Description[]
Does this hold a person's true destiny? Can destiny be changed?
Recipes Used In[]
Set Enhancements
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Endurance
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Range
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance
- Crushing Impact: Damage/Recharge
- Crushing Impact: Damage/Recharge
- Crushing Impact: Damage/Recharge
- Crushing Impact: Damage/Recharge
- Crushing Impact: Damage/Recharge
- Crushing Impact: Damage/Recharge
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Chance for Lethal Damage
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance
- Thunderstrike: Damage/Endurance
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Executioner's Contract: Accuracy/Damage
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance
- Extreme Measures: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Endurance/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Ghost Widow's Embrace: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Recharge
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Endurance
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Enfeebled Operation: Accuracy/Immobilize
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Tempered Readiness: Accuracy/Endurance
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Damage/Endurance Reduction
- Armageddon: Recharge/Accuracy
- Armageddon: Recharge/Accuracy
- Armageddon: Recharge/Accuracy
- Armageddon: Recharge/Accuracy
- Armageddon: Recharge/Accuracy
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Apocalypse: Damage/Recharge
- Ragnarok: Recharge/Accuracy
- Ragnarok: Recharge/Accuracy
- Ragnarok: Recharge/Accuracy
- Ragnarok: Recharge/Accuracy
- Ragnarok: Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge/Accuracy
- Soulbound Allegiance: Damage/Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Soulbound Allegiance: Recharge/Accuracy
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Contagious Confusion
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Absolute Amazement: Recharge/Accuracy
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Range
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Hold Duration/Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Unbreakable Constraint: Recharge/Accuracy
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Gravitational Anchor: Immobilize Duration/Endurance Reduction
- Fortunata Hypnosis: Sleep Duration/Endurance Reduction
- Fortunata Hypnosis: Sleep Duration/Endurance Reduction
- Fortunata Hypnosis: Sleep Duration/Endurance Reduction
- Fortunata Hypnosis: Sleep Duration/Endurance Reduction
- Fortunata Hypnosis: Sleep Duration/Endurance Reduction
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Chance for Placate
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Efficacy Adaptor: Endurance Modification/Recharge/Accuracy
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Force Feedback: Recharge/Endurance
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Undermined Defenses: Defense Debuff/Recharge/Endurance Reduction
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
Dropped By[]
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Arcane enemies between levels 40 and 54.
Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.