|Dr. Trevor Seaborn|
|Coordinates||(-1611.5, 0, 1378)|
|Enemy groups|| Circle of Thorns|
Dr. Trevor Seaborn is a City of Heroes contact located in the Steel Canyon Medical Center neighborhood of Steel Canyon at coordinates (-1611.5, 0, 1378). Dr. Trevor Seaborn is a Magic origin contact. His level range is 9-14.
Contact Introduced By Edit
New Contact(s) Edit
There's a Hmong businessman named Kong Bao who's a real leader in his community. You should talk to him. I'm sure you'd find him quite helpful, especially when it comes to the Tsoo and the Circle of Thorns. Mr. Kong has strong ties to Skyway City.
You'll be helping a great man.
You'd never guess it to look at her, but the sculptor Virginia Hoffman really knows a lot about what's going on in this town, especially with the Tsoo and the Circle of Thorns. You should talk to her. Ms. Hoffman lives in Steel Canyon these days.
Virginia is very eccentric, but she has a good heart and is really interested in doing the right thing.
Dr. Trevor Seaborn is one of Paragon City's many doctors to specialize in abnormal psychiatry. With such a large population of criminals with severe pathologies, there is always work to be done. Dr. Seaborn focuses his research on trying to understand the criminal mind, and he often works with police to create profiles of wanted criminals. He also has a good working relationship with many of the city's heroes, offering them advice about how to better confront the insane villains who threaten Paragon City every day.
Initial Contact Edit
Missing Initial Contact Dialog
- Level 10 Training Enhancements (100% base costs) (Power 10 only)
- Level 15 Natural/Magic Dual Origin Enhancements (150% base costs)
Badge Mission Edit
Rescue Ahlana from the Circle of Thorns Edit
A local fortune teller called Ahlana has been reported missing, but she's left us a clue to her fate. According to the reading she gave the day before she disappeared, she was destined to be kidnapped by a cruel Circle mage known as Tarsis. Can you rescue Ahlana from the Circle of Thorns? I'm sure fate will smile on you if you can.
If you can't, I think we'll have to consider this mission a failure. I've got an extra emergency teleporter for you to take her, just in case
Ahlana has a reputation for being very accurate. Who knows what the Circle could do with the information she provides?
You catch sight of a robed figure in the darkness. You may be close to the Circle and the missing fortune teller.
- Find missing fortune teller
- Lead fortune teller to exit
You rescued the fortune teller.
- The name of the Fortune Teller varies. Possibilities include Ahlana, Corrine, Jessilyn, Lady Rose, and Mistress Camille. (NPC Ally)
- The name of the Circle of Thorns mage varies. Possibilities include Drejak, Tarsis, and Modesa.
The Spelunker Badge will be awarded upon completion of this mission.
Well done. I have been informed by Ahlana to keep my eye on you. Apparently, you have a bright future!
Speak to a Hero Corps Field Analyst Edit
This might interest you. Hero Corps has begun a new service to help heroes who are looking for more difficult challenges. You should talk to one of their Field Analysts and see if it interest you.
Remember that this whole thing is completely optional. You can ignore it if you like, but you should know about it.
- Speak to Hero Corp Analyst
Thank you for seeing me. Hero Corps is dedicated to helping all of the city's heroes, and we're unveiling a new service to help you reach for the highest possible levels of achievement. If you want to face more difficult foes and challenges than a hero of your level normally would, let us know, and we'll get the word around to all of your contacts. They'll make sure to give you the toughest assignments possible. If you later decide that you'd like to tone your challenges back down to normal or take them even higher, you can always speak to one of our Field Analysts such as myself, and we'll be happy to help you change things either way.
Thanks for visiting with us. Remember that Hero Corps is here to help Heroes!
It's an interesting service, if you're looking for more difficult challenges. It's completely optional, though, so don't worry about it if it doesn't interest you.
Find out more about the Hellions' connection to the Outcasts by finding a Hellion who will talk Edit
I have grave concerns with what the Hellions are up to. They seem to be consorting with the Outcasts on a more regular basis. Perhaps you should go 'talk' to some of the weaker Hellions and see if they can give anything up on their connections to the Outcasts.
- Find link between Hellions and Outcasts
- Defeat 10 Hellions
The last Hellion you defeated told you everything he knew about the connection.
|The defeated Hellion told you that the Outcasts were interested in buying whatever artifacts the Hellions could come up with, and would give some of the more powerful Hellions relics they could use to manifest powers. This Hellion thought that there was a gang even higher up the chain from the Outcasts who were really pulling the strings though.|
Good job. I'd be interested in finding out who the Outcasts are reporting to as well, but that will have to wait for another day I think.
Clear the Hellions out of Black Ice Edit
I need you to kick the Hellions out, one way or another.
The club's music is drowned out by the sounds of fighting.
- Remove all Hellions from club
You defeated the Skulls and the Hellionsl.
- The name of the club varies. Possible names include Black Ice, The Alternative, The Danger Zone and The Portal.
The metaclubbers of Paragon City will be very grateful.
Defeat Circle of Thorns to get one of their ancient weapons Edit
I have some friends who collect ancient weapons. When they found out that I worked with you they were quite impressed. They follow your exploits on the night news. They asked me to ask you a favor. They have seen the Circle of Thorns wield some very interesting weapons, and were wondering if you could procure one for their collection?
- Recover a Circle weapon
- Defeat 10 Circle of Thorns
|After defeating ten Circle of Thorns members, it becomes obvious that they have recovery magicks on their weapons. They teleport away upon their owner's defeat.|
That's too bad about those weapons, but it does seem odd that they would have magics on them to recover them. Perhaps they are in very limited supply?
Go to Perez Park and take back some territory from the Hellions Edit
The Hellions are spreading through Perez Park like wildfire, and every time they encroach on another group's territory, it means violence. I need you to get over to Perez Park and take back some territory from the Hellions. Maybe that'll keep them from starting another gang war in the near future.
I'd suggest starting on Hell's Highway, or maybe in Bettis Hills.
- Take back Perez Park territory
- Defeat 10 Hellions
You have taken back enough territory from the Hellions.
Great job dealing with those Hellions.