Description[]
A mathematic proof, useful in various equations.
Recipes Used In[]
Common Enhancements
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Sleep Duration
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
- Invention: Accuracy
Set Enhancements
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Quickfoot: Endurance/Run
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Detonation: Damage/Recharge
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Aegis: Resistance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Endurance
- Titanium Coating: Endurance
- Titanium Coating: Endurance
- Titanium Coating: Endurance
- Titanium Coating: Endurance
- Titanium Coating: Endurance
- Titanium Coating: Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Air Burst: Damage/Range
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Defense/Recharge
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Unbounded Leap: Stealth
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Endurance
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Thunderstrike: Accuracy/Damage/Recharge
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Scirocco's Dervish: Accuracy/Recharge
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Devastation: Chance for Hold
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Exploit Weakness: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Interrupt
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Extreme Measures: Accuracy/Damage
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sting of the Manticore: Accuracy/Interrupt/Range
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Sovereign Right: Accuracy/Endurance
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb/Endurance/Recharge
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Numina's Convalescence: Healing/Absorb/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Essence of Curare: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Time and Space Manipulation: Range
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Freebird: Fly
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Stupefy: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Glimpse of the Abyss: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Endurance
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Perplex: Accuracy/Recharge
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Tempered Readiness: Endurance/Recharge/Slow
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Recharge
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Recharge/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Recharge/Accuracy
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Kinetic Crash: Knockback/Endurance
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Force Feedback: Knockback/Accuracy
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Gaussian's Synchronized Fire-Control: Recharge/Endurance
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Defense Debuff/Rech
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Touch of Lady Grey: Chance for Negative Energy Dam
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dampened Spirits: Recharge/Endurance Reduction
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Undermined Defenses: Recharge
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
- Obliteration: Damage/Recharge
Dropped By[]
This salvage is Common. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.