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Overview Edit

Fighting

Power Tables Edit

The following table shows which powers are available and at what level:

Power Level Effect
Fighting Boxing Boxing 6 Melee, Moderate Dmg(Smash), Foe Disorient
Fighting Kick Kick 6 Melee, Moderate Dmg(Smash), Foe Knockback
Fighting Tough Tough 14 Toggle: Self +Res(Smash/Lethal)
Fighting Weave Weave 20 Toggle: Self +Def(All), Res(Immobilize)

PowersEdit

The following are powers in the Fighting powerset.

Fighting Boxing Boxing Edit

A decent puch that has a small chance to Disorient foes.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Disorient
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Disorient Duration Enhance Disorient Duration
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy
Set Categories IO Stun Stuns
IO Damage Melee Damage

Fighting Kick Kick Edit

A modest kicking attack that has a small chance to knock opponents down.

Damage Moderate
Recharge -
Minimum Level 6 (Any Archtype)
Effects Melee
Moderate Dmg(Smash), Foe Knockback
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training KnockBack Distance Enhance Knockback Distance
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

Fighting Tough Tough Edit

While active, you are tough and slightly resistant to Smashing and Lethal damage. You must be at least level 14 and have Boxing or Kick before selecting Tough.

Recharge -
Minimum Level 14 (Any Archtype)
Effects Toggle
Self +Resistance(Smash/Lethal)
Enhancements TO Training Damage Resistance Enhance Damage Resistance
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate

Fighting Weave Weave Edit

While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 20 and have two other Fighting Powers before selecting Weave.

Recharge -
Minimum Level 20 (Any Archtype)
Effects Toggle
Self +Defense(All), Resistance(Immobilize)
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Defense Buff Enhance Defense Buffs

External LinksEdit

Fighting (Hero skin/Villain skin) at NoFuture.org.uk

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