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Overview Edit

Dark Mastery is one of the powersets. It is a Defender Ancillary Power Pool.

Not to be confused with Darkness Mastery.

You have Mastery over Darkness to weaken your foes, and to add some much needed defense.

Power Tables Edit

The following table shows which powers are available and at what level:

Power Level Effect
DarkMastery OppressiveGloom Oppressive Gloom 41 Toggle: Point Blank Area of Effect, Foe Disorient, Self -Hit Points
ShadowFighting DarkConsumption Dark Consumption 41 Point Blank Area of Effect Moderate Damage (Negative), Self +Endurance
DarkMastery DarkEmbrace Dark Embrace 44 Toggle: Self +Resistance (Smash, Lethal, Negative, Toxic)
ShadowFighting StealPower Soul Drain 47 Point Blank Area of Effect Moderate Damage (Negative), Self +Damage, +Accuracy

Powers Edit

The following are powers in the Dark Mastery powerset.

ShadowFighting DarkConsumption Dark Consumption Edit

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate Damage (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender 41 (Defender)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements TO Training Endurance Modification Enhance Endurance Modification
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training Accuracy Enhance Accuracy

DarkMastery DarkEmbrace Dark Embrace Edit

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to lethal, smashing, toxic, and negative Energy damage. You must have Oppressive Gloom or Dark Consumption before selecting this power.

Recharge Fast
Minimum Level Archetypeicon defender 44 (Defender)
Effects Toggle
Self +Resistance (Smash, Lethal, Negative, Toxic)
Enhancements TO Training Damage Resistance Enhance Damage Resistance
TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate

DarkMastery OppressiveGloom Oppressive Gloom Edit

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

Recharge Moderate
Minimum Level Archetypeicon defender 41 (Defender)
Effects Toggle
Point Blank Area of Effect
Foe Disorient
Self -Hit Points
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Disorient Duration Enhance Disorient Duration
TO Training Attack Rate Increase Attack Rate
TO Training Accuracy Enhance Accuracy

ShadowFighting StealPower Soul Drain Edit

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage and accuracy. You must have two other Dark Mastery Powers before selecting this power.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender 47 (Defender)
Effects Point Blank Area of Effect
Self +Damage
+Accuracy
Enhancements TO Training Endurance Cost Reduce Endurance Cost
TO Training Attack Rate Increase Attack Rate
TO Training Damage Enhance Damage
TO Training ToHit Buffs Enhance ToHit Buff
TO Training Accuracy Enhance Accuracy

External Links Edit

Dark Mastery at NoFuture.org.uk

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