Description[]
A strand of DNA from a known mutant.
Recipes Used In[]
Set Enhancements
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Rope A Dope: Endurance/Stun
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Endurance
- Steadfast Protection: Endurance/Resistance
- Steadfast Protection: Endurance/Resistance
- Steadfast Protection: Endurance/Resistance
- Steadfast Protection: Endurance/Resistance
- Steadfast Protection: Endurance/Resistance
- Steadfast Protection: Endurance/Resistance
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Accuracy/Damage/Endurance
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Entropic Chaos: Chance to Heal Self
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Sovereign Right: Resistance Bonus
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Decimation: Damage/Recharge
- Decimation: Damage/Recharge
- Decimation: Damage/Recharge
- Decimation: Damage/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Endurance/Recharge
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Brilliant Leadership: Damage/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Serendipity: Defense/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Aegis: Psionic/Status Resistance
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Endurance
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Endurance/Hold
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Jaunt: Range
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Soaring: Fly
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Stupefy: Chance for Knockback
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Debilitative Action: Immobilize/Range
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Endurance
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Tempered Readiness: Accuracy/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Pacing of the Turtle: Range/Slow
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Undermined Defenses: Recharge/Endurance Reduction
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
Dropped By[]
This salvage is Uncommon. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.