Overview[]
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevent appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
5th Column banners also still occur in certain Portal Corp missions when traveling to Council controlled earths, where the 5th Column banner can be seen on buildings along with the Council insignia.
Background[]
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Villain Types[]
Minions[]
Nebel Division[]
Nebel Fist[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Nebel Rifle[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
---|---|
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. |
|
Incendiary Rounds
(Ranged) Minor Damage over Time (Fire) | |
---|---|
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Force[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Grenade[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Fire[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Rocket[]
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Elite Rifle[]
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Nebel Ubermenschen Fist[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Powers
Automatic Pistol
Ranged Lethal, Moderate Damage | |
---|---|
Small caliber side arm. |
|
Nebel Ubermenschen Rifle[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Nebel Ubermenschen Force[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Ubermenschen Grenade[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Ubermenschen Fire[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Ubermenschen Rocket[]
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Division[]
Nacht Fist[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Nacht Rifle[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
---|---|
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. |
|
Incendiary Rounds
(Ranged) Minor Damage over Time (Fire) | |
---|---|
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Force[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Grenade[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Fire[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Rocket[]
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Fist[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Nacht Elite Rifle[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
---|---|
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. |
|
Incendiary Rounds
(Ranged) Minor Damage over Time (Fire) | |
---|---|
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Force[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Grenade[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Fire[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Rocket[]
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermenschen Fist[]
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Nacht Ubermenschen Rifle[]
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
---|---|
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. |
|
Incendiary Rounds
(Ranged) Minor Damage over Time (Fire) | |
---|---|
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermenschen Grenade[]
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermenschen Fire[]
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermenschen Rocket[]
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Division[]
Raserei Fist[]
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Raserei Force[]
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Grenade[]
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Fist[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Raserei Elite Rifle[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Raserei Elite Force[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Grenade[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Fire[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Rocket[]
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Fist[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Automatic Pistol
Ranged, Lethal, Moderate Damage | |
---|---|
Small caliber side arm. |
|
Thunder Kick
Melee, Smash, Foe Disorient | |
---|---|
You are Disoriented. |
|
Crippling Axe Kick
Melee, Minor Damage, Smash, Foe Immobilize, -Speed | |
---|---|
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . |
|
Crane Kick
Melee, Smash, High Damage, Foe Knockback | |
---|---|
A slow, high damage kick that can send your target flying! |
|
Raserei Ubermenschen Rifle[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Cryonic Rounds
(Ranged) Foe -Recharge, -Speed | |
---|---|
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. |
|
Incendiary Rounds
(Ranged) Minor Damage over Time (Fire) | |
---|---|
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Force[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self) | |
---|---|
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Grenade[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Fire[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Flamethrower
Ranged, Cone, Damage over Time, Fire | |
---|---|
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Rocket[]
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Powers
Missile Launcher
Ranged, Lethal/Smash, Foe Knockback | |
---|---|
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Robots[]
Steel Valkyrie[]
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
Powers
Flight
Self fly | |
---|---|
Steel Valkyries Fly. |
|
Robot Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Hoverbots can launch small missiles at long range. |
|
No Melee attacks
No Hand to Hand | |
---|---|
Steel Valkyries don´t have any Melee attacks at all |
|
Mek Man[]
Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Powers
Mek Man Blast
Ranged, Energy/Smash, Foe Knockback | |
---|---|
Mek Man Blast sends a focused beam of energy that can knock foes back. |
|
Energy Punch
Melee, Smash/Energy, Foe Disorient | |
---|---|
An Energy Punch from the Mek Man has Disoriented you. |
|
Whirling Hands
Melee, Area of Effect, Smash/Energy | |
---|---|
Launches a dizzying attack against everything in a nearby area. |
|
Stun
Melee, Smash/Energy, Foe Disorient | |
---|---|
A Stun Punch from the Mek Man has Disoriented you. |
|
Vampyri[]
Vampyr Mesmerist[]
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Powers
Gloom
Ranged, Damage over Time, Negative, Foe -Accuracy | |
---|---|
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Shadow Punch
Melee, Smash/Negative Energy, Foe -Accuracy | |
---|---|
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. |
|
Pummel
Melee, Smash, Foe Knockdown | |
---|---|
Vampyri brawling attacks. |
|
Vampyr Parasyte[]
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.
Powers
Gloom
Ranged, Damage over Time, Negative, Foe -Accuracy | |
---|---|
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
|
Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points | |
---|---|
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. |
|
Shadow Punch
Melee, Smash/Negative Energy, Foe -Accuracy | |
---|---|
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. |
|
Pummel
Melee, Smash | |
---|---|
Vampyri brawling attacks Note: This attack also has a chance of Knockdown. |
|
Werewolves[]
Nightwolf[]
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
|
Claw Swipe
Melee (Cone), Heavy Lethal, Foe Knockdown | |
---|---|
Werewolves claw attacks cover a wide cone and can knockdown its foes. |
|
Darkwolf[]
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
|
Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback | |
---|---|
Werewolves claw attacks cover a wide cone and can knockdown its foes. |
|
Lieutenants[]
Nebel Division[]
Nebel Unterofizzier[]
Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Elite Unteroffizier[]
A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nebel Ubermenschen Unteroffizier[]
The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Division[]
Nacht Unteroffizier[]
The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Unteroffizier[]
A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermensch Unteroffizier[]
Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Division[]
Raserei Unteroffizier[]
Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Unteroffizier[]
The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Unteroffizier[]
Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Robots[]
Mk I Wolfpack Robot[]
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Powers
Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Wolfpack can launch small missiles at long range. |
|
Power Blast
Ranged, Energy/Smash, Foe Knockback | |
---|---|
Power Blast sends a focused beam of energy at a foe that can knock him back. |
|
Pummel
Melee, Heavy Smash | |
---|---|
Wolfpack brawling attacks. |
|
Vampyri[]
Vampyr Adjutant[]
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Powers
Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy | |
---|---|
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. |
|
Mesmerize
Ranged, Psionic, Foe Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points | |
---|---|
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. |
|
Shadow Punch
Melee, Smash/Negative, Foe -Accuracy | |
---|---|
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
|
Pummel
Melee, Smash | |
---|---|
Vampyri brawling attacks Note: This attack also has a chance of Knockdown. |
|
* Reconstruction
Self Heal | |
---|---|
The Vampyr can concentrate for a few moments to heal himself. |
|
Werewolves[]
Nightwolf Champion[]
The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
|
Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback | |
---|---|
Werewolves claw attacks cover a wide cone and can knockdown its foes. |
|
Snipers[]
Nacht Elite Sharpshooter[]
Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
Powers
Sniper Rifle
Ranged, Sniper, Lethal, Foe Knockdown | |
---|---|
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. |
|
Bosses[]
Nebel Division[]
Nebel Elite Oberst[]
The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Division[]
Nacht Oberst[]
A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Elite Oberst[]
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Nacht Ubermenschen Oberst[]
The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Division[]
Raserei Oberst[]
The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Elite Oberst[]
The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Raserei Ubermenschen Oberst[]
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Powers
Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. |
|
12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown | |
---|---|
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. |
|
Brawl
Melee, Smash | |
---|---|
5th Column brawling attacks |
|
Robots[]
Mk II Wolfpack[]
The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
Powers
Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback | |
---|---|
Wolfpack can launch small missiles at long range. |
|
Power Blast
Ranged, Energy/Smash, Foe Knockback | |
---|---|
Power Blast sends a focused beam of energy at a foe that can knock him back. |
|
Pummel
Melee, Heavy Smash | |
---|---|
Wolfpack brawling attacks. |
|
Vampyri[]
Vampyr Commandant[]
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Powers
Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy | |
---|---|
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
|
Mesmerize
Ranged, Psionic, Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Shadow Punch
Melee, Smash/Negative, Foe -Accuracy | |
---|---|
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
|
Werewolves[]
Warwolf[]
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Powers
Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient | |
---|---|
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. |
|
Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback | |
---|---|
Werewolves claw attacks cover a wide cone and can knockdown its foes. |
|
5th Column Krieger[]
After the Council took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
Crane Kick
Melee Smash, High DMG, Knockback | |
---|---|
A slow, high damage kick that can send your target flying! |
|
Crippling Axe Kick
Immobilize, -SPD | |
---|---|
Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. |
|
Dragons Tail
PBAoE Melee, Moderate DMG(Smash), Foe Knockback | |
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This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow |
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Frag Grenade
Targeted AoE Lethal/Smashing, Knockback/Smash, +KB | |
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This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. |
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Missile Launcher
Ranged Lethal/Smash, +KB | |
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This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. |
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Storm Kick
Melee, Moderate DMG(Smash) | |
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You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast |
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Thunder Kick
Disorient | |
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You have been Disoriented by a Thunder Kick. |
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Arch Villains[]
Col. Burkholder[]
Main Article: Col. Burkholder
Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Powers
Maestro[]
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Powers
Vandal[]
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Powers
Nosferatu[]
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Powers
Total Domination
Targeted Area of Effect Hold | |
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Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. |
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Chill of the Night
Toggle Area of Effect, Negative, -Accuracy | |
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While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage . |
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Siphon Life
Melee, Negative, Foe -Accuracy, Self +HP | |
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Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. |
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Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points | |
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The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. |
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Smite
Melee Smash/Negative, Medium Damage, Foe -Accuracy | |
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More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. |
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Requiem[]
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Powers
Reichsman[]
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Powers
Fly
Self Travel | |
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Flight |
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Aura of Domination
Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge | |
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Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. |
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Corrupted Lightning Bolt
Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient | |
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Reichsman's Deafening Shout has substantially reduced your defenses and resistance. |
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Sap Will
Ranged, High Damage, Negative Energy, Foe Knockback, Slow | |
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Reichsman has sapped your will reducing your attack speed! |
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Jab
Melee, Foe Disorient | |
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Reichsman has disoriented you with his jab. |
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Punch
Melee, Moderate Damage, Smash, Foe Knockback | |
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Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. |
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Haymaker
Melee, High Damage, Smash, Foe Knockback | |
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A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. |
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Hand Clap
Point Blank Area of Effect, Foe Disorient, Knockback | |
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Reichsman has disoriented you with his Hand Clap. |
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Knockout Blow
Melee, Extreme Damage, Smash, Foe Hold | |
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Reichsman has hit you with a Knockout Blow. You are Held. |
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Hurl
Ranged, High Damage, Smash, Foe Knockback, -Fly | |
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You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. |
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Foot Stomp
Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback | |
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Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. |
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Fist of Tyranny
Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance | |
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Reichsman strikes you with all the force of a thunderbolt! |
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Dull Pain
Self: Heal, +Max Health | |
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You can activate this power to increase your maximum Hit Points for a short time. |
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Unstoppable
Click, Self: (Disorient, Sleep, Hold, Immobilize, Knockback) | |
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When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. |
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- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Resistance
Auto, Self | |
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Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high) |
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Resistance
Auto, Self | |
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Archvillain Resistance |
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Named bosses[]
- Commandant Pfeiffer (Raserei Ubermenschen Oberst)
- Dieter (Raserei Ubermen)
- Field Marshal Bulech (Vampyr Commandant)
- Heinrich (Nebel Unteroffizier)
- Jeroen (Raserei Ubermen)
- Lt. Kurtz (Vampyr Adjutant)
- Lt. Schrekker (Vampyr Adjutant)
- Maj. Snyder (Nebel Elite Oberst)