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(Tanker) Superior Gauntleted Fist is an enhancement set in the tanker archetype category.

(Tanker) Superior Gauntleted Fist is level 50 only. All enhancements in the set have superior archetype series 2 rarity, and a tanker must be level 50 to slot them. (Tanker) Superior Gauntleted Fist enhancements are account bound, so can only be traded to characters on the same account. Enhancement values are 1/4th higher than standard.

A level 50 tanker can combine any slotted (Tanker) Gauntleted Fist enhancement with an Enhancement Catalyst to create the corresponding (Tanker) Superior Gauntleted Fist enhancement.

Enhancements

(Tanker) Gauntleted Fist

((Tanker) Superior Gauntleted Fist)
level 50
superior archetype series 2

A Accuracy/DamageAccuracy/Damage Accuracy/Damage unique: one of this enhancement per build
B Damage/RechargeDamage/Recharge Damage/Recharge unique: one of this enhancement per build
C Accuracy/Damage/RechargeAccuracy/Damage/RechargeAccuracy/Damage/Recharge Accuracy/Damage/Recharge unique: one of this enhancement per build
D Damage/Endurance/RechargeDamage/Endurance/RechargeDamage/Endurance/Recharge Damage/Endurance/Recharge unique: one of this enhancement per build
E Accuracy/Damage/Endurance/RechargeAccuracy/Damage/Endurance/RechargeAccuracy/Damage/Endurance/RechargeAccuracy/Damage/Endurance/Recharge Accuracy/Damage/Endurance/Recharge unique: one of this enhancement per build
F Recharge/Chance for +AbsorbRecharge/Chance for +Absorb Recharge/Chance for +Absorb unique: one of this enhancement per build

(Tanker) Superior Gauntleted Fist: Accuracy/Damage
(Tanker) Superior Gauntleted Fist: Damage/Recharge
(Tanker) Superior Gauntleted Fist: Accuracy/Damage/Recharge
(Tanker) Superior Gauntleted Fist: Damage/Endurance/Recharge
(Tanker) Superior Gauntleted Fist: Accuracy/Damage/Endurance/Recharge
(Tanker) Superior Gauntleted Fist: Recharge/Chance for +Absorb

Bonuses

Slotting more than one (Tanker) Superior Gauntleted Fist enhancement in the same power grants the following cumulative set bonuses:

Bonus for 2 Bonus for 3 Bonus for 4 Bonus for 5 Bonus for 6
E color recovery +3.6 maximum endurance E color buff defense +6% energy and negative resistance
E color hold duration +10% immobilize, hold, stun, sleep, fear, and confuse resistance
E color heal +16% regeneration E color buff defense +5% melee defense
E color buff defense +2.5% smashing and lethal defense
E color buff defense +6% smashing and lethal resistance
E color hold duration +10% immobilize, hold, stun, sleep, fear, and confuse resistance
E color buff defense +6% fire and cold resistance
E color hold duration +10% immobilize, hold, stun, sleep, fear, and confuse resistance

External links

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