress.

Mission Objective(s)

This warehouse is in remarkably good shape for a Skulls hang out. They must not have been here long.

  • Defeat all foes in warehouse
    • 2 keys to find, Get information

This crate is full of deadly Quantum Array weapons

Enemies

Badge villain skulls Skulls
Badge villain hellions Hellions

Icon clue generic
A set of keys
One of these keys probably fits a locked door around here.
Icon clue generic
Security Keys
One of these security keys probably fits a locked door around here.
Icon clue generic
This whole thing's a waste of our time.
One of the defeated Hellions told you:

'This whole thing's a waste of our time. We have our own shipment of quantum array guns coming in after we finish the deal. I don't even know why they sent me here. Unless they want to get rid of me because I'm getting too powerful! That's it! Those jerks! Well, I'll show them! I'll tell you where the deal's going down, Hero. That'll teach them not to mess with my power!'

The information you received may be accurate, but you need to finish this mission first.

Contact Small Sunstorm
Sunstorm
Debriefing

Securing that shipment of quantum array weapons will certainly be a great help to all of us. What may be even more important, though, is discovering that upcoming deal the Outcasts are making for more of these weapons. It may be a lead to help discover where they are coming from.

Stop the Hellions' arm deal and find out where the Quantum Array weapons are coming from Edit

The Peace Killers
Part: Three

Contact Small Sunstorm
Sunstorm
Briefing

As you discovered, the Hellions, like all of the gangs and villains in the city, seek their own source of quantum array weapons. You have already proven your ability to handle these situations against the Skulls, and you were the one who discovered the deal. It's time to continue the investigation, stop the deal, and find out where these weapons are coming from.

Mission Acceptance

Though the majority of foes you'll face on this mission will be Hellions, your primary goal will be to find out who they are meeting with to get these weapons. Whoever this source may be, you must keep word of your investigation from getting back to them, so you will need to defeat or capture all of the enemies at the meeting.

Mission Objective(s)

  • Defeat all foes at weapons deal
    • Find information

You defeated all of the Hellions, and found a clue on one of the Council soldiers.

Enemies

Badge villain hellions Hellions
Badge villain council Council

Icon clue generic
An array of tests
Though none of the Council soldiers you captured were willing to talk, you found a sheet of instructions for testing quantum array weapons on one of them. Even better, the instructions were printed out on the letterhead of a company long suspected to be a Council front.
Contact Small Sunstorm
Sunstorm
Debriefing

So, the Hellions were dealing with the Council. It's not quite absolute proof that the Council are the ones supplying these quantum array weapons, but it's close. From the information you found, it looks like they're running quality tests on a new shipment of these guns. That will be the next place to investigate.

Intercept the quantum array weapons shipment undergoing testing Edit

The Peace Killers
Part: Four

Contact Small Sunstorm
Sunstorm
Briefing

The information you found tells us that the Council is testing a shipment of quantum array weapons that have just arrived in the city. This shipment must be intercepted, both to stem the flow of these weapons and to look for proof about who is producing them.

Mission Acceptance

You need to secure the quantum array weapons in order to keep them out of the hands of our enemies. You'll also need to find and defeat a Dr. Rotheman, who's in charge of the weapon testing. Finally, you need to look for information about where these weapons are coming from, and if the Council is truly responsible.

Mission Objective(s)

  • Defeat Dr. Rotheman and his men
    • 4 crates of weapons, Find information

You defeated Dr. Rotheman, secured the quantum array weapon shipment, and found out where the shipment was going to and coming from.

Enemies

Badge villain council Council

Notable NPCs

  • Dr. Rotheman
Icon clue generic
Shipping orders
These shipping records detail the shipments of Quantum Array weapons into Paragon City. Dozens of shipments have come in, though you notice that many are sent back due to malfunctions. Most importantly, the weapons are being shipped from, and faulty ones returned to the same place: Striga Isle, home base of the Council.
Contact Small Sunstorm
Sunstorm
Debriefing

The information you found confirms it. These weapons were made on Striga Isle, the Council's stronghold. The Council are the ones behind the new weapons, but why? They already have the mercenary Void Hunters in their employ, so why would they need the quantum array weapons as well? Perhaps the answers can be found at the Council base those weapons were headed to.

Strike Council Base and scour it for information Edit

The Peace Killers
Part: Five

Contact Small Sunstorm
Sunstorm
Briefing

The next step will be strike at the Council base the weapons you captured were intended to reach. We now know where the Quantum Array weapons are being manufactured and who is doing it, but there's still much we don't know. The only way to find out more will be to strike that base and scour it for information.

Mission Acceptance

You must secure the entire base, defeating all foes within it, as well as search for any information about the Council's programs against us. I know that you will succeed.

Mission Objective(s)

The outer defenses of this Council base were down, like they were waiting for a delivery of weapons that will never arrive.

  • Defeat all Council in base
    • 2 pieces of information to find

You secured the base and found several pieces of valuable information.

Enemies

Badge villain council Council

Icon clue generic
A report on manufacturing
The text of this extensive report, written by the leader of the base, details the numerous problems that Council engineers are having producing Quantum Array weapons to Arakhn's specifications. According to the report they are having difficulty working with the strange quantum engineering the weapons require. This has kept them from producing quantum array guns in sufficient numbers to flood the streets.
Icon clue generic
Freelancer report
This report details the successes and failures that a Colonel Zaus, the leader of a Council Void Hunter support base, has had selling the services of the Void Hunter mercenaries in his command. The report talks about negotiations with groups ranging from the Circle of Thorns to the Devouring Earth, and even the Rularuu! Luckily, there's enough detail in the report to reconstruct some details of where Colonel Zaus's base may be located.
Contact Small Sunstorm
Sunstorm
Debriefing

From the information you found, it seems that the Council is having some trouble manufacturing these Quantum Array Guns. However, they still have the Void Hunter mercenaries. I have a suspicion that I can't confirm, but the answer may be waiting at the base controlled by this Colonel Zaus. Combined with that I already know, you may have found enough information to locate his lair.

Strike the Void Hunter base and defeat Colonel Zaus and his men Edit

The Peace Killers
Part: Six

Contact Small Sunstorm
Sunstorm
Briefing

The Void Hunter base you discovered is your final target. Taking it out won't stop the Void Hunters, but will set them back and at the same time help us to learn more about this enemy.

A word of warning. I have good information that there is a Void Hunter at that base, but he's not your goal. You will not need to defeat the Void Hunter to finish this. It may be better to avoid him if it's possible. There's no need to fight a Void Hunter on his own ground when you can get the information we want by defeating Colonel Zaus.

Mission Acceptance

Remember that your target is Colonel Zaus and his aides. The worst case scenario is that there will be a Void Hunter liaison on his staff, but I trust that you'll be able to handle any such situation.

Mission Objective(s)

Hidden deep beneath the streets, this Council base has been set up to support the Void Hunter Mercenaries

  • Defeat Col. Zaus & his men
    • 2 pieces of information to find

You have taken the Void Hunter support base, and captured its commander.

Enemies

Badge villain council Council
Badge villain voidhunter Void Hunters

Notable NPCs

Colonel Zaus: Don't worry. Our Void Hunters should be able to stop them with ease.

Icon clue generic
A list of candidates
These pages of names list Council soldiers selected as potential candidates for various enhancement programs. There are pages of potential Cor Leonis and Vampyr subjects listed, but the last set of names draws most of your interest. It's a list of candidates for a process called 'Nictus Fragment Integration'.

There are two lists: one set to be transformed into some un-named form, and a second list of prospective candidates for the process that's been annotated by Colonel Zaus. Zaus' notes separate the candidates into two groups. Those whom he thinks will have the flexibility to work with other groups as Void Hunter mercenaries, and those he thinks should work within the Council, due to their loyalty.

Icon clue generic
Production reports
These appear to be production reports, surreptitiously sent to Colonel Zaus from a friend of his in the Council's Engineering corps. The reports show that the Council hasn't been able to increase the manufacturing rate of Quantum Array weapons, and so are recommending a greater reliance on Void Hunter mercenaries.
Contact Small Sunstorm
Sunstorm
Debriefing

Now we know. The Council is producing and distributing both the Quantum Array weapons and the Void Hunter mercenaries. The Quantum array guns are bad enough, but what really worries me is the 'Nictus Fragment Integration' process they are using. That can't be good. It's a two pronged attack, pointed directly at the throat of every Kheldian not allied with the Council, and it's being masterminded by Arakhn herself. You have done very well in uncovering this. Now that we are aware of our true enemy, I know that with Peacebringers like you rising through the ranks, we shall overcome any challenge the Council throws in our way.


War and Peacebringers (Story Arc) Edit

Levels: 10 - 15

The Renegade Dossier

The names are plainly listed in this dossier: Coldstar. Moonbow. Lightburner. FullAlbedo. Brightshift. 5 Peacebringers. 5 Renegades. 5 Names that will live in infamy among Peacebringer and Warshade alike. You've kept this dossier on the 5 Peacebringers who all went renegade to remind you of a dirty incident in Peacebringer history you recall as:

War and Peacebringers

It all started when Sunstorm asked you to investigate the recent disappearance of several Peacebringers. you spoke with Shadowstar, who told you that the Circle of Thorns had shown some interest in Kheldians. The mystic in charge of that project had recently escaped from Ziggursky Prison, so you pressed on Circle mystics on the streets to track him down.

You found and defeated the Circle mystic Aeoch, but he told you that he had nothing to do with the missing Peacebringers. However, Aeoch did point you towards a Lt. Morely of the Council, who was researching Warshade movements and organization under Requiem's orders.

You investigated the base, and found not only Lt. Morely and his report on Warshade activity, but Coldstar, one of the missing Peacebringers. Instead of thanking you for the rescue, Coldstar called you a traitor and attacked!

After his capture, Coldstar claimed that all the missing Peacebringers had started working with the Council to wipe out the Warshades, who they thought were a threat to the resolve of the Peacebringers in the war against Nictus. To see if he was telling the truth, you investigated the location where Coldstar had said that Moonbow, another of the missing Peacebringers, was supposed to be. Moonbow's attack confirmed it, as did a list of the renegades. The list also had the name of a 5th rogue!

Now that you had a list of the Renegades, you went to Shadowstar so that she could warn the Warshades. She told you with mounting horror that the 5th Rogue, Lightburner, had taken Shadowstar's daughter, the reporter Lillian Issan, on a mission against the Vahzilok! You followed them and were able to rescue Lillian and defeat the renegade, who revealed that they only wanted Lillian as bait for Shadowstar!

You tracked down the last two rogues, defeating them and putting an end to their plan to assassinate Shadowstar, but many questions remain. Who in the Council was working with the rogues and why? What did Requiem have to do with the operation, and who or what is the mysterious Arakhn? Sunstorm asked you to come back when you were around security level 15 to continue the investigations.

Talk to Shadowstar Edit

War and Peacebringers
Part: One

Contact Small Sunstorm
Sunstorm
Briefing

I'm glad to see you. With all that's happened, I thought that maybe you'd become a victim as well. You see, several other Peacebringers have disappeared in the last few days, and I don't know what might have happened to them. I'm almost out of leads, but I was thinking about another recent case, and it gives me an idea. One of Shadowstar's Warshades was abducted and then recovered from the Circle of Thorns. These incidents might be related. Could you talk to Shadowstar and get the details of that incident?

Mission Acceptance

We Peacebringers have made a lot of enemies here, but the Warshades aren't among them. If Shadowstar knows anything that can help, she's sure to tell us.

And take this. It's a list of the missing Peacebringers, and when they were last seen. You should familiarize yourself with it. It may help out.

Icon clue generic
The missing Kheldians
This dossier has the names of the four missing Peacebringers:

Coldstar
Last seen investigating the Circle of Thorns by himself. Never reported back to his contact.
Investigation was inconclusive.

Moonbow
Last seen during a raid on a Vahzilok facility. Teammates say he went to search for a captive and disappeared.
Investigation was inconclusive.

Fullalbedo
Last seen hunting Council squads in Boomtown. Teammates report that she simply dropped off of their radar and they never saw her again.
Investigation was inconclusive.

Brightshift
Last seen by Ms. Liberty after achieving a new security level.
Investigation was inconclusive.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

I was told you were coming, and I am glad to see you have arrived safely. One of our number was abducted recently, but we were able to find those responsible and recover the victim. The Circle of Thorns captured one of our number called Shadowcatcher, and sought to divine the secrets of Kheldian integration by splitting him back into his human and Kheldian components. Both the human and Kheldian parts of Shadowcatcher were rescued, and are even now learning to re-integrate, so we thought that this was ended. However, I have learned that the leader of the project, a mystic called 'Researcher Aeoch' has escaped. He may be trying to start his experiments again. I suggest that you seek out members of the Circle of Thorns and pry Aeoch's location from them.

Thank you for coming to speak with us. I hope you find your missing ones.

Mission Objective(s)

  • Defeat 10 Circle of Thorns

One of the defeated Circle cultists was willing to tell you all that you wanted to know.

Enemies

Badge villain cot Circle of Thorns

Icon clue generic
A cultist's confession
After you defeated them, one of the Circle Cultists buckled and told you:

'I'll tell you where to find Aeoch! After he escaped from Ziggursky, he made it back to the city below. Our home, Oranbega. He's there now, preparing his reports for his masters. I'll tell you where to go, but all you'll find there is your death.'

Disturbing though his words were, the cultist's directions seem to be legitimate.

Contact Small Sunstorm
Sunstorm
Debriefing

It's no guarantee, but this Aeoch might be the right place to start. I'm putting this part of the investigation into your hands. I know you won't let me down.

Defeat Aeoch & Cronies Edit

War and Peacebringers
Part: Two

Contact Small Sunstorm
Sunstorm
Briefing

The information you found about this 'Researcher Aeoch' from the Circle of Thorns and his experiments on Warshades make him a prime suspect in the disappearance of our fellow Peacebringers. You have his current location, the job now is to bring him in.

Mission Acceptance

Aeoch is certain to be well guarded, and is likely not a pushover even on his own. Be careful. We don't want to lose any more people today.

Mission Objective(s)

You followed the cultists instructions until ancient caves gave way to monolithic stones older still.

  • Defeat Aeoch & Cronies

You defeated Aeoch and clobbered his cronies.

Enemies

Badge villain cot Circle of Thorns

Notable NPCs

Guardian Hazebek: You shall go no farther!

Researcher Aeoch: Whatever you wanted, you shall find only my fury.

Icon clue generic
'It was not I, but...'
After you defeated him, the Circle Of Thorns mystic called Aeoch tolf you:

'I'm sorry to disappoint you. I have nothing to do with your missing Peacebringers. Our research is concluded. We had hoped to learn more about how you creatures integrate with humans, and those experiments are complete. So it was not I, but I might know something that can help you.'

'Shortly before you arrived we were visited by a representative from the Council who sought any information about Warshade organization and movements we might have gleaned. He was insufferable in his demands and we gave him nothing in return, but he was here under Requiem's protection, so we allowed him to leave alive to avoid a conflict. We did, however, dispatch a spirit to follow him. I'll tell you where to go. I have no doubt that this calamity I find myself in somehow is his fault.'

'His name was Lt. Morely, by the way. Tell him I said hello.'

Contact Small Sunstorm
Sunstorm
Debriefing

I don't like to take the word of a criminal cultist at face value, but this is still a lead. We know the Council are interested in us, and they are at the top of the list of suspects. Aeoch's visitor might know something. I'll see if I can confirm any of this information before you go in. I don't want to lose any more people.

Take out the Council base and search it for information Edit

War and Peacebringers
Part: Three

Contact Small Sunstorm
Sunstorm
Briefing

I've checked Aeoch's information out with some of my contacts and while no one can confirm it, the location he gave does look like it might be a Council base. I'm reluctant to ask you to investigate, but it's the only lead we have. I don't know what you might find in there, but right now the only option to find our missing fellow Peacebringers is to take out that Council base and search it for information.

Mission Acceptance

You will need to take out all the Council troops in the base and check and check its computer system for any clues. Be careful, though. Something about all of this still feels wrong to me.

Mission Objective(s)

  • Defeat all Council in base
    • Access Council Computer

You secured the base and located the information on the computer, but the most shocking revelation was the foe you battled.

Enemies

Badge villain council Council
Badge villain nictus Nictus

Notable NPCs

Lt. Morely: It's definitely a Peacebringer. Warn Coldstar that they've discovered him.

Coldstar: I'm not missing! I've finally found the truth, traitor!

Icon clue generic
A report on Warshade activity
This well researched report details the activities of many Warshades, pinpointing which ones have the most well connected social networks, and which ones are relative loners. It indexes this against the estimated difficulty to terminate them, and the damage it would cause to the Warshades to do so.
Contact Small Sunstorm
Sunstorm
Debriefing

Coldstar? Coldstar was the second to go missing. He's one of the most dedicated and tireless in the battle against the Nictus. I can't believe that he was working with the Council. I don't know what this could all mean. Maybe he was mind controlled or brainwashed. We'll talk to him. We'll find the truth. This is all wrong, this is all wrong.

Verify some of Coldstar's confession Edit

War and Peacebringers
Part: Four

Contact Small Sunstorm
Sunstorm
Briefing

I can't believe that Coldstar was working with the Council, but what he's said after you captured him is even worse. Coldstar claims that all of our missing Peacebringers have gone over to the Council, because the Council agreed to help them eradicate the Warshades. Coldstar and the others feel that the Warshades are a huge threat to the war against the Nictus because they're undermining our resolve. Coldstar's said a lot of things, but we still can't be sure he's telling the truth. Not until his claims are checked out. That's what I need to ask you to do.

Mission Acceptance

Coldstar let the location of Moonbow slip out. We have to know if Moonbow is a captive, or one of them. Your objective will be to find Moonbow, and either free her or capture her. You'll also need to look for any more evidence that corroborates or disproves Coldstar's story.

It could be a trap, or it could tell us whether Coldstar's telling the truth. For all of our sakes, I hope that he's lying. I thought that the Peacebringer extremists might have been tempered by merging with humans, like I was. Or that they would at least give the Warshades a chance.

Mission Objective(s)

According to Coldstar, this warehouse is a staging ground where the rogues and Council plan to strike at the Warshades.

  • Bring Moonbow Home
    • Find evidence, 2 keys to find, Defeat Moonbow

You found Moonbow and defeated her in battle, confirming Coldstar's story. You also found a list of renegades.

Enemies

Badge villain council Council
Badge villain nictus Nictus

Notable NPCs

Moonbow: The Warshades' very existence imperils our cause. They must be wiped out.

Icon clue generic
Warehouse key
This key should open a locked door over here.
Icon clue generic
Security key
This key should open a locked door over here.
Icon clue generic
The renegade dossier
This Council document lists the rogue Peacebringers who have pledged to help eradicate the Warshades. Coldstar, Moonbow, Fullalbedo and Brightshift are all listed, though no locations are mentioned. However, this document also names a fifth renegade, named Lightburner, who hasn't yet disappeared from the ranks like the rest.
Contact Small Sunstorm
Sunstorm
Debriefing

It's all true. These rogues, these renegades, they've decided that even the thought that a Nictus might convert and defect to the Warshades is enough to weaken our resolve to stop the Nictus. They probably see themselves as tragic heroes, sacrificing themselves by working with the Council in order to save our mission. They're idiots. But dangerous idiots. I'll try to bring in Lightburner before he can do any harm, but this is far from over.

Deliver the warning to Shadowstar Edit

War and Peacebringers
Part: Five

Contact Small Sunstorm
Sunstorm
Briefing

Now that we know about these Renegades, we have to warn the Warshades. I'm trying to track them down, particularly Lightburner, the only one who hasn't disappeared on his own yet. Until that's done, can you deliver the warning to Shadowstar? She has to know who the rogues are and what they're after if she's going to protect her people.

Mission Acceptance

Thank you. This has to be done in person, there's no way of knowing if the rogues have compromised our communications.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

This is grave news, but it is lightened by your warning. Please accept my thanks for this warning. I will send word should one of the rogues turn up.

Wait a moment!

I see the name 'Lightburner' on the list of rogues! This Lightburner, he was just here! He was talking to Lillian, my daughter. She's a reporter, and when she told him she was investigating the Vahzilok, he invited her along on a mission against them. I gave her permission to go, thinking she would be safe with a Kheldian to guard her and that she should meet more Peacebringers and learn about them. Now I fear for her safety. You must help me. I beg you, help me find my daughter Lillian.

Mission Objective(s)

Pieces of paper torn from a steno pad with the word 'Help!' written on them float in the water.

  • Defeat Lightburner & cronies
    • Find Lillian, Defeat Lightburner

You defeated Lightburner and rescued Shadowstar's daughter Lillian from the Vahzilok.

Enemies

Badge villain council Council
Badge villain vahzilok Vahzilok
Badge villain nictus Nictus

Notable NPCs

Lightburner: If it means anything, we won't hurt the girl. She's just bait for her mother.

Icon clue generic
'The girl was just bait'
After you defeated the rogue Peacebringer Lightburner he told you:

'I'm kid of glad you came. This whole thing didn't sit well with me. The girl was just bait, anyway, to draw in her mother. Fullalbedo and Brightshift are supposed to finish her off as soon as we get the Quantum guns from the Council. Arakhn said she'd have them for us, but I heard Requiem delayed the shipment to spite her. They're all scum, but we had to work with them. Every second the Warshades exist is a second they make us question our purpose. And every time we question, we grow weaker against the Nictus'

Contact Small Sunstorm
Sunstorm
Debriefing

Shadowstar's daughter Lillian is safe, and now we have 3 of the 5 rogues, all thanks to your efforts. That only leaves 2, Fullalbedo and Brightshift. These were our people before they became fanatics, but that doesn't excuse their actions. They have to be stopped before they can make an attack on Shadowstar.

Recapture the remaining Kheldian Renegades Edit

War and Peacebringers
Part: Six

Contact Small Sunstorm
Sunstorm
Briefing

We've been able to piece together the location of the last 2 renegades. They're at a Council base waiting for a shipment of Quantum Array Guns. They plan to use them to ambush Shadowstar. Initially they were planning to draw her in using Lillian, but thanks to you that plan's not going to happen. This gives us the opportunity we need. We can put a stop to the Renegades' plans if we strike them now, but it won't be easy.

Mission Acceptance

Your main goal is to capture Fullalbedo and Brightshift, but they are sure to have a full contingent of Council troops there to aid them. There may also be some Quantum array guns that have been shipped in. Capture any of those you can.

Mission Objective(s)

The depths of this Council base hides the last two renegades.

  • Capture the Renegades
    • Defeat Fullalbedo, Defeat Brightshift

You defeated the last two Renegades, and stopped the plot to assassinate Shadowstar.

Enemies

Badge villain council Council
Badge villain nictus Nictus

Notable NPCs

Fullalbedo: You won't stop us! Shadowstar will die!

Brightshift: I apologize for nothing! I regret nothing! The only change I'd make would be to kill you first!

Icon clue generic
Quantum Array weapons
You found this crate of disassembled Quantum array weapons while hunting down several renegade Peacebringers. These were no doubt going to be used in their planned assassination of Shadowstar
Contact Small Sunstorm
Sunstorm
Debriefing

You've brought the renegades down before too much damage was done, and for that we're all in your debt. When word of the rogues first got out, there were many among the Warshades who thought it was a sign of our true intentions against them. But your success against the renegades has proven otherwise, and also helped to remind our fellow Peacebringers that we all must work together.

I've spoken with Shadowstar about this whole event, and we've come to the conclusion that both sides need to work together more in future so that incidents like this don't happen again. From this point forward, we'll be sharing more information and working together on some cases. It's the start of a new era in the war against the Nictus. This planet has proven once more that we needn't fight alone.

I'll keep looking into this, but things are only to get more dangerous. Talk to me again when you're around Security level 15. There may be more for you then.

Shadow Science (Story Arc) Edit

Souvenir Edit

Levels: 15 - 20

An inert N-Fragment

This strange souvenir was once part of a Nictus, but has been rendered inert while being studied by SERAPH. You keep it as a reminder of the lengths the Nictus will go to, and how one brave man's escape uncovered the secrets of the Council's

Shadow Science

It began when you were told that the Council was conducting a manhunt near the Hapatak River. You went to investigate and found Joshua Lucietto, who'd been held prisoner by the Council and used in sick human experiments with Nictus bond-forming techniques. Lucietto had forced a Nictus possessor out, and made a run for freedom.

Joshua Lucietto's harrowing tale of human experimentation led you to a hidden facility where other people were being kept in a weakened state so that damaged or partially dissipated Nictus could possess them without fear of being forced out. You freed the captives, ending their long nightmare.

The stories of the captives and the documents you recovered led you to an abandoned Council base that had once belonged to Requiem's old organization, but had been used by Arakhn for Nictus experiments. You found old documents that showed just how far Arakhn had progressed with her research into using pieces of decayed Nictus, called 'N-fragments', years ago.

The information you recovered led you to another base, where you freed more captives and captured several N-fragments.

You pressed the attack as the Council began to move the last of it's N-Fragment research out of the city. You learned about a series of tunnels where the Trolls were helping the Council move their research out of the city. You struck during this window of vulnerability, capturing documents that spoke about how N-Fragments were being used to make Galaxy troops, Void Hunters, and possible even the Warwolves.

The documents you found led to one final location: the last of the people held captive by the Council for human experimentation. You stormed the Council base, and liberated the last of the captives. The Council's research had been driven off-shore and you have uncovered much about where the Council's Galaxy troops and Void Hunter mercenaries had come from. The real victory, though, was rescuing all of the people who had once been victims of the Council's Shadow Science.

Still, there is much yet to learn about the Nictus and the Council. You were asked to come back around Security Level 20, so that you'd be powerful enough to survive the investigation.

Find the Council escapee Edit

Briefing

The Council has begun a large-scale excursive north of the city along the Hapatak river. They appear to be conducting a manhunt, and this matches with reports from our sources on Striga Island that a prisoner escaped from a Council lab, and may have escaped the island. If this man has escaped from the Council, it is important that we find him before they can recapture him. I would like to ask you to take charge of locating him before the Council can take him back to Striga Island.

Our sources say that this man may be one Joshua Lucietto, an insurance adjuster thought lost after the Rikti War when he went to examine a ruined building, and may have run into an exposed Council base. If he's been in the Council's hands since then, I cannot imagine what he's had to endure. I trust that you'll be able to find him and bring him back safely.

Mission Objective(s)

The Hapatak river is a tributary of Lake Salamanca, north of Paragon City. Unfortunately, the Council troops probably aren't here for the excellent fishing

  • Rescue Joshua Lucietto
    • Find Joshua Lucietto

You rescued Joshua Lucietto from the Council

Enemies

Badge villain council Council


Notable NPCs

  • Joshua Lucietto (NPC Hostage)

Thank you, thank you. All that I've been through. All that I've seen. You've got to know!


Icon clue generic
You can force the horrors out
After you rescued Joshua Lucietto, he told you his harrowing tale:

"I was there for years. Not just me, there were others. They used us in experiments. There were these creatures, living shadows. They called them Nictus. The things would try to bind with you, you could feel them in your mind. They'd take you over, but you could force them out. They'd whisper in your head, twist your thoughts 'till you didn't want it out, 'till you joined with it willingly. They're very good at that. But I forced it out. If they don't undermine your mind, if you stay determined, you can force the horrors out. Now I'm free. There were others, there still are others. But I'm free.

Thank you, hero. I'm afraid I don't know your name, but thank you."


Debriefing

Mr. Lucietto is receiving proper medical care. From his story it sounds like the Council have been using captives for human experiments with Nictus bonding techniques. Normally, as he said, a person who doesn't want to be possessed by a Nictus can force it out. If they are experimenting with new techniques, or other methods, this could be very important. I think it's very important that we follow up on this. Speak with me soon, I have a feeling that this is the start of a longer investigation.


Rescue the test subjects from the Council Edit

Briefing

Joshua Lucietto, the man you rescued, has been able to tell us about a hidden facility in Boomtown where the Council is holding other captives for their human experiments. There is no telling what horrors these people have had to endure, and it is vital that they're freed before the Council can move them. Since you performed so admirably in Mr. Lucietto's rescue, I thought that you'd might like to lead the operation.

Your first priority is to rescue those people. It will also be important to scout the base for files or computers that might help us find another base where they could be conducting these experiments.

Nictus science has been depraved ever since it first transformed a Kheldian into a life-consuming horror. It should be no surprise that they've begun to experiment on sentient beings, but I am sickened just the same.

Mission Objective(s)

  • Rescue the captives

You rescued the captives, and discovered some disturbing information

Enemies

Badge villain council Council


Notable NPCs


Icon clue generic
"They kept us weak..."
One of the captives you freed told you:

"I've been in here so long. They keep us weak so we put up less resistance. Those things, those Nictus, they need to be inside a person to live. They get weaker and weaker outside a host. If you're strong and don't want to merge with it, you can force it out. So they kept us weak. They used us like hospital beds Weakened ones, Nictus that had been traveling between worlds, they'd force them into us because we were too weak to force them out until they could get strong again."

Icon clue generic
They talk to you in your head
One of the captives you rescued told you:

"Those things, those Nictus, they jump inside you and try to merge with you. You can fight them off if you're strong enough, but the whole time they'll be talking to you. They'll promise you everything. They'll pick through your mind and find every time someone did you wrong, then tell you how they'll help to fix it. They seduce you with power, and tempt you until you don't want them to leave. Then you join with it. Then you become one of them. I've seen it happen. I've seen it happen too many times."

Icon clue generic
Order for transfer
You found this series of transfer orders among some Council files. According to them, they've been rotating captives in and out of this for years. From the notes on the orders, it seems like they were keeping people here on low rations, trying to keep them weak, but alive. The only transfers out of the base are to an experimental facility. The rest are marked with the ominous phrase "Will subverted. Integration successful."
Icon clue generic
A report to Arakhn
This is a report from the lead guard at the base to someone called "Arakhn". Part of it reads:

"It is not mine to question your judgment, My Lady, but why are we still performing these tests? even weakened, captives resist being hosts to a Nictus, often to the bitter end. I know that the Nictus we work with are weakened from their long journey, but surely there is already enough experimental data. I know that there are many volunteers within the ranks waiting for the opportunity that's being wasted on these wretches. I apologize if I'm out of line, but I feel it must be said.

Also, in response to your concern, we have had no contact with any of Requiem's toadies. We will alert you immediately if that should change."


Debriefing

What you found in that place sickens me. Nictus can't force a permanent possession on someone, and no Kheldian can survive forever outside a host. But to keep people captive and weakened so that Nictus can forcibly posses them long enough to recover their strength? It's depraved. We can just hope that what you found will help us free some of the other people who've been held by these monsters.


Investigate the old lab and search it for information Edit

Briefing

The captives you rescued and the documents you recovered have allowed us to find the location of an old research lab. It used to belong to Requiem's old organization, but from the records you found it seems that Arakhn forced him to let her use it for a time even before the change-over. It hasn't been used in years, but there could still be valuable information at the lab that could tell us more about what the Council has been working on. I'd like you to investigate the lab, and search it for information.

We don't know what you'll find down there, but the important thing is to look for some information about what the Council has been experimenting with. The first Nictus were created by unethical experiments. Who knows what Arakhn's been working on with the scientific resources of the Council under her control.

Mission Objective(s)

  • Search base for information
    • X Clues to find

You found some important information in the base, especially that Requiem is also investigating Arakhn's experiments

Enemies

Badge villain hydra Hydra

Badge villain vahzilok Vahzilok

Badge villain council Council


Notable NPCs

  • Penumbra Archon (Boss)


Icon clue generic
An ooze-covered pass-card
You recovered this pass card from a slime monster. It's covered in a sticky gelatinous ooze.
Icon clue generic
A spattered pass-card
You found this pass-card on a Vahzilok. You really don't want to know what it's spattered with.
Icon clue generic
Old transfer orders
These yellowing forms detail movement of something called "N-Fragments" to another research facility. The forms are dated several years ago, but they could still be vital information.
Icon clue generic
Orders from Requiem
These orders have been type-written on Requiem's personal letterhead:

"Search this place from top to bottom for any remaining traces of Arakhn's research. We must know how she is creating her Galaxy troops. Brook no interference in your task. Remember that this was our base before the Center forced us to lend it to Arakhn. It was tunneled by Vandal's machines, stocked to Nosferatu's orders and protected by our brave soldiers.

Still, exercise caution. Arakhn has the Center's ear, and unlike me, she is Nictus first and Council a distant second. No doubt the Center has been influenced by her claims over the years, and now he lets her do whatever she wants."

Icon clue generic
Nictus Decay Salvage: A Report
You found this computer report on a dis-used mainframe. Skimming over it, you see:

"A Nictus that has been starved off life energy for long enough or that has sustained enough damage in it natural form will begin to decay. It will grow weaker and weaker until it can no longer maintain a cohesive negative-energy form, and will begin to dissipate. Usually, it will no longer have the strength to possess all but the most weak-willed host, and thus will begin a downward spiral leading to its final dissipation.

We have discovered that it is also possible to force a dissipating Nictus to break apart multiple smaller pieces, forming Nictus Fragments. These can then be sustained with a controlled flow of energy. We are now researching the effects of implanting these fragments into human test subjects. You will also note that our early research indicates that it may be possible to harvest fragments from an healthy Nictus without permanent harm. We hope to soon have a technology that can match Requiem's, or even surpass it.

The dates of this report are already several years old. There's no telling how much farther the Council's come since then."


Debriefing

The more I find out about these depraved experiments, the worse I feel to be a Kheldian. These Nictus Fragments are monstrous, but I'm afraid that we may know what they were able to create with them. Arakhn has lost her mind. It seems that even Requiem thinks so, but I doubt he'd do anything we'd like if he got the same technology. I'll see what we can gleam from the information you found. It might help lead us to more captives, and deeper into Arakhn's research.


Strike the Council research base Edit

Briefing

All of the information you gathered at the abandoned lab along with the information from the captives you've rescued has revealed the location of what we think is a current research base. They will likely become aware of their vulnerability soon, so we must take this moment to strike. I naturally thought you might want to take this base out, considering your involvement in the case.

If the information we have is right, there will be plenty for you to do. First off, we believe that there may be one or more captives being held there you must rescue. There will also no doubt be much useful information to find. In addition, the base commander and his staff must be dealt with, or he'll be able to raise an alarm. And finally, there may be actual Nictus Fragments at this facility. You must take them out of the Council's hands.

Mission Objective(s)

  • Raid Council base
    • Defeat Archon Tanner

Enemies

Badge villain council Council


Notable NPCs


Icon clue generic
A memo
This memo is written on Council letterhead. It warns:

"To: Archon Tanner
RE: Requiem

Tanner, Keep an eye out for infiltrators from Requiem. He's been trying to pry into all the secrets of our Galaxy troops, and has stepped up efforts to gain full control of the Void Hunter mercenaries. You were right, Tanner. He may have agreed to share control of the Void Hunters with me in front of the Center, but he will never accept it. He still resents losing his little kingdom."

-Arakhn"

Icon clue generic
Nictus Fragments
This crate is filled with clear glass tubes, capped with energy generators. Inside each tube a shadowy sphere hangs suspended in some kind of fluid. The sphere seems to bend light around it, and occasionally snakes out an inky tendril that touches the glass with increased hungered ferocity the closer your hand comes.

Each tube is labeled "N-Fragment", along with a number, the name of the Nictus it was made from.

Perhaps more importantly, it has a shipping manifest, revealing where it was going to be sent.


Debriefing

Taking out that research facility will definitely strike their plans a grievous blow, and those people you rescued will be thanking you for the rest of their lives. I'll get our people working on the information you found at the lab. The shipping records for those N-fragments could lead us to another facility. The fragments themselves, we're going to turn over to SERAPH. They'll be eager to study them.


Capture Council research in Troll Tunnels Edit

Briefing

Your recent successes have forced the Council's hand. They have begun to clean out any bases or labs attached to their Nictus work that remain in the city, and are moving the assets from them off-shore. This gives us a great opportunity, but little time to work on it. Fortunately, some Trolls captured in a raid by other heroes revealed that the Council is moving some equipment through their tunnels. It is the perfect chance to capture the Council's research, and I thought you might like to spearhead the operation.

While the main point of this operation is to capture more Council research data before they can take it off-shore, you will also have to make sure that they cannot warn their allies that we know their plans. You'll have to be thorough, but I know you can handle it.

Mission Objective(s)

  • Defeat all foes in tunnels
    • X pieces of information to find

You captured the Council's data before they could take it off-shore

Enemies

Badge villain trolls Trolls

Badge villain council Council


Notable NPCs

  • Ogre (Boss)
  • Penumbra Archon (Boss)


Icon clue generic
Council Lab paperwork
Reams of paper and dozens of spindles of back-up disks hold the mundane records of the bases that Arakhn was running even before Requiem's old organization was re-absorbed into the Council. A lot of important information could be gleaned from this.
Icon clue generic
Basic N-Fragment utilization
This report gives a brief overview of how normal Nictus Fragments can be used. A "Galaxy" soldier can br created by implanting a sufficient number of Nictus Fragments in a willing human host and subjecting that host to careful training. These Galaxy soldiers are capable of using Nictus-like powers, but are not true Nictus themselves.

The report is maddeningly short on details, offering only the faintest hints on how the implantation process actually works.

Icon clue generic
Altered N-Fragment Uses
This report gives a brief overview of how Nictus Fragments can be altered using quantum energy techniques. By implanting these altered fragments into a willing host, subjecting that host to a specific training regimen, and equipping the implanted soldier with the proper equipment, the council can create a Void Hunter. The report is short on specific details about how the fragments are altered, the implantation process, and the training regimen, but it does spend several interesting pages expressing the scientist's concerns. They worry about the long term effects, and mention that they have no idea what would happen if something called a "Total Integration" were to occur to a Void Hunter.
Icon clue generic
Hypothetical N-Fragment uses
This report outlines several uses for N-Fragments that the researchers would like to explore. Skimming over it, you see:

"We believe that we are on the verge of several breakthroughs. We may have even run across the method that Requiem is using to create Warwolves. We understand that Arakhn has clearly stated no interest in reverse-engineering Requiem's Warwolves, but we think that the benefits of this research could lead us to a whole new era of N-Fragment technology."


Debriefing

The information you recovered will be invaluable. This was probably our last chance to capture the Council's data before they got it off-shore, and you really came through this for months. There may still be one last operation left to wrap this up. Talk to me soon.


Rescue the final group of the Council's captive human test subjects Edit

Briefing

It seems that there's one last element of the Council's Nictus experimentation that they haven't yet gotten off-shore. The Council has not yet been able to smuggle out the last captives it used for human experimentation. If it weren't for the documents you found, we never would have found out about it before it was too late. Now those people may have a chance, if you are willing to rescue them from the Council.

These people are in desperate danger. If the Council thinks that they cannot smuggle them out, they will probably terminate them to keep them quiet. You could be their last chance at freedom. And in order to keep their identities safe afterwards, you must also defeat the base's commander, and make certain that their records are destroyed.

Mission Objective(s)

  • Defeat Archon Douglas and his men

You rescued the last people being held by the Council for experimentation

Enemies

Badge villain council Council


Notable NPCs


Icon clue generic
An emailed warning
As you were erasing the records of the captives from the Council's computers, you noticed that someone had left the email program open. One message had been composed and was ready to go, but the author was probably called away before he could hit the "Send" button. It reads:

"Arakhn:
Ma'am, I have been going through our recent set-backs, and while looking through the records of the Void Hunter program, I think I found something unrelated, but important. The candidates for the Void Hunter process we've received from Requiem are almost always old loyalists from his old organization. I think he may be seeding the ranks of the Void Hunters with men who will follow him should push come to shove. I will continue my research into this.

Archon Douglas"


Debriefing

The last of the captives are safe, the Council's experiments have been driven out of the city, and now we know in theory at least how the Galaxy, Void Hunters and Warwolves are made. Joshua Lucietto's escape opened the door, but you were the one brave enough to face what was on the other side. For all of your fellow Kheldians, Peacebringers and Warshades, and for the people of the city, let me off you my thanks.

We now know that Arakhn, the leader of the Nictus within the Council, has been conducting experiments on people, and that she created the Galaxy and Void Hunters of the Council. That still leaves us with many leads and questions, which you may not be powerful enough to follow up. Speak to me again when you're at least Security Level 20. We should be able to pick up the investigation then.

Winslowe and the Cosmotron (Story Arc) Edit

Souvenir Edit

Levels: 20 - 25

A piece of the Cosmotron

This strange piece of polished metal is all that remains of a device that caused a great deal of conflict. It reminds you of the case of a man who meant to help the world, and a machine he made which unknowingly threatened every Kheldian and Nictus on Earth in a case you call

Winslowe and the Cosmotron

When the Sky Raiders attacked the Paradyne Labs on the eve of a major new announcement, it drew your attention. There had long been rumors that the Council was secretly funding the research of Dr. Winslowe, and now Winslowe and his new invention were the targets of the Sky Raider attack. Though the Sky Raiders did escape with Dr. Winslowe and his device, you stopped them from blowing up the building to cover their tracks. You were also warned that a Peacebringer had recently disappeared, so you needed to be careful.

You pursued the Sky Raiders to a cargo ship where they'd hidden themselves after the raid. You were able to rescue Dr. Winslowe, who told you about the amazing device he'd built, the Cosmotron: A machine capable of tapping the inherent energy of the cosmos to provide limitless clean power. He knew nothing about secret Council funding, and was horrified at the idea of his invention's power in their hands. The Sky Raiders still had the Cosmotron, but you were getting close. There was also a report of a Warshade who'd gone missing, but Winslowe and the Cosmotron seemed a higher priority.

The Sky Raiders attempted to sell the Cosmotron to the highest bidder, drawing gangs and villains from all over the city. You crashed the auction, but in the confusion Council agents made off with the device. When you got back, you found out that another Council team had kidnapped the Professor as well!

You went to Striga Island and broke Dr. Winslowe free from the Council. He told you the awful truth he'd learned: His device wasn't tapping a cosmic power source, but was actually draining energy from Kheldians and Nictus! Some had even been drawn into the device and consumed! You also learned that different Council factions were fighting over Winslowe and the Cosmotron. Arakhn and Requiem were both fighting over it, but there seemed to be evidence of a third faction, as well.

A lucky break revealed where the Council was keeping the Cosmotron, but only because the Sky Raiders were going to try and steal it back! You fought through the chaos, and found that a mysterious faction within the Council had already disassembled the device for study. What's more, they were planning on building a massive version of it to destroy all Kheldians on Earth, including the Nictus.

A quick plan was put together. SERAPH still had working codes to the Council computer network, and the information about the Cosmotron had been confined to the anti-Kheldian conspirators within the Council. By using a computer worm, that information could be wiped out. Dr. Winslowe, overcome by grief at what he'd made, tried to do it himself, but was captured. You rescued the Doctor, and ran the program from inside a Council base. Archon Swann, the madman in charge of the Cosmotron affair, warned you that there were more like him who wanted to see all the Kheldians and Nictus on Earth purged, and that they still had further plans.

The investigations may take some time, and you were encouraged to continue to improve your powers in the mean time. The next phase of the investigation should be ready when you're around Security Level 25.

Stop the Sky Raider attack and talk to Dr. Winslowe Edit

Briefing

The police are reporting a Sky Raider attack in progress that I think you should know about. The Sky Raiders are attacking Paradyne Labs, a research firm that's supposed to be on the verge of some major announcement about a new energy system created by a Dr. Winslowe. The attack alone is enough to draw attention, but some records captured from Council research labs indicate that Paradyne might have been getting some of its funding from the Council through back channels. The attack must be stopped, but this could also be a chance to discover why the Council is interested in Paradyne and Dr. Winslowe's energy system.

The Sky Raiders can be very dangerous. They will likely have taken hostages, and may have planted bombs to delay your progress while they accomplish their goals.

There's one more thing you should know about. A Peacebringer has disappeared. We don't think she's gone renegade, but we don't have any clues to what may have happened to her. It could be the Circle of Thorns, the Council, or another threat we don't know about. So be careful, and stay focused.

Mission Objective(s)

  • Defeat Lt. Phineas and his men
    • X bombs left

You saved Paradyne Labs, but the Sky Raiders had already absconded with Dr. Winslowe and his device.

Enemies

Badge villain skyraiders Sky Raiders

Notable NPCs

  • Lt. Phineas (Captain) (Lieutenant)


Icon clue generic
Entry pass card
This pass card should get you into the lab'smain facilities.
Icon clue generic
Security pass card
This pass card should get you into the lab's secured section.
Icon clue generic
Raid Time Table
You found this time table on Lt. Phineas during the attack on Paradyne labs. According to what's been checked off, the Sky Raiders have already taken Dr. Winslowe and a device called the "Cosmotron". There may be enough information on here to piece together where the Raiders have taken them.


Debriefing

While the Sky Raiders did get away with Winslowe, you stopped the attack on the labs and saved the lives of many people. The information you found on Lt. Phineas should help locate where the Sky Raiders are keeping Winslowe and his machine. I have a feeling that this is the beginning of something big.


Strike Sky Raider fall-back point to rescue Dr. Winslowe Edit

Briefing

We've been able to pinpoint the location of the Sky Raiders' fall-back point using the information you discovered in the Sky Raider attack in Paradyne labs. We think that they're lying low there until they can get Dr. Winslowe and his device out of the country. The Sky Raiders aren't going to give him and his machine up without a fight, but this could be the last chance to save Dr. Winslowe and get his machine out of the Sky Raiders' hands.

The Sky Raiders have taken over a cargo ship in Talos Island. You'll need to defeat all the enemies on that vessel to secure it. Dr. Winslowe and his machine should be aborad, unless something else has gone wrong.

Mission Objective(s)

  • Defeat all foes on cargo ship

You rescued Dr. Winslowe, but the Sky Raiders escaped with the Cosmotron in the chaos of the three way battle with the Council

Enemies

Badge villain skyraiders Sky Raiders
Badge villain council Council


Notable NPCs


Icon clue generic
Signed orders
These orders are from a Council base on Striga Island. They tell this unit of Council troops to secure Dr. Winslowe and his machine to all costs. There's an additional note in beautiful cursive letters written on the orders:

Brave soldiers of the Council:
Know that this mission is of particular import to me. Should you succeeed in capturing Dr. Winslowe alive and delivering him to me, you will all be well rewarded. But if he should perish, then I shall be gravely disappointed. It is important that we convince the good Doctor to tell us why Requiem has been so interested in his research. Who knows what that pompous egomaniac has been up to without proper guidance all these years.

Icon clue generic
It could bring limitless destruction
After you rescued him, Dr. Winslowe told you:

"You must listen! They still have my machine, the Cosmotron! I had no idea that any of the money was coming from the Council, or I never would have gone to the prototype phase. The thought of all that power in the wrong hands shakes me to the core.
The Cosmotron works using advanced applications of M-Theory, tapping the vibrations of the 10th-dimensional membrane of our universe to derive limitless clean power. It will change the world! But in the wrong hands, it could bring limitless destruction.

The Cosmotron must be recovered!"


Debriefing

Dr. Winslowe is safe, but that may be the least of our worries. If what he says about this "Cosmotron" is true, then it could change the world if used responsibly. In the wrong hands, it might enslave the world or destroy it. We've had a Warshade go missing and I was going to ask youto look into the disappearance, but I think this takes priority.


Recover the Cosmotron from the Sky Raiders auction Edit

Briefing

We have discovered that the Sky Raiders are planning to sell the Cosmotron to the highest bidder. This will attract gangs and villain organizations from all over the city, but it's imperative that none of them end up with the Cosmotron. From what we know, there will be representatives from the Freakshow, the Family, the Warriors, the Council and of course the Sky Raiders all there. It's dangerous, but we need you to go in and try to get the Cosmotron before one of those groups walks away with it.

You'll have to locate the Cosmotron and defeat whoever is guarding it. Then get out of there alive. We've lost contact with several more Peacebringers and Warshades, and neither of us wants to lose any more people.

Mission Objective(s)

  • Recover the Cosmotron
    • Find the Cosmotron

By the time you had gotten there, the Council had finally absconded with the Cosmotron. But there was worse news to come.

Enemies

Badge villain skyraiders Sky Raiders
Badge villain council Council
Badge villain lost The Lost
Badge villain tsoo Tsoo
Badge villain family The Family
Badge villain warriors Warriors
Badge villain freakshow Freakshow


Notable NPCs


Icon clue generic
Sealed orders
You found these orders on a defeated Council Lycanthrope

"Your goal is the recovery of Dr. Winslowe's device, the Cosmotron. As your unit is comprised of men who have been with me even before we returned to the Council, I have every confidence you will return the Cosmotron to me. The recent disappearances among Nictus toadies of Arakhn's makes me think that my theories are correct.

Of course, if the way to the regroup point is blocked by heroic action, then take the device to Striga and deliver it to the Center's troops. He can be trusted with it's care until we can recommence our research."

Icon clue generic
Cosmotronless
When you opened the crate, you found that the Cosmotron had already been taken. However, a brass insignia from a Council Cor Leonis trooper that had fallen inside the crate gives you a good idea who now has the device.


Debriefing

The Council has the Cosmotron, but it gets worse. While you were fighting them to try and recover it, another Council squad kidnapped Dr. Winslowe. We believe that they're taking him to Striga Island. The Council now has both the Doctor and his device, but they haven't won yet.


Rescue Dr. Winslowe on Striga Island Edit

Briefing

The Council now has both Doctor Winslowe and his device, but from what we've been able to track, it seems that they're not being held in the same place. It's as if the Council troops who took the Doctor and the troops that took the Cosmotron aren't communicating with each other. That's bad for them, but good for us. It should make getting both to safety much easier. The first step is going to be rescuing Dr. Winslowe on Striga Island.

We know where Dr. Winslowe is being held. Your main objective will be to free him from his captors. Hopefully, they won't be expecting a rescue attempt so soon.

Mission Objective(s)

  • Rescue Dr. Winslowe

You rescued Dr. Winslowe and discovered, as he had, the terrible truth about the Cosmotron.

Enemies

Badge villain council Council


Notable NPCs


Icon clue generic
What have I made?
When you rescued him, an overwrought Dr. Winslowe told you:

"You have to tell them I'm sorry. I had no idea! No idea what it was really doing! I was so horribly wrong, but it seemed to be working. The Cosmotron was drawing power, but I was wrongabout the source! My calculations were off, but I just accepted the result. What have I done? The Cosmotron!
It's not drawing power from the universe! It'sdrawing power from you! From all the Kheldians! It's tapping into your cosmic linkages and sucking the life out of you! I've been over the readings! It's already swallowed some poor souls whole. Now the Council wants to tune it, make it into a weapon.

These majestic visitors from the universe are being eaten alive in the cosmic maw of my own creation! What have I done? What have I done!"

Icon clue generic
A copied email
This piece of email is adressed to Arakhn, but seems to have been copied surreptitiously. This kind of spying is common among the Council. The letter reads:

"My dear Arakhn:
Something has been brought before me that I can no longer ignore. This spat between you and Requiem seems to be flaring up again over this device. And others are noticing. Arakhn, how long have we known each other? I still remember when first I saw you back in 1926 when I tried to get you to join us. I still remember the many long talks we'd share, sipping wine late into the night. And I also remember when Requiem first appeared, and this fight between you first started. You have not aged a day my sweet friend, but I have grown old, Arakhn, and even my patience wears thin. You are both Nictus. Can you not, as a favor to your oldest friend, as your duty to this organization, and to your own best interest, just stop fighting each other? Maestro has not been the only one to express displeasure at this bickering, and though I treasure our friendship, do not think that I won't take over this operation if you two can't work together.

-The Center"

From the looks of things, whoever copied this email also forfarded it to another adress.


Debriefing

Dr. Winslowe is safe and back in the city, and he's told us everything. I can't believe it. All the missing haven't been kidnapped, they were consumed during test runs of the Cosmotron. If the Council can find a way to tune it and make it a weapon, then it could be the end for us all.


Recover the Cosmotron during the Sky Raiders attack Edit

Briefing

We've had another break, but it's not necessarily lucky. An undercover police officer working the Sky Raider beat may have uncovered the location of the Cosmotron. Unfortunately, the Sky Raiders are being paid to attack and recover it. We have the location on Striga Island, and the time that they plan to make the attack. If you can infiltrate the Council base where the Cosmotron is being held and recover it during the chaos of the battle, we may be able to put an end to this once and for all.

From what we now know, Dr. Winslowe's Cosmotron could be the biggest threat to our people since the Nictus themselves. In order to stop it, you will need to recover the device, defeat the leaders of the base where it was kept, and check the Council network to see what they know about it.

Mission Objective(s)

  • Secure the Cosmotron
    • X computers to check
    • Find the Cosmotron

You recovered the original Cosmotron, but discovered that the Council now has the ability to make one themselves!

Enemies

Badge villain council Council
Badge villain skyraiders Sky Raiders


Notable NPCs


Icon clue generic
A report on the Cosmotron
You found this report on Dr. Winslowe's Cosmotron, written by an Archon Swann to another party within the Council. In the report, Swann confirms that the Cosmotron could probably be turned into a weapon. Swann even proposes a much larger version of it that could wipe out all the Kheldians on Earthwithin minutes. Interestingly, this report was only ever sent to one other person. It's not linked to the Council's database. It's almost as if this Archon Swann wanted to keep the report confidential.
Icon clue generic
The Cosmotron, disassembled
The parts in these boxes once made up the Cosmotron. Now the deadly device has been taken apart and thoroughly examined. The Council surely understands how to build one of their own now.
Icon clue generic
A forwarded email
This piece of email was adressed to Requiem, but it seems that it was forwarded to an account on this computer surreptitiously. This kind of spying is common among the Council's upper echelons. It reads:

"Requiem:
I had hoped that I would not have to speak with you about this. I had hoped that working on your own, as the head of your own organization for so many years would have helped. But I cannot ignore the constant in-fighting between you and Arakhn any longer. It has jeopardized this entire operation with Dr. Winslowe's device, and several within the Council have noticed it. I know that you are unhappy under Arakhn's command, but I also know that you understand the political necessity of it. There are many who do not trust you and who have never trusted you just because of their fear of the Nictus, but I am not among their number and will not be among their number unless you force me. Remember that I was the one who funded your old organization. If the only repayment I received was that you and Arakhn could learn to work together, I would be more than satisfied.

-The Center"

It appears that this message was forwarded to another person as well, but you have no clue who.


Debriefing

You've recovered the Cosmotron, and that was very good work. Unfortunately, now that the Council's studied it, we're still not safe. From the look of the report, though, that information may have been contained within a small faction of the Council. That could help us a great deal. We have a plan, but it's going to be dangerous. We're almost ready to go for the end game, and we're going to need your help to do it.


Corrupt the Council's Cosmotron files and save Dr. Winslowe from his own foolishness Edit

Briefing

We had a plan to handle the fact that some faction within the Council now has the plans for the Cosmotron, but there's been a problem. SERAPH has been able to develop a computer worm that can track down all references to the Cosmotron in the Council's databases, and change them just enough so that they won't be able to build a working one. The plan was to send you in to use the program at the base the Sky Raiders had been ordered to deliver the Cosmotron to. At least that was the plan until Dr. Winslowe decided to take matters into his own hands. He's gone to Striga to try and fix it himself. You'll have to savehim before he gets himself killed.

Your three objectives are to get Dr. Winslowe out alive, to infect the Council computers with the virus, and to defeat Archon Swann, so he can't spread what he knows.
Dr. Winslowe is still overcome with guilt and shame for the deaths he unknowningly caused. While it is true that we would be safer if he were to perish along with his invention, I know that his family needs him. Sometimes we have to sacrifice our safety to do the right thing. That's why we are Peacebringers and Warshades, and not Nictus.

Icon clue generic
C0sM0tR0n.exe
This disk contains a powerful program designed to over-write certain sections of the Council database, distorting data and subtly sabotaging plans for the Cosmotron or any device like it.

Mission Objective(s)

  • Defeat Swann and his men
    • Save Winslowe
    • X Computers to Crack

Enemies

Badge villain council Council


Notable NPCs


Icon clue generic
We have more plans. Just wait
After you defeated Archon Swann, he sneered the following hate-filled words at you:

"Don't think this is the end of it. We know all about you Kheldians. We know the truth, and we won't let any of you win. The Center may not see it, but we won't let that old fool stand in the way. We'll drive the Nictus from the Council, and then we'll drive all of you to extinction. The Cosmotron was nice, but we already have other inventions in the works. We have more plans. Just wait. You'll never know when the end will come."


Debriefing

The threat of the Cosmotron is over. Dr. Winslowe has apologized to the families of the Kheldians accidentally slain by the device, and is trying to make amends as best he can. There are still a number of questions though. Swann mentioned that there wereothers within the Council that were out to purge both Arakhn's and Requiem's factions, and we weren't too much farther down their list. What are their plans? We may have to wait until another clue comes our way to find out and unravel this new mystery.

You should seek to improve your already considerable skills until then. Talk to me again when you're around level 25. I have a feeling that by the time you reach that point, we'll be ready for the next step.

Fear and Loathing on Striga Isle (Story Arc) Edit

Souvenir Edit

Levels: 25 - 30

A prototype Quantum weapon

Dr. Winslowe and his team at SERAPH gave you this non-functional prototype, based on designs captured from a conspiracy within the Council itself. Winslowe thinks he may be able to perfect the design one day, but for now you keep it as a memento of the strange case you remember as:

Fear and Loathing on Striga Isle

After a captured Council Archon had revealed he existence of a rabidly anti-Nictus and anti-Kheldian faction within the Council, monitoring of the evil organization was stepped up dramatically, looking for further clues. The clue you were looking for came when Moonfire, the Kheldian agent on Striga Island, discovered that a group of Council soldiers was secretly testing new weapons against the Banished Pantheon. The weapons were being tuned for use against Nictus, but you found both a War Wolf and a Galaxy soldier working to help test them.

Searching for clues about why the Galaxy Archon Booker would help against the Kheldians, you investigated his old base. There you discovered that he had learned something dire about Arakhn's plans, and was feeling himself transforming into an alien being from his Nictus Fragment implants. These combined led him into the conspiracy.

One of the names mentioned in Booker's journals was an Archon Coster, the head of a research base. You infiltrated the facility, but found it already under attack by the Banished Pantheon, who sought revenge for being used as test subjects. Coster had been killed by the Pantheon by the time you arrived, but his notes not only had the names of the remaining conspirators, but showed that Coster had been a double-agent, and had assembled those names for Arakhn herself.

You rescued the scientists that the Council conspirators had forced to work on their anti-Nictus weapons, and captured Archon Stone, the third conspirator. From this point forward, it would be a race to capture the last conspirators before Arakhn could hunt them down.

You captured Lt. Wester and Archon Turley, two more members of the conspiracy, before Arakhn could assassinate them. You also discovered that the remaining conspirators planned to escape Striga Island and defect to another organization.

As you rushed the capture of the last two conspirators for all valuable information they held, you learned that Arakhn had alerted the Center to the conspiracy. With no time to lose, you captured Archon Saager and Archon Voight before they could escape from Striga on a cargo vessel. With all the conspirators safely captured, Arakhn's attempts to assassinate them were foiled, and much new information about Nictus activity within the Council could be gained. It may take some time for the conspirators to talk, so you were encouraged to improve your powers until then so you'd be ready to investigate whatever was revealed. You were told to come back when you were about Stature Level 30 to continue.

Scary Monsters (Story Arc) Edit

Souvenir Edit

Levels: 30 - 35

Data disc

You've kept this copy of Arakhn's experimental data as insurance in case you once again have to face her:

Scary Monsters

It began with reports of strange activity around a Council base. Galaxy troops had been seen escorting Hydra Men, Freakshow, and Devouring Earth creatures into the base. You investigated and found a Freakshow gangster who had acquired the abilities of the Galaxy. He had been implanted with Nictus fragments, as part of some sick experiments of Arakhn's.

You knew you had to find out more about what Arakhn was doing. A report of more Freakshow activity in a Council base in Brickstown got your attention. You journeyed there and fought several Dark Freaks. You also discovered an unsent e-mail from Arakhn herself! It was to an ally of hers within the Council, but you were unable to determine who that ally might be.

Arakhn's e-mail indicated that she was about to take her experiment to Stage Two. Desperate for answers, you took to the streets. After defeating many Council agents, you learned of a base where Arakhn's efforts continued. You went there and discovered several Galaxy troops with the ability to shift into War Wolves. You defeated them and found another interesting e-mail: not from Arakhn, but from her mysterious ally.

It was essential that you learn the man's identity. You went to a Council communications hub, where you learned the e-mail's base of origin.

With the information in hand, you went to the base and learned that it was under the purview of none other than Requiem! He and Arakhn had been working together! Moreover, their experiments had created a race of Shadow Vampyri: vampyri with all the powers of a Galaxy soldier.

Your new knowledge weighed heavily upon you, but still, you needed to know more. You journeyed to the lab where Arakhn kept her experimental data and confiscated all of it, erasing it from the computers' hard drives afterward.

Even today, you cannot be sure how successful you were in eliminating the Shadow Vampyri. Although you arrested many of them and now hold the data that is necessary to their creation, it is unknown how many shodowy legions Arakhn and Requiem may already have created. You can only maintain your efforts against them, and steel yourself against the future showdown that will surely come between the evil Nictus and Kheldians such as yourself.

You know that you'll need to become stronger in order to face whatever the Nictus have planned. You were encouraged to return after you had mastered more of your powers, around Security Level 35.

Missing Mission Title Edit

Scary Monsters
Part: One

Contact Small Sunstorm
Sunstorm
Briefing

I've been trying to nail down Arakhn's main bases of operation, and I think my informants have finally hit on one. It's located in Brickstown, and there's been heavy traffic reported there for the past few days. But here's the strange part: that traffic isn't all Council. According to my reports, Council members have been seen escorting Freakshow and stranger things into the base. We need to know what's going on there. We need to know now.

Mission Acceptance

We need hard data on Arakhn's plans. I've never known her to do anything without a dark purpose in mind.


Mission Objective(s)

You hear a sound. Could it be... techno?

  • Learn Arakhn's plans

Deep within Arakhn's base, you have defeated a gangster with Nictus powers.


Enemies
Badge villain council Council
Badge villain freakshow Freakshow


Notable NPCs


Notable Dialoge

(before aggro)
Shadow Tank Freak: I feel... funny.

(aggroed)
Shadow Tank Freak: Now, this is what I call power!


Icon clue generic
The Dark Freak
Deep within Arakhn's base, you defeated a creature most foul. The Freakshow gangster you encountered seemed to have the powers of a Galaxy soldier, powers that, as far as you know can only be gained by the infusion of a Nictus fragment into the host.


Contact Small Sunstorm
Sunstorm
Debriefing

A Freak? With Nictus powers? That's strange. Strange and terrifying. With any luck, this base was performing isolated experiments.


Defeat the villains and search for clues Edit

Scary Monsters
Part: Two

Contact Small Sunstorm
Sunstorm
Briefing

You recall that strange Freakshow gangster you battled in Arakhn's base? The one with the Nictus powers? Well, I was hoping we'd seen the last of them, but it seems that hope was in vain. I've learned that a group of Freakshow are inhabiting a Council base over in Brickstown. I need you to get over there, defeat all the villains you find, and search for clues. We have to find out if Arakhn has any more of these Dark Freaks squirreled away somewhere.

Mission Acceptance

I'd like to assume this is just a lark for Arakhn, an experiment merely for the sake of curiosity. I'd like to, but I can't. I think this is the start of something big.


Mission Objective(s)

A hyena-like laugh echoes off the walls.

  • Defeat all villains in base
    • Seek clues

You defeated the villains and found an interesting e-mail.


Enemies
Badge villain freakshow Freakshow


Notable Dialog

(before aggro)
Shadow Freak 1: Nictus fragments are like cybernetics for the soul!
Shadow Freak 2: Tell it!

(aggroed)
Shadow Freak: We got more than enough power to deal with you!


Icon clue generic
E-mail from Arakhn
This e-mail doesn't seem to have been sent yet. It reads:

'My friend:
'The initial tests on the Freakshow seem to be going as planned. With your approval, I will be proceeding to Stage Two.
'Arakhn'

Contact Small Sunstorm
Sunstorm
Debriefing

So, these Nictus-infused Freakshow are part of a larger plan. It seems that Arakhn is content with her efforts thus far, and is ready to push the project forward. I only wish I knew who she was writing that letter to. Whoever her partner in crime is, we'll have to root him out. If he has access to the same Nictus fragments Arakhn is using to enhance the Freakshow, he's as great a threat as she is.


Find out where Arakhn's experiments are taking place Edit

Scary Monsters
Part: Three

Contact Small Sunstorm
Sunstorm
Briefing

I'm pretty troubled by that e-mail you found. It seems Arakhn's experiments on the Freakshow are just part of a greater plan, and she's ready to move onto the second stage. That means we need information, and we need it fast. We need to know where Arakhn's latest experiments are taking place.

Mission Acceptance

You've got to take to the street and interrogate some of Arakhn's soldiers. You can usually find Council agents in Brickstown.


Mission Objective(s)

  • Interrogate Council agents
    • Defeat 30 Council

On one of the defeated agents, you found some orders.


Enemies
Badge villain council Council


Icon clue generic
Council orders
You found orders on one of the council agents you defeated. They read:

'The equipment is to be moved to Arakhn's new base at once, on my authority. Do not question me again.'

There are also a set of coordinates.


Mission Objective(s)

An animal scream echoes up from the depths of these caves.

  • Defeat all villains in base
    • Seek clues

You defeated the Council and found a clue.


Enemies
Badge villain council Council


Notable Dialog

(before aggro)
Galaxy Adjutant: Arakhn's ambitions have served us well.

(aggroed)
Galaxy Adjutant: Strike me down. I dare you.

(before aggro)
Galaxy Adjutant: I must admit I feel more powerful.

(aggroed)
Galaxy Adjutant: You will not lay hands on our lady!


Icon clue generic
Anonymous e-mail
You found this e-mail on a computer in Arakhn's base. It reads:

'My dear: Your successes, as always, are legion. With your ambition and my cunning, I truly believe we can depose that old buffoon and take the Council for ourselves.
I must share a concern, however. The constant attacks of the Peacebringers and Warshades are impacting us greatly. Our numbers are dwindling. You must improve the conversion rate for those implanted with N-Fragments, and quickly.'

Regrettably, there is no signature.


Contact Small Sunstorm
Sunstorm
Debriefing

Well, the plot thickens. I've never seen enemies like the ones you described! And I imagine no one else has either. But what's even more troubling is this alliance Arakhn seems to be building with some unnamed Council rogue. If they're truly planning to take over the Council together, we've got a problem of unparalleled proportions on our hands!

Figure out where Arakn's ally sent the e-mail from Edit

Scary Monsters
Part: Four

Contact Small Sunstorm
Sunstorm
Briefing

We need to know who Arakhn's ally within the Council is. If she's truly plotting a coup with this person, his identity is essential to thwarting it! I've located a Council communications hub. If you get inside, you may be able to figure out what base Arakhn's ally sent that e-mail from. That'll get us one step closer to fingering him.

Mission Acceptance

There won't be any strange creatures for you to defeat this time. Just get in, get the information, and get out.


Mission Objective(s)

The communications hub is well-staffed, and security is tight. Getting this info won't be easy.

  • Get info about Arakhn's ally
    • Find origin of e-mail

You have the information you came for


Enemies
Badge villain council Council


Icon clue generic
The ally's base
After hacking into the computer network at the Council's communications hub, you have uncovered the origin of the e-mail from Arakhn's ally.


Contact Small Sunstorm
Sunstorm
Debriefing

Good work. Now we know where Arakhn's ally sent his e-mail from. I suppose there's only one more thing to do: you've got to go to that base and see who this mysterious ally of hers is.


Unmask Arakhn's ally Edit

Scary Monsters
Part: Five

Contact Small Sunstorm
Sunstorm
Briefing

Thanks to your perseverance, we know the location of Arakhn's ally. Now all you need to do is unmask him.

Mission Acceptance

We need conclusive evidence of this person's identitiy. Knowing who's working with Arakhn will be critical to preventing that black-hearted woman from taking over the Council.

Mission Objective(s)

You have a few suspicions about Arakhn's mysterious ally. You just hope they're not correct.

  • Learn identity of Arakhn's ally
    • Defeat Archon Vyzir

You defeated the base's leader, and learned that his master is none other than Requiem!


Enemies
Badge villain council Council


Notable NPCs


Notable Dialog

(before aggro) Archon Vyzir: The master's new gifts are most impressive!

(aggroed) Archon Vyzir: I will defeat you for Requiem!


Icon clue generic
The Shadow Vampyr's story
When you defeated Archon Vyzir, he snarled:

'You are nothing compared to the combined might of Arakhn and Requiem! Someday they will topple the world, and you, foolish hero, will be lucky if you are alive to see it.'


Contact Small Sunstorm
Sunstorm
Debriefing

So, Arakhn and Requiem are working together! I feared as much, but I hoped that I was wrong. It looks like we have a long road ahead of us in combating their unified might. But first, we have to deal with these Shadow Vampyri you've discovered. They're a threat we can't afford to see loosed on this humble city. I'll see what I can learn from the vampyri you captured.


Get data about Arakhn's experiments Edit

Scary Monsters
Part: Six

Contact Small Sunstorm
Sunstorm
Briefing

Under interrogation, Archon Vyzir has revealed the location of a disused Rikti base used by both Requiem and Arakhn to house their experimental data. This base is unknown even to the Center, or so I am told. If you can infiltrate the base, you can likely recover critical data regarding Arakhn's implantation of Nictus fragments into various hosts. At the worst, that data will provide us with valuable information about how to fight them. At best, it'll cripple her efforts entirely.

Mission Acceptance

According to Vyzir, Arakhn's experiments were rife with complications. So, there's a real chance that confiscating that data will set her back to square one.


Mission Objective(s)

Arakhn and Requiem have no doubt had to be cautious to keep their alliance from the Center. This old Rikti base provides them the perfect getaway.

  • Infiltrate underground lab
    • 6 computers to hack

You have recovered all the data!


Enemies
Badge villain council Council


Notable Dialog

Dark Equinox Archon: Someone has trespassed within our base.

Dark Equinox Archon: We Dark Vampyri may be few in number, but our power is great!


Icon clue generic
Arakhn's experiments
The data you stole from the secret lab details the experiments Arakhn has performed with her Nictus Fragment technology. Not only are there details about the Dark Vampyr project and the Shadow Freaks, but there are details of other horrible projects as well. One section of the paper notes that the conversion rate of those implanted with Nictus Fragements into full Nictus is approaching 40%. The paper projects that soon, the Nictus will be able to replenish their numbers with converted Galaxy soldiers alone.


Contact Small Sunstorm
Sunstorm
Debriefing

Excellent work. I don't know how many Shadow Vampyri remain in the field, or whether Arakhn will be able to make more of them without the data you've captured. But I do know one thing: thanks to you, we're in a far better position to handle whatever she can throw at us.

This data is highly valuable, but the most important secret you've uncovered is Arakhn's alliance with Requiem. I have no doubt that together they will provide a most formidable challenge. I'm glad I have you to rely on in facing them down.

It would be a good idea to concentrate on improving your abilities for a while, though. Speak to me again when you're around Security Level 35. You should be powerful enough then to face the next set of challenges.

Side Missions Edit

Start your new life as a Kheldian Edit

Contact Small Sunstorm
Sunstorm
Briefing

Allow me to welcome you to the elite ranks of the Peacebringers. All of the Peacebringers on Earth, like you, are formed from the fusion of a Kheldian energy being and a willing human host. Both the human and the Kheldian become more than they were separately, forming a new being called a Peacebringer. As a Peacebringer you will learn to wield immense power in the service of justice and the endless battle against out dire enemies, the Nictus.

I am Sunstorm, and I serve as the coordinator of our efforts here on Earth. I'm not your leader or your boss, my main function is to make certain that our efforts are well directed, particularly for the newer members of our ranks. I should have plenty for you to do. I'm sure you can't wait to test your new powers, so let's get started.

Mission Acceptance

I know about a situation with the Vahzilok that I think you can handle. One of their Mortificators, a madman calling himself 'Sepsis', has offered to sell their secrets to the Council. While the Vahzilok disseminate much of their techniques using illegal internet sites, they reserve their deeper secrets to more trusted individuals. We cannot let these secrets get into the hands of the Council's own cadres of mad scientists.

Mission Objective(s)

These dank sewers won't hide the dire plans of the Vahzilok.

  • Defeat Negotiators

You defeated both Sepsis and the Council negotiator, but discovered that Sepsis' notes are already in Council hands!

Enemies

Badge villain vahzilok Vahzilok

Notable NPCs

Sepsis: A Hero! Here to foil me, I know it!

Council Negotiator: Be careful! This is one of those Peacebringers!

Icon clue generic
A madman's contract
Though this contract was originally written by the Council, it's now been covered in so much insane scrawling about the 'nature of humanity' from Sepsis that it's barely legible. It does seem to indicate that Sepsis has already provided the Council with the secret texts of the Vahzilok! Fortunately you can see that Sepsis scrawled directions to the Council base he delivered the texts to among his rambling notes.

Mission Objective(s)

This Council base now holds an additional secret: the mad medical knowledge of the Vahzilok

  • Find Sepsis' notes

You recovered Sepsis' Vahzilok texts from the Council.

Enemies

Badge villain council Council

Contact Small Sunstorm
Sunstorm
Debriefing

You did an incredible job. These texts look like the rantings of a madman, but I'm certain the Council could have gleaned any number of horrible secrets from them. You've done this city a great service, and you're only getting started.

You're well on your way as a Peacebringer. As always, I'm ready to provide whatever support you'll need to carry on the fight.

Learn about the fallen heroes of Paragon City Edit

Contact Small Sunstorm
Sunstorm
Briefing

As a new hero, you should know about those who have come before you. I think you need to learn about the fallen heroes of Paragon City. It will be a short history lesson, but an important one.

Mission Acceptance

Go read the plaque under the statue of Atlas. He was a great man, and the city remains thankful to him to this day. Atlas Park is named in his honor, you know.

Mission Objective(s)

  • Read Atlas' plaque

This statue commemorates the heroic death of the mighty Atlas. On December 7th, 1941, the Forces of the original 5th Column launched a surprise attack on Paragon City. Atlas single-handedly fought back a large group of advancing 5th Column soldiers, and prevented them from gaining a foothold beyond Independence Port. His brave sacrifice held the area until the Freedom Phalanx arrived and drove back the invaders.

Contact Small Sunstorm
Sunstorm
Debriefing

Atlas was a great man. He protected the city from a devastating surprise attack in 1941 by the 5th Column. Without his sacrifice, who knows how many lives might have been lost? I've noticed many people pause in the shadow of his great statue; it's as if they feel safer there.

Investigate the disappearances Edit

Contact Small Sunstorm
Sunstorm
Briefing

Several wealthy citizens have disappeared in the last couple of days. That's hardly unusual in this town but this time no ransom notes have been delivered. I want you to investigate these disappearances. I have a bad feeling that those people are in serious trouble.

Mission Acceptance

One more thing: all of the missing people had fatal illnesses. That connection has to mean something, but I can't figure out what!

Mission Objective(s)

  • Rescue 3 missing citizens

Enemies

Badge villain vahzilok Vahzilok

Icon clue generic
The kidnapped woman's story
The woman you rescued from the Vahzilok told you:

'They approached me because of my money, and because of my illness. You see, I'm dying of cancer. This strange Vahzilok said he could give me eternal life! And all he wanted was the bulk of my fortune!'

'I was desperate, so I gave in. But that was before I knew what they wanted to do to me. They wanted to turn me into a zombie, a walking corpse!'

Contact Small Sunstorm
Sunstorm
Debriefing

So, Vahzilok convinced those people to hand over their fortunes in exchange for eternal life. Trouble is, it was a life few people would consider worth living: a life as one of his disgusting zombies! It's really sad that he would prety on the desperately ill like this. But I suppose that's what I should expect from such a demented person.

Deliver the data disc to Henry Peter Wong Edit

Contact Small Sunstorm
Sunstorm
Briefing

Hero Corps has pulled some strings, and they're asking for all the data we've collected on the Vahzilok. I need someone to deliver this data disc to Henry Peter Wong. He'll see that Hero Corps gets the info.

Mission Acceptance

I'm sure Dr. Vahzilok would love to get his hands on this disc. Watch your back.

Icon clue generic
Data on Vahzilok
This data disc contains all the data SERAPH has on the Vahzilok menace.

Mission Objective(s)

  • Deliver the data disc to Henry Peter Wong

Briefing

Hero Corps thanks you for your cooperation in this matter. Hero Corps doesn't like to be beholden to any organisation, so I'll return the favor SERAPH did for us immediately. There is a cave in Galaxy City that the Vahzilok have been using as a secret research lab. I'm sure a powerful hero like yourself will have no problem wiping it out and getting some more info for SERAPH and Hero Corps to share.

Mission Objective(s)

A wet slick of sewer slime makes your footing unsteady.

  • Defeat lab leader and his crew
    • 2 hostages remaining

You defeated the Vahzilok and rescued the hostages.

Enemies

Badge villain vahzilok Vahzilok

Contact Small Sunstorm
Sunstorm
Debriefing

Looks like Hero Corps steered us in the right direction. You did a great job, but I don't understand why Hero Corps didn't take care of this cave themselves.

Meet Sarah Peters and talk to her about the theft Edit

Contact Small Sunstorm
Sunstorm
Briefing

I just spoke to Sarah Peters, an FCC investigator who tracks illegal radio broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.

Mission Acceptance

Sarah seems pretty upset. If the Council is involved, that's certainly understandable.

Mission Objective(s)

  • Visit Sarah Peters in Atlas Park

Briefing

Oh! Sunstorm told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck. And whatever you do, don't look inside the crate!

Mission Objective(s)

  • Locate crate 878-932

You recovered the crate before the Council found it.

Enemies

Badge villain council Council

Icon clue generic
Crate 878-932
This large crate is labelled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irresistable urge to peek inside.

Mission Objective(s)

  • Take the crate to Azuria

Debriefing

Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?

Contact Small Sunstorm
Sunstorm
Debriefing

Azuria tells me that the contents of crate 878-932 are safe in the MAGI vaults.

She didn't want me to speak of this to many people, but you earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed. There is some information that no one is meant to have.

Secure the painting before it's stolen Edit

Contact Small Sunstorm
Sunstorm
Briefing

We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman'. It's a decent painting, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I these Council goons may be planning to steal it. Can you secure the painting before it's stolen?

Mission Acceptance

After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.

Mission Objective(s)

  • Defeat all painting thieves

You defeated the thieves and secured the painting.

Enemies

Badge villain council Council

Icon clue generic
A painting called The Lonely Horseman
This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.

Mission Objective(s)

  • Take painting to Iris Parker

Debriefing

You really came through on this one. I'll make sure this painting gets back to the rightful owners.

Contact Small Sunstorm
Sunstorm
Debriefing

The Council is a very dangerous organization and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50s, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.

Investigate the conference Edit

Contact Small Sunstorm
Sunstorm
Briefing

I just got a tip that some men calling themselves the disciples of Vahzilok are planning a conference in a secondary sewer section. While their exact aims are unclear, it seems likely that they're linked to these bio-mechanical zombies that have been terrorizing the populace lately. Will you investigate this conference?

Mission Acceptance

While you're down there, look for any information on the aims of Vahzilok's minions.

Mission Objective(s)

  • Defeat all Vahzilok in sewer
    • Rescue the hostage, Find information

You disrupted the conference, rescued a hostage, and found some notes.

Enemies

Badge villain vahzilok Vahzilok

Icon clue generic
Medical notes
These wild medical notes were not made by any doctor who cares for the sanctity of human life. They describe horrible techniques for using artificial stimulus and cybernetic parts to animate the body. You notice that these notes are based on recent research.
Contact Small Sunstorm
Sunstorm
Debriefing

Thanks for breaking up that horrible conference. It's terrifying to contemplate the depths this Vahzilok has sunk to. Human experimentation, animating the dead! He must be a madman indeed.

MissingMissionName Edit

Contact Small Sunstorm
Sunstorm
Briefing

All of the information you gathered at the abandoned lab along with the information from the captives you've rescued has revealed the location of what we think is a current research base. They will likely become aware of their vulnerability soon, so we must take this moment to strike. I naturally thought you might want to take this base out, considering your involvement in the case.

Mission Acceptance

If the information we have is right, there will be plenty for you to do. First off, we believe that there may be one or more captives being held there you must rescue. There will also no doubt be much useful information to find. In addition, the base commander and his staff must be dealt with, or he'll be able to raise an alarm. And finally, there may be actual Nictus Fragments at this facility. You must take them out of the Council's hands.

Mission Objective(s)

  • Raid Council Base

Contact Small Sunstorm
Sunstorm
Debriefing

Missing Debriefing

External Links Edit

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