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Freedom Phalanx

Overview Edit

Contents

The Freedom Phalanx is a signature hero group led by Statesman.

History Edit

Freedom Phalanx Logo.gif
Emblem V Freedom Phalanx 01.png

The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, the Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by James St. John-Smythe (the tech and wheel-chair bound member of the two man team Vambrace) and was quickly ratified by the others.

The group faced it first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".

In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.

In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. "There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.

The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers used. Thus in the space of just five years, the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.


Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these 'sunshine' policies', saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.

Members Edit

Current Members Edit

Former Members Edit

Enemy typesEdit

HeroesEdit

Back Alley Brawler Edit

Back Alley Brawler
YakovlevAdded by Yakovlev

Main Article: Back Alley Brawler

One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.

Powers:{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Jab.png Jab
Melee, Minor Damage (Smash), Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Punch.png Punch
Melee, Moderate Damage (Smash), Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength HandClap.png Hand Clap
Point Blank Area of Effect, Smash, Foe Disorient, Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength KnockoutBlow.png Knockout Blow
Melee, Extreme Damage (Smash), Foe Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, Moderate Damage (Smash), Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength FootStomp.png Foot Stomp
Point Blank Area of Effect Melee, Moderate Damage (Smash), Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch BoneSmasher.png Bone Smasher
Melee, High Damage (Smash/Energy), Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch TotalFocus.png Total Focus
Melee, Extreme Damage (Smash/Energy), Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Fighting Kick.png Back Alley Power Punch
Melee, Point Blank Area of Effect, High Damage (Smash/Energy), Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Leadership Assault.png Assault
Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability
Toggle, Self +Resistances (Smash, Lethal)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability UnyeildlingStance.png Unyielding
Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Citadel Edit

Citadel

Main Article: Citadel

Citadel was the first android hero. In the initial Rikti onslaught, he took heavy damage and was almost destroyed. With Positron’s help, scientists at D.A.T.A. created a second version of Citadel using the old model’s original memory core and the remnants of a power suit, once worn by the hero Horatio. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City. He has recently undergone a major upgrade to his systems.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch Quick.png Barrage
Melee, minor damage(Smash/Energy), Foe: Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch EnergyPunch.png Energy Punch
Melee, moderate damage(Smash/Energy), Foe:Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch BoneSmasher.png Bone Smasher
Melee, high damage(Smash/Energy), Foe: Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch Flurry.png Whirling Hands
Point Blank Area of Effect Melee, Moderate damage(Smash/Energy)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch EnergyTransfer.png Energy Transfer
Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBurst.png Power Burst
Close, High Damage(Energy/Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast Explosion.png Explosive Blast
Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast EnergyTorrent.png Energy Torrent
Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

EnergyAura Overload.png Overload
Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast NovaBlast.png Nova
Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

EnergyAura Entropy.png Entropy Shield
Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Flight
Self: Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Manticore Edit

Manticore
TonyVAdded by TonyV

Main Article: Manticore

Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery ConeArrow.png Fistful of Arrows
Ranged (Cone), Moderate damage (Lethal)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery FlamingArrow.png Blazing Arrow
Ranged, high damage (Lethal), Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery ExplodingArrow.png Explosive Arrow
Ranged (Targeted

Area of Effect), Moderate damage

(Lethal/Smash), Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery StunArrow.png Stunning Shot
Ranged Disorient, Minor Damage (Smashing)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery RainofArrows.png Rain of Arrows
Ranged (location AoE), extreme DoT (Lethal)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

TrickArrow Immobilize.png Entangling Arrow
Ranged, Target: Immobilize, -Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

TrickArrow Hold.png Ice Arrow
Ranged, Foe: Hold, -Speed, -Recharge

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

TrickArrow DebuffDamage.png Poison Gas Arrow
Ranged AoE, Foe: -Damage, Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

TrickArrow DebuffDefense.png Acid Arrow
Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

TrickArrow Stun.png EMP Arrow
Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Archery MediumArrow.png Teleport Arrow
Ranged, high damage (Lethal), Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invisibility Stealth.png Stealth
Self: Stealth, +Defense(all)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Leadership Defense.png Maneuvers
Point Blank Area of Effect, Team: +Defense(all)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Numina Edit

Numina
TonyVAdded by TonyV

Main Article: Numina

Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. In the 1960s, Tammy and the Midnight Squad were sent into a series of caverns surrounding the Earth’s molten core, where a Soviet villain known as the Red Threat intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. Her body was destroyed, but her consciousness survived, trapped within the Red Threat. During the Rikti Invasion, the Red Threat was destroyed, and Tammy’s astral form was at last free. She renamed herself Numina, and threw herself into the war against the Rikti. In the war’s aftermath, Numina uses her abilities to nurture the next generation of heroes.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Levitate.png Levitate
Ranged, moderate damage (Smash)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Command.png Dominate
Ranged, Moderate Damage(Psionic), Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Freeze.png Total Domination
Ranged (targeted Area of Effect), Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast TelekineticBlast.png Telekinetic Blast
Ranged, Moderate Damage (Smash/Psionic), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast WillDomination.png Will Domination
Ranged, High Damage(Psionic), Foe: Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast PsionicTornado.png Psionic Tornado
Ranged (targeted Area of Effect), Moderate Damage over Time(Psionic), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast PsychicWail.png Psychic Wail
Close (Area of Effect), Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Empathy HealOther.png Heal Other
Ally: Strong Heal, Self: Moderate Damage(Special)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Empathy Resurrect.png Resurrect
Ally: Rez

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Empathy Fortitude.png Fortitude
Ally: +Defense(all), +Damage, +Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Empathy AdrenalinBoost.png Adrenaline Boost
Ranged, Ally: +Endurance, +Regeneration, +Recharge, +Resistance(Slow)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invisibility Invisibility.png Ethereal
Self: Stealth

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Self: +Resistance(Psionic and Negative Energy)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Fly
Self: Flight

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Positron Edit

Positron
SnoriiAdded by Snorii

Main Article: Positron

Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst NeutrinoBlast.png Neutrino Bolt
Ranged, Minor damage(Energy), Foe: -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst Irradiate.png Irradiate
Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst ElectronHaze.png Electron Haze
Close, Moderate Cone Damage(Energy), Foe: -Defense, Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst CosmicBurst.png Cosmic Burst
Close, Extreme Damage(Energy), Foe: Disorient, -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst RadiationBlast.png Neutron Bomb
Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationBurst AtomicBlast.png Atomic Blast
Area of Effect, Smashing (moderate), Energy (high), Foe: Stun, -Defense

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationPoisoning EnervatingField.png Enervating Field
Ranged (Targeted Area of Effect), Foe: -Damage, -Resistance

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationPoisoning LingeringRadiation.png Lingering Radiation
Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationPoisoning ChokingCloud.png Choking Cloud
Point Blank Area of Effect, Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

RadiationPoisoning EMPPulse.png EM Pulse
Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

EnergyAura Overload.png Overcharge
Self: +Defense(All but Psionics), +Recovery, +Max Health, +Resistance(Defense debuff)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Self: +Resistance(Smashing, Lethal and Energy)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Fly
Self: Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Positron can fly. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Sister Psyche Edit

Sister Psyche
TonyVAdded by TonyV

Main Article: Sister Psyche

Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the Rikti war descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named Aurora Borealis offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protege, Malaise. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Hypnotize.png Mesmerize
Ranged, moderate damage(Psionic), Foe: Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Levitate.png Levitate
Ranged, moderate damage(Smash)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Command.png Dominate
Ranged, moderate damage(Psionic), Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl MassHypnosis.png Mass Hypnosis
Ranged (Targeted Area of Effect), Foe: Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast WillDomination.png Total Domination
Ranged (targeted Area of Effect), Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsionicAssault PsionicShockwave.png Psychic Shockwave
Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ForceField ForceBolt.png Force Bolt
Ranged, minor damage(Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBlast.png Power Blast
Ranged, moderate damage(Energy/Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast EnergyTorrent.png Energy Torrent
Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBurst.png Power Burst
Close, high damage(Energy/Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast Explosion.png Explosive Blast
Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ForceField DeflectionShield.png Force Shield
Ally: +Defense(all)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ForceField PersonalForceField.png Personal Force Field
Self: +Defense, +Resistance(all)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Self: +Resistance(Negative Energy and Energy, Psionic)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Fly
Self: Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sister Psyche can fly. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Statesman Edit

Statesman
TonyVAdded by TonyV

Main Article: Statesman

Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Jab.png Jab
Melee, Foe:Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has disoriented you with his jab. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Punch.png Punch
Melee, moderate Damage(Smash), Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Haymaker.png Haymaker
Melee, high damage(Smash), Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength HandClap.png Hand Clap
Point Blank Area of Effect, Foe: Disorient, Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has disoriented you with his hand clap. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength KnockoutBlow.png Knockout Blow
Melee, extreme damage (Smash), Foe: Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has hit you with a knockout blow. You are held. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, high damage(Smash), Foe: Knockback, -Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength FootStomp.png Foot Stomp
Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength KnockoutBlow.png Hammer of Justice
Melee Area of Effect, High Damage(Smashing), Foe: Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman calls upon the power of the gods to strike down upon you. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability DullPain.png Dull Pain
Self: Heal, +Max Health

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability Unstoppable.png Unstoppable
Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ElectricalBolt LightningBolt.png Zeus’ Lightning Bolt
Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman can call upon the power of Zeus in time of need. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Smashing, Lethal, Energy (high), Fire, Cold (moderate), Negative Energy, Psionic, Toxic (low); Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Fly
Self: Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman can fly. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Synapse Edit

Main Article: Synapse

Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.

Powers:
ElectricalBolt ChargedBolts.pngCharged Bolts Ranged, moderate damage (energy), foe -endurance

ElectricalBolt LightningBolt.pngLightning Bolt Ranged, high damage (energy), foe -endurance

ElectricalBolt BallLightning.pngBall Lightning Ranged (targeted AoE), moderate DoT (energy), foe -endurance

ElectricalBolt ThunderouseBlast.pngThunderous Blast AoE Melee smashing energy (high), endurance drain (high)

ElectricityManipulation HavokPunch.pngHavoc Punch Melee, moderate damage (smash/energy), foe sleep, -endurance

ElectricityManipulation LightningClap.pngLightning Clap PBAoE, foe disorient, knockback

ElectricityManipulation ThunderStrike.pngThunder Strike Melee (AoE), high damage (smash/energy), foe disorient, knockback

SuperSpeed Flurry.pngSynaptic Strike Melee smashing and energy

SuperSpeed Whirlwind.pngWhirlwind PBAoE, foe knockback

Temporary PVP BuffDefense.pngResistance Protection against stun, hold, fear, confuse, knockback (high), resistance to all debuffs (high), increased recovery, resistance to endurance drains, taunt, run speed debuffs, immobilize, jump height debuffs, recharge debuffs, defense boost

Associated Badges Edit

Notes Edit

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