Overview[]
The Banished Pantheon are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks.
The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.
The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.
Minions[]
Chambers[]
Desiccated Chamber[]
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Powers
The Desiccated Chamber's powers seem to vary.
Musket
Ranged, Lethal | |
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Old style flint lock fire arm. |
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Tomahawk
Melee, Lethal Damage, Foe -Defense | |
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The Banished Pantheon zombie reduced your Defense with its Tomahawk. |
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Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
or
Lee-Enfield Rifle
Ranged, Lethal, Med Damage, Foe Knockdown | |
---|---|
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes. |
|
Zombie Brawl
Melee, 53% Smashing/47% Negative Energy Damage | |
---|---|
Relentless but slow. |
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Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Dry Chamber[]
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Powers
Lee-Enfield Rifle
Ranged, Lethal, Medium Damage, Foe Knockdown | |
---|---|
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes. |
|
Zombie Brawl
Melee 53% Smashing/47% Negative Energy Damage | |
---|---|
Relentless but slow. |
|
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Rotting Chamber[]
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Powers
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Husks[]
Desiccated Husk[]
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Powers
The Desiccated Husks powers seem to vary.
Musket
Ranged, Lethal | |
---|---|
Old style flint lock fire arm. |
|
Tomahawk
Melee, Lethal Damage, Foe -Defense | |
---|---|
The Banished Pantheon zombie reduced your Defense with its Tomahawk. |
|
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
or
Lee-Enfield Rifle
Ranged, Lethal, Medium Damage, Foe Knockdown | |
---|---|
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes. |
|
Zombie Brawl
Melee, 53% Smashing/47% Negative Energy Damage | |
---|---|
Relentless but slow. |
|
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Dry Husk[]
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Powers
Musket
Ranged, Lethal | |
---|---|
Old style flint lock fire arm. |
|
Wooden Club
Melee, Smash, Medium Damage | |
---|---|
Smash 'em in the head with this Wooden Club. |
|
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Rotting Husk[]
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Powers
Resistance
Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow | |
---|---|
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. |
|
Lieutenants[]
Avalanche Shaman[]
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.
Powers
Snow Storm
Toggle, Area of Effect, Foe -Speed, -Recharge | |
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While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target. |
|
Stone Prison
Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly | |
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Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast. |
|
Earthquake
Location Area of Effect, Foe -Accuracy. -Defense, Knockdown | |
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The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense. |
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Tremor
Area of Effect, Smash, Foe Knockback | |
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A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area. |
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Knife
Melee, Leathal, Low Damage | |
---|---|
Basic stabbing and cutting blade. |
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Death Shaman[]
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.
Powers
Gloom
Ranged, Damage over Time (Negative), Foe -Accuracy | |
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Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. |
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Life Drain
Ranged, Negative, Foe -Accuracy, Self + HP | |
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The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. |
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Knife
Melee, Lethal, Low Damage | |
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Basic stabbing and cutting blade. |
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Summon Husk
| |
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The Witch Doctor can summon a Husk to fight at his side. |
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Storm Shaman[]
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.
Powers
Charged Bolts
Ranged, Energy, Foe -Endurance | |
---|---|
The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance. |
|
Hurricane
Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback | |
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The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling. |
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Thunder Clap
Area of Effect, Foe Stun | |
---|---|
The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while. |
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Lightning Storm
Summon | |
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The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. |
|
Knife
Melee, Lethal, Low Damage | |
---|---|
Basic stabbing and cutting blade. |
|
Bosses[]
Spirit of Death[]
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend of foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
Powers
Fly
| |
---|---|
Banished Pantheon Spirits can Fly! |
|
Dark Blast
(Ranged, Negative, Damage over Time, Negative) Foe -Accuracy | |
---|---|
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit. |
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No Melee attacks
No Hand to Hand | |
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Corrupt Spirits don´t have any Melee attacks at all |
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Resistance
Auto, Self, +Defense | |
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Banished Masks are hard to hit, but are vulnerable to Psionics. |
|
Resistance
Auto, Self, Resist: Taunt | |
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Banished Pantheon Pain and Death Masks cannot be Taunted. |
|
Spirit of Desire[]
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Powers
Fly
| |
---|---|
Banished Pantheon Spirits can Fly! |
|
Mental Blast
Ranged, Psionic, Foe -Recharge | |
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The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed. |
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No Melee attacks
No Hand to Hand | |
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Corrupt Spirits don´t have any Melee attacks at all |
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Resistance
Auto, Self, +Defense | |
---|---|
Banished Masks are hard to hit, but are vulnerable to Psionics. |
|
Spirit of Pain[]
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
Powers
Fly
| |
---|---|
Banished Pantheon Spirits can Fly! |
|
Power Blast
Ranged, Energy/Smash, Foe Knockback | |
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Power Blast sends a focused beam of energy at a foe that knock him back. |
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No Melee attacks
No Hand to Hand | |
---|---|
Corrupt Spirits don´t have any Melee attacks at all |
|
Resistance
Auto, Self, +Defense | |
---|---|
Banished Masks are hard to hit, but are vulnerable to Psionics. |
|
Resistance
Auto, Self, Resist: Taunt | |
---|---|
Banished Pantheon Pain and Death Masks cannot be Taunted. |
|
Spirit of Sorrow[]
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Powers
Fly
| |
---|---|
Banished Pantheon Spirits can Fly! |
|
Neutron bomb
(Ranged) Targeted Area of Effect, Energy, Foe -Defense | |
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This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense. |
|
No Melee attacks
No Hand to Hand | |
---|---|
Corrupt Spirits don´t have any Melee attacks at all |
|
Resistance
Auto, Self, +Defense | |
---|---|
Banished Masks are hard to hit, but are vulnerable to Psionics. |
|
Totem[]
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
Powers
Poison Spears
Ranged, Lethal Damage, Damage over Time (Toxic) | |
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Toxins from the Totems spears continue to poison you. |
|
Pummel
Melee, Smashing Damage, Foe Disorient | |
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The Totem has disoriented you. |
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Resistance
Auto, Self, +Resistances: Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize | |
---|---|
Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. |
|
Giant Monsters[]
Adamastor[]
For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
Powers
Dry Heave
-Damage | |
---|---|
Adamastor´s Dry Heave has weakened you and reduced your damage. |
|
Foot Stomp
Disorient | |
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Adamastor has Disoriented you. |
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Hidden Spawn
| |
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Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near. It can´t move while hidden in this way, nor it can hide while in combat or after it. |
|
Named Bosses[]
- Archos (Death Shaman) (lieutenant)
- Baako (Totem)
- Chinwendu (Totem)
- Ekwueme (Totem)
- Fumnanya (Totem)
- Gharbu (Totem) (CoV)
- Guardian Spirit of Death (Spirit of Death)
- Guardian Spirit of Desire (Spirit of Desire)
- Guardian Spirit of Pain (Spirit of Pain)
- Guardian Spirit of Sorrow (Spirit of Sorrow)
- Guardian Totem (Totem)
- Gwandoya (Totem)
- Kefilwe (Totem)
- Manyara (Totem)
- Subira (Totem)
- T`Gaar (Storm Shaman) (lieutenant)
- That Which Seeks (Totem)
- Totem of M´Teru (Totem)
- Ventiir (Spirit of Pain)
Related Badges[]
- Banisher for defeating 200 Banished Pantheon Spirit Masks
- Keeper of Secrets for defeating Adamastor