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5th Column

Badge time.png This article contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

Overview Edit

Contents

The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.

Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevent appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.

5th Column banners also still occur in certain Portal Corp missions when traveling to Council controlled earths, where the 5th Column banner can be seen on buildings along with the Council insignia.

Background Edit

Fifth Column Logo.jpg

Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.

In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.

Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.

It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.

Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?

Villain Types Edit

Minions Edit

Nebel Division Edit

Nebel Fist Edit

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.


Nebel Rifle Edit

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Villain 5thcoldgun.png Cryonic Rounds
(Ranged) Foe -Recharge, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Incendiary Rounds
(Ranged) Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Force Edit

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Grenade Edit

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Fire Edit

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Rocket Edit
5th Column soldier, Nebel division, Elite rank
YakovlevAdded by Yakovlev

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Nebel Elite Rifle Edit

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Nebel Ubermenschen Fist Edit

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Automatic Pistol
Ranged Lethal, Moderate Damage

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Small caliber side arm. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Ubermenschen Rifle Edit

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.


Nebel Ubermenschen Force Edit

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Ubermenschen Grenade Edit
5th Column Ubermensch, Nebel Division
YakovlevAdded by Yakovlev

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Nebel Ubermenschen Fire Edit

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Ubermenschen Rocket Edit

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It“s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Division Edit

Nacht Fist Edit

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.


Nacht Rifle Edit

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Villain 5thcoldgun.png Cryonic Rounds
(Ranged) Foe -Recharge, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Incendiary Rounds
(Ranged) Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Force Edit
5th Column Covert Ops specialists: Natcht soldier
YakovlevAdded by Yakovlev

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Nacht Grenade Edit

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Fire Edit

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Rocket Edit

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Fist Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.


Nacht Elite Rifle Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Villain 5thcoldgun.png Cryonic Rounds
(Ranged) Foe -Recharge, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Incendiary Rounds
(Ranged) Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Force Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Grenade Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Fire Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Rocket Edit

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermenschen Fist Edit

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.


Nacht Ubermenschen Rifle Edit

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Villain 5thcoldgun.png Cryonic Rounds
(Ranged) Foe -Recharge, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Incendiary Rounds
(Ranged) Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermenschen Grenade Edit

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermenschen Fire Edit

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermenschen Rocket Edit

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Raserei Division Edit

Raserei Fist Edit

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.


Raserei Force Edit

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Grenade Edit

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Elite Fist Edit

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.


Raserei Elite Rifle Edit
5th Column Raserei Division soldier, Elite rank
YakovlevAdded by Yakovlev

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Raserei Elite Force Edit

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Elite Grenade Edit

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Elite Fire Edit

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Elite Rocket Edit

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Fist Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Automatic Pistol
Ranged, Lethal, Moderate Damage

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Small caliber side arm. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts ThunderKick.png Thunder Kick
Melee, Smash, Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are Disoriented. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts CripplingHookKick.png Crippling Axe Kick
Melee, Minor Damage, Smash, Foe Immobilize, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts CraneKick.png Crane Kick
Melee, Smash, High Damage, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow, high damage kick that can send your target flying! | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Rifle Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Villain 5thcoldgun.png Cryonic Rounds
(Ranged) Foe -Recharge, -Speed

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Incendiary Rounds
(Ranged) Minor Damage over Time (Fire)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Force Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFullAuto.png Chain Gun
Ranged, Lethal, High Damage over Time, +Accuracy (Self)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Grenade Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Grenade Launcher
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Fire Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARFlamethrower.png Flamethrower
Ranged, Cone, Damage over Time, Fire

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Rocket Edit

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Robots Edit

Steel Valkyrie Edit
5th Column Steel Valkirye
YakovlevAdded by Yakovlev


The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Flight
Self fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Steel Valkyries Fly. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Robot Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hoverbots can launch small missiles at long range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Power Missing.png No Melee attacks
No Hand to Hand

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Steel Valkyries don“t have any Melee attacks at all | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Mek Man Edit
Vandal's 5th Column Mek Man
YakovlevAdded by Yakovlev

Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBlast.png Mek Man Blast
Ranged, Energy/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Mek Man Blast sends a focused beam of energy that can knock foes back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Punch.png Energy Punch
Melee, Smash/Energy, Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | An Energy Punch from the Mek Man has Disoriented you. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch Flurry.png Whirling Hands
Melee, Area of Effect, Smash/Energy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Launches a dizzying attack against everything in a nearby area. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerPunch Stun.png Stun
Melee, Smash/Energy, Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A Stun Punch from the Mek Man has Disoriented you. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Vampyri Edit

Vampyr Mesmerist Edit
5th Column supersoldier Vampyr
YakovlevAdded by Yakovlev

The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast SoulDrain.png Gloom
Ranged, Damage over Time, Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Command.png Dominate
Ranged, Foe Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting ShadowPunch.png Shadow Punch
Melee, Smash/Negative Energy, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Pummel
Melee, Smash, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Vampyri brawling attacks. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Vampyr Parasyte Edit

The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast SoulDrain.png Gloom
Ranged, Damage over Time, Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast LifeDrain.png Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting ShadowPunch.png Shadow Punch
Melee, Smash/Negative Energy, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Pummel
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Vampyri brawling attacks
Note: This attack also has a chance of Knockdown. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Werewolves Edit

Nightwolf Edit
5th Column Werewolf
YakovlevAdded by Yakovlev

The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Claw Swipe
Melee (Cone), Heavy Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Werewolves claw attacks cover a wide cone and can knockdown its foes. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Darkwolf Edit

The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Werewolves claw attacks cover a wide cone and can knockdown its foes. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Lieutenants Edit

Nebel Division Edit

Nebel Unterofizzier Edit

Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Elite Unteroffizier Edit

A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nebel Ubermenschen Unteroffizier Edit

The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Division Edit

Nacht Unteroffizier Edit

The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Unteroffizier Edit

A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermensch Unteroffizier Edit

Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Raserei Division Edit

Raserei Unteroffizier Edit
5th Column Raserei Division Unteroffizier
YakovlevAdded by Yakovlev

Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Raserei Elite Unteroffizier Edit

The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Unteroffizier Edit

Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Robots Edit

Mk I Wolfpack Robot Edit

The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Wolfpack can launch small missiles at long range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBlast.png Power Blast
Ranged, Energy/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Power Blast sends a focused beam of energy at a foe that can knock him back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Pummel
Melee, Heavy Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Wolfpack brawling attacks. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Vampyri Edit

Vampyr Adjutant Edit

The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast SoulDrain.png Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Hypnotize.png Mesmerize
Ranged, Psionic, Foe Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Command.png Dominate
Ranged, Foe Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast LifeDrain.png Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting ShadowPunch.png Shadow Punch
Melee, Smash/Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target“s accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Pummel
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Vampyri brawling attacks
Note: This attack also has a chance of Knockdown. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

* Reconstruction
Self Heal

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Vampyr can concentrate for a few moments to heal himself. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Werewolves Edit

Nightwolf Champion Edit

The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Werewolves claw attacks cover a wide cone and can knockdown its foes. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Snipers Edit

Nacht Elite Sharpshooter Edit

Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons SniperRifle.png Sniper Rifle
Ranged, Sniper, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Bosses Edit

Nebel Division Edit

Nebel Elite Oberst Edit

The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Division Edit

Nacht Oberst Edit

A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Elite Oberst Edit

While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Nacht Ubermenschen Oberst Edit

The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Raserei Division Edit

Raserei Oberst Edit

The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Elite Oberst Edit

The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Raserei Ubermenschen Oberst Edit

The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
(Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ShotgunBuckShot.png 12 Gauge
(Ranged) Cone, Lethal, Foe Knockdown

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Brawl
Melee, Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | 5th Column brawling attacks | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Robots Edit

Mk II Wolfpack Edit
5th Column Wolfpack unit
YakovlevAdded by Yakovlev

The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged, Area of Effect, Lethal/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Wolfpack can launch small missiles at long range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PowerBlast PowerBlast.png Power Blast
Ranged, Energy/Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Power Blast sends a focused beam of energy at a foe that can knock him back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Pummel
Melee, Heavy Smash

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Wolfpack brawling attacks. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Vampyri Edit

Vampyr Commandant Edit

The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast SoulDrain.png Gloom
(Ranged) High Damage over Time, Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Hypnotize.png Mesmerize
Ranged, Psionic, Sleep

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl Command.png Dominate
Ranged, Foe Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting ShadowPunch.png Shadow Punch
Melee, Smash/Negative, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target“s accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Werewolves Edit

Warwolf Edit

The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, Moderate Damage, Smash, Foe Knockback, Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Inherent Brawl.png Claw Swipe
Melee(Cone), Heavy Lethal, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Werewolves claw attacks cover a wide cone and can knockdown its foes. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


5th Column Krieger Edit

After the Council took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts CraneKick.png Crane Kick
Melee Smash, High DMG, Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow, high damage kick that can send your target flying! | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts CripplingHookKick.png Crippling Axe Kick
Immobilize, -SPD

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your movement speed has been reduced by the Crippling Axe Kick. It may leave you Immobilized. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts MonkeySweep.png Dragons Tail
PBAoE Melee, Moderate DMG(Smash), Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARM30grenade.png Frag Grenade
Targeted AoE Lethal/Smashing, Knockback/Smash, +KB

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This explosion from this Fragmentation Grenade affects all within the blast and can knock them back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

AssaultWeapons ARBurst.png Missile Launcher
Ranged Lethal/Smash, +KB

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts StormKick.png Storm Kick
Melee, Moderate DMG(Smash)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MartialArts ThunderKick.png Thunder Kick
Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You have been Disoriented by a Thunder Kick. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Arch Villains Edit

Col. Burkholder Edit

ColBurkholder1.jpg
YakovlevAdded by Yakovlev

Main Article: Col. Burkholder

Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.

Powers


Maestro Edit

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.

Powers


Vandal Edit

Vandal
YakovlevAdded by Yakovlev

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.

Powers


Nosferatu Edit

Nosferatu.jpg

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl MassHypnosis.png Total Domination
Targeted Area of Effect Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkMiasma ChillOfTheNight.png Chill of the Night
Toggle Area of Effect, Negative, -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage . | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting SiphonLife.png Siphon Life
Melee, Negative, Foe -Accuracy, Self +HP

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target“s accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

DarkCast LifeDrain.png Life Drain
Ranged, Negative, Foe -Accuracy, Self + Hit Points

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ShadowFighting Smite.png Smite
Melee Smash/Negative, Medium Damage, Foe -Accuracy

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}


Requiem Edit

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Powers


Reichsman Edit

Reichsman

Main Article: Reichsman

Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.

This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.

Powers{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Flight TravelFlight.png Fly
Self Travel

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Flight | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

MentalControl WorldOfConfusion.png Aura of Domination
Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

ElectricalBolt LightningBolt.png Corrupted Lightning Bolt
Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman's Deafening Shout has substantially reduced your defenses and resistance. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

PsychicBlast TelekineticBlast.png Sap Will
Ranged, High Damage, Negative Energy, Foe Knockback, Slow

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman has sapped your will reducing your attack speed! | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Jab.png Jab
Melee, Foe Disorient

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman has disoriented you with his jab. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Punch.png Punch
Melee, Moderate Damage, Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Haymaker.png Haymaker
Melee, High Damage, Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength HandClap.png Hand Clap
Point Blank Area of Effect, Foe Disorient, Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman has disoriented you with his Hand Clap. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength KnockoutBlow.png Knockout Blow
Melee, Extreme Damage, Smash, Foe Hold

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman has hit you with a Knockout Blow. You are Held. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength Hurl.png Hurl
Ranged, High Damage, Smash, Foe Knockback, -Fly

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength FootStomp.png Foot Stomp
Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

SuperStrength KnockoutBlow.png Fist of Tyranny
Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Reichsman strikes you with all the force of a thunderbolt! | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability DullPain.png Dull Pain
Self: Heal, +Max Health

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | You can activate this power to increase your maximum Hit Points for a short time. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Invulnerability Unstoppable.png Unstoppable
Click, Self: (Disorient, Sleep, Hold, Immobilize, Knockback)

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.{| width="100%" cellspacing="0" class="collapsible collapsed"

! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Auto, Self

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high) | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}{| width="100%" cellspacing="0" class="collapsible collapsed" ! colspan="2" style="border:1px solid #CCC; padding-top:0.5em;" |

Temporary PVP BuffDefense.png Resistance
Auto, Self

|- | width="60%" style="border-width:0 1px 1px 1px; border-style:solid; border-color:#CCC; padding:0.5em;" | Archvillain Resistance | width="40%" rowspan="1" style="border-width:0 1px 1px 0; border-style:solid; border-color:#CCC; padding:0.5em;" |


|}

Named bosses Edit

  • Commandant Pfeiffer (Raserei Ubermenschen Oberst)
  • Dieter (Raserei Ubermen)
  • Field Marshal Bulech (Vampyr Commandant)
  • Heinrich (Nebel Unteroffizier)
  • Jeroen (Raserei Ubermen)
  • Lt. Kurtz (Vampyr Adjutant)
  • Lt. Schrekker (Vampyr Adjutant)
  • Maj. Snyder (Nebel Elite Oberst)

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