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Recluse's Victory

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Recluse's Victory
Map ReclusesVictory

PvP Zone (40-50)

Trainers: none
TF Contacts: none
Events: Temporal Anchors, Signature Hero/Villain Reinforcements, Temporal Reversion
Exploration Badges: Globetrotter, Last Stand, Ragnarok, Temporal Fighter/ Dark Victory
Plaques: none
Enemies: Arachnos, Longbow, Turrets
Connecting Zones: Atlas Park

Grandville

Transits: none
Recluse's Victory at VidiotMaps.com

Overview Edit

Recluse's Victory is the highest-level of the four PvP zones.

Contacts Edit

There are no contacts in Recluse's Victory. It does, however, contain more badges than the other PvP Zones.

Important Locations Edit

Temporal Anchors, defended by Pillboxes

Neighborhoods Edit

The neighborhoods in Recluse's Victory are named by sector, starting at the Hero Base and working to the Villain base.

  • Sector 1 - contains the Hero Base and one of the heroes' and villains' Heavy Stations, as well as the Alpha anchor.
  • Sector 2 - contains a hero Heavy Station and the Foxtrot anchor.
  • Sector 3 - contains a villain Heavy Station and the Echo anchor.
  • Sector 4 - contains a villain Heavy Station and the last anchor.
  • Sector 5 - contains the Bravo, Charlie, and Delta anchors.

Zone Event Edit

The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for Primal Earth. This future is determined by the capture and control of various Temporal Anchors, each defended by a Pillbox. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and buoyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the backround changes).

Pillboxes have 4 turrets located at each of the cross-shaped corners that start out as Level 54 Pop Up Anti-Personnel Guns. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the centre of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since player's (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets.

When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated.

At the capture of all six pillboxes for a side, the zone is "won" by that side, and a five minute counter begins. After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's Heavy. During the five-minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion.

Exploration Badges Edit

Villain Badges Edit

V badge TourismBadge Dark Victory

The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.

V badge TourismBadge Globetrotter

Lord Recluse targeted the statue of Atlas first, knowing it was an important symbol to Paragon's 'heroes.'

V badge TourismBadge Last Stand

Lee Towers may go down in history as the place where civilization fell to Lord Recluse.

V badge TourismBadge Ragnarok

Some say this battle will signal the end of civilization as we know it, and the beginning of a new history—written by Lord Recluse.

Hero Badges Edit

Badge tourist 01 Globetrotter

Lord Recluse targeted the statue of Atlas first, knowing it was an important symbol to Paragon's 'heroes.'

Badge tourist 01 Last Stand

Lee Towers may go down in history as the place where civilization fell to Lord Recluse.

Badge tourist 01 Ragnarok

Some say this battle will signal the end of civilization as we know it, and the beginning of a new history—written by Lord Recluse.

Badge tourist 01 Temporal Fighter

The Meinhoff Building was created in our current timeline to serve as an Arachnos base in this possible future.

Stores Edit

There are no stores in Recluse's Victory

Transfer Points Edit

Grandville, Atlas Park

Villain Groups Edit

Other Badges Edit

Hero Badges Edit

Badge defeatrecluse Arachnophobic

You have helped defeat Lord Recluse in Recluse's Victory.

Badge defeatghostwidow Poltergeist

You have helped defeat Ghost Widow in Recluse's Victory.

Badge defeatscirocco Sandblasted

You have helped defeat Scirocco in Recluse's Victory.

Badge defeatmako Shark Hunter

You have helped defeat Captain Mako in Recluse's Victory.

Badge defeatscorpion Wrangler

You have helped defeat Black Scorpion in Recluse's Victory.

Badge defeatrecluse Justiciar

You have helped defeat all the Signature Villains in Recluse's Victory, making you a Justiciar.

Villain Badges Edit

Badge defeatmanticore Dead-eye

You have helped defeat Manticore in Recluse's Victory.

Badge defeatbrawler Uppercut

You have helped defeat Back Alley Brawler in Recluse's Victory.

Badge defeatpositron Destroyer

You have helped defeat Positron in Recluse's Victory.

Badge defeatpsyche Interrogator

You have helped defeat Sister Psyche in Recluse's Victory.

Badge defeatsynapse Breakneck

You have helped defeat Synapse in Recluse's Victory.

Badge defeatstatesman Oppressor

You have helped defeat Statesman in Recluse's Victory.

Badge defeatstatesman Blackguard

You have helped defeat all the Signature Heroes in Recluse's Victory, making you a Blackguard.

Both factions Edit

Badge pillbox 1 Time Machinist

You have taken over 10 pillboxes in Recluse's Victory, making you a Time Machinist.

Badge pillbox 2 Somewhere in Time

100 pillboxes have fallen into your hands.

Badge pillbox 3 Back from the Future

1000 pillboxes have been captured by you, you are truly a Time Bandit.

Badge heavy 1 Temporal Agent

You have controlled 10 Heavies in Recluse's Victory.

Badge heavy 2 Temporal Spy

You have controlled 50 Heavies in Recluse's Victory.

Badge heavy 3 Temporal Soldier

You have controlled 250 Heavies in Recluse's Victory.

V badge TimeSpentBadge Time Traveller

It seems you have mastered the recursive time flux of Lord Recluse's victory. You've spent 5 hours here, though it seems like much longer.

Obtaining the MechEdit

If you have enough 'zone points'(displayed on your navigator) by the time it reverses the dimension, you will obtain the Heavy Temporary power.

  • Turret defeat - 10 pts
  • Pillbox capture - 15 pts.
  • Player defeat - 20-100 pts.
  • AV defeat - 250 pts.

I suggest if you want to get the longbow mech, you either have a friendly villain and you alternate capture of a single pillbox, or you get a big group of heroes/villains to take down the archvillains/heroes, since each one nets you 250 points.

Notes Edit

  • Villains can observe the progress in Recluse's Victory from the Arachnos Headquarters (-889, 112, -886) in Port Oakes, or from the Arachnos Citadel (2903.9, -1047.3, 900.2) at the center of Grandville. A map on the wall shows the ownership (Hero or Villain) of the territories within the zone and an Arachnos Situation Monitor provides further information.
  • Heroes can observe the progress in Recluse's Victory from Paragon City Hall (-127.7, 43.9, -601.5) in the Atlas Plaza neighborhood of Atlas Park. In the DATA office a map on the wall shows the ownership (Hero or Villain) of the territories within the zone and the D.A.T.A. Situation Monitor provides further information.
  • Approximately once every two hours, a single Level 1 Contaminated spawns in the Yellow Line station. It is viewed as an enemy by both heroes and villains. This was added so heroes who were created before the Isolator Badge was available could have a chance to obtain it. It is now much easier for heroes to do the story arc from The Pilgrim.
Badge villain contaminated Isolator

You began your career on a high note, by personally ending the riots of contaminated thugs in the Outbreak Zone.

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