Description[]
A printed circuit board used in many high-tech devices.
Recipes Used In[]
Common Enhancements
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Defense DeBuff
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Intangibility
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Interrupt Duration
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Knockback Distance
- Invention: Recharge Reduction
- Invention: Recharge Reduction
- Invention: Recharge Reduction
- Invention: Recharge Reduction
- Invention: Recharge Reduction
- Invention: Recharge Reduction
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
- Invention: To Hit Debuff
Set Enhancements
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Aegis: Endurance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervious Skin: Resistance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Titanium Coating: Resistance
- Titanium Coating: Resistance
- Titanium Coating: Resistance
- Titanium Coating: Resistance
- Titanium Coating: Resistance
- Titanium Coating: Resistance
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Increased Recharge Speed
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Numina's Convalescence: Regeneration/Recovery
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Focused Smite: Damage/Recharge
- Focused Smite: Damage/Recharge
- Focused Smite: Damage/Recharge
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Touch of Death: Damage/Endurance
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Ruin: Damage/Endurance
- Ruin: Damage/Endurance
- Ruin: Damage/Endurance
- Decimation: Accuracy/Damage
- Decimation: Accuracy/Damage
- Decimation: Accuracy/Damage
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Endurance
- Thunderstrike: Accuracy/Damage/Endurance
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Devastation: Damage/Recharge
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Extreme Measures: Accuracy/Interrupt/Range
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Sting of the Manticore: Damage/Interrupt/Recharge
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Sovereign Right: Damage/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Blood Mandate: Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Regenerative Tissue: Healing/Absorb/Endurance/Recharge
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Red Fortune: Defense
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Miracle: Healing/Absorb/Endurance/Recharge
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Doctored Wounds: Healing/Absorb
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Debilitative Action: Immobilize/Endurance Reduction
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Trap of the Hunter: Accuracy/Immob/Recharge
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Adjusted Targeting: Rech/End Reduction
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Undermined Defenses: Defense Debuff/Rech
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Eradication: Accuracy/Damage/Recharge
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
- Obliteration: Damage
Dropped By[]
This salvage is Common. This is a mid-level salvage item. It will drop from enemies between levels 20 and 39. You will have a higher chance of getting this item from Technological enemies between levels 26 and 34.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.