Description[]
The technology behind this cybernetic implant is iffy, at best.
Recipes Used In[]
Common Enhancements
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Run Speed Increase
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: Slow
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Buff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
Set Enhancements
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Titanium Coating: Recharge/Resistance
- Titanium Coating: Recharge/Resistance
- Titanium Coating: Recharge/Resistance
- Titanium Coating: Recharge/Resistance
- Titanium Coating: Recharge/Resistance
- Titanium Coating: Recharge/Resistance
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Aegis: Resistance/Recharge
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance
- Impervious Skin: Resistance/Endurance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Impervium Armor: Psionic Resistance
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Endurance/Recharge
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Air Burst: Damage/Endurance
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Endurance/Range
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Chance for Energy Damage
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Focused Smite: Accuracy/Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Luck of the Gambler: Endurance/Recharge
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Damage/Recharge
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Commanding Presence: Taunt/Placate Resist
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Debilitative Action: Disorient Bonus
- Decimation: Chance for Buildup
- Decimation: Chance for Buildup
- Decimation: Chance for Buildup
- Decimation: Chance for Buildup
- Decimation: Chance for Buildup
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Kismet: Accuracy
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Induced Coma: Chance for Recharge Slow
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Chance for Psionic Damage
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Time and Space Manipulation: Stealth
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Confuse/Range
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Confuse/Recharge
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Damage/Recharge
- Touch of Death: Negative Energy Damage
- Touch of Death: Negative Energy Damage
- Touch of Death: Negative Energy Damage
- Touch of Death: Negative Energy Damage
- Touch of Death: Negative Energy Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Volley Fire: Accuracy/Damage
- Volley Fire: Accuracy/Damage
- Volley Fire: Accuracy/Damage
- Volley Fire: Accuracy/Damage
- Volley Fire: Accuracy/Damage
- Volley Fire: Accuracy/Damage
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Entropic Chaos: Damage/Recharge
- Ruin: Accuracy/Damage/Recharge
- Ruin: Accuracy/Damage/Recharge
- Ruin: Accuracy/Damage/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Thunderstrike: Damage/Endurance/Recharge
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Damage
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Multi-Strike: Damage/Recharge
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Scirocco's Dervish: Damage/Endurance
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Calibrated Accuracy: Accuracy/Recharge
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Executioner's Contract: Damage/Interrupt
- Extreme Measures: Damage/Interrupt/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Extreme Measures: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Sting of the Manticore: Damage/Endurance/Recharge
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Unquestioning Loyalty: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Sovereign Right: Accuracy/Damage
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Blood Mandate: Damage/Endurance
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Triage: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Endurance
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Regenerative Tissue: Healing/Absorb/Recharge
- Karma: Defense/Endurance
- Karma: Defense/Endurance
- Karma: Defense/Endurance
- Karma: Defense/Endurance
- Karma: Defense/Endurance
- Karma: Defense/Endurance
- Serendipity: Defense
- Serendipity: Defense
- Serendipity: Defense
- Serendipity: Defense
- Serendipity: Defense
- Serendipity: Defense
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance
- Harmonized Healing: Endurance
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Gift of the Ancients: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Red Fortune: Endurance/Recharge
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Miracle: Healing/Absorb
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Doctored Wounds: Healing/Absorb/Recharge
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Numina's Convalescence: Healing/Absorb
- Paralytic: Hold/Range
- Paralytic: Hold/Range
- Paralytic: Hold/Range
- Paralytic: Hold/Range
- Paralytic: Hold/Range
- Paralytic: Hold/Range
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Essence of Curare: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Ghost Widow's Embrace: Accuracy/Hold/Recharge
- Razzle Dazzle: Accuracy/Recharge
- Razzle Dazzle: Accuracy/Recharge
- Razzle Dazzle: Accuracy/Recharge
- Razzle Dazzle: Accuracy/Recharge
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Endurance
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Unbounded Leap: Jump
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Freebird: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Stupefy: Stun/Range
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Glimpse of the Abyss: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Accuracy/Recharge
- Horror: Fear/Range
- Horror: Fear/Range
- Horror: Fear/Range
- Horror: Fear/Range
- Horror: Fear/Range
- Horror: Fear/Range
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Endurance
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Trap of the Hunter: Endurance/Immobilize
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Perplex: Endurance/Confuse
- Curtail Speed: Range/Slow
- Curtail Speed: Range/Slow
- Curtail Speed: Range/Slow
- Curtail Speed: Range/Slow
- Curtail Speed: Range/Slow
- Curtail Speed: Range/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Impeded Swiftness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Tempered Readiness: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Damage/Slow
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Endurance
- Hibernation: Accuracy/Endurance
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Endurance/Sleep
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Enfeebled Operation: Endurance/Immobilize
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Damage/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Adjusted Targeting: To Hit Buff/Rech
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dampened Spirits: To Hit Debuff/Endurance Reduction
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Winter's Gift: Slow Resistance (20%)
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
- Eradication: Accuracy/Damage/Endurance/Recharge
Dropped By[]
This salvage is Common. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.