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Gaining the Field Crafter Badge

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Badge field crafting Field Crafter Badge        

Crafting required to gain Invention Badges Edit

Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.

Table of Memorization Badges and Crafting Count Requirements
Badge Category Recipe Levels
10 15 & 20 25 & 30 35 & 40 45 & 50
Defense Debuff, To Hit Debuff,
Taunt, Confuse
Declining
2
Decaying
2 & 1
Despoiler
2 & 2
Dismantler
2 & 3
Retrograde
4 & 3
Heal Medicator
7
Mender
5 & 4
Rebuilder
7 & 6
Revivifier
8 & 7
Reanimator
10 & 9
Defense Buff, Resist Damage,
Intangible
Armorer
7
Guardian
5 & 4
Protector
7 & 6
Security
8 & 7
Defensive
10 & 9
Sleep, Snare, Hold, Stun,
Immobilize, Fear
Blinding
8
Beguiler
5 & 5
Charming
7 & 6
Charismatic
9 & 8
Mesmerizer
11 & 11
Endurance Modification,
Endurance Reduction
Energy
Conservationist

9
Battery
Powered

6 & 6
Nuclear
Powered

8 & 7
Mystically
Powered

10 & 9
Perpetual
12 & 12
Recharge Rate, Interrupt Time Trigger Man
10
Hired Gun
7 & 6
Hit-Man
9 & 8
Sniper
11 & 11
Sharpshooter
14 & 14
Accuracy, ToHit Buff Major
10
Lt. Colonel
7 & 6
Colonel
9 & 8
Major General
11 & 11
General
14 & 14
Damage, Knockback Munitionist
10
Weaponeer
7 & 6
Warhead
9 & 8
Arms Dealer
11 & 11
Lord of War
14 & 14
Run Speed, Fly Speed,
Jump, Range
Pilgrim
10
Vagabond
7 & 6
Wanderer
9 & 8
Walks the Earth
11 & 11
Nomad
14 & 14
Notes: +2 salvage
storage
+1 recipe
storage


The Field Crafter Badge requires the first 4 badge levels in each category. This comes to 455 enhancements total. The minimum amount of Inf needed just to craft these enhancements is 11,414,900. Calculating the total needed to purchase the required salvage and recipes on the market is subject to too much variation.

This amount was calculated using:

However, Field Crafter also requires the Master Craftsman Badge (1000 craftings), so the memorization badges are not enough.

Completing the last memorization badge set (level 45 & 50) would add 203 enhancements (as well as bonus recipe slots). However, those are among the most expensive recipes in the game. The minimum Inf needed just to craft (again, not including market costs for salvage and recipes) the enhancements required for this tier is 39,939,200.

Instead, it is generally easier to reach Master Craftsman by making base Components, Crafted Base Items, and Empowerments, all of which count toward crafting totals.

Salvage required for crafting enhancements Edit

Crafting any level 40, 35 or 30 enhancement of any one type uses similar salvage; this is also true of level 25, 20, 15 and 10s as a group: each enhancement requires the same 2 or 3 pieces of salvage.

The table below uses these two groupings. For each group, it lists the amount of salvage required for crafting the enhancements described in the previous section. These numbers make the same assumptions, namely:

  • crafting only lowest first four badge levels
  • crafting the least expensive enhancements by crafting cost
  • crafting the lower-level enhancement when an uneven number is required (as shown in the table, above)
  • crafting exactly the quantities described above and totaling the salvage required to do so

Table of Salvage Requirements by Crafted Enhancement Level
Levels Enhancement Qty Salvage Qty Salvage Qty Salvage
40-35-30 Taunt 9 Rune 9 Spell Ink 9 Stabilized Mutant Genome
25-20-15-10 Taunt 7 Human Blood Sample 7 Simple Chemical 7 Brass
40-35-30 Heal 21 Demonic Blood Sample 42 Ancient Bone
25-20-15-10 Heal 23 Spiritual Essence 46 Human Blood Sample
40-35-30 Intangibility 21 Alchemical Silver 21 Ancient Bone 21 Circuit Board
25-20-15-10 Intangibility 23 Spiritual Essence 23 Inanimate Carbon Rod 23 Computer Virus
40-35-30 Fear 23 Masterwork Weapon 23 Ancient Bone 23 Stabilized Mutant Genome
25-20-15-10 Fear 25 Spiritual Essence 25 Human Blood Sample 25 Brass
40-35-30 End Mod 26 Demonic Blood Sample 26 Inert Gas 26 Stabilized Mutant Genome
25-20-15-10 End Mod 29 Spell Scroll 29 Spiritual Essence 29 Simple Chemical
40-35-30 Interrupt 30 Spell Ink 30 Circuit Board 30 Iron
25-20-15-10 Interrupt 32 Luck Charm 32 Clockwork Winder 32 Inanimate Carbon Rod
40-35-30 To Hit Buff 30 Improvised Cybernetic 30 Inert Gas 30 Scientific Theory
25-20-15-10 To Hit Buff 32 Runebound Armor 64 Boresight
40-35-30 Knockback 30 Masterwork Weapon 30 Demonic Blood Sample 30 Circuit Board
25-20-15-10 Knockback 32 Ancient Artifact 32 Clockwork Winder 32 Brass
40-35-30 Jump 30 Improvised Cybernetic 30 Scientific Theory
25-20-15-10 Jump 32 Luck Charm 32 Simple Chemical

Table of Total Salvage Requirements
Salvage Count
Alchemical Silver 21
Ancient Artifact 32
Ancient Bone 86
Boresight 64
Brass 64
Circuit Board 81
Clockwork Winder 64
Computer Virus 23
Demonic Blood Sample 77
Human Blood Sample 78
Improvised Cybernetic 60
Inanimate Carbon Rod 55
Inert Gas 56
Iron 30
Luck Charm 64
Masterwork Weapon 53
Rune 9
Runebound Armor 32
Scientific Theory 60
Simple Chemical 68
Spell Ink 39
Spell Scroll 29
Spiritual Essence 100
Stabilized Mutant Genome 58
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