Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Energy attack powers and strong defensive powers, inherent Flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
Peacebringers, along with Warshades, are one of the two Epic Archetypes for Heroes, only available to players who have reached Level 20 with at least one Hero. All Peacebringers are of Natural origin.
The Peacebringer's powersets are:
The Peacebringer has low Hit Points and does medium damage.
Quantum Array Gun
(Ranged, Negative/Nicti) Foe -Recharge, -Speed
Power Sets Edit
Peacebringers only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Power Sets Edit
A Peacebringer's primary power set is designed specifically for offense. It is:
Secondary Power Sets Edit
A Peacebringer's secondary power set is designed for defense. It is: