Overview[]
The Council Empire is found primarily in dimension Omega Omicron 26-20. In this dimension, the Council has seized control of the world.
Interestingly, the Council Empire seem to have given up on the concept of training and personal excellence that defines the Council of our world. The Council Empire's short, overweight soldiers are in stark contrast to the tall and muscular Council soldiers that players will be used to. Most Council Empire troops are seen as little more than cannon fodder by their leaders.
Villain types[]
Minions[]
Council Empire Fire[]
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Flamethrower
(Ranged) Moderate Damage over time (Fire) | |
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You are taking fire damage over time from the Flamethrower. |
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Brawl
Melee, Smash | |
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Council Empire Brawling attacks |
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Council Empire Force[]
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
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Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
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Brawl
Melee, Smash | |
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Council Empire brawling attacks. |
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Council Empire Grenade[]
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
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Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back. |
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Brawl
Melee, Smash | |
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Council Empire brawling attacks. |
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Council Empire Rifle[]
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
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Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds. |
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Incendiary Rounds
(Ranged) Minor Damage over Time, Fire | |
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You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds. |
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Brawl
Melee, Smash | |
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Council Empire brawling attacks. |
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Council Empire Rocket[]
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
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This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
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Brawl
Melee, Smash | |
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Council Empire brawling attacks. |
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Lieutenants[]
Council Empire Adjutant[]
Those elite few who achieve distinction within the armies of the Council Empire are promoted to the coveted rank of Adjutant. They execute their orders with an almost religious zealotry, and do not hesitate to send their subordinates into certain death in service of the Council cause.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
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Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back. |
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Thunder Kick
Melee, Smash Damage, Foe Disorient | |
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You have been Disoriented by a Thunder Kick. |
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Crane Kick
Melee, Smash, High Damage, Foe Knockback | |
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A slow, high damage kick that can send your target flying! |
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Crippling Axe Kick
Melee, Minor Damage, Smash, Foe Immobilize, -Speed | |
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You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. |
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Dragon's Tail
Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown | |
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This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. |
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Eagle's Claw
Melee, Smash, Very High Damage, Foe Disorient, Special | |
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A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. |
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Bosses[]
Council Empire Archon[]
The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
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This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
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Thunder Kick
Melee, Smash Damage, Foe Disorient | |
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You have been Disoriented by a Thunder Kick. |
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Crane Kick
Melee, Smash, High Damage, Foe Knockback | |
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A slow, high damage kick that can send your target flying! |
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Crippling Axe Kick
Melee, Minor Damage, Smash, Foe Immobilize, -Speed | |
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You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. |
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Dragon's Tail
Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown | |
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This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. |
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Eagle's Claw
Melee, Smash, Very High Damage, Foe Disorient, Special | |
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A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. |
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Named bosses[]
- Archon Grauman (Council Empire Archon)
- Archon Ito (Council Empire Archon)
- Archon Klein (Council Empire Archon)