Overview[]
The Tsoo are a street gang of Asian background with strong magical powers. The Tsoo are an enemy group in City of Heroes, where they can be fought between levels 15 and 30, and City of Villains.
Background[]
Tsoo official info ( Copied from the City of Heroes official website)
The Tsoo emerged on the scene in the late 1990s as a small, but unified, bunch under the leadership of Tub Ci: a brutal and calculating drug lord recently released from prison. Tub Ci claimed to have found his spirituality in prison– but it was the legacy of a warlord and he named his group after a word that he defined as “the destroyers.” Independence Port and Talos Island were under the thumb of Hong Kong-born Triads at the time, who harshly exploited other Asian minorities in the area, but this wouldn’t last for much longer.
Tub Ci claimed he could no longer see his people (the Hmong) suffer and, while there was some truth to his outrage over the hardships they faced beneath the Triads, he was certainly not motivated by altruism. Tub Ci’s ambitions were grand and his Tsoo were a fearsome lot, heavily inscribed with mystical tattoos that gave them super-powered abilities. His lieutenants, the cruel sorcerers, were his most trusted brothers, many of whom had spent time with Tub Ci in prison. When their martial arts, gun and sword play and magics were not enough, Tub Ci showed his sorcerers how to reinforce their ranks with ghostly warriors they claimed as their literal ancestors. They broke the backs of the ruling Triads and slipped into power.
The Tsoo wanted nothing less than to control all of the drug trade and protection rackets in Paragon City. However, the Rikti War forced them into the simple task of survival for a time. They refused to aid the heroes and they certainly would never help another gang, but they did do what they could for the people under their “protection”.
When the war finally ended, Tub Ci consolidated his forces in the regions of Talos Island, Independence Port and Steel Canyon. They basically own the drug business, gambling dens and protection racket in those areas. They celebrate their domination regularly with loud, raucous parties held throughout the month. These parties are usually held in abandoned warehouses or empty lots in bad neighborhoods– deep within Tsoo territory, of course. Sometimes, the parties devolve into "blood sports", where both men and women participate in no-holds-barred scraps, earning prestige and glory among the streets. Offering a heady mix of drugs, flesh and violence, the Tsoo gatherings act as magnets for those drawn to their dark lifestyle and Tub Ci craftily uses them as a constant “recruitment drive” to bolster his ranks.
Tub Ci’s great plans are still shrouded in mystery, but expansion of the gang is key. Many of the new members reflect the current trends of Paragon City, wearing the latest fashions, listening to the coolest music, using the edgiest drugs. They see themselves as young, hip, veterans of the last great war and that simply surviving means they are special. They swagger through their neighborhoods with pistols tucked into belts and they are often strapped with ancient weapons. Tub Ci is a true artist and his work spreads across a living canvas.
Enemy Types[]
Minions[]
Enforcers[]
Crane Enforcer[]
The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.
Powers
Bow
Ranged, Lethal, Moderate Damage | |
---|---|
Typical Long Bow. Long Range and deadly. |
|
Thunder Kick
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Wolf Punch
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Dragon Enforcer[]
The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.
Powers
Shuriken
Ranged Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Hack
Melee Lethal, Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Slash
Melee Lethal, Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Eagle Enforcer[]
The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.
Powers
Bow
Ranged, Lethal, Moderate Damage | |
---|---|
Typical Long Bow. Long Range and deadly. |
|
Kama
Melee, Lethal, Foe -Accuracy | |
---|---|
This deadly weapon has a curved blade that can reduce a target's accuracy. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Serpent Enforcer[]
The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.
Powers
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Caltrops
Melee, Located Area of Effect, Minor Damage over Time Lethal, Foe -Speed | |
---|---|
Tosses a handful of Caltrops at a targeted location and spreads the tiny metal spikes over a large area. Any entities that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial damage. |
|
Caltrops
-Speed, Low Lethal | |
---|---|
All foes that walk through the Caltrops will be Slowed. |
|
Sai
Melee, Lethal, Self +Defense | |
---|---|
Sucessful hits with this elegant weapon can increase your own defense to melee attacks.. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Tiger Enforcer[]
The Pha, or Enforcers, are the foot soldiers of the Tsoo. They have yet to receive magical tattoos, and so must rely on their own strength and their weaponry. They train constantly and are especially deadly in close combat situations.
Powers
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Claws
Melee, Lethal | |
---|---|
Claws Strike is a standard claw attack against a targeted foe. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Ink Men[]
Green Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The green ink enhances a Tsoo's strength, giving him powerful hand to hand attacks that can easily render a victim unconscious.
Powers
Bow
Ranged, Lethal, Moderate Damage | |
---|---|
Typical Long Bow. Long Range and deadly. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Energy Punch
Melee 70% Smashing/30% Energy Damage, Foe Disorient | |
---|---|
Powerful focused punch that may Disorient your opponent! |
|
Barrage
Two hit Melee 74% Smashing/26% Energy Damage, Foe Disorient | |
---|---|
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. |
|
Stun
Melee, 60% Smashing/40% Energy Damage, Foe Disorient | |
---|---|
You have been Disoriented. |
|
Whirling Hands
Melee, Area of Effect Smash/Energy | |
---|---|
Launches a dizzying attack against everything in a nearby area. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Dragon Yellow Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.
Powers
Mesmerize
Ranged, Psionic, Foe Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Hack
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Slash
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Eagle Yellow Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.
Powers
Mesmerize
Ranged, Psionic, Foe Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Kama
Melee, Lethal, Foe -Accuracy | |
---|---|
This deadly weapon has a curved blade that can reduce a target's accuracy. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Serpent Yellow Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.
Powers
Mesmerize
Ranged, Psionic, Foe Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Sai
Melee, Lethal, Self +Defense | |
---|---|
Sucessful hits with this elegant weapon can increase your own defense to melee attacks.. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Tiger Yellow Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The yellow ink enhances a Tsoo's mental powers, giving him the ability to dominate and entrance his opponents. Yellow Ink Men can easily render their victims vulnerable to attack.
Powers
Mesmerize
Ranged, Psionic, Foe Sleep | |
---|---|
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
|
Dominate
Ranged, Foe Hold | |
---|---|
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
|
Claws
Melee, Lethal | |
---|---|
Claws Strike is a standard claw attack against a targeted foe. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Super Leap
Self Auto, +Jump | |
---|---|
All Tsoo can jump high. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Dragon Red Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Red Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Red Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Hack
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Slash
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Eagle Red Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Red Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Red Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Bow
Ranged, Lethal, Moderate Damage | |
---|---|
Typical Long Bow. Long Range and deadly. |
|
Kama
Melee, Lethal, Foe -Accuracy | |
---|---|
This deadly weapon has a curved blade that can reduce a target's accuracy. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Serpent Red Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Red Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Red Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Sai
Melee Lethal, Self +Defense | |
---|---|
Sucessful hits with this elegant weapon can increase your own defense to melee attacks.. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Tiger Red Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The red ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Red Ink Men are masters of using an opponent's strenght against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Red Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Red Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Claws
Melee, Lethal | |
---|---|
Claws Strike is a standard claw attack against a targeted foe. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Resistance
Auto, Self +Resistances: Toxic | |
---|---|
Tsoo Ink Men are highly resistant to Toxins. |
|
Dragon Blue Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Blue Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Hack
Melee, Foe -Defense | |
---|---|
Your defense has been reduced by the Katana attack. |
|
Slash
Melee, Foe -Defense | |
---|---|
Your defense has been reduced by the Katana attack. |
|
Thunder Kick
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Eagle Blue Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him
Powers
Bow
Ranged, Lethal, Moderate Damage | |
---|---|
Typical Long Bow. Long Range and deadly. |
|
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase his own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Blue Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Poison Dart
(Ranged) Poison: Damage over Time (Toxic), Foe -Regeneration, -Speed | |
---|---|
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison, and your movement and attack speed have been slowed. |
|
Kama
Melee, Lethal, Foe -Accuracy | |
---|---|
This deadly weapon has a curved blade that can reduce a target's accuracy. |
|
Thunder Kick
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Serpent Blue Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase his own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Blue Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Poison Dart
(Ranged) Poison: Damage over Time (Toxic), Foe -Regeneration, -Speed | |
---|---|
You have been hit by a Poison Dart. You cannot regenerate your wounds while you take damage from this poison, and your movement and attack speed have been slowed. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Sai
Melee, Lethal, Self +Defense | |
---|---|
Successful hits with this elegant weapon can increase your own defense to melee attacks. |
|
Thunder Kick
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Tiger Blue Ink Man[]
The enchanted inks used in Tsoo tattoos grant these soldiers special powers. The blue ink empowers the Tsoo with the ability to drain the strength and energy from a victim and add it to his own. Blue Ink Men are masters of using an opponent's strength against him
Powers
Siphon Speed
(Ranged) Foe -Speed | |
---|---|
The Blue Ink Man has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
---|---|
The Tsoo Blue Ink Man has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Claws
Melee, Lethal | |
---|---|
Claws Strike is a standard claw attack against a targeted foe. |
|
Thunder Kick
Melee, Smashing Damage, Foe Disorient | |
---|---|
You are Disoriented. |
|
Brawl
Melee, Smash | |
---|---|
When all else fails, use your own 2 fists. |
|
Lieutenants[]
Ancestor Spirit[]
The monstrous Ancestor Spirits are physical manifestations of the long-dead Tsoo progenitors. They're incredibly strong and tough in combat, but they're also wily. they have the ability to become intangible at will, making them slippery opponents to pin down in a fight.
Powers
Flight
Self fly | |
---|---|
Tsoo Ancestor Spirits can Fly! |
|
Invisibility
Self, Invisibility | |
---|---|
All Ancestor Spirits have the inherent ability to turn invisible. |
|
Punch
Melee, Smash, Foe Knockback | |
---|---|
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet. |
|
Haymaker
Melee, Smash, Foe Knockback | |
---|---|
The haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. |
|
Hand Clap
Area of Effect Disorient, Foe Knockdown | |
---|---|
The Ancestor Spirit can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. |
|
Knockout Blow (Only level 30+, and only CoV spawns)
Melee, Extreme Damage, Smash, Foe Knockup, Hold | |
---|---|
The Ancestor Spirit can perform a Knockout Blow on the opponent. This punch does Superior damage, and has a great chance of Holding the target. Damage: Extreme, Recharge: Slow. |
|
No Ranged attacks
| |
---|---|
Ancestor Spirits do not have any ranged attacks at all. |
|
Resistance
Auto, Self Resist Sleep, Fear, Immobilize, Slow | |
---|---|
Tsoo Ancestor Spirits are resistant to Sleep, Fear, Slow and Immobilize |
|
Sorcerer[]
The Tsoo sorcerers are the most in touch with the Ancestor Spirits that provide the Tsoo their magic and power. They have a wide variety of powers that allow them to either attack whole groups of enemies or aid large numbers of friends, making them potent support players in any fight.
Powers
Teleport
Self Teleport | |
---|---|
The Tsoo Sorcerer can Teleport long distances. |
|
Hurricane
Toggle, Point Blank Area of Effect, Foe -Range, -Accuracy, Knockback | |
---|---|
The Tsoo summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling |
|
Chill of the Night
Toggle, Area of Effect, Negative, Foe -Accuracy | |
---|---|
While active, the Tsoo channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage . |
|
Petrifying Gaze
Ranged, Foe Hold | |
---|---|
Petrifies a single targeted foe with an terrifying gaze. The victim is Held and defenseless. |
|
Brawl
Melee, Smash | |
---|---|
Tsoo Sorcerers brawling attacks. |
|
O2 Boost
Ally Heal, +Resistance (effects) | |
---|---|
Saturates the air around a targeted ally with rich oxygen, to heal his wounds. The O2 Boost can also protect a targeted ally from Sleep, Immobilize, Confuse and Stun effects. |
|
Bosses[]
Bronze Leopard[]
Bronze Leopard Masters use claw-like weapons to deadly effect. They disdain the more spectacular uses of Tsoo power, preferring to concentrate on physical techniques.
Powers
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Swipe
Melee, Lethal, Low Damage | |
---|---|
A fast Claw attack that shreds your opponent. |
|
Slash
(Melee) Foe -Defense | |
---|---|
Bronze Leopard's Slash has reduced your Defense. |
|
Spin
Melee, Area of Effect, Moderate Damage (Lethal) | |
---|---|
You Spin around in a circle, attacking everyone within melee range with a Strike attack. Damage: Moderate, Rechage: Slow. |
|
Focus
(Ranged) Area of Effect, Lethal, Foe Knockdown | |
---|---|
The Bronze Leopard can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. |
|
Copper Serpent[]
Members of the Copper Serpent order sufusse their bodies with toxins to utilize their deadly poison-based martial art. Masters of the style gain the dreaded Body Fang ability, and can create poison thorns on their skin at will.
Powers
Barb Swipe
Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge | |
---|---|
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. |
|
Lunge
(Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge | |
---|---|
Copper Serpent´s Spines continue to poison you with Toxic Damage. The poison slows your Recharge and Movement speed. |
|
Impale
Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize | |
---|---|
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. |
|
Ripper (Only CoV spawns)
(Melee, Cone) Damage over Time, Toxic, Foe -Speed, -Recharge | |
---|---|
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets. |
|
Spine Throwing
Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge | |
---|---|
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. |
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Crescent[]
Masters of the Crescent style have learned to tap into the very power of the universe itself and focus it through their own bodies. This power enhances their strenght and allows them to alter reality around their foes.
Powers
Propel
Ranged, Smash, Foe Knockback | |
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Crescent can open up a portal and pull in a heavy object that her can then levitate and Propel at foes!. |
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Crush
Ranged, Low Smash Damage, Foe Immobilize, -Fly | |
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Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. |
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Gravity Distortion
Ranged Hold | |
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Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. |
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Crane Kick
Melee, Smash, High Damage, Foe Knockback | |
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A slow, high damage kick that can send your target flying! |
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Cobra Strike
Melee, Smash, Foe Disorient | |
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This focused attack can severely Disorient most targets as well as dealing some damage. |
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Crippling Axe Kick
Melee, Minor Damage (Smash), Foe Immobilize, -Speed | |
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You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . |
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Eagle's Claw
Melee Smash, Very High Damage, Foe Disorient, Special | |
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A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. |
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Death Moon[]
Masters of the Death Moon school have learned to tap into the powers of life and death. They can draw out an enemy's life or concentrate the negative energies of the spirit to grant themselves power.
Powers
Gloom
Ranged, Damage over Time (Negative), Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Siphon Life
Melee, Negative, Foe -Accuracy, Self +HP | |
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Death Moon taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a successful transfer to occur. A successful hit can reduce the target´s accuracy. |
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Shadow Punch
Melee, Smash/Negative, Low Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. |
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Smite
Melee Smash/Negative, Medium Damage, Foe -Accuracy | |
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More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. |
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Death's Head[]
The Death's Head order has mastered and fused techniques from both the Midnight and the Death Head schools. The Order's disciples are masters of a devastating martial art based around control of darkness and shadow. It is said they can kill even without striking.
Powers
Gloom
Ranged, Damage over Time (Negative), Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Chill of the Night
Damage over Time (Negative), Foe -Accuracy | |
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While active, Death's Head channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. |
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Life Drain
Ranged, Negative, Foe -Accuracy, Self + HP | |
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Death's Head taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Death's Head. |
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Dark Katana Hack
(Melee) Foe -Accuracy | |
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The Dark Katana has reduced your Accuracy. |
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Dark Katana Slash
(Melee) Foe -Accuracy | |
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The Dark Katana has lowered your Accuracy. |
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Shadow Maul
Melee, Smash/Negative, High Damage over Time, Foe -Accuracy | |
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This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. |
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Dragon Fly[]
The Dragonfly Order concentrates on the power of a few key hand to hand techniques, and on extending their inner power to control the forces of wind and rain.
Powers
Flight
Self fly | |
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All Dragonfly have the inherent ability to fly with no endurance cost |
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Hurricane
Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback | |
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The Tsoo summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. |
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Shuriken
Ranged, Lethal, Low Damage | |
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Small throwing weapon. |
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Thunder Kick
Melee, Smash, Foe Disorient | |
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You are Disoriented. |
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Storm Kick
Melee, Smash | |
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Unleashes a flurry of quick attacks to pummel you foe. |
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Far Fire[]
The Far Fire style utilizes the Tsoo's internal energy to burn the very air. Far Fire masters can hurl flames at enemies to burn, blind or entrap them.
Powers
Flares
Ranged Fire, Damage over Time (Fire) | |
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A quick attack that throws Flares to the target. Little damage, but very fast |
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Fire Breath (Only CoV spawns)
(Ranged) Cone, Damage over Time (Fire) | |
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The Far Fire breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range. |
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Flashfire
Area of Effect Disorient, Low Damage over Time (Fire) | |
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Far Fire casts forth Flashfire at a group of foes to Disorient them and deal some damage over time. |
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Ring of Fire
Ranged, Damage over Time (Fire), Foe Immobilize | |
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Immobilize your target in a Ring of Fire. Deals some Damage over time. Very accurate! More resilent foes may require multiple Rings of Fire to Immobilize. |
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Fire Katana Hack
(Melee, Lethal) Damage over Time (Fire) | |
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The Fire Katana has set you on fire. |
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Fire Katana Slash
(Melee, Lethal) Damage over Time (Fire) | |
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The Fire Katana has set you on fire. |
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Critical Hit
Critical Damage | |
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All Far Fire melee attacks have a chance to land a Critical Hit for up to double damage. |
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Fire Dagger[]
Master of the art of the Fire Dagger have suffused their internal energies with the power of flame. Fire comes to their fingertips at a whim, allowing them to devastate their foes.
Powers
Flares
Ranged, Fire, Damage over Time (Fire) | |
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A quick attack that throws Flares to the target. Little damage, but very fast |
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Fire Ball
Ranged, Targeted Area of Effect, Fire | |
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A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time. |
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Fire Sword
Melee, Fire, Damage over Time | |
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Fire Dagger can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time. |
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Fire Smash
Melee, Smash/Fire | |
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Fire Dagger punch attack. |
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Herald[]
The masters called Herald have mastered their mental focus to a deadly weapon. They can use the power of their will to render theri enemies helpless before their weapons.
Powers
Mesmerize
Ranged, Psionic, Foe Sleep | |
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Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. |
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Dominate
Ranged, No Damage, Foe Hold | |
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Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. |
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Terrify (Only CoV spawns)
Ranged, Cone, Minor Damage, Psionic, Foe Fear | |
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This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.. |
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Kama
Melee, Lethal, Foe -Accuracy | |
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This deadly weapon has a curved blade that can reduce a target's accuracy. |
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Sai
Melee, Lethal, Self +Defense | |
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Sucessful hits with this elegant weapon can increase your own defense to melee attacks.. |
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Ice Wind[]
Through special alchemies and meditations, master of the Ice Wind technique have taken on the powers of winter's fiercest storms. Their chilling techniques can leave a foe frozen and helpless beneath an onslaught of ice.
Powers
Snow Storm
Toggle, Area of Effect, Foe -Recharge, -Speed | |
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While active, the chill of this Snow Storm can dramatically slow the attack and movement speed of the target and all the foes near the target. |
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Ice Bolt
Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed | |
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Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. |
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Frost
(Ranged) Cone, Cold Damage over Time, Foe -Recharge | |
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This power emanates a very short cone of Frost from the Ice Wind's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed. |
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Frost Breath
Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed | |
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Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. |
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Frozen Fists
Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed | |
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Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. |
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Storm Kick
Melee, Smash | |
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Unleashes a flurry of quick attacks to pummel you foe. |
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Iron Hands[]
Master of the Iron Hands technique have trained their fists to break metal. They have detailed knowledge of human pressure points, which they use to drain the life of a foe and replace their own energies.
Powers
Shuriken
Ranged, Lethal, Low Damage | |
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Small throwing weapon. |
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Haymaker
Melee, Smash, Foe Knockback | |
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The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. |
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Hand Clap
Area of Effect Disorient, Foe Knockback | |
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Iron Hands can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage. |
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Cobra Strike
Melee, Smash, Foe Disorient | |
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This focused attack can severely Disorient most targets as well as deal some damage. |
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Lightning Blade[]
Lightning Blade techniques concentrate on mastering the chaotic powers of electricity and matching it with fearsome sword skills. A disciple of the Lightning Blade school can channel the power of lightning into every attack.
Powers
Lightning Bolt
Ranged (Energy), Foe -Endurance | |
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Lightning Blade can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. |
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Ball Lightning
Ranged (Energy), Targeted Area of Effect, Foe -Endurance | |
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Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. |
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Lightning Katana Hack
Melee (Lethal), Foe -Endurance | |
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The Lightning Katana can drain your Endurance. |
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Katana Hack
Melee (Lethal), Foe -Defense | |
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Lightning Katana Slash
Melee (Energy), Foe -Endurance | |
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The Lightning Katana can drain your Endurance. |
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Katana Slash
Melee (Lethal) Foe -Defense | |
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Charged Brawl
Melee (Energy?) Foe Sleep, -Recovery | |
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Lightning Blade has electrocuted you and temporarily halted your Endurance Recovery with his Charged Brawl. |
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Lost Son[]
The powerful strikes of the Lost Son technique are used in conjunction with deadly knowledge of human pressure points. Masters of this technique can easily cripple and incapacitate their foes.
Powers
Blind
(Ranged) Blind | |
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You have been blinded! |
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Shuriken
Ranged, Lethal, Low Damage | |
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Small throwing weapon. |
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Crippling Axe Kick
Melee, Minor Damage (Smash), Foe Immobilize, -Speed | |
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You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . |
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Crane Kick
Melee, Smash, High Damage, Foe Knockback | |
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A slow, high damage kick that can send your target flying! . |
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Eagle's Claw
Melee, Smash, Very High Damage, Foe Disorient, Special | |
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A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. |
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Midnight[]
The Midnight Order draws its fearsome might from the darkest places within the spirit, amplifying and focusing this darkness into a number of devastating attacks.
Powers
Dark Blast
(Ranged, Negative, Damage over Time, Negative) Foe -Accuracy | |
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A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit. |
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Midnight Grasp
Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy | |
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A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. |
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Shadow Punch
Melee, Smash/Negative, Low Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
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Smite
Melee, Smash/Negative, Medium Damage, Foe -Accuracy | |
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More powerful version of Shadow Punch, Smite deals more damage but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. |
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Katana Hack
Melee, Minor Damage (Lethal), Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
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Katana Slash
Melee, Moderate Damage (Lethal), Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
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Whirling Katana
Point Blank Area of Effect Melee, Moderate Damage (Lethal), Damage over Time, Lethal, Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
|
Sky Fall[]
The Sky Fall technique requires incredible internal power to master. Those who have attained it become elemental forces empowered with the might of the storm.
Powers
Bow
Ranged, Lethal, Moderate Damage | |
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Typical Long Bow. Long Range and deadly. |
|
Lightning Storm
Summon | |
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The Tsoo can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. |
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Thunder Clap
Area of Effect Disorient | |
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Sky Fall can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Witch Doctor for quite a while. |
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Lightning Clap
Point Blank Area of Effect, Foe Disorient, Knockback | |
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You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow. |
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Thunder Strike
Melee Smash, Foe Disorient, Area of Effect Knockback, -Recovery | |
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A massive attack. The Sky Fall smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. |
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Hack
(Melee, Lethal) Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
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Slash
(Melee, Lethal) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
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Slice
(Melee, Lethal) Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
|
Whirling Katana
(Melee, Lethal, Damage over Time, Lethal) Foe -Defense | |
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The Tsoo's Katana has lowered your Defense. |
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Critical Hit
Critical Damage | |
---|---|
All Sky Fall melee attacks have a chance to land a Critical Hit for up to double damage. |
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Swift Steel[]
The Swift Steel school emphasizes speed of body and of blade. Masters of the school's technique can extend their inner power to alter the speed and rythms of combat, slowing and limiting the power of their foes.
Powers
Siphon Speed
(Ranged) Foe -Speed | |
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Swift Steel has Siphoned your speed and reduced your damage potential to increase her own. |
|
Siphon Power
(Ranged) Foe -Damage | |
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Swift Steel has Siphoned your power and reduced your damage potential to increase his own. |
|
Shuriken
Ranged, Lethal, Low Damage | |
---|---|
Small throwing weapon. |
|
Hack
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Slash
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Whirling Katana
(Melee) Foe -Defense | |
---|---|
The Tsoo's Katana has lowered your Defense. |
|
Viridian Fear[]
The Viridian Fear techniques are based around amplifying and controlling the power of fear itself. A Viridian Fear master can use shadow techniques to manifest the very fears of his enemies.
Powers
Petrifying Gaze
Ranged, Foe Hold | |
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Petrifies a single targeted foe with an terrifying gaze. The victim is Held and defenseless. |
|
Tenebrous Tentacles
Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy | |
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Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. |
|
Shadow Punch
Melee, Smash/Negative, Low Damage, Foe -Accuracy | |
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A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. |
|
Shadow Maul
Melee, Smash/Negative, High Damage over Time, Foe -Accuracy | |
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This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. |
|
Archvillains[]
Tub Ci[]
Main Article: Tub Ci
The leader of the Tsoo, Tub Ci developed the magic tattoos the Tsoo use to channel their power.
Powers
Flight
Self fly | |
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Tub Ci possesses the ability of flight. |
|
Fistful of Arrows
Ranged (Cone),
Moderate damage (Lethal) | |
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|
Blazing Arrow
Ranged, high damage
(Lethal), Minor Damage over Time (Fire) | |
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|
Explosive Arrow
Ranged (Targeted
Area of Effect), Moderate damage (Lethal/Smash), Knockback | |
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|
Rain of Arrows
Ranged (location AoE),
extreme DoT (Lethal) | |
---|---|
|
Cobra Strike
Melee, Smash, Foe Disorient | |
---|---|
This focused attack can severely Disorient most targets as well as dealing some damage. |
|
Thunder Kick
Melee, Smash, Foe Disorient | |
---|---|
You are Disoriented. |
|
Named Bosses[]
- Bone Taker (Iron Hands)
- Broken Night (Iron Hands or Fire Dagger)
- Ch'ing (Bronze Leopard)
- Copperhead (Fire Dagger)
- Crazy Phoenix (Lightning Blade)
- Exalted Crescent (Crescent) (Found on Recover tablet from the Tsoo mission from Magus_Mu'Drakhan)
- Fire Lion (Lightning Blade)
- Golden Claw (Lightning Blade)
- Golden Fist (Sky Fall) (CoV)
- Green Lightning (Iron Hands)
- Icy Rage (Iron Hands)
- Iron Serpent (Bronze Leopard)
- Iron Web (Iron Hands or Lightning Blade or Fire Dagger)
- Katana (Bronze Leopard) (CoV)
- Lucky Dragon (Copper Serpent)
- Master Li (Death's Head)
- Mr. Mann (Dragonfly)
- Mr. Po (Dragonfly)
- Mr. Shin (Dragonfly)
- Mr. Ting (Dragonfly)
- Raksha (Bronze Leopard)
- Red Mist (Midnight) (CoV)
- Red Viper (Lightning Blade)
- Shadow Hand (Iron Hands)
- Storm Strider (Fire Dagger)
- Striking Serpent (Dragonfly) (CoV)
- Teal Death (Fire Dagger)
- Terrible Wind (Iron Hands, Crescent) (CoV)
- Yellow Cub (Iron Hands)