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Longbow
Overview
Edit
Longbow is an enemy group in City of Villains.
Background
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Added by TonyVLongbow official info (Copied from the City of Villains official website [1]):
Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is comprised of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.
The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.
According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.
Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.
Enemy Types
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Minions
Edit
Longbow Guardian
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Added by YakovlevLongbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Heavy Pistol Ranged, Lethal, Moderate Damage
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Small caliber side arm.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Flamethrower
Edit

Added by YakovlevHarkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flamethrower (Ranged, Cone) Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The flamethrower has set you on fire. You are taking damage over time.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flamethrower Ignite (Only Level 30+) Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The flamethrower has set you on fire. You are taking damage over time.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Flamethrower
Edit
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Incendiary Grenade (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this Incendiary Grenade affects all within the blast and can leave burning debris.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flamethrower (Ranged, Cone) Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The flamethrower has set you on fire. You are taking damage over time.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flamethrower Ignite Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The flamethrower has set you on fire. You are taking damage over time.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Minigun
Edit

Added by YakovlevLongbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Chain Gun Heavy Burst Ranged Lethal, Damage over Time
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Chain Gun Short Burst (Only level 30+) (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been lowered by the Chain Gun Short Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
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|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Minigun
Edit
Longbow's Miniguns are designed to chew through even the thickest armor — or hides, scales or other monstrous protection. The addition of underslung grenade launchers packs an additional punch.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Chain Gun Heavy Burst Ranged Lethal, Damage over Time
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Chain Gun Short Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been lowered by the Chain Gun Short Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Rifleman
Edit

Added by YakovlevArmed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been lowered by the Advanced Assault Rifle Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Rifleman
Edit
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been lowered by the Advanced Assault Rifle Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv Assault Rifle Heavy Burst (Ranged) Damage Over Time, Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Eagle
Edit

Added by Yakovlev
Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow Eagles can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Frag Grenade (Only Level X and up) (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this Fragmentation Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv Assault Rifle Burst Ranged, Lethal, Low Damage, Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been lowered by the Advanced Assault Rifle burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Spec-Ops
Edit

Added by YakovlevLongbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv. Assault Rifle Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been reduced by the Advanced Assault Rifle Burst.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adv. Assault Rifle Slug Ranged, Lethal, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | M30 Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this M30 Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | EMP Grenade (Only Level 40+) (Ranged, No Damage) Foe Hold, -Regen
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cloaking Device Self, Stealth, +Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Lieutenants
Edit
Longbow Sergeant
Edit

Added by TonyVA Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been reduced by the Submachine Gun.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Assault Rifle Butt Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A smash with the butt of your rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Nullifier
Edit

Added by YakovlevNullifiers are notorious for temporarily taking away a villain's greatest asset--his powers
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Sonic Grenade (Only level 40+) Foe -Resistance (all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Sonic Concussion (Only level 40+) Targeted Area of Effect Foe Hold (30% Chance)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been held.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion of this M30 grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Burst (Ranged, Lethal) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been reduced by the Submachine Gun.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Slug Ranged, Lethal, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Beanbag (Only level 30+) Ranged, Minor Damage (Smash), Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Auto, Self +Resistances: Lethal(20%)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow armor is resistant to lethal.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Chaser
Edit

Added by YakovlevLongbow based their Chaser units on the highly successful Sky Raider skiffs.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow Chasers Fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Incendiary Rocket Launcher Ranged, Area of Effect, Damage over Time, Fire
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | ???
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Defense has been reduced by the Chain Gun.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | No Melee attacks No Hand to Hand
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Longbow Chasers don´t have any Melee attacks at all
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Bosses
Edit
Longbow Officer
Edit

Added by YakovlevThe bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from this M30 Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Burst Ranged, Lethal, Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Slug Ranged, Lethal, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Full Auto (Only Level 30+) Ranged (Cone), Superior Damage (Lethal) +Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Opens up your assault rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own two fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Leadership (Toggle) Point Blank Area of Effect, Team +Defense, +Damage, +Accuracy, Resistance (Confuse), +Perception
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
(Note: Despite the claim of +Perception of this strange Leadership power, Longbow Officers have been so far (level 30) unable to pierce my Invisibility not even at Melee distance.)
Longbow Warden (1)
Edit
Longbow created these troopers after noting the success of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Bolt Ranged, Smash/Energy, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Blast Ranged, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Burst Close, High Damage (Energy/Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Thrust Melee, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A powerful thrust from the Longbow Warden that does smashing and energy damage and knocks you back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (2)
Edit

Added by YakovlevLongbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Charged Bolts Ranged, Energy, Foe -Endurance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lightning Bolt Ranged, Energy, Foe -Endurance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lightning Storm Summon
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (3)
Edit
There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Levitate Ranged, Moderate Damage, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dominate Ranged, Foe Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Healing Aura Point Blank Area of Effect, Team Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Heal Other Ranged, Ally Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Heals a single targeted ally. You cannot use this power to heal yourself.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fortitude Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Heroes can greatly increase an ally's powers as well as increase their perception and resistances.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Note: No Lethal Resist
Longbow Warden (4)
Edit

Added by YakovlevYou usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shriek Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You let forth a quick Shriek, damaging your target and weakening his damage resistance.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Scream Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shockwave Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Howl Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A short range, but powerful sonic attack.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Sonic Siphon Ranged, Foe -Resistance (All)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (5)
Edit

Added by YakovlevFew volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Spine Burst Damage Over Time, Toxic, Foe - Recharge, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are poisoned! your attack speed and running speed are reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Quills Damage Over Time, Toxic, Foe - Recharge, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are poisoned! your attack speed and running speed are reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Ripper Damage Over Time, Toxic, Foe - Recharge, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (6)
Edit

Added by YakovlevThose Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness--the mind--but are also able to psychically heal their companions as well.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Mental Blast Ranged, Psionic, Foe -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Subdue Ranged, Psionic, Foe Immobilize
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Healing Aura Point Blank Area of Effect, Team +Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (7)
Edit
Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Laser Beam Eyes (Ranged, Energy) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your defense has been reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Barrage Melee, Smash/Energy Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (8)
Edit

Added by YakovlevIt's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers--without the usual side-effects.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Enervating Field Foe -Damage, -Resistances
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lingering Radiation Foe -Speed, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your attack rate and movement speed has been slowed by the Lingering Radiation.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Neutrino Bolt Ranged Energy, Low Damage, Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | X-Ray Beam Ranged Energy, Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Electron Haze Short Range Energy, Foe -Defense, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are Disoriented and your defenses are reduced.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (9)
Edit

Added by StarGeekLongbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well--the inside of a Longbow hospital.
Powers
- Detention Field
- Decoy Army
- Phantasm
- Spectral Terror
Longbow Warden (10)
Edit
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.
Longbow Warden (11)
Edit

Added by YakovlevThese hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This small throwing star is rigged to explode on impact.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shurikens (Ranged) Cone Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Three thrown daggers that can hit multiple targets.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Thunder Kick (Melee, Smash) Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Storm Kick Melee, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a flurry of quick attacks to pummel you foe.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Crane Kick Melee Smash, High Damage, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow, high damage kick that can send your target flying!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cobra Strike Melee, Smash, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This focused attack can severely Disorient most targets as well as dealing some damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dragon's Tail (Only Level 30+) Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (12)
Edit

Added by YakovlevSerums, training, and micro-enchancers create these self-righteous and super-strong tankers.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can Fly!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hurl Ranged, Moderate Damage, smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Jab Melee, Smash, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Punch Melee, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Haymaker Melee, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hand Clap Area of Effect Disorient, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Knockout Blow (Only level 30+) Melee, Smash, Extreme Damage, Foe Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Foot Stomp (Only level 30+) Melee, Point Blank Area of Effect, Moderate Damage, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unstoppable (Only level X+) Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Longbow Warden (13)
Edit
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
Longbow Warden (14)
Edit
Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.
Named enemies
Edit
Agent Gally Ido
Edit

Added by SnoriiMain Article: Agent Gally Ido
Gally Ido was once just an innocent girl who dreamed of escaping the Rogue Isles with her boyfriend, Hugo Figures. Unforunately, her psychic powers drew the attention of Arachnos, and she was betrayed by Westin Phipps. She somehow escaped from Arachnos and made her way to Paragon City, where she joined Longbow and hoped that one day she's find a way to save the boy she loves.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Burst -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your defense has been reduced by the Assault Rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Buckshot Ranged (Cone), Moderate Damage(Lethal), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate, Recharge: Moderate
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | M30 Grenade Targeted Area of Effect, Lethal/Smashing,, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from this M30 Grenade affects all within the blast and can knock them back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Full Auto Damage over Time(Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are being rattled by a Full Auto hit from an Assault Rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Brawl Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When all else fails, use your own 2 fists.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rifle Butt Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack with the butt of a rifle.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Assault Toggle: Point Blank Area of Effect Ally: +Damage +Resistance(Placate, Taunt)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Indomitable Will Self: +Resistance(Disorient, Hold, Sleep, Fear), +Defense(Psionics)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Mind Over Body Toggle: Self +Resistance(Smash, Lethal, Psionics)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Brikhaus
Edit

Added by EabraceMain Article: Brikhaus
Brikhaus grew up in East Germany, but when the wall fell moved to the United States. He recently was hired by Freedom Corp to help with some overseas operations due to his dual citizenship.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Jab Minor Damage (Smashing), Minor Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Haymaker ?? High Damage (Smashing), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow but devastating attack, the Haymaker has a great chance of knocking opponents down.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Foot Stomp Point Blank Area of Effect Melee, Moderate Damage (Smashing), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Dr. Advance
Edit

Added by TonyVMain Article: Dr. Advance
Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lift Ranged, Moderate Damage (Smash), Foe Knockup
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage. This power can bring flying foes to the ground.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Propel Ranged, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Crushing Field Damage over Time (Smash), Foe Immobilize, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are being crushed. You cannot move or fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Singularity Summon Singularity
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Pet is a summoned entity that is created to assist the caster.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Siphon Power Ranged, Foe -Damage, Team +Damage
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
The Dragon's Tail
Edit

Added by TonyVMain Article: The Dragon's Tail
The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shurikens (Ranged) Cone Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Three thrown daggers that can hit multiple targets.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Storm Kick Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a flurry of quick attacks to pummel you foe.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Thunder Kick (Melee, Smash) Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cobra Strike Melee Smash, Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This focused attack can severely Disorient most targets as well as deal some damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
The Ranger
Edit
Main Article: The Ranger

Added by YakovlevThe Ranger thinks she can stop you from rescuing Olivia Darque. She's wrong.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Spine Burst Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Impale Ranged, High Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge, Immobilize
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Ether
Edit

Added by SnoriiMain Article: Ether
If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Levitate Ranged, Moderate Damage, Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dominate Ranged, Foe Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Mass Hypnosis Targeted Area of Effect, Foe Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Healing Aura Point Blank Area od Effect, Team Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Heal Other Ranged, Ally Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Heals a single targeted ally. You cannot use this power to heal yourself.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fortitude Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Heroes can greatly increase an ally's powers as well as increase their perception and resistances.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Mindspider
Edit

Added by EabraceMain Article: Mindspider
Mindspider was a government agent working for the DATA division of the FBSA. After a few too many 'disciplinary actions' she retired from the FBSA and went freelance. She can be found working for various hero groups, including Longbow, if the price is right.
Powers
Romulus
Edit

Added by YakovlevMain Article: Romulus
Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psymon Omega.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dark Matter Detonation Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Drain Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Umbral Shield Toggle: Self +Resistance: All Damage but Psionics
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This Shield protects Romulus from all damage types except Psionics.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Salvo
Edit

Added by ScuzzbopperMain Article: Salvo (NPC)
Salvo is another magic-based hero who has caught the attention of Mage-Killer Zuhkara.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Propel Ranged, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Hero can open up a portal and pull in a heavy object that her can then levitate and Propel at foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Crushing Field Ranged, Damage over Time, Smash, Foe Immobilize, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are being Crushed. You cannot move or fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Transfusion Ranged (Targetted Area of Effect), Foe -Endurance, -Regeneration, Team Heal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Siphon Power Ranged, Foe -Damage, Team +Damage
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Shockstorm
Edit

Added by BasiliskXVIIIMain Article: Shockstorm
Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Shockstorm can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lightning Storm Summon
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Snow Storm (Toggle, Area of Effect) Foe -Recharge, -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The chill from this Snow Storm has dramatically slowed your attack and movement speed.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Charged Bolts Ranged, Energy, Foe -Endurance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Shockstorm can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Theadora Marcone
Edit

Added by TonyVMain Article: Theadora Marcone
A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This small throwing star is rigged to explode on impact.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shurikens Ranged, Cone, Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Three thrown daggers that can hit multiple targets.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Thunder Kick Melee, Minor Damage (Smash), Minor Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can perform a strong Thunder Kick that hits so hard it can disorient your target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Storm Kick Melee, Moderate Damage (Smash)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a flurry of quick kicks to pummel your foe.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cobra Strike Melee, Minor Damage (Smash), Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Using intense martial arts focus, you can perform a Cobra Strike that deals minor damage, but has a great chance of disorienting your target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Crane Kick Melee, Smash, High Damage, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow, high damage kick that can send your target flying!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dragons Tail (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Inner Focus Toggle: Self +Defense (Melee, Ranged, Area of Effect), Resistance (Confuse), +Perception
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Quickness Self: +Recharge, +Speed, +Resistance (Slow)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Elude Self: +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area of effect. Your running speed and jumping height and Endurance Recovery are also increased. Elude also grants you high resistance to Defense Debuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Elite Bosses
Edit
Longbow Ballista
Edit
Main article: Longbow Ballista

Added by YakovlevThe Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dispersion Bubble Toggle: Point Blank Area of Effect, Team +Resisitances (Hold, Immobilize, Disorient) +Defense (All)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Repulsion Field Toggle, Point Blank Area of Effect Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This Toggle power creates a field that violently repels nearby foes.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Ace McKnight
Edit

Added by Sister LeorthaMain Article: Ace McKnight
Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Shurikens (Ranged) Cone Lethal
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Three thrown daggers that can hit multiple targets.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Storm Kick Melee Smash
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a flurry of quick attacks to pummel you foe.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Thunder Kick (Melee, Smash) Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cobra Strike Melee Smash, Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This focused attack can severely Disorient most targets as well as deal some damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Eagles Claw (High level version only) Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Agent X
Edit

Added by TonyVMain Article: Agent X
Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Self flight
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Agent X has the inherent ability to fly with no endurance cost.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Laser Beam Eyes (Ranged, Energy) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Powerful focused punch that may Disorient your opponent! .
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Barrage Melee, Smash/Energy Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches a dizzying attack against everything in a nearby area.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Blue Phazer
Edit

Added by SnoriiMain Article: Blue Phazer
Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Bolt Ranged, Smash/Energy, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Blast Ranged, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Thrust Melee, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Golden Sphinx
Edit

Added by SnoriiMain Article: Golden Sphinx
Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Laser Beam Eyes (Ranged, Energy) Foe -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Whirling Hands Melee, Area of Effect Smash/Energy
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches a dizzying attack against everything in a nearby area.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Leoknight
Edit

Added by SnoriiMain Article: Leoknight
Leoknight, a massive tanker is the older brother of Longbow agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hurl Ranged, Moderate Damage, smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Jab Melee, Smash, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been disoriented.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Punch Melee, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Haymaker Melee, Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hand Clap Melee, Area of Effect Disorient, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Freedom Corps Cataphract
Edit

Added by Sister LeorthaMain Article: Freedom Corps Cataphract
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Air Bomb DoT (Fire), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been knocked back by the explosion and are on fire
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Barrage Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been knocked back
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Grenade Targeted AoE Lethal/Smash, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Grenade!
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Plasma Blast -Regeneration
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Plasma burns are hard to heal. The burns have halted your Regeneration rate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Seeker Drones Disorient, -DMG, -ACC, -Perception, Low DMG(Energy)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Seeker Drones have Disoriented you and reduced your Damage, Accuracy and Perception range
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Tear Gas Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Tear Gas has left you choking and helpless
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Heroes
Edit
Lt. Sefu Tendaji
Edit
Main Article: Lt. Sefu Tendaji
When Sefu Tendaji returned to his native Kenya after the Rikti war, he saw cities under siege by Arachnos-sponsored warlords while humanitarian aid was stolen by flying mercenaries. He swore a vow to set things right, and joined Longbow to fight against chaos and injustice.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Unleashes a cone of energy that knocks foes back.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been encased in a Protective Shield.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dispersion Bubble +Res(Hold, Immobilize, Disorient), +DEF
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Dispersion Bubble is increasing your Defenses and providing protection from Hold, Immobilize, and Disorienting effects.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Repulsion Field Toggle: PBAoE Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Indigo
Edit

Added by Sera404Main Article: Indigo
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.
Powers
(Levels 35–41){| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hack Melee, High damage(Lethal), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Slash Melee, Moderate damage(Lethal), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Slice Melee(Cone), Moderate damage(Lethal), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Disembowel Melee, Superior damage(Lethal), Foe: Knockup, -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Whirling Sword Point Blank Area of Effect Melee, Moderate damage(Lethal), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cloaking Device Self: Stealth, +Defense(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Exploding Shuriken Ranged(Area of Effect) High Damage(Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Sleep Dart Ranged(Targeted Area of Effect), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
(Levels 42–54){| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Head Splitter Melee, Extreme damage(Lethal), Foe: Knockback, -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Stun Grenades Ranged (Targeted Area of Effect) Foe: Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Crimson
Edit
Main Article: Crimson
Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Eagle’s Claw Melee, Superior damage(Smash), Foe: Minor Disorient, +Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dragon’s Tail Point Blank Area of Effect Melee, Moderate damage(Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Crane Kick Melee, high damage(Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cobra Strike Melee, minor damage(Smash), Foe: Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Storm Kick Melee, Moderate damage(Smash)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Thunder Kick Melee, Minor damage(Smash), Foe: Minor Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Quickness Self: +Recharge, +Speed, +Resistance(Slow)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Elude Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cloaking Device Self: Stealth, +Defense(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Exploding Shuriken Ranged Area of Effect, High Damage(Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Sleep Dart Ranged (Targeted Area of Effect), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Stun Grenades Ranged (Targeted Area of Effect) Foe:Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Zenflower
Edit
Main Article: Zenflower

Added by Arachnos CommanderBlessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Entangle Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Strangler Ranged, Moderate Damage over Time(Smashing), Foe:Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Roots Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Spore Burst Ranged (Targeted Area of Effect), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Seeds of Confusion Ranged (Cone), Foe: Confuse
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Vines Ranged (Targeted Area of Effect), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Carrion Creepers Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Trap Summon Fly Trap: Ranged, Control Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Others
Edit
Longbow Mech (pet)
Edit

Added by SnoriiMain Article: Longbow Mech
The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.
Named Bosses
Edit
- Agent Arthur Bell (Ballista) Found in End the Longbow Investigation. Permanently mission from Kelly Uqua
- Agent Arthur Castle (Illusion Warden) Found in Learn more about the Tears of the Spirit mission from Arbiter Leery
- Agent Bruckner (sergeant) (Lieutenant)
- Agent Dwyer (Longbow Officer)
- Agent Greer (Ballista)
- Agent Najjar (Longbow Officer)
- Ballista-1 (Ballista)
- Capt. DeVries (Ballista)
- Capture Team Leader (Longbow Officer) Found in Stop Bane spider recruit capture mission from Westin Phipps
- Comm. Officer
- Commander Reeves (Longbow Officer)
- Longbow Commander Duncan (Longbow Officer)
- Longbow Investigator (Longbow Officer)
- Lt. Frou (Longbow Guardian) Found in Join Ouroboros mission from The Pilgrim (Villains Only)
- Lt. Springton (Longbow Guardian) Found in Join Ouroboros mission from The Pilgrim (Villains Only)
- Senior Agent Albretch (Longbow Officer)