Turrets are rotating mounted guns. Nominally designed by Crey, they are used many enemy groups, including Arachnos, Longbow, and Malta.
Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.
Villain Types[]
Minions[]
Pop Up Anti-Personnel Gun[]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."
Powers
Hidden Spawn
Untargetable | |
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Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks.They can't hide while in combat or after it. |
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Fly
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PopUp Turret need fly so they don't fall when spawned on walls. |
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Gun
Ranged Lethal | |
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The Chain Turret can fire at an extremely fast rate. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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???
+Perception | |
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Pop Up Anti-Personnel Guns can see through Stealth and Invisibility |
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Dual Artillery Gun[]
The Crey security catalog entry reads: "Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!"
Powers
Dual Cannon
2 Hits, Ranged, Lethal | |
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The Dual Turret can fire at an extremely long range, and is very accurate. |
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Flame Thrower
Moderate Damage over Time (fire) | |
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You are taking Fire Damage over Time from the Turert's Flamethrower. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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???
+Perception | |
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Dual Artillery Guns can see through Stealth and Invisibility |
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Notes
Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethrower instead.
The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.
Lieutenants[]
Quad Howitzer Battery[]
The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'
Powers
Quad Cannon
Ranged, Lethal | |
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The Quad Turret can fire at an extremely long range, and is very accurate. |
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Flame Thrower
(Ranged) Moderate Damage over Time (Fire) | |
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You are taking Fire Damage from the turret's flamethrower. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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Notes Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.)
Bosses[]
High Explosive Missile Turret[]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. Its high powered explosive rockets can ruin the day for nearly any attacker."
Powers
Swarm Missiles
Ranged, Area of Effect, Lethal, Foe Knockback | |
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Missile Turrets can launch a pack of 8 Swarm missiles. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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???
+Perception | |
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High Explosive Missile Turrets can see through Stealth and Invisibility |
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Incendiary Missile Turret[]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results."
Powers
Incendiary Swarm Missiles
Ranged, Area of Effect, Lethal/Fire + Burn | |
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Missile Turrets can launch a pack of 8 Incendiary Swarm missiles. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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Toxic Gas Missile Turret[]
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: "Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors"
Powers
Gas Swarm Missiles
Ranged, Area of Effect, Lethal, Foe Hold | |
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Missile Turrets can launch a pack of 8 Gas Swarm missiles. |
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Flame Thrower
(Ranged) Moderate, Damage over Time (Fire) | |
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You are taking Fire Damage from the turret's flamethrower. |
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No Melee attacks
No Hand to Hand | |
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Turrets don't have any Melee attacks at all |
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