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Overview Edit

Ninjas is a Mastermind primary power set.

You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.

References to "Ninja Henchmen" in the following powers include all Ninja powerset Henchmen. That means the Oni as well.

Power Tables Edit

Mastermind Edit

Ninjas is available as a primary power set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Ninjas QuickShot Snap Shot 1 Ranged, Minor Damage (Lethal)
Ninjas CallGenin Call Genin 1 Summon Genin
Ninjas StandardShot Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Ninjas TrainNinjas Train Ninjas 6 Ranged, Train Ninja Henchman
Ninjas FistFullArrows Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Ninjas CallJounin Call Jounin 12 Summon Jounin
Ninjas KujiKiri Smoke Flash 18 Hide Ninja
Ninjas CallOni Oni 26 Summon Oni
Ninjas UpgradeEquipment Kuji In Zen 32 Ranged, Enlighten Ninja Henchman


Powers Edit

The following are powers in the Ninjas powerset.

Ninjas StandardShot Aimed Shot Edit

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind 2 (Mastermind)
Effects Ranged
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Ninjas CallGenin Call Genin Edit

Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Summon Genin
Basic Powers MartialArts ThunderKick Thunder Kick (Melee, minor Smashing damage, Disorient)
AssaultWeapons ARBurst Shuriken (Ranged, minor Lethal damage)
Train Powers AssaultWeapons ARBurst Shuriken (Ranged, minor Lethal damage)
MartialArts StormKick Storm Kick (Melee, moderate Smashing damage)
Zen Powers WeaponMastery ExplodingShuriken Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
MartialArts CraneKick Crane Kick (Melee, heavy Smashing damage, Knockback)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Disorient Duration Enhance Disorient Duration
TO Training Running Speed Enhance Running Speed
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Ninjas CallJounin Call Jounin Edit

You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind 12 (Mastermind)
Effects Summon Jounin
Basic Powers Katana Hack Gambler's Cut (Melee, minor Lethal damage, ?-Defense)
Katana Slash Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense)
Ninjitsu Caltrops Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed)
Train Powers Katana Disembowel Soaring Dragon (heavy Lethal damage, KnockUp)
Quills Lunge Poison Dart (Lethal/Toxic damage, -Regeneration)
Katana Placate Placate (Foe -Perception, Self Hide)
Zen Powers Katana HeadSplitter Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Ninjitsu BlindingPowder Blinding Powder (Sleep -Acc Immobilize?)
Ninjitsu Hide Hide (Self Hide, +Defense)
Enhancements TO Training Slow powers Enhance Slow
TO Training Endurance Cost Reduce Endurance Cost
TO Training Disorient Duration Enhance Disorient Duration
TO Training Sleep Duration Enhance Sleep Duration
TO Training Running Speed Enhance Running Speed
TO Training KnockBack Distance Enhance Knockback Distance
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Damage Enhance Damage
TO Training Confusion Duration Enhance Confusion Duration
TO Training Accuracy Enhance Accuracy

Ninjas FistFullArrows Fistful of Arrows Edit

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level V archetypeicon mastermind 8 (Mastermind)
Effects Ranged (Cone)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Ninjas UpgradeEquipment Kuji In Zen Edit

Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Genin:  
Visual Change: Metal headband, face mask
Powers added: WeaponMastery ExplodingShuriken Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
MartialArts CraneKick Crane Kick (Melee, heavy Smashing damage, Knockback)
Jounin:  
Visual Change: Metal headband, shoulder pads
Powers added: Katana HeadSplitter Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Ninjitsu BlindingPowder Blinding Powder (Foe -Accuracy, Sleep, Immobilize?)
Ninjitsu Hide Hide (Self Hide, +Defense)
Oni:  
Visual Change: Fiery eye aura
Powers added: FireTrap Soot Char (Ranged moderate Fire damage over time, Hold)
FireBlast RainOfFire Rain of Fire (Area of effect, minor Fire damage over time)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate

Ninjas CallOni Oni Edit

Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

(Note: Oni is a Fire/Fire Dominator)

Recharge Very Long
Minimum Level V archetypeicon mastermind 26 (Mastermind)
Effects Summon Oni
Basic Powers FieryFray FireSword Fire Sword Slash (Melee, moderate Lethal/Fire damage)
FireAssault FireBlast Fire Blast (Ranged, moderate Fire damage)
Train Powers FieryFray FireSword Fire Sword Hack (Melee, moderate Lethal/Fire damage)
FireTrap RingOfFire Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
FireAssault BreathOfFire Fire Breath (Cone Ranged, moderate Fire damage over time)
Zen Powers FireTrap Soot Char (Ranged, moderate Fire damage over time, Hold)
FireBlast RainOfFire Rain of Fire (Area of Effect, minor Fire damage over time)
Enhancements TO Training Hold Duration Enhance Hold Duration
TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Immobilization Duration Enhance Immobilization Duration
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Ninjas KujiKiri Smoke Flash Edit

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind 18 (Mastermind)
Effects Hide Ninja
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate

Ninjas QuickShot Snap Shot Edit

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor(Lethal)
Recharge Fast
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Ranged
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Ninjas TrainNinjas Train Ninjas Edit

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Genin:  
Visual Change: None
Powers added: AssaultWeapons ARBurst Shuriken (Ranged, minor Lethal damage)
MartialArts StormKick Storm Kick (Melee, moderate Smashing damage)
Jounin:  
Visual Change: Second sword, wrist crossbow
Powers added: Katana Disembowel Soaring Dragon (Melee, heavy Lethal damage, KnockUp)
Quills Lunge Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)
Katana Placate Placate (Foe -Perception, Self Hide)
Oni:  
Visual Change: Fiery body aura
Powers added: FieryFray FireSword Fire Sword Hack (Melee, moderate Lethal/Fire damage)
FireTrap RingOfFire Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
FireAssault BreathOfFire Fire Breath (Cone Ranged, moderate Fire damage)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate


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