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Freedom Phalanx
Overview
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The Freedom Phalanx is a signature hero group led by Statesman.
History
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The Freedom Phalanx was founded on July 4, 1932. The founding members included (in order of their appearances in Paragon City) Statesman, the Dark Watcher, Elementar, the team known as Vambrace and Maiden Justice. The name was suggested by James St. John-Smythe (the tech and wheel-chair bound member of the two man team Vambrace) and was quickly ratified by the others.
The group faced it first official combat on the date of Monday, July 11, 1932. This date is otherwise known as "Brass Monday".
In the 1930s, the Statesman became one of the first established heroes in Paragon City. Inspired by his example, other heroes soon emerged as well, including the Dark Watcher, the Dream Doctor, and Maiden Justice. Although each individual hero made some headway against Paragon City's criminal element, they also faced increasingly more dangerous and organized villains. The Statesman soon recognized the need to rally the other heroes into a coordinated fighting force.
In the spring of 1931, the Statesman gathered Paragon City's other heroes in his downtown apartment. "There he issued his fellow heroes a challenge: to make a difference, not only on the streets and in the city, but also around the world. Thus was formed the first worldwide hero organization; dedicated to fighting evil, injustice and tyranny wherever they might hide.
The Statesman, inspired by the shoulder-to-shoulder discipline showed by ancient Greek soldiers in the face of Persian tyranny, called his new team of heroes the Freedom Phalanx. Throughout the 1930's the Phalanx fought the good fight and cleaned up Paragon City. The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers used. Thus in the space of just five years, the Freedom Phalanx went from an ad hoc band of would-be heroes to a legally recognized, nationally praised crime fighting organization.
Despite any public or political pressure, the Freedom Phalanx continues to battle any threat to humankind and remains "the world’s premiere independent hero organization. They still make it a firm policy to have no official ties to any government or law enforcement institution. They are one of the most open organizations in existence, allowing any would-be hero to volunteer for service with the esteemed group. Unlike other groups, the Freedom Phalanx is entirely open about everything, from its membership to its funding and current activities. This frankness carries through on down to the lowest levels, where even beginning heroes must reveal their true identities and pasts to the organization and the world. Statesman takes great pride in these 'sunshine' policies', saying they go a long way towards inspiring confidence in the Freedom Phalanx’s personnel and motives.
Members
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Current Members
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- Statesman (co-founder, leader)
- Back Alley Brawler
- Citadel
- Manticore
- Numina
- Positron
- Sister Psyche
- Synapse
Former Members
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- Maiden Justice (co-founder)
- The Dark Watcher (co-founder)
- Elementar (co-founder)
- Team Vambrace (co-founders)
- Comet Queen
- Wavelength
- Luminary I (Retired)
- Star Strider
- Aerofoil
- Johnny Moniker
- Arquebus
Enemy types
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Heroes
Edit
Back Alley Brawler
Edit

Added by YakovlevMain Article: Back Alley Brawler
One of the most veteran heroes in Paragon City, the Brawler is in semi-retirement, training the next generation of heroes. Though he rarely goes into the field these days, his power and fighting skills are still as potent as ever.
Powers:{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Jab Melee, Minor Damage (Smash), Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Punch Melee, Moderate Damage (Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hand Clap Point Blank Area of Effect, Smash, Foe Disorient, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Knockout Blow Melee, Extreme Damage (Smash), Foe Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hurl Ranged, Moderate Damage (Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Foot Stomp Point Blank Area of Effect Melee, Moderate Damage (Smash), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, High Damage (Smash/Energy), Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Total Focus Melee, Extreme Damage (Smash/Energy), Foe Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Back Alley Power Punch Melee, Point Blank Area of Effect, High Damage (Smash/Energy), Foe Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
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|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Citadel
Edit

Added by Sister LeorthaMain Article: Citadel
Citadel was the first android hero. In the initial Rikti onslaught, he took heavy damage and was almost destroyed. With Positron’s help, scientists at D.A.T.A. created a second version of Citadel using the old model’s original memory core and the remnants of a power suit, once worn by the hero Horatio. Citadel does not fully understand human ways, but he is a valiant defender of Paragon City. He has recently undergone a major upgrade to his systems.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Barrage Melee, minor damage(Smash/Energy), Foe: Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Punch Melee, moderate damage(Smash/Energy), Foe:Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Bone Smasher Melee, high damage(Smash/Energy), Foe: Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Whirling Hands Point Blank Area of Effect Melee, Moderate damage(Smash/Energy)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Transfer Melee, Extreme Damage (Energy/Smash), Foe: Disorient, Self: -Health
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Burst Close, High Damage(Energy/Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Blast Ranged (Targeted Area of Effect), Moderate Damage(Smash/Energy), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Overload Self +Defense(all but Psionics), +Recovery, +Max Health, +Resistance(Defense Debuff), +Special
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Nova Point Blank Area of Effect, Extreme Damage(Energy/Smash), Foe: Knockback, Self: -Recovery
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Entropy Shield Self +Resistance(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, Defense Debuff)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high),
Resistance to all debuffs (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Flight Self: Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Manticore
Edit

Added by TonyVMain Article: Manticore
Justin Sinclair was raised in a huge mansion in the outskirts of Paragon City by his English nanny, Virginia Bowman. The sole beneficiary of a huge trust fund, Manticore received training in all manner of mental and physical pursuits, but excelled in archery. when he turned 18, Miss Bowman revealed to him his true heritage. Manticore's father had once been a costumed vigilante in England, until he and his wife died at the hands of a German villain called Protean. Deeply affected by the story, Manticore took up his father's mantle and vowed to bring the 5th Column down.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fistful of Arrows Ranged (Cone),
Moderate damage (Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Blazing Arrow Ranged, high damage
(Lethal), Minor Damage over Time (Fire)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Arrow Ranged (Targeted
Area of Effect), Moderate damage (Lethal/Smash), Knockback |
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Stunning Shot Ranged Disorient,
Minor Damage (Smashing)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Rain of Arrows Ranged (location AoE),
extreme DoT (Lethal)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Entangling Arrow Ranged, Target: Immobilize, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Ice Arrow Ranged, Foe: Hold, -Speed, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Poison Gas Arrow Ranged AoE, Foe: -Damage, Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Acid Arrow Ranged AoE Minor DoT (Toxic), Foe: -Resistance(all), -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | EMP Arrow Area of Effect, Foe: Hold, Special vs. Robots, Self: -Recovery
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Teleport Arrow Ranged, high damage (Lethal), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Stealth Self: Stealth, +Defense(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Maneuvers Point Blank Area of Effect, Team: +Defense(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high),
Resistance to all debuffs (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Numina
Edit

Added by TonyVMain Article: Numina
Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. In the 1960s, Tammy and the Midnight Squad were sent into a series of caverns surrounding the Earth’s molten core, where a Soviet villain known as the Red Threat intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. Her body was destroyed, but her consciousness survived, trapped within the Red Threat. During the Rikti Invasion, the Red Threat was destroyed, and Tammy’s astral form was at last free. She renamed herself Numina, and threw herself into the war against the Rikti. In the war’s aftermath, Numina uses her abilities to nurture the next generation of heroes.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Levitate Ranged, moderate damage
(Smash)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dominate Ranged, Moderate Damage(Psionic), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Total Domination Ranged (targeted Area of Effect), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Will Domination Ranged, High Damage(Psionic), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Psionic Tornado Ranged (targeted Area of Effect), Moderate Damage over Time(Psionic), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Psychic Wail Close (Area of Effect), Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Heal Other Ally: Strong Heal, Self: Moderate Damage(Special)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resurrect Ally: Rez
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fortitude Ally: +Defense(all), +Damage, +Accuracy
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Adrenaline Boost Ranged, Ally: +Endurance, +Regeneration, +Recharge, +Resistance(Slow)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Ethereal Self: Stealth
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Self: +Resistance(Psionic and Negative Energy)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Self: Flight
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Positron
Edit

Added by SnoriiMain Article: Positron
Dr. Raymond Keyes developed a high-tech battle suit that allowed him to channel bolts of anti-matter into fierce attacks. He used his powers to help defeat the Rikti, but at a terrible cost: Injuries he sustained at that time caused him to lose full control of his powers. Now, to protect others from himself, he remains imprisoned within his battle suit. He is constantly searching for a cure for his condition, but that does not stop him from contributing to the defense of Paragon City and contributing many other technological breakthroughs for the good of all.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Neutrino Bolt Ranged, Minor damage(Energy), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Irradiate Close (Area of Effect), Moderate Damage over Time(Energy), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Electron Haze Close, Moderate Cone
Damage(Energy), Foe: -Defense, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Cosmic Burst Close, Extreme Damage(Energy), Foe: Disorient, -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Neutron Bomb Ranged (Targeted Area of Effect), Moderate damage(Energy), Foe: -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Atomic Blast Area of Effect, Smashing
(moderate), Energy (high), Foe: Stun, -Defense
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Enervating Field Ranged (Targeted
Area of Effect), Foe: -Damage, -Resistance
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Lingering Radiation Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Regeneration
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your attack rate, running speed, and regeneration rate have been reduced by the Lingering Radiation.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Choking Cloud Point Blank Area of Effect, Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | EM Pulse Point Blank Area of Effect, Foe: Hold, -Endurance, -Regeneration, Special vs. Robots, Self: -Recovery
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Overcharge Self: +Defense(All but
Psionics), +Recovery, +Max Health, +Resistance(Defense debuff)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Self: +Resistance(Smashing, Lethal and Energy)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Self: Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Positron can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Sister Psyche
Edit

Added by TonyVMain Article: Sister Psyche
Even in her childhood, it was obvious that Sister Psyche was blessed. The tremendous scope of her mental powers was far beyond that of any hero, past or present. When the Rikti war descended, Sister Psyche knew she had to make her gift count. She did, but at a price. She exhausted her powers so thoroughly that she fell into a coma. A young heroine named Aurora Borealis offered to play host to Sister Psyche´s projected mental self. Of course, this situation could not last forever. Now back in her own body, Sister Psyche has dedicated herself to shape the tremendous gifts of the young Aurora. It's a responsibility she takes seriously, as well as a consolation for the loss of her former protege, Malaise. When the psychic link between the two women was first disrupted, Sister Psyche lost her mental control over Malaise's dual personalities. The evil Malaise reasserted himself, and quickly made his departure. His present whereabouts are as yet unknown.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Mesmerize Ranged, moderate damage(Psionic), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Levitate Ranged, moderate damage(Smash)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dominate Ranged, moderate damage(Psionic), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Mass Hypnosis Ranged (Targeted Area of Effect), Foe: Sleep
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Total Domination Ranged (targeted Area of Effect), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Psychic Shockwave Close (Area of Effect, High Damage(Psionic), Foe: Disorient, -Recharge
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Force Bolt Ranged, minor damage(Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Blast Ranged, moderate damage(Energy/Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Energy Torrent Ranged (Cone), Moderate Damage(Energy/Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Power Burst Close, high damage(Energy/Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Explosive Blast Ranged (Targeted Area of Effect), Moderate damage(Smash/Energy), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Force Shield Ally: +Defense(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Personal Force Field Self: +Defense, +Resistance(all)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Self: +Resistance(Negative Energy and Energy, Psionic)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Resistance Self: Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Self: Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sister Psyche can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Statesman
Edit

Added by TonyVMain Article: Statesman
Marcus Cole, who would eventually become Statesman, was a rogue and mercenary throughout the early part of the 20th century. During WWI, he became ill after being exposed to mustard gas. While traveling with his childhood friend Stefan Richter, Marcus discovered the Well of the Furies. Both men drank from the well and were granted incredible powers. Marcus went on to become Statesman and Stefan, Lord Recluse.
Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Jab Melee, Foe:Disorient
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has disoriented you with his jab.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Punch Melee, moderate Damage(Smash), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Haymaker Melee, high damage(Smash), Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hand Clap Point Blank Area of Effect, Foe: Disorient, Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has disoriented you with his hand clap.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Knockout Blow Melee, extreme damage (Smash), Foe: Hold
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman has hit you with a knockout blow. You are held.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hurl Ranged, high damage(Smash), Foe: Knockback, -Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Foot Stomp Point Blank Area of Effect Melee, moderate damage(Smash), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Hammer of Justice Melee Area of Effect, High Damage(Smashing), Foe: Knockback
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman calls upon the power of the gods to strike down upon you.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Dull Pain Self: Heal, +Max Health
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Unstoppable Self, +Res (Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Zeus’ Lightning Bolt Ranged Area of Effect, High Damage(Energy), Endurance Drain (high)
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman can call upon the power of Zeus in time of need.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" |
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}{| width="100%" cellspacing="0" class="collapsible collapsed"
! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |
| | Fly Self: Fly
|
|-
| width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Statesman can fly.
| width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |
|}
Synapse
Edit
Main Article: Synapse
Steven Berry was just an average man, until Crey Industries got hold of him. The Crey scientists were testing a number of radical procedures for inducing super powers. Steven was blasted with high doses of electricity for days. It amplified the electrical energy in his body, giving him the ability to harness it into super speed and electrical blasts. Synapse escaped Crey's clutches by shorting out the lab where he was kept prisoner. To this day, Crey executives deny any knowledge of the project in which Synapse was an unwilling participant.
Powers:
Charged Bolts Ranged, moderate damage (energy), foe -endurance
Lightning Bolt Ranged, high damage (energy), foe -endurance
Ball Lightning Ranged (targeted AoE), moderate DoT (energy), foe -endurance
Thunderous Blast AoE Melee smashing energy (high), endurance drain (high)
Havoc Punch Melee, moderate damage (smash/energy), foe sleep, -endurance
Lightning Clap PBAoE, foe disorient, knockback
Thunder Strike Melee (AoE), high damage (smash/energy), foe disorient, knockback
Synaptic Strike Melee smashing and energy
Whirlwind PBAoE, foe knockback
Resistance Protection against stun, hold, fear, confuse, knockback (high), resistance to all debuffs (high), increased recovery, resistance to endurance drains, taunt, run speed debuffs, immobilize, jump height debuffs, recharge debuffs, defense boost
Associated Badges
Edit
Notes
Edit
- The Back Alley Brawler joined the Freedom Phalanx after most of the Regulators were killed in the Rikti War. His sidekick, Blue Steel now works full time for the Paragon Police Department.

