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Overview Edit

Leaping contains one of the more popular travel powers, Super Jump. Incredible horizontal and vertical movement.

Power Tables Edit

The following table shows which powers are available and at what level:

Power Level Effect
Jump JumpKick Jump Kick 6 Melee, Moderate Dmg(Smash), Foe Knockback
Jump CombatJump Combat Jumping 6 Toggle: Self +Jump, +Def(All), Res(Immobilization)
Jump LongJump Super Jump 14 Toggle: Self Long Jump
Jump Acrobatics Acrobatics 20 Toggle: Self +Res(Knockback, Hold)

Powers Edit

Jump Acrobatics Acrobatics Edit

While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. Acrobatics provides nine points of Knockback protection, two of which are enhanceable. Use Increase Knockback Distance enhancements to provide greater protection. You must be at least level 20 and have two other Leaping Powers before selecting Acrobatics.

Recharge -
Minimum Level 20 (Any Archtype)
Effects Toggle
+Resistance(Knockback, Hold)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
Set Categories None

Jump CombatJump Combat Jumping Edit

While active, Combat Jumping increases your Defense to all attacks, and adds resistance to Immobilization. Moderately increases your jump height and distance while providing good air control.

Activating Combat Jumping will deactivate Super Jump.

Recharge -
Minimum Level 6 (Any Archtype)
Effects Toggle
Self +Jump, +Defense(All), Resistance(Immobilization)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Jump Enhance Jump
TO Training Defense Buff Enhance Defense Buffs
Set Categories IO Jump Leaping
IO Defense Buff Defense

Jump JumpKick Jump Kick Edit

A good jumping kick attack that may knock foes back. Good if you are looking for another attack power.

Moderate attack with a slight chance for Knockdown. The long animation time discourages many from taking this power.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Knockback Knockback
IO Damage Melee Damage

Jump LongJump Super Jump Edit

While this power is active, you can leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! If you attack a target while this power is on, you will temporarily be reduced to a normal jump height. You must be at least level 14 and have Jump Kick or Combat Jumping before selecting Super Jump.

Activating Super Jump will deactivate Combat Jumping.

Recharge -
Minimum Level 14 (Any Archtype)
Effects Toggle
Self Long Jump
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Jump Enhance Jump
Set Categories IO Jump Leaping

External LinksEdit

Leaping (Hero skin/Villain skin) at NoFuture.org.uk

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