Bio Armor
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Bio Armor is a defense power set that will be available to scrappers, tankers, brutes, and stalkers.
Description
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Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options.
Powers
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| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | |
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| Environmental Modification
Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special | |
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| Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While no Adaptations are active, this power grants a moderate bonus to Recovery. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable. Recharge: Fast |
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| DNA Siphon
Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special
Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special
Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special
Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special
Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special | |
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| You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Enemies who have remaining health will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness. Damage: Minor, Recharge: Very Long |
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External links
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