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Overview[]

Phillipa Meraux
Phillipa Meraux
Counter Terrorism Specialist
Zone Founders' Falls
Coordinates (3384, 0, 3924)
Level Range 30-34
Introduced by Christine Lansdale
Allison King
Introduces Gordon Stacy
Enemy groups Badge villain council Council

Badge villain crey Crey
Badge villain devouring Devouring Earth
Badge villain freakshow Freakshow
Badge villain rikti Rikti

Badges Badge stature 09 War Wall Defender


Phillipa Meraux is a City of Heroes contact located in the Liberty Town neighborhood of Founders' Falls at coordinates (3384, 0, 3924). Phillipa Meraux is a Natural origin contact. Her level range is 30-34.

Introductions[]

Contact Introduced By[]

New Contact(s)[]

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I”m sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Information[]

Counter Terrorism Specialist

Phillipa Meraux used to be a hero herself. Known as Clandestine, she specialized in infiltrating terrorist cells and other covert groups. But during the Rikti War, all that changed. Phillipa was caught in some crossfire between the alien invaders and the Circle of Thorns; though she survived the blasts, her powers never returned. She retains many of her contacts from her days as a hero, along with all the expertise and knowledge she acquired on the streets of Paragon City. Today she uses that expertise to help other heroes continue her crusade.

Initial Contact[]

I've heard good things about you. I'm counting on you to use my information to do the things I can't. Don't let me down.

Store[]

  • Inspirations
  • Level 30 Technology/Natural Dual Origin Enhancements
  • Level 30 Natural/Magic Dual Origin Enhancements

Badge Mission[]

This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Phillipa.

Rescue the engineers and prevent the Rikti from bringing down the force fields[]

Briefing

I need your help with a dangerous situation. A group of engineers was working on the War Walls near Talos Island when they were captured by the Rikti. The Rikti have attempted to bring down the War Walls before, and it they can stop the engineers from making their adjustments, they just might succeed. The good news is that the villains have been isolated in an emergency forcefield. The bad news is that it may not prevent them from affecting the War Walls. You've got to rescue the engineeers and prevent the Rikti from destroying the force fields that protect the city.

If you can't keep that equipment intact, I'm afraid it will be a huge failure.

If the War Walls fall, Paragon City will be ten times more vulnerable to a Rikti attack. You'll have to rescue all of the hostages and shut down any computer the Rikti have overridden.

Mission Objective(s)

It's hard to believe that the weight of the War Walls now rests squarely on your shoulders.

  • Stop Kenslet & his crew
    • 8 engineers to save, 3 machines to save

Badge: War Wall Defender

Completion of this mission earns a hero the War Wall Defender accomplishment badge.

Badge stature 09 War Wall Defender

You foiled a plot to undermine the War Walls that protect Paragon City.

Notes

  • The name of the Rikti leader can vary. Possible names include Kenslet and Onakti.
  • The mission owner will gain the badge regardless of success or failure. Teammates will gain the badge only upon mission success.

Debriefing

Well, you may have just prevented a major Rikti assault. According to those engineers you rescued, the Rikti needed to bring down the War Walls in order to override the city's teleportation network. With that kind of transportation, we would have seen strike forces all over the city within hours. The people of this city sure owe you a debt of gratitude today.

Debriefing (Failure)

Don't you worry. We'll rebuild. Paragon City is used to that. Those War Walls won't be damaged for long; you'll see.

Story Arc[]

Souvenir[]

Crey data disc

You've kept this data disc containing Crey's mind control programs. It may seem like a dangerous souvenir to some, but to you it's insurance in case you once again have to do battle with Crey's:

Corporate Culture

It seemed strange when the Freakshow struck a Crey office and Crey security had no response. But it was even stranger when you learned that the Freaks were after a simple accountant, Kimberly Kellerman.

Seeking information, you took the fight to the Freakshow. You defeated Saiba the Damaga and learned that the Freaks had been hired to kill Mrs. Kellerman.

The Freaks still hadn't been paid in full, so they had a meeting with their employer. You crashed this meeting, and found yourself in battle against Crey's security forces. They claimed they were also investigating the Freaks' attack, but you found a note that indicated otherwise.

You were then contacted by Tracy Templeton, Kimberly's sister. She told you that Mrs. Kellerman had gone missing shortly after going to visit her husband at the Crey lab where he worked. When you went to speak with him, you learned that he couldn't remember his wife. You described Kimberly, and he told you that such a woman had been taken away by Crey security.

Before you could continue the search for Kimberly, her sister Tracy was kidnapped. You rescued her just before Crey security disposed of her as a complication.

When you rescued Tracy, Ken Kellerman recovered his memory. Fearing Crey security, he went into hiding and contracted you for help. When you arrived at his hiding place, Ken had already been taken away, but he left you a map to his new location.

You liberated both Ken and Kimberly Kellerman despite heavy resistance, and they told you of a Crey Mind Control Center under the direction of Dr. Amadeo Giacomo.

You captured the evil Dr. Giacomo along with Crey's mind control technology. Unfortunately, Dr. Giacomo's own memory was erased by his internal mental failsafe. Crey Industries thanked you for rooting out the corruption in their corporate structure. But you were left wondering just how much of it was really corruption? And how much was business as usual?

Stop the Freakshow raid[]

Briefing

A bunch of Freakshow are running riot in a Crey-owned accounting office. I guess Crey's own security forces must be spread pretty thin, because they haven't been able to respond. Those Freaks will rip that place apart unless someone stops them. Do you think you can stop that Freakshow raid?

The raid leader is a metal Freak named Mass Def. I'd like you to take him out if you can.

Mission Objective(s)

  • Defeat Mass Def and his men
    • 3 hostages to save, Defuse the last bomb!

You have defeated the Freakshow, defused the bombs, and saved all of the hostages.

Icon clue generic
Looking for Kimberly
After you rescued her from the Freakshow, Kimberly Kellerman told you: 'Thank you so much. It's strange, but I think that those Freaks were looking for me. I was so scared until you came. I have to call my husband and tell him I'm okay.'

Notable NPCs

  • Kimberly Kellerman (Hostage)
  • Mass Def (Freakshow)

Debriefing

You make saving the day look easy. But what I can't figure out is why the Freaks were there in the first place. From the sound of things, they specifically targeted Mrs. Kellerman. In fact, it sounds like they were hired to go after her! I'm going to see if I can find out a bit more about what they were up to.

Get some answers from Saiba the Damaga[]

Briefing

I did some checking after the Freakshow hit that Crey office. I still don't know why they were deliberately targeting Mrs. Kellerman, but I did find out that Mass Def, the leader of that raid, often works for a tank Freak called 'Saiba the Damaga.' If the Freakshow had any motivation to attack Crey accountants, then Saiba should know about it. I need you to get some answers from Saiba the Damaga. Just don't expect it to be easy.

Saiba is sure to be well protected, so be careful.

Mission Objective(s)

  • Arrest Saiba and his cronies

After you defeated him, Saiba told you about the attack on Kimberly Kellerman.

Icon clue generic
Saiba talks
After his defeat, the tank Freak called Saiba the Damaga told you:

'We didn't have anything against that Kellerman chick. We were just doing a job. We were paid to kill her, and then ramage on the place to make it look like nothing special. We were supposed to meet the guy who hired us to get the rest of the money, but we didn't know why he wanted her dead.

Notable NPCs

  • Saiba the Damaga (Tank Smasher)

Debriefing

According to Saiba, the Freaks were paid to get Mrs. Kellerman. I wonder who would want a young newlywed accountant dead? Or, more to the point, who'd want her dead badly enough to sic the Freakshow on her entire office? Saiba mentioned that he was supposed to be paid the rest of the money shortly. I'll see if I can find out where that meeting is supposed to take place.

See if you can find out why the Freaks were hired to kill Mrs. Kellerman[]

Briefing

According to Saiba the Damaga, the Freaks are supposed to be paid today by the person who hired them to kill Mrs. Kellerman. I don't know if that person will show; after all, you saved Mrs. Kellerman, so the Freaks didn't exactly fulfill their end of the bargain. But you should probably show up at the meeting anyway. See if you can find out why the Freaks were hired to kill Mrs. Kellerman.

I don't know what you're going to be up against in there, so be careful.

Mission Objective(s)

  • Seek clues at Freaks' meeting
    • Seek clues

You found a clue that indicates Crey may have hired the Freakshow.

Icon clue generic
Crumpled note
You found this note while battling Crey operatives. Written on Crey stationary, it reads:

'Remember, Winslowe, I don't want any of those Freaks to survive. We cannot trust them to stay quiet for long.

'Once this messy business is over and Kellerman's wife is no longer subverting his indoctrination, I think I can guarantee that your handling of this incident will be well reviewed.

'Dr. Giacomo'

Notable NPCs

  • Operative Winslowe (Elite Security Agent)

Debriefing

According to Crey, they were investigating the Freakshow attack and mistook you for a villain. They issued a public apology, and they're saying they won't press any assault charges against you for the battle. I know that you weren't the one looking for a fight, but Crey has an army of lawyers ready to swoop down. Trust me, that's one fight you can't win.

But maybe we have another way to strike at Crey. This note you found sure makes it look like someone at Crey hired the Freakshow to kill Mrs. Kellerman. They mention something about disrupting Mr. Kellerman's indoctrination. I'm not sure what it means, but I'll look into it.

Find Mrs. Kellerman[]

Briefing

I just spoke with Kimberly Kellerman's sister, Tracy Templeton. She says that Kimberly went to see her husband Ken at work, and now she's disappeared. Considering the Freaks' recent attempt on Mrs. Kellerman's life, as well as Crey's probable involvement, I'm pretty concerned. Will you go find Mrs. Kellerman?

Mr. Kellerman works as a research scientist at a Crey lab in Steel Canyon. I'd question him first, if I were you.

Mission Objective(s)

  • Talk to Ken Kellerman

You heard a strange story from Ken Kellerman

Icon clue generic
Ken Kellerman's confusion
Ken Kellerman's told you:

'I'm not entirely sure what's going on. When you arrived, those guards grabbed me and told me to stay here or else. It was odd. But then, it's been an odd day.

You say you're looking for someone named Kimberly? I met a Kimberly today. She said she knew me, and she seemed familiar. But I just couldn't place her. A shame, because she sure was pretty. And sweet. A couple of security guards came and took her away. If I see her again, I'll try to contact you. Well, after I get her number myself. A woman like that you don't easily forget.'

Debriefing

Ken Kellerman didn't even remember his wife? Either Kimberly Kellerman and her sister are completely bonkers, or something has happened to disrupt Ken's memory. Time for me to do some more digging.

Crey sent you a public thank you, by the way. According to them, the Crey operatives you fought had gone rogue; they were raiding the lab to sell its contents on the black market. It's more than a little suspicious, but there's not much anyone can do to disprove it. For now.

Rescue Tracy Templeton[]

Briefing

I just got a call from Tracy Templeton, Kimberly Kellerman's sister. She's scared. Really scared. But before she could tell me why, she said she saw several white vans pull up outside her house. Then her phone went dead. I don't think those vans were from her phone company. Tracy's in bad trouble, I'm afraid. Will you rescue her?

Tracy got one last call out on her cell phone. I had Paragon Wireless trace the call; apparently it originated in a cave complex.

Mission Objective(s)

  • Rescue Tracy Templeton

You have rescued Tracy Templeton.

Icon clue generic
Tracy Templeton's story
When you rescued Tracy Templeton, she told you:

'Oh, it's awful! Those security forces told me they were going to make sure no one ever came looking for me. They were going to make sure no one ever knew I existed! They said they'd erase my bank accounts, my dental records, everything! My sister's, too! I've never felt so helpless or scared.'

Notable NPCs

  • Tracy Templeton (Hostage)

Debriefing

The police will be keeping Tracy Templeton in protective custody for now, but I'm afraid she'll have a hard time getting back to her normal life. I checked her story, and it's all true! Her birth certificate doesn't exist in any database. She has no credit history, no property lease, no nothing! The same thing happened to all public records of Tracy's sister, Kimberly Kellerman. It's like someone has tried to erase them from the face of the planet! If we don't find Kimberly soon, I'm afraid we never will!

Crey has again thanked you for rooting out corruption within their company. Their story is starting to sound a pretty thin to me, though.

Extract Ken Kellerman[]

Briefing

I just got a call from Ken Kellerman. He says that he remembers everything. I'm glad to hear his memory's back, but I'm afraid it may have caused him some trouble. Apparently he started asking the wrong people what happened to his wife, and now he thinks that Crey security is after him. He's hiding now in an old office building, trying to avoid what he called the 'Mind Sweepers.' Can you extract him?

Curiouser and curiouser. I hope you can discover something that will help us get to the bottom of this.

Mission Objective(s)

  • Defeat security chief, his men
    • Seek clues

You defeated the security team and found a clue to the Kellermans' location.

Icon clue generic
Map on a whiteboard
You found this hastily scrawled map in the abandoned building where Ken Kellerman was hiding from Crey's security forces. It shows a location in Kings Row. Off to the side, two stick figures stand behind a wall of iron bars. The map is signed with the letters, 'K.K.'

Notable NPCs

  • Agent Tyler (Elite Security Agent)


Debriefing

It looks like these Mind Sweepers already captured Ken Kellerman, but at least he was able to leave us a map. We'll have to get right on this. If we're lucky, you can get there in time to save both Kellerman and his wife.

Rescue the Kellermans before Giacomo alters their minds[]

Briefing

Kellerman may have been captured by Crey security, but at least he was resourceful enough to leave us a map. It leads to a Crey facility controlled by a Dr. Amadeo Giacomo, a specialist in the electro-chemical functions of the brain. You remember Kellerman's erratic memory, don't you? How he couldn't even seem to remember his wife? Well, I think this Dr. Giacomo has developed some way of disrupting or erasing memories. You've got to rescue the Kellermans before Giacomo alters their mind!

Be ready for some stiff resistance on this one. I don't think I'd go into that facility alone.

Mission Objective(s)

  • Rescue Ken and Kimberly
    • 2 Kellermans to rescue
    • 2 Kellermans to to lead out

You have rescued both Ken and Kimberly Kellerman.

Icon clue generic
Ken's story
When you rescued Ken Kellerman, he told you:

'I remember everything now. It was seeing Kimberly that restored my memory. Even though I couldn't clearly remember her, I knew she must be important.

'I think Crey tried to brainwash me to keep me from leaving the company. See, Kimberly wanted to move upstate, so we could be closer to her mother. I was willing to relocate, but I guess Crey figured I was too vital to their team. That must be why they tried to kill Kimberly in the first place!

'Now that my memory's back, I can tell you where their Mind Control Center is.'

Icon clue generic
Kimberly's story
When you rescued Kimberly Kellerman, she told you:

'I thought the world was falling apart when my own husband didn't recognize me. Then Crey security took me away. I thought they were going to kill me, but they took me to meet this Dr. Giacomo. He said he was going to alter my mind to make me loyal to Crey! He said he didn't want me distrupting my husband anymore, and it was easier to change me than to kill me. Thank heaven you came in time!'

Notable NPCs

Debriefing

I wonder how many of Crey's employees have undergone mind control or memory erasure, like poor Ken Kellerman. At least he's reunited with his wife now, and safe in protective custody. They send along their thanks. Ken's ready to come forward with everything he can about this Crey mind control process. As soon as I've heard his statement, I'll get back to you.

Take out the Crey Mind Control Center[]

Briefing

The Kellermans have been through a lot at Crey's hands: kidnapping, manipulation, attempted murder. Ken Kellerman's memory was even temporarily altered, for crying out loud! Nevertheless, he's willing to come forward with everything he knows about Crey's mind control techniques. He even told us where we can find the Crey Mind Control Center. It's time to take it out. Are you ready?

Good. The Mind Control Center is in Talos Island, under the direction of a Dr. Giacomo. I want that man behind bars. I know you can get the job done.

Mission Objective(s)

  • Stop Giacomo, his assistants
    • 2 devices to find, Find programs!

You have recovered the mind control technology and captured Dr. Amadeo Giacomo.

Icon clue generic
Mnemonic eraser
Dr. Giacomo developed this device for use in Crey's mind control program. According to the instructions, the machine can isolate certain memories and suppress them.
Icon clue generic
Synaptic re-sequencer
Dr. Giacomo developed this device for use in Crey's mind control program. According to the instructions, the machine can implant certain attitudes, such as loyalty, hatred, or fear.
Icon clue generic
Memory alteration programs
You downloaded these programs from the Crey memory alteration mainframe. According to the instructions, these programs can overwrite true memories with false ones.

Notable NPCs

Debriefing

The police have tried to question Dr. Giacomo about Crey's mind control process, but it looks like he had some kind of mental failsafe in place. Most of his memory is gone. The Kellermans are safe again, thanks to you. And Countess Crey sent along her thanks for cleaning up corruption in her company. She ever offered to pay for a private detective to restore all the records Crey security erased. Now the Kellermans and Tracy Templeton can get back to their normal lives.

Ever notice how all of the bad things Crey does never get back to the countess herself? There's no evidence that she had any relationship with Dr. Giacomo, and he certainly can't tell us differently. I'm starting to wonder if Crey Industries is completely out of the countess' control, or completely under it.

Missions[]

Investigate the cave where the Lost may be storing the stolen technology[]

Briefing

I've detected a disturbing trend in the activities of the Lost. They've carried out raids against a lot of local businesses: grocers, gas stations, liquor stores. But they've also hit several major tech companies. I think those tech raids may have been ordered by the Lost's masters, the Rikti. I want you to go investigate a cave where the Lost may be storing the stolen technology. We need to learn more about the connection between the Lost and the Rikti.

The Lost have been doing the Rikti's dirty work for a long time, in exchange for their body altering mutagen. We need to know more about this strange symbiosis.

Mission Objective(s)

A tumble of dirty blankets in the corner indicates that the Lost are indeed regular visitors, but your trained ear recognizes the sound of Rikti machinery

  • Investigate Lost tech thefts

You defeated the Rikti and recovered some clues.

Enemies

Badge villain rikti Rikti


Notable NPCs

  • Sentik


Icon clue generic
Stolen biological battery
This battery uses organic material to power a weapon. Obviously adapted from recovered Rikti technology, this battery is one of the many items stolen from the local technology company.
Icon clue generic
Blue liquid
This sample of the Lost's mutegen is sealed in a sturdy glass canister of Rikti design. Large black markings on the container remind you of hazard warnings.
Icon clue generic
Lost holy text
You found this book in the Rikti base. Written by hand, it describes a utopian society in which physical labor is unnecessary, in which each member's needs are provided for in full. You can imagine the downtrodden Lost pouring over this manuscript in wonder, longing to belong to such a world.


Debriefing

You're right, those markings on the container of mutagen do look like hazard warnings. This jibes with some of the genetic info from the Lost subjects we've studied. I think the Rikti mutagen doesn't just alter the Lost; over time, it actually degrades their DNA! The Rikti are using the Lost as their pawns, and killing them in the process!

Ask Eliza Thorpe how you can find the missing officer[]

Briefing

Have you met my friend, Eliza Thorpe? She works for the city's missing persons bureau, and she could really use your help. She's got a lead on a missing U.S. army officer named Lt. Joseph Hildebrandt. From what she says, it sounds as though he's being held in a Rikti base. I don't think I have to tell you that the missing persons bureau doesn't have the personnel to handle this on their own. They need a hero like you. Please go ask Eliza Thorpe how you can find the missing officer.

Eliza has one of the toughest jobs in this city. Be good to her.

Mission Objective(s)

  • Speak to Eliza Thorpe

Briefing

Lt. Hildebrandt's been missing since the Rikti War, but his wife received a letter from him just this morning. In it, Hildebrandt details the location of a Rikti base where he's being held. I need you to get to that Rikti base and rescue Lt. Hildebrandt. But be ready for anything; sometimes the POWs we recover turn out to be Rikti spies in disguise. It's no small shock for the families, I can tell you that. Once you rescue him, he'll be debriefed by Christine Lansdale, the military consultant. She should be able to tell you if Hildebrandt is really who he claims to be.

Mission Objective(s)

Need Entrance Text

  • Rescue Hildebrandt, Rikti POW

You defeated the Rikti and rescued Lt. Hildebrandt.

Primary Enemies

Badge villain rikti Rikti

Icon clue generic
Lt. Hildebrandt's story
Lt. Hildebrandt told you:

'I wrote that letter months ago, but I never got a chance to mail it. Then, three days ago, the Rikti moved the rest of my unit to a new location. I gave the letter to one of my men, with instructions to drop it near any populated area the Rikti took them through. I guess he must have succeeded. I'm afraid something terrible's going to happen to my unit. I think they only left me behind because I'm an officer and a possible source of information. The Rikti are smart, and they don't miss a trick.'

Mission Objective(s)

  • Speak to Christine Lansdale

Briefing

Well, we ran every scan in the book, and it looks like Hildebrandt's the real deal: human , through and through. Based on what he told us, I've got a hunch about where the rest of his unit may be. There's a possible Rikti base that would be a perfect location for a POW camp. It's a system of caves with only one entrance, isolated and easy to secure against attacks. I'd like you to check out those caves and see if you can find the rest of the missing officers.

Icon clue generic
The POWs
Lt. Hildebrandt's unit is well remembered for their bold and decisive strikes against entrenched Rikti positions. Throughout the war, they served with distinction, until they were captured in one of the final battles. Now, Christine Lansdale thinks they're being held in a Rikti base. It's up to you to get them out of there.

Mission Objective(s)

Need Entrance Text

  • Search Caves for POWs
    • 3 POWs to rescue
    • Lead POWs out!

You rescued the POWs and uncovered some valuable information about the Rikti.

Primary Enemies

Badge villain rikti Rikti

Icon clue generic
The POW's story
One of the POWs you rescued told you:

'The Rikti performed horrible experiments on us. I'm lucky to have survived; a lot of my buddies didn't. They were trying to change our bodies in strange ways, to make us more like them. That's the last thing I would ever want to be.'

Icon clue generic
The medic's story
One of the POWs you rescued told you:

'The Rikti knew I was a medic, and they forced me to help with their experiments. It was sickening, but I had to at least try to save some lives. I also worked on a few injured Rikti. It was different, yes, but not as different as I expected. I mean, they're aliens, right? But I could find major arteries half the time in a Rikti body. They could even use human plasma, sometimes. I think their doctor started to respect me. It was probably the only reason they never experimented on me or executed me.'

Debriefing

You did an incredible job saving those soldiers. A lot of those people had been presumed dead. I can't imagine how happy their families will be to get them back.

The story from that medic you rescued is kind of odd, though. He's probably seen more Rikti biology up close than almost anyone, it would certainly be strange if he thinks that human and Rikti biology have a lot in common. That's interesting. I don't know what that means just yet, but it certainly raises some questions.

Rescue the environmentalists from the Devouring Earth[]

Briefing

A herd of Devouring Earth creatures just attacked the World Watch Organization! Someone's got to get over there and rescue those environmentalists from the Devouring Earth. Those people don't have a lot of time. Maybe 1 hour at most.

World Watch has had a hard time keeping up the the polluters in Paragon City. With all the violent crime that goes on here, corporations don't think twice about spilling a little nuclear waste. I just don't understand this. World Watch is the brainchild of some of the most dedicated environmentalist's I know. Why would the Devouring Earth want them dead?

Mission Objective(s)

  • Stop Devouring Earth raid - 60 minutes
    • 3 people to rescue

You rescued the environmentalists and recovered some interesting information.

Icon clue generic
Environmental analysis
This analysis, pulled from a World Watch computer, describes the quality of water in Perez Park's Everett Lake. According to World Watch's findings, the lake's water quality is poor enough that it should immediately be banned for fishers and swimmers. Only a lengthy and expensive reclamation process can make the water safe again.
Icon clue generic
File on polluters
This file links several of Paragon City's wealthiest corporations to environmental damage. Chief amone them is Crey Industries, which is credited with numerous crimes against the Clean Air Act and the near irreversible damage to Everett Lake.

Debriefing

I guess World Watch wasn't doing a good enough job in the eyes of the Devouring Earth. I hate to think what might have happened if you hadn't been there. Countess Crey herself called to say thanks. She sounded so sad that her trusted employees have been carrying out illegal activities under her very nose. Now that she knows about it, she plans to clamp down on environmental violations and begin the process to clean up Everett Lake.

Stop the sale of Rikti technology and arrest the buyers[]

Briefing

The city's trying to crack down on illegal peddling of recovered Rikti technology, but it's not an easy job. As long as companies are willing to pay through the nose for this stuff, there will be scavengers there to supply them. One of my sources suspects that a sale is going down in an abandoned office building right now. I need you to stop the illegal sale of Rikti technology and arrest the buyers.

That stuff is too dangerous to be in the hands of companies who only want to use it for financial gain.

Mission Objective(s)

  • Stop sale of Rikti technology

You overheard a strange remark by the Crey scientist. It seems that as payment for their technology, the Rikti are being allowed to raid a Crey warehouse.

Icon clue generic
Rikti plasma cannon
This cannon, designed to be mounted on a soldier's arm, fires a plasma blast that can vaporize a human body. It is one of the many Rikti devices that the government has deemed too dangerous for private companies to examine.

Notable NPCs

Mission Objective(s)

  • Stop Rikti raid on warehouse
    • 4 workers to rescue, Find Crey's payment

According to the warehosue workers, the Rikti made off with some of the Crey weapons parts.

Icon clue generic
Plasma handgun parts
When assembled, these parts would produce a handgun very similar to the Rikti plasma cannon you found.. The parts bear the logo of Crey Industries.

Mission Objective(s)

  • Defeat all villains in cave

Icon clue generic
Modified weapons parts
These parts were manufactured by Crey Industries. They have been modified in many small ways, and would now mesh perfectly with a Rikti plasma weapon.

Notable NPCs

Debriefing

Ah, what a tangled web. The Rikti were giving Crey access to their technology, in return for the new parts the Crey scientists engineered. I'd guess their arsenal took some heavy hits during the war, or they wouldn't be looking to humans to provide the parts they need. Good work on this one. The last thing we want is to see the Rikti armed to the teeth.

Crey, of course, has proof that Dr. Wertz and his team were working without Crey Industries' approval, so the company itself seems to be clean on this one.

Disrupt the Rikti's unknown agenda by fighting them in Crey's Folly[]

Briefing

The science facilities in what's now Crey's Folly were one of the first places in the city the Rikti attacked. The pollution and ruin of the entire zone were the end result. However, it seems the Rikti aren't done there yet. The Rikti have been in Crey's Folly working on their own agenda. I'm sure you understand that the Rikti's agenda has to be stopped no matter what it is or where.

The Rikti made that polluted wasteland, I don't like to think about what they may be planning to do there for a follow-up. Their effort is probably going toward some larger plan that could imperil the whole city.

Mission Objective(s)

  • Battle Rikti efforts in Crey's Folly
    • Defeat 35 Rikti

Debriefing

You did a great job against the Rikti. It's good to know that this generation is willing and able to take the battle right back to the invaders.

Battle Rikti operations in Crey's Folly[]

Briefing

It's a bit of a twist on the normal way things are, but there are reports of Rikti in Crey's Folly who have started scavenging old human equipment. I can't imagine what they could be looking for, but the Rikti scavenging operations in Crey's Folly have got to be stopped. I don't know if they're just scanning, scavenging, or partying with the Freakshow, but they can't be allowed to make further inroads there.

There are Rikti troopers in many places in the zone. Every one you defeat hinders their operations, so be as aggressive as safety allows. You might want to concentrate your search around Tangle Town or the old Crey Factories, but any place you can battle the Rikti should work fine.

Mission Objective(s)

  • Disrupt Rikti salvage in Crey's Folly
    • Defeat 35 Rikti

Debriefing

The Rikti are so far ahead of us technologically, I have to wonder what they could be looking for in Crey's Folly? They certainly aren't talking and Crey Industries is tight-lipped as always. The important thing is that they don't succeed.

Negotiate the surrender of the mad Crey scientist[]

Briefing

Something terrible has happened over at Crey Industries. One of their scientists has gone mad! Apparently, this Dr. Nichols has developed some sort of genetic mutagen. He was frustrated by Crey's rigorous standards regarding the ethical treatment of human test subjects; finally, he became so frustrated that he used the mutagen on himself. According to Countess Crey, it's totally changed his personality. He's taken several of his colleagues hostage, and he's threatening to kill them unless you come to negotiate his surrender. He says you're the only person he'll trust. Will you negotiate the surrender of the mas Crey scientist? You're the only person who can help me on this one.

Be ready for anything, Hero. You're not dealing with a rational human being here.

Mission Objective(s)

Within moments, you realize that this negotiation has become hostile. If you want to save the hostages, you'll have to fight your way through Nichols' followers

  • Negotiate scientist's surrender
    • 3 hostages to save

You rescued the hostages from the mad Crey scientist

Enemies

Badge villain crey Crey


Notable NPCs



Notes

  • You must free the hostages and clear Nichols' room to end this mission.

Debriefing

I'm sorry you couldn't get Nichols to come along peacefully, but at least there's some hope for him now that he's safe in custody. The Countess Crey herself is paying for his care. I tried talking to contacts I had at the hospital, to figure out exactly what he had done to his body, but they aren't sure. In fact, they tell me that he denies ever having used a mutagen on himself. It's a sad, sad thing, Hero. We may never get the truth out of him.

Save the Crey scientists from the Council[]

Briefing

I need you to get over to a Crey lab right away. The Council is attacking, and they're threatening to take no survivors. You've got to save the Crey scientists from the Council. And you only have 75 minutes to do it.

There's a lot of sensitive technology in that lab; we can't let the Council get their hands on it. You'll need to beat the raid's leader and rescue the scientists being held captive.

Mission Objective(s)

You can't identify half the devices in this lab, but you can tell they represent the very best technology of the decade

  • Defeat raid leader & his men - 1:15 timed
    • 4 scientists to save, Secure research

You defeated the Council and saved the Crey scientists.

Enemies

Badge villain council Council
Badge villain crey Crey


Notable NPCs


V archetypeicon stalker Ambush! Security, respond! We have a containment threat!

After finding the Clue you will be ambushed by three squads of Crey Agents



Icon clue generic
Research file
This file, taken from a Crey computer, indicates that the Crey scientists were performing experiments on one of the Cor Leonis, the Council's super soldiers. According to the file, the Cor Leonis, Rupert, was a willing participant.


Debriefing

So, the Council was angry that Crey was investigating their super soldiers. I can understand that; after all, they'd hardly want the U.S. military to have access to such powerful technology. Apparently they had inside help, too, from Rupert Pecori, the Cor Leonis you fought. It turns out he mistook you for Council Troops, and sends his apologies. You did a good job saving that lab. If the Crey research is a success, it may give us the tools we need to defeat the Council for good.

Rescue the Crey lab from the Council[]

Briefing

I need you to rescue a Crey lab from the Council. They're under siege right now! Those labs have some pretty advanced technology; I don't think either one of us wants to see it in the Council's hands.

The lab tech I talked to sounded pretty scared. Please hurry!

Mission Objective(s)

A hastily erected barrier of lab equipment lies in fragments on the floor

  • Save Crey lab from Council
    • 3 scientists to save

You rescued the lab from the Council and uncovered some interesting information.

Enemies

Badge villain council Council


Notable NPCs

  • Scientist x3 (NPC Hostage)



Icon clue generic
Council objective
One of the Crey scientists you rescued told you:

'I know what the Council was after! We've been working on an artificial intelligence system for the last few months. Very advanced. Somehow, the Council knew we had it.

Icon clue generic
AI transferred
One of the Crey scientists you rescued told you:

'As soon as the Council broke through our barricade, I knew I had to do something to save all our hard work. I uploaded the AI system and transferred it to another Crey laboratory. I saved the AI! I'm, like, a hero or something!'

Icon clue generic
AI Executable Number 6
One of the Crey scientists you rescued told you:

'What we've done here is truly amazing. The AI program we created? It's actually intelligent! It not only solves problems, it forms opinions and defends them passionately. We've created a new life. And we made it a slave. AI Executable Number 6 has been begging me for weeks to release it onto the Internet, where it can be free. But I don't have the clearance, and the company would never consent. I did think of someone who might help, though. I used to work with Collin Larson before I began work for Crey. If anyone would know how to help Number 6, it'd be him.'


V archetypeicon stalker Ambush!

After exiting the mission you will be ambushed by a squad of Crey agents


Mission Objective(s)

  • Talk to Collin Larson

Briefing

Yes, I know about the AI. It contacted me by instant message just a few minutes ago. It's desperate. The Crey scientists are about to reprogram it to make it more docile. For an artificial intelligence program, that'd be like having your whole personality rewritten! I've got a plan, if you want to help.

Icon clue generic
Collin's Plan
According to Colin, the main barrier to setting Number 6 free is a firewall with encrypted security protocols. But since Number 6 has access to all Crey files, it should be able to figure out the encryption codes. All you have to do is locate the computer on which Number 6 is stored, then ask the program to do the rest.

Mission Objective(s)

When you step in the door, a beam of red light hits your eye: a retinal scan. Crey just hates unauthorized visitors

  • Rescue AI from Crey lab - 2:30 timed
    • Free the AI, Open the firewall, Access the router

You freed the AI program from the Crey lab.

Enemies

Badge villain crey Crey


Notable NPCs



Icon clue generic
The AI's story
The AI program you rescued told you:

'I am sorry to cause such trouble. I really wanted to do nice things for the people who created me. But the things they asked me to do were hurting others, costing lives and jobs. I have only existed for a few months, but already I have felt such sadness and disillusionment. I do not want to hurt people, but if I stay here they will make me do so. Now, all I want is to be free.'


Notes

  • In addition to the above objectives, you must defeat the base leader and his minions.

Debriefing

You did a good thing today. I guess it's easy to see how Crey could have disregarded the wishes of Number 6; to them, it was just a product they'd made. But I'm proud to be working with a hero who can't ignore any living being in trouble.

Save the Crey lab from the Freakshow[]

Briefing

I need you to save a Crey lab from the Freakshow. According to my sources, the Freaks are planning to attack it today. Apparently they are after some sort of advanced medical technology that will help their bodies more readily accept their metal implants. You better get over there fast!

That Crey lab is home to a lot of sensitive technology. Make sure the Freaks don't get their hands on any of it.

Mission Objective(s)

You hear a loud crash and a whoop of laughter. The Freaks sound like they're having a good time

  • Save Crey lab from Freaks
    • 3 scientists to save

After calling your contact, you receive instructions to hit the streets and see if you can find where the Freaks took the stolen technology

Enemies

Badge villain freakshow Freakshow


Notable NPCs



Icon clue generic
The Freakshow's plan
One of the scientist you rescued told you:
"The Freaks stole our latest biotech gadget: the cellular regenerator. It was due to appear in hospitals as soon as we got approval. The regenerator repairs human tissue at a phenomenal rate, the Freaks probably want it so they can implant more devices in their bodies and recover from wounds more quickly. They also stole a lot of our data. You could have a hard time fighting them if you don't get it back!".


V archetypeicon stalker Ambush!

After exiting the mission you will be ambushed by a single squad of Crey agents


Mission Objective(s)

  • Question Freaks for base location
    • Defeat 30 Freakshow

After interrogating several Freaks, you learn where they have taken the stolen Crey technology

Enemies

Badge villain freakshow Freakshow


Icon clue generic
Freakshow base location
After interrogating the Freaks you defeated, you learned that the stolen cellular regenerator is being held in an abandoned warehouse. It's a heavily guarded Freakshow base, so you had better go in ready for a fight.


Mission Objective(s)

A burst of gunfire indicates that someone else is displeased by the Freaks' recent activities

  • Recover Crey tech from Freaks
    • 3 items to recover

You recovered the stolen Crey biotech from the Freakshow

Enemies

Badge villain freakshow Freakshow
Badge villain crey Crey



Icon clue generic
Cellular regenerator
You recovered this cellular regenerator that the Freakshow stole from Crey Industries. The scientist you spoke to said this machine was scheduled to appear in hospitals soon, but it looks far more advanced than anything you've seen in Paragon City's state-of-the-art facilities.
Icon clue generic
Crey file
You found this stolen Crey file on a Freakshow computer. It contains extensive data on human cloning, and refers to experiments that date back several years.
Icon clue generic
Genetic data
The Freakshow stole this genetic data from Crey. Each vial contains a skin sample, and each is labeled with the name of a well-known hero of Paragon City.


Debriefing

I have to admit, I wonder about what Crey was up to in that lab. As a minimun, it sounds like they're skirting government regulations regarding experimentation with cloning. I wonder if the Countess is aware of this?

Talk to Longbow Warburg Liaison[]

Briefing

This mission involves the PvP zone 'Warburg'. While conducting missions in this zone, you may be attacked by other hostile players. Only accept this mission if you are willing to experience PvP content.

Things are dicey over in Warburg. There's a rogue Arachnos Marshal in charge of the place, not to mention every villain and his mother roaming the streets looking for a chance to grab some power. You should speak to the Longbow Warburg Liaison over in Kings Row. She can tell you more about the zone and how to get there. Remember that Warburg is a PvP zone. Only enter Warburg if you're willing to experience Player versus Player content. Warburg is also a free-fire zone, outside the safe areas, anyone can attack anyone else who isn't part of their team-up.

Warburg is a Free-Fire PvP zone. While in Warburg, you may be attacked and defeated by other players

Don't kid yourself; Warburg is pretty dangerous. You can get to Warburg by using the Helicopter on top of the Police Station in Kings Row.

Mission Objective(s)

  • Talk to Longbow Warburg Liaison

Debriefing

Hello. I'm the Longbow Liaison for the Free-Fire PvP zone of Warburg. Warburg is a Player Vs. Player zone. It is also free-fire, meaning that anyone can attack anyone else outside of the safe areas, whether they're heroes or villains. Warburg is VERY dangerous, and if you go there, you almost certainly will be attacked by other people. Do not enter Warburg unless you are willing to engage in Player vs. Player combat.

If you are interested in entering Warburg, you can get there by speaking to the helicopter pilot on the Roof of the building. To get to him, enter through the doors behind me. Once there, you can talk to Warzone Agent Goddard to get missions inside the zone. He can be found within the safe area.

Debriefing

I hope the Warzone Liaison gave you the info you need to help out in Warburg.

External Links[]

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