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Overview Edit

Necromancy is one of the powersets. It is a Mastermind primary power set.

Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.

Power Tables Edit

Mastermind Edit

The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Necromancy DarkBlast Dark Blast 1 Ranged, Moderate Damage (Negative), Foe -ToHit
Necromancy CallZombieHorde Zombie Horde 1 Summon 1-3 Zombies(depending on your lvl
Necromancy Gloom Gloom 2 Ranged, High Damage over Time (Negative), Foe -ToHit
Necromancy EnchantUndead Enchant Undead 6 Ranged, Enchant Undead Henchman
Necromancy LifeDrain Life Drain 8 Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points
Necromancy SummonSkeletonWarrior Grave Knight 12 Summon 1-2 Grave Knights(depending on your lvl
Necromancy SoulExtraction Soul Extraction 18 Summon Ghost (Special)
Necromancy SummonLitch Lich 26 Summon Lich
Necromancy DarkEmpowerment Dark Empowerment 32 Ranged, Empower Undead Henchman

Powers Edit

The following are powers in the Necromancy powerset.

Necromancy DarkBlast Dark Blast Edit

A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Foe -ToHit
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Necromancy DarkEmpowerment Dark Empowerment Edit

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.

Recharge Very Slow
Minimum Level V archetypeicon mastermind 32 (Mastermind)
Effects Ranged
Empower Undead Henchman
Zombies:  
Visual Change: Red aura on hands
Powers added: ShadowFighting SiphonLife Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Grave Knight:  
Visual Change: Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes
Powers added: Sword HeadSplitter Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife Siphon Life (Melee Minor Negative, SelfHeal)
Lich:  
Visual Change: Gauntlets, shoulder ornaments, red aura on eyes
Powers added: DarkMiasma FearsomeAura Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze Petrifying Gaze (Ranged, Hold)
Enhancements

Necromancy EnchantUndead Enchant Undead Edit

Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind 6 (Mastermind)
Effects Ranged
Enchant Undead Henchman
Zombies:  
Visual Change: Green Gas from mouth
Powers added: FireBlast FireBlast Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Grave Knight:  
Visual Change: Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword
Powers added: Sword Disembowel Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Lich:  
Visual Change: Tattered shoulder pads, bony texture on hands, black belt
Powers added: DarkCast TenebrousTentacles Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate

Necromancy Gloom Gloom Edit

Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.

Damage High (Damage over Time)
Recharge Moderate
Minimum Level V archetypeicon mastermind 2 (Mastermind)
Effects Ranged
High (Damage over Time)
Foe -ToHit
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Necromancy SummonSkeletonWarrior Grave Knight Edit

You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Sword Hack Hack (Melee Moderate Lethal, -Defense)
Sword Slash Slash (Melee Moderate Lethal, -Defense)
DarkCast DarkBlast Dark Blast (Ranged Moderate Negative, -ToHit)
Equip Powers Sword Disembowel Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Upgrade Powers Sword HeadSplitter Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife Siphon Life (Melee Minor Negative, SelfHeal)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Heal Enhance Heal
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories V archetypeicon mastermind Pet Damage

Necromancy SummonLitch Lich Edit

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast Dark Blast (Ranged Moderate Negative, -ToHit)
DarkCast Torrent Torrent (Ranged Minor Negative Cone, Knockback, -ToHit)
Equip Powers DarkCast TenebrousTentacles Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Upgrade Powers DarkMiasma FearsomeAura Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze Petrifying Gaze (Ranged, Hold)
Enhancements TO Training Accuracy Enhance Accuracy
TO Training Damage Enhance Damage
TO Training Defense DeBuff Enhance Defense Debuff
TO Training Disorient Duration Enhance Disorient Duration
TO Training Endurance Cost Reduce Endurance Cost
TO Training Fear Duration Enhance Fear Duration
TO Training Heal Enhance Heal
TO Training Hold Duration Enhance Hold Duration
TO Training Immobilization Duration Enhance Immobilization Duration
TO Training KnockBack Distance Enhance Knockback Distance
TO Training ToHit DeBuffs Enhance ToHit Debuff

Necromancy LifeDrain Life Drain Edit

You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind 8 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Target -ToHit
Self +Hit Points
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Range Enhance Range
TO Training Attack Rate Increase Attack Rate
TO Training Heal Enhance Heal
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Healing Healing
IO Damage Ranged Damage

Necromancy SoulExtraction Soul Extraction Edit

You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level V archetypeicon mastermind 18 (Mastermind)
Effects Summon Ghost
Basic Powers DarkCast DarkBlast Ghastly Blast (-ToHit)
Invisibility PhaseShift Phase Shift (Self Intangible)
Flight TravelFlight Fly (Ghost spirits can fly!)
PowerBlast NovaBlast Self Destruct (Self Destruct)
DarkCast LifeDrain Life Drain (Ranged, Negative, Selfheal -ToHit)
ShadowFighting MidnightGrasp Necroplasmic Grasp (Damage over Time Negative, Hold)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Heal Enhance Heal
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Necromancy CallZombieHorde Zombie Horde Edit

Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind 1 (Mastermind)
Effects Summon Zombies
Basic Powers Inherent Brawl Zombie Brawl (Melee Moderate Smashing)
Equip Powers FireBlast FireBlast Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Upgrade Powers ShadowFighting SiphonLife Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Heal Enhance Heal
TO Training ToHit DeBuffs Enhance ToHit Debuff
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

External Links Edit

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