|Coordinates||(1594, -16, 925)|
|Introduced by|| Buck Salinger |
|Introduces|| Madeleine Casey|
|Enemy groups|| Circle of Thorns|
Contact Introduced By Edit
New Contact(s) Edit
You've probably heard of Madeleine Casey. Don't let her job as a television soap star fool you. When it comes to the Carnival of Shadows, she has the early dirt. She loves to work with heroes, especially ones skilled with magic. Madeleine can provide Relic and Focus Enhancements.
Madeleine really is a 'Live Wire!'
Dr. Steven 'Science' Sheridan has asked to speak with you. He has more information on the Rikti than anyone in Paragon City. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.
Most people say that Doc Science is the smartest man on the planet. You will learn a lot working with him.
Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.
She has faced great adversity and is still fighting. Don't be put off by her brusque manner.
There is no doubt that Cadao Kestrel is the foremost expert on voodoo in Paragon City. There is also no doubt that everybody knows it. People tend to steer clear of Cadao when he's walking down the streets, and restaurants often close up shop when they see him coming. Several newspaper articles have alleged that he is a broker of dark magics, selling revenge rituals and potions of power for the right price. In fact, Cadao's much more interested in using his knowledge to take on the Circle of Thorns than to make a few dollars. He knows many ways of forecasting the future, and whenever he learns something interesting, he passes it on to a helpful hero.
Initial Contact Edit
The Circle of Thorns is a dark cloud, threatening to throw our city into shadow. I will gladly help you stop them.
Badge Mission Edit
Stop the Circle of Thorns from contacting an alternate world Edit
I just got word of a Circle plot that could alter the world as we know it. They're trying to set up a portal to an alternate dimension: a dimension in which their lost civilization of Oranbega flourished. If they can contact those Oranbegans, there's no telling what kind of damage they can do to this reality. You've got to stop the Circle of Thorns from contacting an alternate world!
Please hurry! An alternate Oranbega could unleash a magical fury such as we have never seen!
It's quiet in this base: no chanting, no voices, just the sound of your own rapid breath.
- Defeat all Circle mages
- Destroy the portal!
You shut down the Circle's portal, but failed to prevent them from bringing in reinforcements from the alternate world's Oranbega. After calling your contact, you receive instructions to speak to Peter Stemitz about the possible threat these new Oranbegans could pose.
|The arrival of the Oranbegans|
|One of the Circle of Thorns mystics you defeated told you:
'You may have shut down our portal, but our descendants are already here.'
- Talk to Peter Stemitz
Yo. I guess you could say I know a little about the Oranbegans. In fact, I used to be one! I remember all of my past lives, and the one I lived in Oranbega was sweet. Grace, tranquility, intellectual achievement: that's what it was all about. It's still hard for me to believe that the Circle of Thorns grew from such an enlightened society. Whoops, there's my phone!
Whoa! Cadao Kestrel just called me with a major problem! There's a huge battle going on in a nearby office complex, between two groups of Circle mystics! There's an emergency forcefield in place, but you better get over there fast!
The sound of rapid mystical blasts ricochets off the buildings.
- Stop Circle's battle
You defeated the Circle of Thorns.
Completion of this mission earns a hero the Frontline Badge.
You stopped a battle between the Circle of Thorns and the Oranbegans from another dimension.
So, the Oranbegans from the alternate reality had no interest in joining the Circle of Thorns. On the contrary, they seem to be as appalled by the Circle's practices as we are. It's strange to think that they were once the same people. I wonder what happened to the Circle, to turn them into such ghouls?
Story Arc Edit
The Envoy's True Name
This magically warded piece of parchment contains the true name of a demon, a name you used to defeat the fiend known as
The Envoy of Shadows
It all started when rumors of strange rituals sent you to Talos Island to investigate the involvement of the Warriors and the Circle of Thorns. When you arrived you found the Circle of Thorns on the scene and all but one of the Warriors dead. He told a disjointed tale, but you were able to get the idea that the Warriors had summoned something extremely powerful, and that it had been met by members of the Circle of Thorns.
The Circle seemed to be moving quickly. They attacked a safe house holding Akarist, a Mage who had left the Circle of Thorns and was helping the city. You set out to find him, but your first lead only turned up some of the books he was working on detailing the history of the Circle of Thorns and their war with the people of Mu.
Your next lead was on the mark, and you were able to rescue Akarist himself. He told you that the reason he was kidnapped was so that the Circle could discuss tactics for negotiating with a Demon, since he had been one of their best at that.
Working with Akarist's expertise and MAGI's knowledge you next disrupted a mass sacrifice of 13 police officers to satiate the Demon's demands.
The Envoy of Shadows had told the Circle that a being called Hequat was becoming active again in the world. Akarist informed you of the ancient goddess who had once raised a nation and ordered them to destroy Oranbega in ancient times, and that her return would prompt the Circle of Thorns to rash actions. You struck a circle ceremony to see what they'd found. While you didn't learn that Hequat was active, you did discover that the Circle had found Hequat did still exist.
Negotiations between the Circle and the Envoy of Shadow were proceeding quickly. To disrupt things and buy more time you struck and took a gift of new Thorn Blades that the Envoy had brought for the Circle. Though you were able to defeat the Envoy of Shadow, without his True Name you knew that the beast could never truly be beaten. You also found that the Circle knew this, and were researching the Demon's True Name themselves.
Acting on this, you infiltrated the depths of Oranbega and stole the Circle's information on the Envoy's possible True Name.
With the information you'd gathered Akarist and MAGI were able to find the Envoy of Shadow's True Name. Armed with it, you fought the Envoy again and struck it down forever. The Negotiations were broken off, and the Prince of Demons who had sent the Envoy of Shadow was denied entry into the world.
Investigate the scene in Kings Row and recover the book Edit
There have been rumors that the Warrior leader King Thunder stole a book of magic rituals from the Circle of Thorns. According to the rumor, the Circle had only just acquired the book themselves, and were looking to get it back. That rumor just might match with a recent disturbance in Kings Row. The Warriors have been planning on some big rite to get, and there's word of Circle mystics watching those preparations closely. If this book is as powerful as rumors say it is, the Warriors are in way over their heads. I suspect this may all be part of a Circle plot of some kind. Could you investigate the ritual and try to recover the book?
Stay alert on this mission. I have the feeling that this is the start of something much larger.
You'll have three main things to do. First, look for the stolen book. Secondly, if the Circle are on the scene break up any ritual they may be performing. Finally, look for any clues about what the Warriors were trying to do and why the Circle wanted that book back.
The air is heavy with traces of greasy smoke and the scent of burned meat.
- Stop ritual in Kings Row
- Find the Book, Look for Clues
|Book of Ancient Magic|
|This handwritten book contains descriptions, chants, and magical formulae for a number of dark magical rituals. It has no listed author, but is dated 1592. An aura of malevolence seems to cling to each page.|
|A Ritual Gone Horribly Right|
|After his rescue from the Circle of Thorns, the stunned Warrior boss King Thunder told you:
'The book. We stole it from the Circle, but we didn't know. We tried the rituals; it asked for power, promised power, and we did as it asked.
'It crossed over on a bridge of our greed, but it broke through our bindings and then it was on us. The flames! The shadows and the flames! My people, my Warriors, engulfed in flames!
'The Circle knew. They came to meet it and it went with them. It called itself the Envoy of Shadow, and they knew it was coming, and when it arrived it went with them below the ground.
We thought we were the ones calling it, but we weren't. We thought we were in control, but we weren't in control at all. The Circle set us up! We were sacrificed to it. We were sacrifices to bring it across the threshold of worlds.'
- King Thunder (Hostage)
From what I can make out of King Thunder's story, it sounds like the Warriors tried to summon something powerful, but it got free. The weird thing is it sounds like whatever they summoned, it went with the Circle of Thorns. Which also matches the ceremony you describe. It seems like whatever crossed over to this world, the Circle was trying to cover its tracks. I don't know what to make of it, but I think this is only the start of something big.
Look into Akarist's kidnapping Edit
Though the city's mystics and occultists have been on high alert after you found that Warrior summoning that had gone wrong, the Circle of Thorns have still accomplished a major kidnapping. Their target was a Circle of Thorns mage called Akarist, who had defected from the Circle. Akarist has been in MAGI's protective custody, helping with major mystical cases and working on a complete history of Oranbega. Late last night, Akarist's warded safe house was broken into, his guards incapacitated, and Akarist himself abducted. Akarist's loss is a major blow, and the timing of it seems like more than a coincidence. Can I trust you to look into Akarist's kidnapping?
I have a clue to where Akarist may be. Your goal will be to go in and find him. It's unlikely the Circle will harm him yet, but if he's not found soon they may remove him from his body and place his soul into a crystal of torment. With all the help he's provided the city, he deserves better than that.
You follow the paths through caves and tunnels to a part of the lost city of Oranbega.
- Locate Akarist
- Find Akarist
Though Akarist was not there, you did find several books he had written.
|A History of Oranbega: The War of the Mu|
|You've seen samples of Akarist's spidery handwriting before, and these books were definitely written by him. There are numerous volumes here, and each one chronicles a different aspect of a great war between the ancient peoples of Oranbega and another lost civilization called the Mu. The books start with the creation stories and mythic founding of Oranbega by refugees who's god led them across the sea in great ships, after they had been exiled from their homeland for practicing magic; and proceed up to the war. The last volume Akarist was working on has only reached the first few days of the conflict, where Mu Skyships rained a magical fire down upon the outlying Oranbegan cities.
From the detailed descriptions, it seems as it Akarist himself was an eyewitness.
I'm sorry, it looks like my information wasn't completely correct. Finding his books might be a good step, though. I'll talk with some of the dowsers I know, they may be able to get a better idea of where Akarist is by using those books. Talk to me shortly, there may be another chance to find Akarist soon.
Rescue Akarist Edit
The Circle of Thorns is still holding Akarist, the Circle defector they kidnapped right after they tricked the Warriors into summoning something for them. However, I think I've got a solid location on where they're holding him. If my resources are correct, he's not being held in Oranbega, but in an abandoned office building here in the city. Can you rescue Akarist before the Circle can extract their revenge on him?
Once again, your main goal is to find and rescue Akarist. I just hope he's still in a human form when you reach him.
Long strips of paint peel off the walls in delicate flakes with every step you take. The moldering carpet and paint flakes reveal a trail of other visitors to this place.
- Rescue Akarist
- Find Akarist
You have rescued Akarist from the Circle of Thorns.
|Negotiations with the Darkness|
|Upon his rescue, Akarist told you:
'It's hardly surprising that they sought to retrieve me. Whether by chance of design, there is an emissary of the Ever-Burning Hells in your world, an Envoy of the Darkness. And unlike a proper summoning, this Envoy walks unbound and free. He comes with sweet promises and fell bargains. When he appeared all who once trod Oranbega's streets felt it, for we had dealt with this ambassador's master before. They sought me counsel, as I had negotiated with his kind in ages long past.'
'Now that the Envoy is here, it has already begun to make offers. The specifics are unknown to me, but the Circle thinks it now knows enough to handle a creature of this power. I do not know if that is true, or if the Circle is acting rashly to a perceived opportunity at a time when Oranbega is once more under dire threat. Either way, the results will likely be catastrophic for your people. I should tell you that the last time the Circle of Thorns accepted such an offer, it ended with the destruction of the continent of Mu, and millions of souls flung into Hell.'
'Not that we came off much better.'
- Akarist (Hostage)
Akarist says that the Warriors summoned a demon, didn't bind it, and now it's free and negotiating with the Circle of Thorns? This is bad. Really bad. It's not over though. If the Circle felt that it needed Akarist's expertise in dealing with a demon, then they can't be that certain about the deal yet. I'll work with Akarist and every contact I have. With your help, this can be stopped. Talk to me soon for any new developments.
Disrupt the sacrificial tribute for the Envoy of Shadow Edit
I've had a chance to talk to Akarist about the Demon the Circle of Thorns have summoned. He calls it the Envoy of Shadow, and says that it's an emissary of the Demon Prince the Oranbegans dealt with before. He thinks that the thing will demand a human sacrifice as part of whatever bargain it's making, and probably a large one. Will you help stop the sacrifice to the Envoy of Shadow?
Akarist says that there's a chance the Envoy itself may be there to accept the sacrifices, so it would probably be a good idea to gather allies for this mission.
Akarist has pointed us towards where the ceremony will most likely take place, and it coincides with something else. I've just gotten word that 13 police officers haven't shown up for work today, but that one of them got a call out on his radio that she was taken underground by Circle Sorcerers. Your main goal will be to find and rescue all of the kidnapped police and disrupt any sacrificial ceremony. Also, look for any evidence of what sort of deal the Envoy may be here to make. If the Envoy itself is there, Akarist warned that defeating it won't be enough to destroy it, but might give you an idea of how to fight it. Use your own discretion on that.
Akarist also sent this for you. It's something he's written about Demons and the sacrifices they demand. It might provide you with an insight to the Envoy of Shadow and what it's after.
|On demonic sacrifices|
|The message is penned in Akarist's spidery hand. On the subject of sacrifices, it says:
'Any fell being of power will usually demand a human sacrifice. The fiend will claim that it is to quench it's thirst for blood and souls, but in fact that is not the true reason. Most fiends are well fed on mortal corruption, and even if they were near to starvation it is unlikely they would admit it lest it make them seem weak. They will feed, of course, as it would be foolish to forsake an easy meal, but in truth their reasons for demanding sacrifices are generally twofold:
'Firstly, they demand it as a tribute. Demons, like most creatures that crawl forth from the abyss, are both proud and vain. They wish to have their greatness tallied and displayed for all to see by the magnitude of tribute given to them. This Envoy of Shadow will no doubt demand much to fit it's title.
'The second reason is more practical. It is a test of how far the summoner is willing to go. If a summoner is willing to sacrifice another human being to appease the demon, then the answer is probably very far indeed.
'The disruption of such a sacrifice by outside forces will not necessarily cancel the deal, but it will at the least save the lives and souls of the poor unfortunates selected as the Demon's tribute.'
The anguished cries of the City's defenders mix with the ancient chants of the Circle of Thorns.
- Stop Circle's sacrifice
- 8 victims to find, Look for clues
You have rescued the kidnapped officers and disrupted the sacrifice ceremony.
|A warning from Hell|
|This lengthy document contains dire potents and warnings from a Prince of Demons about the impending return of an entity called 'Hequat', all made in the vaguest possible way. It makes many further vague promises as well.|
You saved a lot of lives today, and may have disrupted the Envoy's negotiations. According to Akarist, that won't be enough to stop things, but it should slow them down. The Envoy can be defeated, but it can't be destroyed or banished, at least not yet. I'll also ask Akarist about this 'Hequat' you found mentioned. Check with me again soon.
Disrupt the ritual and look for signs that Hequat is returning Edit
Akarist was nearly overcome with fear when I told him about the message you found when you stopped that sacrifice. The Envoy's message talked about this 'Hequat' returning, and that concept really worried Akarist. He says that it's likely the Circle try to confirm this on their own. This might match with reports the the Circle of Thorns have taken over a small office and are preparing some kind of ceremony there. The ceremony could have a darker purpose, too, so the best bet would be to break it up, and look for any clues. If they're are trying to confirm that Hequat is active, then that's something we need to know, too.
Akarist says that if they are trying to determine that, the ritual will be well guarded, and you'd do well to bring allies.
Your main goal is to disrupt the ceremony itself, and to find any evidence that this Hequat is active.
Akarist has another message for you. This one's about Hequat, and why the Circle would be afraid of her. It's enough to make me afraid of the consequences if she really does return.
|Of Hequat and the Mu|
|The message is penned in Akarist's spidery hand. On the subject of Hequat, it says:
'Though we did not know of them until the War, the Mu were our sworn enemy for hundreds of years. Within a fortress-island forged of iron and fear they had been trained to hate us and to fight against us for generations. Their Goddess demanded it, and they obeyed her in all ways. They believed that their chosen place upon this world was to serve as the righteous implement of her will, and in their deeds and customs did they enshrine this so that to do otherwise would be unthinkable. At her command they performed generations of what you would call eugenic breeding to strengthen the magic within their blood lines. At her command they crushed all contrary thought, and made no art that did not praise her name. At her command they attacked our peaceful Oranbega on a spring day, sewing ruin on our city and bringing war to us after it had become forgotten in our lands. The name of this Goddess was Hequat.
'Hequat was in our myths as well, for it was her followers who had hounded us from our lands and drove our forbears into the sea. In our myths she was the former lover of Ermeeth, the god who taught our people the magic he had learned from the fabled Tielekku. Hequat was also Ermeeth's greatest foe, and it was from her armies we had fled under one sea and across another to the land we would call Oranbega. We had thought Ermeeth and Hequat both legends until her soldiers came to burn our world away.
'If the Envoy speaks truly and Hequat moves again I do not know if it will be to your good or ill. She hated Oranbega, and would hate that which we have become even more. However, it must be remembered that her hatred stemmed from our refusal to bow down to the gods in all things, as she thought was proper for mortals. That aspect may bode ill for your people and your culture.'
As you enter this office it seems that the world has gone completely silent, save for the soft chanting of Circle ceremonies.
- Disrupt ritual & look for clues
- Look for clues
You have stopped the ceremony and found a clue to the status of Hequat.
|These hastily scribbled notes record the results of the ritual. While they provide no proof if Hequat is active or not, the indications of the ritual are that she does still exist.|
- The Inquisitor (Circle of Thorn Death Mage)
It's good that you hit that ritual, even if the results were inconclusive. Hequat still exists, though and that may be enough to lean the Circle towards working with the Envoy. If the Circle starts to consider accepting the deal, then we will have to move fast to stop them. Check with me soon, I'll keep looking into this.
Steal the Envoy's gifts to the Circle of Thorns Edit
All of your work to stop the Envoy of Shadows and the Circle from making a deal is paying off, but there has been a repercussion. The Envoy is preparing to accelerate the deal and is going to make a ceremonial gift of new Thorn Blades to the Circle of Thorns. I'd like you to disrupt this exchange, and take those Thorn Blades.
The Envoy itself is likely to be there, and defeating him will be necessary to break his ability to sense and retrieve the Thorn Blades. It might be a good idea to have allies with you for that reason, if you haven't already gathered some.
You'll have three things to do in this. First, you must get the Thorn Blades. Second, you need to defeat the Envoy of Shadow. You won't be able to stop him permanently, but the time it takes him to re-form himself will give us enough time to secure the Thorn Blades so they're invisible to him. Third, Akarist says that its very likely that the Circle will be trying to find some leverage on the Envoy. So, keep an eye out for what the Circle is up to.
Akarist has another message for you, this one about the Thorn Blades themselves and their importance in a deal with the Demon Prince.
|The Gift of the Thorns|
|The message is penned in Akarist's spidery hand. On the subject of Thorn Blades, it says:
'When our people were pressed by the Mu, we took drastic measures. First, we sank our city beneath the earth to shelter us from bombardment by Mu sky ships. Then, when we found we still were sorely pressed, we turned to other powers from darker worlds. A Prince of Demons came to us and offered us his aid. The Circle of Thorns, the ruling council of Oranbega, debated greatly, but in the end we bargained with him.
'His first gift to us was the Thorn Blades, Demon-swords that turned men into blood-frenzied monsters. Armed with these we turned the tide, and the slaughter was indescribable.
'The men of Mu found new tactics however, and blunted our attack. Again we struck bargains with the Prince of Demons, and he brought forth troops to fight on our behalf from the depths of Hell. With wraiths and specters did we march upon the Mu. With Behemoths of the land and Leviathans of the sea did we fall upon their men, their city, their very land. The fiends had bargained for the slaughter of every last man, child and woman of Mu, and on that fine point we faltered. We still felt mercy for them, pity even, as we saw in them what might have become of us. We let some Mu escape to far shores. When the fiends discovered this, they were both outraged and gleeful, for they had hoped for just such an outcome. In the end we had to sacrifice mortal form and were only able to escape the wrath of the fiends as bodiless spirits in our sunken city.
'A gift of Thorn Blades was the first step in our bargain then, and it will likely be the first stop in a new one. We long ago gained the secrets of their making, just as we now have better methods of binding demons to our will, but the ceremonial import of the gift is still important. I have spoken before of the vanity of fiends, and love of ritual is part of it.'
These caverns reach deep into the earth, a network of twisted tunnels that are perfect for a being of darkness to make dread bargains.
- Defeat Envoy & its minions
- Find the last Blade! Seek clues
You have taken the Thorn Blades and found some valuable information.
|These hastily written notes record detailed observations of the Envoy of Shadows, including numerous conjectures about it's nature and its possible True name.|
Those Thorn Blades will be well hidden and protected until they can be safely studied. Good work. From the notes you found it looks like the Circle of Thorns are trying to discover the true name of the Envoy of Shadows. Names are very important in magic, and having the fiend's true name could be a big advantage. Talk with me about this soon, there may be a way to use this information.
Strike Circle Naming Research and get Envoy's True Name Edit
After you found out that the Circle was looking for the Envoy of Shadow's true name when you captured the Thorn Blades, I spoke with Akarist. He agrees that finding the true name of the Envoy of Shadows could be the key to destroying the beast before it can complete a deal with the Circle of Thorns. If the Circle can find the Envoy's true name first, however, they will use it to secure a better deal for themselves, and from the outcome of the last time the Circle made deals with demons, I'm not sure I want to see what would happen if they got a good bargain. Akarist has narrowed down where the Circle would likely be working on discovering the Envoy's true name. The hard part will be going in and getting it. Are you ready for that?
The Name research will be well guarded. Allies would be very useful to you.
There are two objectives for you to accomplish here. First, you must find what the Circle already knows about the Envoy of Shadow's True Name. Once we have that, Akarist and the MAGI researchers are confident that can work out the rest. Second, we don't want the Circle to discover the Envoy's True Name, so you need to disrupt any ceremonies or rituals they're performing and defeat the Circle members or minions performing it.
Akarist has also sent another message for you. This one is about True Names. It should give you an idea of how important getting the Envoy's True Name could be.
|On the Power of True Names|
|The message is penned in Akarist's spidery hand. On the subject of True Names, it says:
'All things have names, and knowledge of the name can grant great power over a thing. Thusly do things of great power protect their True Names. When a demon is brought forth across the bridge of worlds it is often bound in service with threat of the revelation of it's True Name, for should the name be in the minds of those who would do it harm it could be slain eternally should it fall to their attack. Thusly the continuous research into the True Names of fiends is always to be advised.
'The Envoy of Shadow was brought to the world without it's True Name being known. It is unbound and thus immortal on this world. Even if physically destroyed it will live again, for nothing can truly harm it. However, the Circle of Thorns will have ordered research into the Envoy's True Name. If they acquire it, they can compel the beast, which will not be a good outcome for you. However, the tome you recovered from it's original summoning may provide a great boon in finding it's True Name. Combined with the information already gleaned at the Circle's order, it could provide the Envoy's True Name. Assuming you can first recover that information from the Circle of Thorns.'
You descend once again into the far depths of Oranbega.
- Stop lead researcher & his men
- Find clue to True Name
You have disrupted the Circle's research and found their information on the True Name of the Envoy of Shadows.
|The notes and research contained in these tomes center around Circle attempts to ascertain the True name of the Envoy of Shadows.|
- Salizek the Guardian (Circle of Thorn Death Mage)
I'll get this information to MAGI immediately. Once we can figure out the True Name of the Envoy, we can bring this to an end. I should have another mission for you soon.
Send the Envoy of Shadow back to Hell Edit
The research is complete. We have the Envoy of Shadow's True Name. If you're ready, it's time to end the Circle's negotiations. It won't be easy, you'll be facing the Envoy of Shadow again as well as the representatives from the Circle of Thorns. If you're ready, I have all that you'll need to send the Envoy of Shadows back to Hell. I'll call for an emergency force field to give you time to get there. I'm counting on you to end this, once and for all.
You'll need to defeat the Envoy of Shadows and all of the Circle who are consorting with him to bring this to an end. I know you can do it. You've beaten him before. You can do it again.
|On the Naming of Fiends|
|The message is penned in Akarist's spidery hand. On the subject of using a True Name, it says:
'Against a mortal the use of a True Name would require much ceremony and ritual. Against the Envoy, however, the process is somewhat streamlined. It has traveled across the gulfs between worlds, born without birthing and living without life. It is an un-thing here. As such, it has few defenses against the invocation of its True Name, save for secrecy. Your efforts and mine have defeated that. Now the task is only to slay the beast with its name known to you. With its form destroyed and its name known it must either face absolute destruction or be flung into the depths of Hell, never to return to this world again.'
|The True Name|
|Written in Akarist's hand, circumscribed on the parchment by a cartouche of protective wards, you read a series of symbols heavily laden with unworldly power. The symbols stay in your mind, recalled instantly at a moments notice.
This, you realize, is the True Name of the Envoy of Shadows.
This will be decided here on the shores of the city you hold dear. The Envoy of Shadows waits somewhere ahead.
- Defeat the Envoy of Shadows
The Envoy of Shadow has been defeated, either destroyed utterly or banished back to the depths of Hell.
You did it. The Envoy of Shadow is no more. Any bargains it was making with the Circle are broken, and the city is safe from an invasion of demons. You beat something that was unbeatable and defeated something undefeatable, and you never despaired at the odds. You are a true hero.
Help the Founders' Falls Security Chief Edit
I am not sure what is going on, but he said to send help fast.
- Help the Security Chief
I need you to head to the streets. I don't want to argue about politics, Crey needs to be stopped. You should try looking for them near the Red River or the Gaspee.
|Founders' Falls briefing|
|Founders' Falls is probably the most historic area in the city. During the revolutionary period it was a busy waterfront property, until the Red River rose, leaving most of the buildings underwater. People kept living there, though, and now it's a major tourist attraction. The wooded areas around Founders' Falls have been invaded by the strange Devouring Earth monsters. Though these creatures are clearly inorganic, some strange intelligence guides their actions. They hate anything related to technology or civilization, and they especially hate human beings. People call them the Devouring Earth because it seems like the planet itself is spawning creatures to devour us all.|
- Keep the peace in Founders' Falls
- Defeat 40 Crey
You have defeated 40 Crey minions.
Quite often the Security Chiefs have the best perspective on the true threats to Paragon City.
Rescue the policemen from the Circle of Thorns within 1 hour Edit
I need you to rescue some policemen from the Circle of Thorns! Four officers were kidnapped from Daniel's Donut Shack just a few minutes ago. It seems as though they were targeted; none of the other customers were harmed.
I know that the Circle is planning something big with those policemen. You probably won't have more than 60 minutes to rescue all four of them and defeat the leaders of the ritual.
- Rescue policemen from Circle
- 4 officers to save
There may be a commendation in this city for you, Hero. I can't remember when I've seen the chief of police so happy. It seems the Circle was trying to craft some sort of protection spell for their city. Ordinarily I'd be happy if they wanted to seal themselves off from us, but not if it means the lives of Paragon City officers!
Go to Founders' Falls and defeat as many mystics as you can Edit
There have been a lot of kidnappings taking place in Founders' Falls. Just last week, a whole book club disappeared. Most people don't even feel safe enough to walk down the streets alone. I need you to get over to Founders' Falls and defeat as many mystics as you can. Let's make it clear that we won't tolerate the Circle preying on our civilian propulation.
- Defeat Circle in Founders' Falls
- Defeat 40 Circle of Thorns
Go to Founders' Falls and defeat a few mystics Edit
The Circle of Thorns is collecting a lot of new devotees from Founders' Falls. I need you to get out to Founders' Falls and defeat a few mystics. That way, people will see that the Circle's power isn't the answer to their hopes and fears.
People needs to understand that the Circle's power always crumbles in the face of a real hero.
- Defeat Circle in Founders' Falls
- Defeat 40 Circle of Thorns
In times like these, it's easy for people to think that a little extra power is worth compromising their ethics. I bet your activities helped a lot of people steer clear of the wrong path.
Save the Protectors from the Circle of Thorns Edit
Some heroes have been kidnapped by the Circle of Thorns! I'm sure you've heard of the Paragon City Protectors. I've never had a chance to work with them, but most people agree they're some of the city's finest heroes. I want you to save the Protectors from the Circle of Thorns. You'll have maybe 90 minutes to save those members of the Protectors. I'm sure they'd do the same for you.
When something like this happens to a hero, it really lowers the morale around here. I'm counting on you to bring it back up.
- Save Protectors from Circle - 1:30 timed
You defeated the villains and rescued the Paragon City Protectors
- Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
I'm not surprised Crey mounted its own rescue attempt; after all, Countess Crey is the Paragon Protectors' sponsor. In fact, she already sent over a thank you note. You should be proud of yourself for rescuing the Paragon City Protectors. You've done a good thing not just for them, but for the entire city!
Fight Circle of Thorns activity wherever it's found Edit
Fighting against the Circle of Thorns is as important as it is difficult. With what we now know about the Circle's true origins, it may even be an endless battle. That doesn't mean that it isn't one that has to be fought. I'd like you to be on the lookout for Circle of Thorns activity and stop it wherever you find it. We can't let those mystics gain in strength for a single day.
The heroes of the city have to maintain a constant vigilance against Circle of Thorns activity, Hero, or else we're doomed.
- Defeat 40 Circle of Thorns
Some days I wonder if the city will ever be safe from the Circle of Thorns, Hero. Then I realize that as long as there are heroes like you who are ready to battle the Circle's plots, we are safe.
Save the office workers from the Circle of Thorns Edit
Hero, I need you to get over to Brickstown right away! The Circle of Thorns is raiding an office complex over there, and they're planning to sacrifice every last person inside. You've got to save those office workers from the Circle of Thorns! Please hurry!
- Save office complex from Circle
- Appears to be defeat all in office (also a blinkie)
|Map of Brickstown|
|Three locations have been marked on this map: the office building your contact sent you to protect, a sewer junction, and a warehouse. You can only conclude that the Circle plans to hit each of these locations.|
- Stop the second Circle raid
- Stop the last Circle raid
Diabolical. The Circle planned to sacrifice all those people in order to bring a section of their precious Oranbega to the surface world. If I were a ghost, I guess I might miss sunshine, too. Of course, I don't think I'd kill every last residant of Brickstown to get it.
Protect the Oranbegan artifacts from the Circle of Thorns Edit
The Paragon City Museum just got a shipment of objects for next month's featured exhibit on Ancient American Cultures. I've had a chance to look at some of the items, and I think that some of them are far more ancient than anyone suspects. I think that some of those artifacts are actually Oranbegan, and I'm pretty sure the Circle of Thorns will want to get their hands on them. I want you to protect the Oranbegan artifacts from the Circle of Thorns. We don't know what all of them are for, but I don't want to find out the hard way. The Circle will try to move quickly, they might be done in as little as 90 minutes.
- Protect artifacts from Circle
|This ancient brass pendant has been badly tarnished, its intricate designs worn almost smooth by the passage of time. When you hold it close to your body, you are aware of a slight quickening of your heartbeat, as if you sensed danger lurking from the floor beneath your feet. According to the exhibit tag, this pendant was used in the summoning of demons.|
|Diary of Tyoss|
|The exhibit tag calls this clay tablet "The Diary of Tyoss". A roughly translated excerpt reads:
"We have behaved as animals do, brutally, savagely, without mercy. I have wept for those who die by our crimes, but have not stayed my hand. I wonder: in saving our lives, have we destroyed everything we once were?"
This pendant you found will have to go to MAGI, it's far too dangerous for public display. The tablet, on the other hand, seems to have no mystical properties whatsoever. But it certainly is interesting. Based on the brutality of the Circle's sacrifices, I had always assumed Oranbega was a cruel and savage society. It seems I may have been wrong. Something must have hardened the Circle's hearts against humanity. I only wish I knew what that was.
Save the city council from the Circle of Thorns Edit
I just got an urgent call from the city council. They were meeting at Councilman Hicks' office to discuss some new legislation, when suddenly they were attacked. You've got to save the city council from the Circle of Thorns. I can't imagine the damage this city would suffer if all those fine people were lost! You may have as few as 90 minutes to save them!
NOTE: This is a "kill all" mission, but is not marked as such. You will need to clear the mission of all Circle to complete.
- Save city council from Circle (Timed, 90 minutes)
- X people to save
|The aide's story|
|The aide you rescued told you:
"After the Councilman's wife died, he became interested in the Circle of Thorns. Really interested. I think he thought that he could have saved her, if he only knew some magic. He started attending Circle meetings, performing small rites and spells. And after a while, he was like a totally different person. He stopped drafting pro-hero legislation and started drafting just the opposite. He became frustrated with anyone on the council who supported heroes. I think that's why he gathered them here today. He would have killed us all if you hadn't stopped him!"
- Councilman Hicks
Well, I just broke the news to Councilman Hick's daughter. She admited that he's been acting strange for the last couple of months: distant, moody, not himself for quite some time; his body has been inhabited by one of those Circle of Thorns ghosts! I wonder how many other city officials may be mystics in disguise? We may have to watch each other carefully from now on.
Help the Security Chief with the sewers Edit
The Security Chief for the sewers needs some skilled help. Please do whatever you can to help him.
The area under Paragon City has quickly turned into the most dangerous area of all.
- Help the Security Chief
The Rikti are taking over the sewers. Get down there and play defense! Here's a briefing for you. If I were you, I'd try looking for Rikti in the Underworld or Skyway City sector.
|The sewer network is probably the most dangerous place in the city right now. The Rikti have many secret bases down there, and they use the sewers for hit and run attacks all over the city. Even worse, it's said that the aliens are using the sewers to breed some strange sort of monster. We've seen evidence of these creatures in Perez Park, but nowhere else. There are even rumors of a giant beast living in the center of the sewers, just waiting for the Rikti to release it on the city. Only go in there with the help of many other heroes.|
- Keep Rikti from taking over sewers
- Defeat 40 Rikti
You have defeated 40 Rikti.
- IMPORTANT: This mission actually refers to the Abandoned Sewer Network, not the Sewer Network. To enter the Abandoned Sewer Network, you must enter the Sewer Network, and enter through the door to the right of then entrance.
We cannot give the Rikti free reign down there. They could strike anywhere in the city.
Mission name Edit